Hex the level 12 Yeek Archmage by hexas

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp12 / 42%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution6 (base 10)
Magic39 (base 37)
Willpower34 (base 27)
Cunning16 (base 11)

Resources

Life-6/116
Mana297/297
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+86.95652173913%

Vision

Sight10
Lite3
Infravision3

Offense: Mainhand

Damage13
Accuracy4
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower36
Crit Chance11%
Speed1

Offense: Mind

Mindpower25
Crit Chance4%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)1 (30%)
Defense19
Ranged Defense19
Fatigue0
Physical Save5
Spell Save26
Mental Save22

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
3/5
1/5
1/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
3/5
0/5
Spell / Water1.40
0/5
0/5
0/5
0/5
Spell / Wildfire1.30
3/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
5/5
1/5
1/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
1/5
0/5

Effects

detrimental effect

Quests

done
done
done
done
done
done
done
active
active

Equipment

Tool
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By Hex the Yeek Archmage level 10
3rd Summertide 122nd year of Ascendancy at 14:08
see stats
The Arena Unlocked Arena mode.
By Hex the Yeek Archmage level 12
10th Flare 122nd year of Ascendancy at 03:49
see stats
The secret city Discovered the truth about mages.
By Hex the Yeek Archmage level 11
3rd Flare 122nd year of Ascendancy at 01:21
see stats

Log


Hex casts Manathrust.

Talent Flame is ready to use.
Hex hits Rogue for 110 arcane damage.
Hex killed Rogue!

You pickup 0.50 gold pieces.

You pickup 0.80 gold pieces.

Talent Blastwave is ready to use.

Resting starts...

The shield around Hex crumbles.

Talent Manathrust is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


Prox's Lucky Halfling Foot twitches, alerting Hex that a hidden trap is nearby.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

An alarm rings!

Shadowblade appears out of the thin air!

Rogue appears out of the thin air!

Ran for 1 turns (stop reason: trap).

Something performs a melee critical strike against Hex!
Hex slows down.

Something performs a melee critical strike against Hex!
Rogue deactivates Stealth.

Hex resists the mind attack!

Saving game...