Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Thalore |
Class | Doombringer |
Level / Exp | 12 / 54% |
Size | medium |
Lifes / Deaths | Killed by Aeruldann the large white snake at level 5 on the 76th Pyre 122nd year of Ascendancy at 02:28 0 / 5Killed by Lisavea the master vampire at level 11 on the 9th Mirth 122nd year of Ascendancy at 20:36 Killed by Lisavea the master vampire at level 11 on the 9th Mirth 122nd year of Ascendancy at 21:02 Killed by Eilinymibeth the multi-hued drake hatchling at level 12 on the 10th Mirth 122nd year of Ascendancy at 00:36 Killed by Bethana the ancient elven mummy at level 12 on the 10th Mirth 122nd year of Ascendancy at 01:47 |
Primary Stats
Strength | 39 (base 37) |
Dexterity | 41 (base 37) |
Constitution | 37 (base 36) |
Magic | 39 (base 36) |
Willpower | 50 (base 36) |
Cunning | 38 (base 36) |
Resources
Life | -25/1579 |
Psi_feedback | 165/165 |
Stamina | 398/398 |
Vim | 346/346 |
Healing Factor | 1.3 |
Regeneration | 42.941211830918 |
Speed
Mental | +142.54485538834% |
Attack | +142.54485538834% |
Movement | +5% |
Spell | +142.54485538834% |
Global | +155% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 10 |
Offense: Mainhand
Damage | 89 |
Accuracy | 60 |
Crit Chance | 26% |
APR | 74 |
Speed | 0.41 |
Offense: Spell
Spellpower | 52 |
Crit Chance | 10% |
Speed | 0.41229487156052 |
Cooldown Reduction | 21.45 |
Offense: Mind
Mindpower | 48.733333333333 |
Crit Chance | 10% |
Speed | 0.41229487156052 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 79.75 (100%) |
Defense | 52.283333333333 |
Ranged Defense | 52.283333333333 |
Fatigue | 2 |
Physical Save | 85.556531922412 |
Spell Save | 90.03 |
Mental Save | 83.996531922412 |
Defense: Resistances
All | + 29%(100%) |
Defense: Immunities
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 30% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Corruption / Torture | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Corruption / Wrath | 1.64 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.40 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Corruption / Shadowflame | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Corruption / Fearfire | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Generic Talents
Corruption / Oppression | 1.40 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Cunning / Survival | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Corruption / Demonic strength | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Race / Thalore | 1.20 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 2/5 |
| 4/5 |
| 3/5 |
| 4/5 |
| 5/5 |
Effects
detrimental effect | Huge cut that bleeds, doing 33.65 physical damage per turn. Bleeding |
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 57%. Cripple |
detrimental effect | The target has been splashed with acid, taking 7.25 acid damage per turn, reducing armour by 7 and attack by 7. Acid Splash |
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
Equipment
On feet | Bogbloom (0 def, 3 armour) Bogbloom (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +5% lightning / +5% temporal / +6% fire Changes damage: +3% nature Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | linen wizard hat (1 def, 0 armour) linen wizard hat (1 def, 0 armour)2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A pointy cloth hat, very wizardly... |
Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+2 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 10 power out of 35/35) : Effective talent level: 3.0 Power cost: 10 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 82 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Main armor | Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 3 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Mag / +5 Wil Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
In main hand | Sunwish the steel greatmaul (28.5-42.75 power, 2 apr) Sunwish the steel greatmaul (28.5-42.75 power, 2 apr)Requires: - Strength 16 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.5 - 42.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Damage when hit (Melee): 4 fire Changes resistances: +6% acid / +9% cold / +3% nature Massive two-handed mauls. |
Cloak | Ulyrand the Nightwire (1 def, 0 armour) Ulyrand the Nightwire (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 12 darkness Changes stats: +2 Cun / +1 Dex Changes damage: +6% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | starlit stralite amulet of mastery (0.34 Corruption / Wrath) starlit stralite amulet of mastery (0.34 Corruption / Wrath)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +21% light / +22% darkness Talent mastery: +0.34 Corruption / Wrath Blindness immunity: +30% Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
steel amulet 'Blazetaint' steel amulet 'Blazetaint'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 4 acid Changes resistances: +10% cold / +13% fire Changes damage: +9% light Light radius: +1 Amulets can have magical properties. |
iron battleaxe of massacre (23.5-35.25 power, 1 apr) iron battleaxe of massacre (23.5-35.25 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 23.5 - 35.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
flaming voratun greatsword of massacre (77.5-124 power, 4 apr) flaming voratun greatsword of massacre (77.5-124 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 77.5 - 124.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +20 fire Massive two-handed swords. |
iron greatsword (17.5-28 power, 1 apr) iron greatsword (17.5-28 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.5 - 28.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Manufast the Stardash (2 def, 0 armour)Manufast the Stardash (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 40% chance to blind Damage when hit (Melee): 12 light Changes resistances penetration: +10% mind Changes damage: +9% light Equilibrium when hit: +2.10 Psi when hit: +1.90 Hate when hit: +1.90 Light radius: +1 A pointy cloth hat, very wizardly... |
Geterion the Shinevenom (2 def, 11 armour) Geterion the Shinevenom (2 def, 11 armour)Requires: - Strength 20 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +2 (+1 eff.) Fatigue: +14% Changes resistances: +3% light / +29% cold Changes damage: +3% light Maximum life: +23.00 A suit of armour made of mail. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
drakeskin leather armour 'Branineg' (25 def, 17 armour) drakeskin leather armour 'Branineg' (25 def, 17 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +17 Defense: +25 (+8 eff.) Fatigue: +8% Changes stats: +9 Str / +10 Dex / +5 Cun Changes resistances: +9% cold / +9% light / +5% arcane Changes damage: +3% mind Physical save: +19 (+4 eff.) Mental save: +25 (+5 eff.) Maximum life: +48.00 A suit of armour made of leather. |
Xeralratta (4 def, 15 armour) Xeralratta (4 def, 15 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Defense: +4 (+1 eff.) Fatigue: +22% Changes stats: +2 Dex Changes resistances: +6% arcane / +5% mind Spell save: +11 (+2 eff.) Mental save: +12 (+2 eff.) Infravision radius: +1 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows 'Alikhad' (21/21, 43-60.2 power, 14 apr)quiver of elven-wood arrows 'Alikhad' (21/21, 43-60.2 power, 14 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.0 - 60.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +17 Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 21 Damage (Ranged): +16 arcane / +40 blight Arrows are used with bows to pierce your foes to death. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 110 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Insane the Thalore Doombringer level 9
78th Pyre 122nd year of Ascendancy at 21:47 see stats
By Insane the Thalore Doombringer level 5
76th Pyre 122nd year of Ascendancy at 01:46 see stats
By Insane the Thalore Doombringer level 10
79th Pyre 122nd year of Ascendancy at 08:00 see stats
By Insane the Thalore Doombringer level 4
76th Pyre 122nd year of Ascendancy at 01:45 see stats
By Insane the Thalore Doombringer level 2
74th Pyre 122nd year of Ascendancy at 13:38 see stats
Log
Insane misses Something.
Something performs a melee critical strike against Insane!
Insane is stunned!
Something performs a melee critical strike against Insane!
Insane is covered in acid!
Insane HEALS from physical damage!
Insane HEALS from light damage!
Insane HEALS from acid damage!
Insane HEALS from fire damage!
Insane hits Something for 4 fire, 38 darkness, 2 fire, 15 darkness (59 total damage).
Something hits Insane for 106 physical, 6 healing, 3 fire, 299 physical, 17 healing, 5 light, 7 acid (420 total damage) [22 healing].
Insane misses Something.
Insane HEALS from physical damage!
Insane HEALS from acid damage!
Acid Splash from Bethana the ancient elven mummy hits Insane for 4 acid damage.
Bleeding from Bethana the ancient elven mummy hits Insane for 14 physical damage.
Insane misses Something.
Insane misses Something.
Insane receives 4 healing from Devouring flames from Insane.
Insane misses Something.
Insane misses Something.
Something performs a melee critical strike against Insane!
Insane shrugs off the effect 'Acid Splash'!
Something performs a melee critical strike against Insane!
Saving game...