Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. QuickTome: Remove Stat Requirements 1.4.1 Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Adventurer Tweaks 1.2.5Tweaks the Adventurer class so that its skill multipliers are equal to 1.3, as well as adding 3 stat poits, and two extra generic and talent points. Adventurer Testing Cheat 1.3.1For testing purposes of adventurer synergies Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Male |
Race | Shalore |
Class | Adventurer |
Level / Exp | 5 / 10% |
Size | medium |
Lifes / Deaths | Killed by Fist Fight at level 5 on the 1st Mirth 122nd year of Ascendancy at 14:17 9992 / 2Killed by Fist Fight at level 5 on the 1st Mirth 122nd year of Ascendancy at 15:42 |
Primary Stats
Strength | 10 (base 12) |
Dexterity | 13 (base 12) |
Constitution | 12 (base 12) |
Magic | 27 (base 25) |
Willpower | 15 (base 12) |
Cunning | 13 (base 12) |
Resources
Mana | 149/149 |
Psi | 105/105 |
Life | 151/151 |
Stamina | 124/124 |
Paradox | 300 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Barehand
Damage | 16 |
Accuracy | 9 |
Crit Chance | 2% |
APR | 0 |
Speed | 0.60 |
Offense: Spell
Spellpower | 23.5 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 15.7 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 1.85 |
Ranged Defense | 1.85 |
Fatigue | 0 |
Physical Save | 8.05 |
Spell Save | 15.05 |
Mental Save | 10.15 |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Technique / Pugilism | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Magical combat | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Absorption | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Equipment
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
This item will automatically be transmogrified when you leave the level. Cyrilravena the steel greatmaul (27.5-41.25 power, 2 apr)Cyrilravena the steel greatmaul (27.5-41.25 power, 2 apr) Requires: Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 27.5 - 41.3 Uses stat: 120% Str Damage type: Mind Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 20% chance to disease Damage (Melee): +21 blight When wielded/worn: Changes resistances penetration: +5% arcane Changes damage: +6% blight Spell save: +20 (+12 eff.) Spellpower: +8 (+4 eff.) Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Blazewarden the dwarven-steel longsword (32-44.8 power, 4 apr)Blazewarden the dwarven-steel longsword (32-44.8 power, 4 apr) Requires: Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Blight Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +8 blight Burst (radius 2) on crit: +8 blight When wielded/worn: Damage when hit (Melee): 8 blight Changes resistances: +6% light Changes resistances penetration: +10% blight Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. steel shield 'Willowspawn' (6 def, 2 armour, 42 block)steel shield 'Willowspawn' (6 def, 2 armour, 42 block) Requires: - Talent Armour Training (level 2) Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+6 eff.) Ranged Defense: +6 (+6 eff.) Fatigue: +8% Changes resistances: +14% arcane / +12% nature Changes resistances penetration: +10% nature Talent granted: +2 Block Handheld deflection devices. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Ran for 2 turns (stop reason: suffocating).
Fist Fight starts suffocating to death!
Ran for 2 turns (stop reason: detrimental status effect).
Fist Fight is suffocating.
You don't see how to get there...
You don't see how to get there...
Ran for 2 turns (stop reason: suffocating).
Ran for 2 turns (stop reason: suffocating).
Ran for 2 turns (stop reason: suffocating).
Fist Fight the level 5 shalore adventurer suffocated to death on level 1 of Last Hope.
Ran for 1 turns (stop reason: didn't move).
You have 9992 life(s) left.
Fist Fight deactivates Kinetic Shield.
Fist Fight can breathe again.
Fist Fight deactivates Striking Stance.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Talent Kinetic Shield is ready to use.
Talent Striking Stance is ready to use.
Saving done.
Ran for 3 turns (stop reason: interesting character).
Saving game...