Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 5 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 2 / 0 |
Primary Stats
Strength | 22 (base 22) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 12 (base 12) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 162/162 |
Mana | 116/116 |
Stamina | 112/112 |
Healing Factor | 1.2 |
Regeneration | 0.3 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 50 |
Accuracy | 48 |
Crit Chance | 5% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 17.92 (81.030927835052%) |
Defense | 3.7 |
Ranged Defense | 3.7 |
Fatigue | 20 |
Physical Save | 12.750568668736 |
Spell Save | 8.4044508194242 |
Mental Save | 7.6655783795858 |
Defense: Resistances
All | + 7%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
Main armor | spiked iron plate armour of cold resistance (3 def, 7 armour) spiked iron plate armour of cold resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% Damage when hit (Melee): 10 physical Changes resistances: +15% cold A suit of armour made of metal plates. |
In main hand | steel battleaxe (20.5-30.75 power, 2 apr) steel battleaxe (20.5-30.75 power, 2 apr)Requires: - Strength 16 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.5 - 30.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Massive two-handed battleaxes. |
Inventory
Newly picked up steel ringsteel ring Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 |
Newly picked up unblemished iron daggerunblemished iron dagger Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 |
Newly picked up iron greatswordiron greatsword Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. |
iron greatsword of projection (15.5-24.8 power, 1 apr) iron greatsword of projection (15.5-24.8 power, 1 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.5 - 24.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +7 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
Newly picked up elm longbowelm longbow Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. |
Newly picked up ash longbowash longbow Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. |
Newly picked up crackling iron longswordcrackling iron longsword Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 |
Newly picked up cured leather slingcured leather sling Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 |
Newly picked up rough leather slingrough leather sling Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 |
Newly picked up pair of rough leather bootspair of rough leather boots Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 |
prismatic cured leather armour of lightning resistance (2 def, 4 armour) prismatic cured leather armour of lightning resistance (2 def, 4 armour)Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +7% Changes resistances: +15% lightning / +10% light / +12% darkness A suit of armour made of leather. |
reinforced iron shield (4 def, 6 armour, 43 block) reinforced iron shield (4 def, 6 armour, 43 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +6 Defense: +4 (+4 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Newly picked up pouch of steel shotspouch of steel shots Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 |
Newly picked up totemtotem Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 |
Achievements
Log
Talent Rune: Shielding is ready to use.
golem (servant of Rozz) hits Green mold for 53 physical damage.
golem (servant of Rozz) killed Green mold!
There is an item here: iron greatsword
Golem (servant of Rozz) picks up (c.): iron greatsword.
Rozz casts Channel Staff.
Rozz's Channel Staff hits Degenerated skeleton warrior for 12 darkness damage.
Rozz casts Channel Staff.
Rozz's Channel Staff hits Degenerated skeleton warrior for 13 darkness damage.
Golem (servant of Rozz) uses Knockback.
golem (servant of Rozz) hits Degenerated skeleton warrior for 83 physical damage.
golem (servant of Rozz) killed Degenerated skeleton warrior!
Golem (servant of Rozz) is out of sight of its master; direct control will break!.
Talent Knockback is ready to use.
Character control switched to Rozz.
Rozz picks up (s.): citrine.
Character control switched to golem (servant of Rozz).
Rozz deactivates Flame Infusion.