










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Adventurer |
| Level / Exp | 24 / 55% |
| Size | big |
| Lifes / Deaths | Killed by Forgery of Haze (Polath the worm that walks) at level 24 on the 70th Haze 122nd year of Ascendancy at 23:56 / 1 |
Primary Stats
| Strength | 28 (base 23) |
| Dexterity | 36 (base 12) |
| Constitution | 28 (base 12) |
| Magic | 66 (base 54) |
| Willpower | 37 (base 19) |
| Cunning | 41 (base 27) |
Resources
| Mana | 16/373 |
| Equilibrium | 10 |
| Life | -269/748 |
| Psi | 82/117 |
| Stamina | 118/186 |
| Paradox | 360 |
| Healing Factor | 0.3363636363636 |
| Regeneration | 19.216454545452 |
Speed
| Mental | +4.75995776116% |
| Attack | 0% |
| Movement | +42.058431301461% |
| Spell | +11.029419363571% |
| Global | +93.103448275862% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 6 |
| See Stealth | 20.546199409115 |
| See Invisible | 21.546199409115 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor, humanoid/orc |
Offense: Mainhand
| Damage | 88 |
| Accuracy | 51 |
| Crit Chance | 17% |
| APR | 9 |
| Speed | 0.95 |
Offense: Offhand
| Damage | 43 |
| Accuracy | 51 |
| Crit Chance | 14% |
| APR | 9 |
| Speed | 0.95 |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 14% |
| Speed | 0.90066219001421 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +17% |
| Blight | +3% |
| Arcane | +3% |
| Cold | +5% |
| All | 0% |
| Darkness | +10% |
| Lightning | +5% |
| Mind | +12% |
| Fire | +5% |
| Nature | +3% |
Offense: Damage Penetration
| Physical | +15% |
| Lightning | +5% |
Defense: Base
| Armour (hardiness) | 26.413408721348 (72.666666666667%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 8 |
| Physical Save | 38 |
| Spell Save | 34 |
| Mental Save | 50 |
Defense: Resistances
| Acid | + 65%( 70%) |
| Blight | + 58%( 70%) |
| Arcane | + 52%( 70%) |
| Cold | + 51%( 70%) |
| All | + 50%( 70%) |
| Mind | + 54%( 70%) |
| Lightning | + 52%( 70%) |
| Light | + 56%( 70%) |
| Temporal | + 52%( 70%) |
| Physical | + 67%( 70%) |
| Darkness | + 51%( 70%) |
| Fire | + 53%( 70%) |
| Nature | + 54%( 70%) |
Defense: Immunities
| Disarm Resistance | 59% |
| Bleed Resistance | 10% |
| Confusion Resistance | 10% |
| Teleport Resistance | 15% |
| Knockback Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 284 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 109 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Shadow magic | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Magical combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Blade Threading | 1.00 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Hymns | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Chant of Fortitude |
| talent | Hymn of Shadows |
| talent | Skate |
| talent | Shadow Feed |
| talent | Shadow Combat |
| talent | Beyond the Flesh |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| beneficial effect | A flow of life spins around the target, regenerating 56.88 life per turn. Regeneration |
| detrimental effect | Reduces global action speed by 7% and all outgoing projectiles speed by 30%. Congeal Time |
| beneficial effect | Reduces physical damage received by 31% and provides a 17% chance to ignore critical hits. Juggernaut |
| beneficial effect | The target is out of phase with reality, increasing defense by 25, resist all by 25%, and reducing the duration of detrimental timed effects by 25%. Out of Phase |
| detrimental effect | The target's final doom is drawing near, reducing healing factor by 80% and dealing 54.43 arcane damage per turn. The effect will stop if the caster dies. Impending Doom |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 6. Bloodlust |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by sick giant grey rat. Escort: lone alchemist (level 1 of Heart of the Gloom) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by giant venus flytrap. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You failed to protect the lost warrior from death by Xunn the deformed great wolf. Escort: lost warrior (level 2 of Heart of the Gloom) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed honey tree root. * You've found the needed snow giant kidney. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed xorn fragment. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | voratun battleaxe 'Zigar' (58-87 power, 4 apr)Requires: - Magic 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 Base power: 58.0 - 87.0 Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 111% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +14 cold When wielded/worn: Accuracy: +14 (+5 eff.) Armour penetration: +5 Changes stats: +12 Dex Changes damage: +3% arcane Spell crit. chance: +1% Massive two-handed battleaxes. |
| On hands | stone warden's rough leather gloves of the juggernaut (0 def, 6 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +6 Armour Hardiness: +6% Changes stats: +8 Con Changes resistances: +4% physical Physical save: +11 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +3 (+1 eff.) Disarm immunity: +22% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | FlashmarkInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes damage: +12% mind Grants telepathy: Humanoid/Orc Critical mult.: +10.00% Psi when hit: +0.04 Maximum life: +46.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Offalquick' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Changes stats: +2 Dex / +5 Mag / +4 Wil Changes damage: +3% nature Light radius: +2 Infravision radius: +1 A cap made of leather. |
| On feet | Porukira the pair of rough leather boots (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% lightning / +5% temporal / +3% darkness / +6% mind / +3% acid Disarm immunity: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A pair of boots made of leather. |
| Tool | elm wand of firewall 'Vilerot' [power 69] (19/6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Armour: +4 Effects on melee hit: * Slows global speed by 15% Talent granted: +2 Void Blast Mental save: +3 (+1 eff.) Only die when reaching: -80.00 life Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to creates a wall of flames lasting 4 turns (dealing 72 fire damage overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | steel ring 'Nimbusslicer'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) Changes stats: +5 Dex / +6 Cun / +4 Con Changes resistances: +24% acid / +6% blight Changes resistances penetration: +5% lightning Changes damage: +12% acid / +3% blight Physical save: +8 (+3 eff.) Rings can have magical properties. |
| On fingers | Gorydil the EclipsegorePowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +5 Wil / +5 Mag Changes resistances: +3% mind / +5% arcane Blindness immunity: +30% Teleport immunity: +15% Spellpower: +18 (+6 eff.) Mindpower: +8 (+4 eff.) Infravision radius: +5 See stealth: +7 See invisible: +8 Rings can have magical properties. |
| Around neck | Belyssra the IchorbiterPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes stats: +1 Mag / +3 Wil Changes resistances: +9% nature Changes damage: +5% acid / +5% fire / +5% lightning / +5% cold Grants telepathy: Demon/Minor Demon/Major Maximum hate: +4.00 Spellpower: +4 (+2 eff.) Spell crit. chance: +3% Amulets can have magical properties. |
| In main hand | dwarven-steel waraxe 'Armagen' (32.5-45.5 power, 4 apr)Requires: - Magic 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 32.5 - 45.5 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +5 acid When wielded/worn: Changes stats: +2 Dex / +1 Con One-handed war axes. |
| Around waist | hardened leather belt 'Xanyriavena'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +8 (+3 eff.) Fatigue: -4% Changes resistances: +3% cold Critical mult.: +9.00% Maximum encumbrance: +20 Physical save: +3 (+2 eff.) Spell save: +8 (+4 eff.) Cut immunity: +10% Only die when reaching: -60.00 life Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Size category: +1 A belt that goes around your waist. |
| In off hand | Silibeth (24.5-34.3 power, 4 apr)Requires: - Magic 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 24.5 - 34.3 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+4 eff.) Physical power: +4 (+1 eff.) Defense: +9 (+4 eff.) Changes resistances: +3% acid / +6% fire Changes resistances penetration: +15% physical Critical mult.: +12.00% Disarm immunity: +27% Maximum stamina: +10.00 Blunt and deadly. |
| Cloak | elven-silk cloak 'Glitterwake' (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 30% chance to blind Changes stats: +3 Str / +2 Con Changes resistances: +12% light Physical save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -50.00 life Maximum life: +51.00 Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel mail armour 'Gleamspitter' (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Effects on melee hit: * 30% chance to blind Changes stats: +3 Mag / +5 Wil / +8 Cun Maximum life: +34.00 A suit of armour made of mail. |
Inventory
regeneration infusion of the titan (heal 336 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 336 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 207 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 207 damage for 4 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Activating this item is instant. It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Offalwire the gold ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances: +8% blight / +8% nature / +6% darkness / +12% lightning Changes damage: +6% nature Spell save: +30 (+12 eff.) Poison immunity: +16% Disease immunity: +19% Rings can have magical properties. |
Relgintir the VoidbrandPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +2 Wil Changes resistances penetration: +10% darkness Blindness immunity: +25% Spellpower on spell critical (stacks up to 3 times): +10 Maximum vim: +20.00 Spellpower: +2 (+1 eff.) Infravision radius: +4 See stealth: +7 See invisible: +6 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.steel battleaxe 'Borolegund' (22.5-33.75 power, 2 apr) Requires: - Magic 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 22.5 - 33.8 Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +12.0% Changes resistances: +12% blight Mana each turn: +0.24 Maximum mana: +40.00 Spell crit. chance: +2% Damage Shield penetration: +20% Massive two-handed battleaxes. |
Tirakai's Maul (32-41.6 power, 6 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6 Uses stat: 130% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: No gem It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Zubitira the Demonhue (18-25.2 power, 3 apr)Requires: - Magic 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 18.0 - 25.2 Uses stat: 100% Mag Damage type: Arcane Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +7 temporal / +5 light / +4 arcane Burst (radius 1) on hit: +4 arcane Damage against: +7% Undead When wielded/worn: Effects on melee hit: * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 5 temporal Changes resistances: +6% temporal One-handed war axes. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Eremekan the linen wizard hat (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +10 (+3 eff.) Defense: +1 (+0 eff.) Changes stats: +1 Dex / +3 Wil / +5 Cun Changes damage: +9% mind Mindpower: +8 (+4 eff.) A pointy cloth hat, very wizardly... |
Raguneg the Poxwell (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Effects on melee hit: * 15% chance to corrode armour by 30% Changes resistances: +19% acid / +17% lightning / +6% mind / +6% nature Changes resistances penetration: +10% nature Mental save: +11 (+3 eff.) A suit of armour made of mail. |
iron mail armour of Eyal (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Life regen: +1.20 Maximum life: +43.00 Healing mod.: +10% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.quiver of yew arrows of paradox (19/19, 35-49 power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 35.0 - 49.0 Uses stats: 42% Cun, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +2.0% Capacity: 19 On weapon hit: * 11% chance to gain 10% of a turn (3/turn limit) Damage (Ranged): +11 temporal Arrows are used with bows to pierce your foes to death. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
923 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Runiyon (dig speed 29 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical crit. chance: +7.0% Changes stats: +4 Str / +2 Mag / +8 Wil Changes resistances: +3% mind Critical mult.: +10.00% Maximum mana: +20.00 Mental crit. chance: +7% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Haltaheru the Thalore Adventurer level 15
70th Dusk 122nd year of Ascendancy at 16:31 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Haltaheru the Thalore Adventurer level 20
39th Haze 122nd year of Ascendancy at 09:42 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Haltaheru the Thalore Adventurer level 10
1st Dusk 122nd year of Ascendancy at 12:17 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Haltaheru the Thalore Adventurer level 20
27th Haze 122nd year of Ascendancy at 04:48 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Haltaheru the Thalore Adventurer level 14
26th Dusk 122nd year of Ascendancy at 09:01 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Haltaheru the Thalore Adventurer level 24
70th Haze 122nd year of Ascendancy at 23:56 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Haltaheru the Thalore Adventurer level 8
2nd Summertide 122nd year of Ascendancy at 03:53 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Haltaheru the Thalore Adventurer level 20
40th Haze 122nd year of Ascendancy at 05:26 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Haltaheru the Thalore Adventurer level 11
7th Dusk 122nd year of Ascendancy at 06:10 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Haltaheru the Thalore Adventurer level 20
39th Haze 122nd year of Ascendancy at 21:54 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Haltaheru the Thalore Adventurer level 20
27th Haze 122nd year of Ascendancy at 08:12 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Haltaheru the Thalore Adventurer level 14
25th Dusk 122nd year of Ascendancy at 18:44 see stats
Log
Carrion worm mass's wormblight area effect hits Ghast for 6 blight damage.
Carrion worm mass's wormblight area effect hits Haltaheru for 2 blight damage.
Carrion worm mass's wormblight area effect hits Polath the worm that walks for 0 blight, 3 healing (0 total damage) [3 healing].
Acid Splash from Haltaheru hits Forgery of Haze (Polath the worm that walks) for 0 acid damage.
Haltaheru activates Hymn of Shadows.
Haltaheru activates Chant of Fortitude.
Haltaheru casts Void Blast.
Haltaheru's spell attains critical power!
Forgery of Haze (Polath the worm that walks) evades Haltaheru.
Forgery of Haze (Polath the worm that walks) HEALS from blight damage!
Forgery of Haze (Polath the worm that walks) hits Haltaheru for 8 physical, 5 temporal (13 total damage).
Acid Splash from Haltaheru hits Skeleton warrior for 12 acid damage.
Acid Splash from Haltaheru hits Ghast for 15 acid damage.
Haltaheru hits Forgery of Haze (Polath the worm that walks) for 0 blight, 19 healing, 26 darkness (26 total damage) [19 healing].
Forgery of Haze (Polath the worm that walks) casts Drain.
Forgery of Haze (Polath the worm that walks)'s spell attains critical power!
Forgery of Haze (Polath the worm that walks) misses Haltaheru.
Haltaheru's Beyond the Flesh performs a melee critical strike against Ghast!
New Achievement: That was close (Insane (Roguelike) difficulty)!
Skeleton warrior resists the blinding light!
Forgery of Haze (Polath the worm that walks) resists the mind attack!
Forgery of Haze (Polath the worm that walks) resists the blinding light!
Forgery of Haze (Polath the worm that walks) resists the mind attack!
Forgery of Haze (Polath the worm that walks) resists the blinding light!
Polath the worm that walks resists the mind attack!
Polath the worm that walks resists the mind attack!
Polath the worm that walks regains their energy.
Polath the worm that walks resists the blinding light!
Saving game...


























































































