Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Temporal Warden |
Level / Exp | 439 / 88% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 140 (base 100) |
Dexterity | 104 (base 100) |
Constitution | 102 (base 100) |
Magic | 100 (base 100) |
Willpower | 104 (base 100) |
Cunning | 101 (base 100) |
Resources
Life | 1035122/1035122 |
Paradox | 400 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +371.30109331009% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 15 |
See Stealth | 99.752437926799 |
See Invisible | 99.752437926799 |
Offense: Mainhand
Damage | 230 |
Accuracy | 153 |
Crit Chance | 30% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | 108 |
Accuracy | 153 |
Crit Chance | 31% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 53.333333333333 |
Crit Chance | 28% |
Speed | 1 |
Offense: Mind
Mindpower | 75.8 |
Crit Chance | 28% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 67.808420514571 |
Ranged Defense | 67.808420514571 |
Fatigue | 0 |
Physical Save | 50.233333333333 |
Spell Save | 43.8 |
Mental Save | 43.916666666667 |
Defense: Resistances
All | + 24%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 136 with a minimum range of 15. Its effects scale with your Dexterity stat. |
Class Talents
Chronomancy / Threaded Combat | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 28/5 |
Chronomancy / Spacetime Folding | 1.50 |
| 43/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Temporal Hounds | 1.50 |
| 40/5 |
| 20/5 |
| 32/5 |
| 10/5 |
Chronomancy / Temporal Guardian | 1.50 |
| 14/5 |
| 41/5 |
| 37/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.50 |
| 2/5 |
| 2/5 |
| 2/5 |
| 33/5 |
Chronomancy / Bow Threading | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 33/5 |
Chronomancy / Stasis | 1.30 |
| 15/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Speed Control | 1.50 |
| 43/5 |
| 1/5 |
| 37/5 |
| 1/5 |
Chronomancy / Temporal Combat | 1.50 |
| 43/5 |
| 1/5 |
| 37/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 15/5 |
| 18/5 |
| 13/5 |
| 1/5 |
Chronomancy / Chronomancy | 1.50 |
| 13/5 |
| 41/5 |
| 37/5 |
| 25/5 |
Chronomancy / Spacetime Weaving | 1.50 |
| 6/5 |
| 8/5 |
| 5/5 |
| 4/5 |
Technique / Combat training | 1.30 |
| 9/5 |
| 8/5 |
| 43/5 |
| 14/5 |
| 15/5 |
Spell / Stone alchemy | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.30 |
| 43/5 |
| 1/5 |
| 37/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Phase Pulse |
talent | Temporal Hounds |
talent | Contingency |
talent | Weapon Folding |
beneficial effect | The target is moving is 371% faster. 3 Celerity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
Tool | Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
On fingers | Adille AdilleCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+0 eff.) Changes stats: +2 Dex Changes resistances penetration: +10% blight Rings can have magical properties. |
On head | Weepgash (1 def, 0 armour) Weepgash (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +7% fire / +6% cold Changes resistances penetration: +5% acid Changes damage: +6% nature A pointy cloth hat, very wizardly... |
In main hand | iron longsword (12.5-17.5 power, 2 apr) iron longsword (12.5-17.5 power, 2 apr)Requires: - Magic 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.5 - 17.5 Uses stats: 150% Mag, 30% Wil Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% A suit of armour made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | enveloping linen cloak of Eldoral (7 def, 0 armour) enveloping linen cloak of Eldoral (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Changes stats: +1 Cun / +2 Dex Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In off hand | iron dagger (11-14.3 power, 5 apr) iron dagger (11-14.3 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 30% Wil, 45% Dex, 95% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. steady yew longbow of powersteady yew longbow of power Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 50% Mag, 30% Wil Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Accuracy: +8 (+1 eff.) Changes resistances penetration: +11% physical Changes damage: +8% physical Talent cooldown: Steady Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. spellwoven linen wizard hat of knowledge (1 def, 0 armour)spellwoven linen wizard hat of knowledge (1 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +4 Cun / +4 Wil Mana each turn: +0.12 Spellpower: +3 (+1 eff.) Spell crit. chance: +3% Mindpower: +3 (+1 eff.) A pointy cloth hat, very wizardly... |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (7/7) Rod of Recall (7/7)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 53 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Farthl the Cornac Temporal Warden level 10
74th Pyre 122nd year of Ascendancy at 11:02 see stats
By Farthl the Cornac Temporal Warden level 20
74th Pyre 122nd year of Ascendancy at 11:02 see stats
By Farthl the Cornac Temporal Warden level 30
74th Pyre 122nd year of Ascendancy at 11:02 see stats
By Farthl the Cornac Temporal Warden level 40
74th Pyre 122nd year of Ascendancy at 11:02 see stats
By Farthl the Cornac Temporal Warden level 50
74th Pyre 122nd year of Ascendancy at 11:02 see stats
By Farthl the Cornac Temporal Warden level 439
75th Pyre 122nd year of Ascendancy at 08:01 see stats
By Farthl the Cornac Temporal Warden level 439
74th Pyre 122nd year of Ascendancy at 14:14 see stats
By Farthl the Cornac Temporal Warden level 439
76th Pyre 122nd year of Ascendancy at 16:28 see stats
By Farthl the Cornac Temporal Warden level 439
75th Pyre 122nd year of Ascendancy at 07:08 see stats
Log
Temporal hound is no longer out of phase.
Temporal hound is no longer out of phase.
Temporal hound is out of phase.
Temporal hound is out of phase.
Talent Fold Gravity is ready to use.
Talent Fold Fate is ready to use.
Temporal hound is no longer out of phase.
Temporal hound is no longer out of phase.
Temporal hound is out of phase.
Temporal hound is out of phase.
Temporal hound is out of phase.
Ran for 24 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
Ran for 4 turns (stop reason: hostile spotted to the south (thief - offscreen)).
You may not auto-explore with enemies in sight (thief to the south - offscreen)!
You may not auto-explore with enemies in sight (thief to the south - offscreen)!
You may not auto-explore with enemies in sight (thief to the south - offscreen)!
You may not auto-explore with enemies in sight (thief to the south - offscreen)!
You may not auto-explore with enemies in sight (thief to the south - offscreen)!
You may not auto-explore with enemies in sight (thief to the south - offscreen)!
You may not auto-explore with enemies in sight (thief to the south - offscreen)!
You may not auto-explore with enemies in sight (thief to the south - offscreen)!
Farthl deactivates Weapon Folding.
Farthl deactivates Phase Pulse.
Farthl deactivates Contingency.
Farthl deactivates Temporal Hounds.