





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Anorithil |
Level / Exp | 800 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 100 (base 100) |
Dexterity | 100 (base 100) |
Constitution | 100 (base 100) |
Magic | 100 (base 100) |
Willpower | 100 (base 100) |
Cunning | 100 (base 100) |
Resources
Life | 5000/1023 |
Positive | 200/21 |
Negative | 200/16 |
Healing Factor | 1.062941519274 |
Regeneration | 0.2657353798185 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +126.48078395352% |
Spell | +44.946755424601% |
Global | +100% |
Vision
Sight | 10 |
Lite | 26 |
Infravision | 25 |
See Stealth | 166.18377662313 |
See Invisible | 166.18377662313 |
Offense: Mainhand
Damage | 43 |
Accuracy | 51 |
Crit Chance | 30% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 54 |
Crit Chance | 100% |
Speed | 0.68990850955625 |
Offense: Mind
Mindpower | 56 |
Crit Chance | 28% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +67% |
Fire | +60% |
Light | +70% |
Defense: Base
Armour (hardiness) | 57 (45%) |
Defense | 41 |
Ranged Defense | 41 |
Fatigue | 0 |
Physical Save | 81 |
Spell Save | 43 |
Mental Save | 43 |
Defense: Resistances
Physical | + 60%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Celestial / Eclipse | 1.50 |
| 45/5 |
| 41/5 |
| 37/5 |
| 33/5 |
Celestial / Glyphs | 1.50 |
| 40/5 |
| 36/5 |
| 32/5 |
| 28/5 |
Celestial / Circles | 1.50 |
| 40/5 |
| 36/5 |
| 32/5 |
| 28/5 |
Celestial / Twilight | 1.50 |
| 45/5 |
| 41/5 |
| 37/5 |
| 33/5 |
Celestial / Star fury | 1.50 |
| 45/5 |
| 41/5 |
| 37/5 |
| 33/5 |
Celestial / Sunlight | 1.50 |
| 45/5 |
| 41/5 |
| 37/5 |
| 33/5 |
Generic Talents
Celestial / Hymns | 1.50 |
| 45/5 |
| 41/5 |
| 37/5 |
| 33/5 |
Cunning / Survival | 1.20 |
| 45/5 |
| 41/5 |
| 37/5 |
| 33/5 |
Celestial / Light | 1.50 |
| 45/5 |
| 41/5 |
| 37/5 |
| 33/5 |
Celestial / Chants | 1.50 |
| 45/5 |
| 41/5 |
| 37/5 |
| 33/5 |
Effects
talent | Corona |
talent | Hymn of Shadows |
talent | Hymn Nocturnalist |
talent | Glyphs |
talent | Chant of Fortress |
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
Equipment
Light source | ![]() 2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | ![]() 2.0 Encumbrance T1 cloth armor [Normal] While equipped: defense ------ Resistance +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | ![]() 5.0 Encumbrance T1 staff 2H weapon [Normal] Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% light other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Inventory
![]() 12.0 Encumbrance T3 greatsword 2H weapon [Unique] Psionic Weapon Damage 49.0 - 78.4 Physical Uses 129% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +9 Critical Rate +9.0% Attack Speed 100% On-hit +49 light, +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
![]() 2.0 Encumbrance T3 feet armor [Ego+] Master While equipped: defense ------ Armor +3 Defense +4 (+1 eff.) Evasion: (Instant) Puts all charms on 5 turn cooldown Effective talent level: 3.0 Power cost 5 out of 30/30. Range melee/personal Cooldown: 21 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 37 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Rested for 0 turns (stop reason: hostile spotted to the east (copperhead snake)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the east (copperhead snake)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the east (copperhead snake)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the east (copperhead snake)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the east (copperhead snake)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the east (copperhead snake)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the east (copperhead snake)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the east (copperhead snake)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the east (copperhead snake)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the east (copperhead snake)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the east (copperhead snake)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the east (copperhead snake)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the east (copperhead snake)).
Khaoila's Corona hits Blue jelly for 403 light damage.
Khaoila's glyph of moonlight hits Copperhead snake for 434 darkness damage.
Khaoila's Corona killed Blue jelly!
Khaoila's glyph of moonlight killed Copperhead snake!