











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. |
Campaign | Infinite |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Dwarf |
Class | Bulwark |
Level / Exp | 42 / 84% |
Size | huge |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 129 (base 60) |
Dexterity | 75 (base 60) |
Constitution | 73 (base 60) |
Magic | 68 (base 60) |
Willpower | 75 (base 60) |
Cunning | 72 (base 60) |
Resources
Life | 2500/2411 |
Mana | 511/511 |
Stamina | 2000/256 |
Equilibrium | 18 |
Healing Factor | 1.5007458214728 |
Regeneration | 44.319577489635 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +120% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 10 |
See Stealth | 103.33030363201 |
See Invisible | 145.08597231189 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 287 |
Accuracy | 87 |
Crit Chance | 76% |
APR | 23 |
Speed | 1.11 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 79 |
Crit Chance | 57% |
Speed | 1 |
Offense: Mind
Mindpower | 84 |
Crit Chance | 38% |
Speed | 1 |
Offense: Damage Bonus
Physical | +7% |
Acid | +23% |
Light | +7% |
Temporal | +17% |
Darkness | +26% |
Arcane | +27% |
Fire | +34% |
All | 0% |
Offense: Damage Penetration
Acid | +45% |
Light | +45% |
Darkness | +62% |
Fire | +35% |
All | +25% |
Defense: Base
Armour (hardiness) | 137.24043447328 (100%) |
Defense | 94 |
Ranged Defense | 94 |
Fatigue | 0 |
Physical Save | 84 |
Spell Save | 92 |
Mental Save | 71 |
Defense: Resistances
Acid | + 47%( 70%) |
Blight | + 39%( 70%) |
Physical | + 35%( 70%) |
Cold | + 62%( 70%) |
All | + 17%( 70%) |
Darkness | + 40%( 70%) |
Light | + 24%( 70%) |
Temporal | + 21%( 70%) |
Fire | + 54%( 70%) |
Lightning | + 33%( 70%) |
Defense: Immunities
Pinning Resistance | 0% |
Disarm Resistance | 40% |
Confusion Resistance | 20% |
Knockback Resistance | 100% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 60% |
Inscriptions (5/5)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 371 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 190 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 499 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 718% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Combat techniques | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Superiority | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Warcries | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Battle tactics | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Dirty fighting | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield defense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield offense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Race / Dwarf | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Staff combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Divination | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Scoundrel | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
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| 1/1 |
Effects
talent | Shattering Impact |
talent | Range Amplification Device |
talent | Keen Senses |
talent | Daunting Presence |
talent | Shield Wall |
talent | Aether Permeation |
talent | Precise Strikes |
talent | Premonition |
talent | Never Stop Running |
talent | Psiblades |
beneficial effect | Infinite Dungeon Challenge (Level 43): Exterminator Challenge |
Quests
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 11): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 19): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 20): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 22): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 24): ExterminatorYou completed the challenge and received: Random Artifact: Hanerach (0 def, 0 armour) | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 25): Headhunter0 / 2 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): ExterminatorYou completed the challenge and received: Random Artifact: Snowjam (38-60 power, 2 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 27): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 35): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 38): ExterminatorYou completed the challenge and received: Random Artifact: Icebright (10-13 power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 39): ExterminatorYou completed the challenge and received: Random Artifact: Aroth (60-96 power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 65 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 40): Rush Hour (65)Turns left: 59 You completed the challenge and received: Random Artifact: Blizzardwedge | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 42): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 43): ExterminatorFoes left: 81 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorYou completed the challenge and received: Random Artifact: Malurek (12-16 power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): ExterminatorYou completed the challenge and received: +1 Category Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() 2.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats Str +5, Dex +6, Cun +4 Lck +12 offense ------ Accuracy +10 (+2 eff.) Ignore Armor +3 defense ------ Armor +5 Defense +30 (+6 eff.) Stealth +12 other ------- Light +3 A pair of boots made of leather. |
Light source | ![]() 1.0 Encumbrance T3 lite [Rare] Arcane While equipped: defense ------ Defense +5 (+1 eff.) Resistance +12% blight, +6% cold +5% temporal Spell save +18 (+3 eff.) Life +100.00 Life Regen +4.00 Disarm Resist +20% Confus Resist +20% Out-of-Phase Defense +12 Out-of-Phase Resistance +13% Out-of-Phase Resilience +10% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 Encumbrance T5 head armor [Rare] Psionic While equipped: Stats Mag +2, Con +3 offense ------ Damage +30% fire Ignore resists +10% fire defense ------ Defense +3 (+0 eff.) Resistance +9% fire other ------- EQ when Hit +1.50 Psi when Hit +1.80 Hate when Hit +1.80 Infravision +2 A pointy cloth hat, very wizardly... |
On hands | ![]() 1.5 Encumbrance T2 hands armor [Random Unique] Nature/Master While equipped: Stats Con +1 offense ------ On-Hit 7 acid Damage +5% acid defense ------ Armor +2 Fatigue +3% Resistance +7% acid, +2% physical +3% blight Physical save +12 (+3 eff.) Spell save +5 (+1 eff.) Mind save +11 (+3 eff.) Life Regen +1.50 Blind Resist +10% Disarm Resist +20% other ------- Stamina/turn +0.50 Psi/turn +0.15 Unarmed combat: Weapon Damage 20.0 - 28.0 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-hit +6 physical On-crit, radius 2 +7 acid On Hit: 10% Second Wind level 1 On Hit: 10% Juggernaut level 1 On Hit: 10% Corrosive Breath level 3 Juggernaut: (Instant) Puts all charms on 17 turn cooldown Effective talent level: 8.2 Power cost 17 out of 30/30. Range melee/personal Cooldown: 35 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 45% and provides a 28% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats Mag +3, Con +1 offense ------ Damage +3% fire Blast the opponent's mind dealing 300 mind damage and silencing them for 4 turns Puts all charms on 9 turn cooldown 100% to heal for 52. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats Dex +4, Wil +2, Con +5 offense ------ Damage +18% arcane When Hit 6 blight defense ------ Life Regen +9.00 Stun Resist +40% other ------- See Invisibility +12 Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T2 ring jewelry [Ego++] Nature/Master While equipped: Stats Cun +4, Dex +5 offense ------ Accuracy +7 (+2 eff.) defense ------ Life +48.00 Life Regen +5.00 Healmod +11% Rings make your fingers look great! |
Around neck | ![]() 0.1 Encumbrance T4 amulet jewelry [Rare] Arcane While equipped: Stats Str +4, Dex +2, Mag +5, Wil +4 offense ------ Spell Crit +5% Spellpower +6 (+1 eff.) Damage +7% light, +17% temporal +5% darkness, +7% physical Ignore resists +20% darkness defense ------ Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- See Invisibility +3 Amulets make your neck look great! |
In main hand | ![]() 3.0 Encumbrance T5 longsword 1H weapon [Rare] Arcane Weapon Damage 42.0 - 58.8 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +20 Critical Rate +5.0% Attack Speed 100% Ignore Shields +14% On-hit +20 acid +20 item acid corrode On Hit: * 20% chance to reduce armor by 44% While equipped: offense ------ Damage +9% acid On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 34 defense ------ Resistance +12% blight Sharp, long, and deadly. |
Around waist | ![]() 1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master While equipped: offense ------ Physical Power +6 (+1 eff.) On-Hit (Melee): * 10 arcane resource burn defense ------ Defense +14 (+3 eff.) Resistance +6% darkness, +9% fire Spell save +8 (+1 eff.) Stealth +7 Unlife -20.00 life Life +38.00 other ------- Size +1 A belt that goes around your waist. |
In off hand | ![]() 7.0 Encumbrance T4 shield armor [Rare] Arcane When used to Attack: Weapon Damage 49.0 - 58.8 Physical Uses 40% Wil, 50% Mag, 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +130 On-Hit, radius 1 +8 acid On-crit, radius 2 +39 light, +28 fire While equipped: offense ------ Damage +9% acid Ignore resists +20% light, +20% acid On shield block: * Deals 188 light and fire damage to each enemy blocked defense ------ Armor +8 Fatigue +8% Resistance +9% acid, +7% fire, +9% light other ------- Talents +1 Block Handheld deflection devices. |
Cloak | ![]() 2.0 Encumbrance T5 cloak armor [Random Unique] Master While equipped: offense ------ Spell Crit +2% Spellpower +20 (+4 eff.) Damage +21% darkness, +9% arcane Ignore resists +17% darkness Ignore Shields +30% defense ------ Armor +10 Defense +14 (+3 eff.) Resistance +22% darkness, +28% cold Physical save +10 (+2 eff.) Stealth +21 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 14.0 Encumbrance T5 heavy armor [Unique] Nature While equipped: Stats Str +6, Wil +6, Cun +4 Lck +10 defense ------ Armor +14 Defense +10 (+2 eff.) Fatigue +16% Resistance +20% lightning, +20% physical +20% cold, +20% fire +20% acid Blind Resist +50% Stun Resist +25% Knockbk Resist +50% other ------- Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Inventory
![]() 0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() 1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master Weapon Damage 38.5 - 50.1 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Str Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats Str +9 offense ------ Damage +8% physical Accuracy +13 (+3 eff.) Sharp, short and deadly. |
![]() 3.0 Encumbrance T5 longsword 1H weapon [Ego+] Arcane/Psionic Weapon Damage 42.5 - 59.5 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) On Critical: * Splash the target with acid dealing 209 damage over 5 turns and reducing armor and accuracy by 27 Sharp, long, and deadly. |
![]() 3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 17.0 - 18.7 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats Cun +3 offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 12 mind, 11 darkness Damage +8% mind, +6% darkness defense ------ Armor +6 Resistance +20% mind Mind save +15 (+4 eff.) Cut Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Psi/turn +1.10 Max psi +98.00 See Invisibility +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +12% Spellpower +21 (+4 eff.) Damage +30% cold defense ------ Armor +6 Defense +6 (+1 eff.) other ------- Vim-on-crit +3.00 Max vim +14.00 Wards +2 cold Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 4.0 Encumbrance T5 steamgun 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% Uses 2.0 Steam While equipped: offense ------ Physical Crit +5.0% Ignore resists +10% all Accuracy +30 (+6 eff.) Ignore Armor +10 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 3.0 Encumbrance T4 waraxe 1H weapon [Rare] Master Weapon Damage 33.0 - 46.2 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +20 item expose +20 item darkness numbing On-Hit, radius 1 +20 mind On Hit: * 20% chance to reduce all saves and defense by 44 * 20% chance to reduce damage dealt by 35% While equipped: Stats Cun +3 offense ------ Mind Crit +4% Mindpower +25 (+5 eff.) Accuracy +8 (+2 eff.) When Hit 10 darkness defense ------ Defense +9 (+2 eff.) Resistance +15% darkness Disarm Resist +36% One-handed war axes. |
![]() 3.0 Encumbrance T1 waraxe 1H weapon [Rare] Arcane Weapon Damage 10.5 - 14.7 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +21 fire On Hit: * 25% chance for lightning to strike from the target to a second target dealing 125 damage While equipped: offense ------ Ignore resists +26% cold When Hit 10 fire defense ------ Defense +30 (+6 eff.) Resistance +12% acid, +5% arcane +9% darkness Healmod +15% Blind Resist +21% One-handed war axes. |
![]() 2.0 Encumbrance T5 cloak armor [Rare] Master While equipped: offense ------ Damage +15% temporal, +23% darkness +6% nature Ignore resists +20% temporal, +15% darkness +20% nature defense ------ Defense +3 (+0 eff.) Resistance +20% darkness Stealth +19 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T5 cloak armor [Ego+] Nature/Master While equipped: defense ------ Defense +23 (+4 eff.) Resistance +20% light, +15% fire Physical save +12 (+3 eff.) Stealth +11 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats Con +5, Wil +4 offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +15% acid, +15% nature +15% mind When Hit 20 nature slow, 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+2 eff.) Resistance +30% nature, +11% all Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() 1.0 Encumbrance T4 hands armor [Ego+] Arcane While equipped: Stats Mag +6, Wil +7 offense ------ Spellpower +5 (+1 eff.) On-Hit 10 arcane Damage +3% arcane defense ------ Armor +3 Resistance +5% arcane Unarmed combat: Weapon Damage 25.0 - 27.5 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-hit +11 arcane On Hit: 10% Manathrust level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Wil +6 offense ------ Spellpower +31 (+6 eff.) Ignore resists +20% fire Ignore Shields +30% defense ------ Armor +14 Defense +30 (+6 eff.) Fatigue +5% Resistance +3% all Physical save +7 (+2 eff.) Spell save +9 (+1 eff.) other ------- Mana/turn +0.32 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 Encumbrance T5 head armor [Rare] Psionic While equipped: Stats Dex +2, Con +4 offense ------ Mind Crit +6% Mindpower +6 (+1 eff.) Damage +15% physical On-Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 34 defense ------ Defense +3 (+0 eff.) Resistance +8% physical other ------- Stamina/turn +3.15 Psi/turn +0.38 A pointy cloth hat, very wizardly... |
![]() 14.0 Encumbrance T5 heavy armor [Ego+] Master While equipped: Stats Str +4, Con +4 defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +8% physical Physical save +18 (+4 eff.) Life +46.00 A suit of armour made of mail. |
![]() 14.0 Encumbrance T5 heavy armor [Ego+] Arcane/Master While equipped: Stats Str +4, Con +5 defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +22% temporal Life +85.00 A suit of armour made of mail. |
![]() 7.0 Encumbrance T4 shield armor [Ego] Nature When used to Attack: Weapon Damage 47.0 - 56.4 Physical Uses 40% Wil, 50% Mag, 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +147 On-hit +12 item acid corrode On Hit: * 12% chance to reduce armor by 44% While equipped: offense ------ On-Hit 8 acid When Hit 6 acid defense ------ Armor +8 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
![]() 7.0 Encumbrance T4 shield armor [Ego+] Arcane When used to Attack: Weapon Damage 45.5 - 54.6 Physical Uses 40% Wil, 50% Mag, 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +142 On-hit +14 lightning While equipped: Stats Dex +3 offense ------ When Hit 12 lightning defense ------ Armor +8 Fatigue +8% Resistance +16% lightning other ------- Talents +1 Block Handheld deflection devices. |
![]() 7.0 Encumbrance T5 shield armor [Ego+] Nature When used to Attack: Weapon Damage 69.0 - 82.8 Physical Uses 40% Wil, 50% Mag, 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +191 While equipped: offense ------ On-Hit 24 lightning When Hit 20 lightning defense ------ Armor +10 Fatigue +8% Resistance +9% acid, +8% fire +9% lightning, +9% cold other ------- Talents +1 Block Handheld deflection devices. |
![]() 7.0 Encumbrance T5 shield armor [Ego++] Nature/Master When used to Attack: Weapon Damage 65.5 - 78.6 Physical Uses 40% Wil, 50% Mag, 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +198 While equipped: Stats Str +7, Dex +7 offense ------ Accuracy +15 (+3 eff.) defense ------ Armor +10 Fatigue +8% Resistance +8% acid, +7% fire +11% lightning, +9% cold other ------- Talents +1 Block Handheld deflection devices. |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats Cun +8, Dex +8 Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats Cun +8, Dex +8 Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+1 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+1 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Physical save +8 (+2 eff.) Spell save +8 (+1 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Physical save +8 (+2 eff.) Spell save +8 (+1 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats Str +2 offense ------ Ignore resists +12% physical While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats Wil +4 offense ------ Damage +6% blight, +7% mind +31% lightning defense ------ Armor +17 Resistance +5% arcane Spell save +19 (+3 eff.) Life Regen +4.20 Disease Resist +21% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats Str +9, Dex +5 offense ------ Physical Power +15 (+2 eff.) Damage +9% nature other ------- Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5 Damage +20% arcane, +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats Con +5 Resistance +20% arcane, +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 red gem [Normal] While equipped: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Item imbue powers: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 Encumbrance T3 shot ammo [Ego] Nature/Master Weapon Damage 39.5 - 47.4 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 19 Projectile Speed +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 284 physical damage Shots are used with slings to pummel your foes to death. |
![]() 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 17 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Item imbue powers: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Farthl the Dwarf Bulwark level 11
23rd Voratun 122nd year of Ascendancy at 16:51 see stats
By Farthl the Dwarf Bulwark level 39
2nd Wealth 122nd year of Ascendancy at 13:14 see stats
By Farthl the Dwarf Bulwark level 21
9th Profit 122nd year of Ascendancy at 03:42 see stats
By Farthl the Dwarf Bulwark level 22
12nd Profit 122nd year of Ascendancy at 23:23 see stats
By Farthl the Dwarf Bulwark level 35
39th Profit 122nd year of Ascendancy at 09:46 see stats
By Farthl the Dwarf Bulwark level 14
1st Acquisition 122nd year of Ascendancy at 00:46 see stats
By Farthl the Dwarf Bulwark level 25
22nd Profit 122nd year of Ascendancy at 14:18 see stats
By Farthl the Dwarf Bulwark level 35
39th Profit 122nd year of Ascendancy at 01:38 see stats
By Farthl the Dwarf Bulwark level 42
4th Wealth 122nd year of Ascendancy at 09:04 see stats
By Farthl the Dwarf Bulwark level 24
17th Profit 122nd year of Ascendancy at 17:47 see stats
By Farthl the Dwarf Bulwark level 10
21st Voratun 122nd year of Ascendancy at 13:06 see stats
By Farthl the Dwarf Bulwark level 20
7th Profit 122nd year of Ascendancy at 06:48 see stats
By Farthl the Dwarf Bulwark level 30
30th Profit 122nd year of Ascendancy at 16:41 see stats
By Farthl the Dwarf Bulwark level 40
2nd Wealth 122nd year of Ascendancy at 21:58 see stats
By Farthl the Dwarf Bulwark level 25
22nd Profit 122nd year of Ascendancy at 03:33 see stats
By Farthl the Dwarf Bulwark level 21
9th Profit 122nd year of Ascendancy at 07:21 see stats
By Farthl the Dwarf Bulwark level 21
9th Profit 122nd year of Ascendancy at 03:42 see stats
By Farthl the Dwarf Bulwark level 20
7th Profit 122nd year of Ascendancy at 15:10 see stats
Log
Farthl performs a melee critical strike against Storm drake hatchling!
Farthl performs a melee critical strike against Storm drake hatchling!
You pickup 0.70 gold pieces.
You pickup 2.05 gold pieces.
You pickup 0.60 gold pieces.
Farthl prepares for the next kill!
Melee retaliation hits Farthl for (1 shifted), 0 lightning, 1 lightning (1 total damage).
Farthl hits Storm drake hatchling for 648 physical damage.
Farthl hits Isloreba the storm drake hatchling for 146 physical, 9 acid (155 total damage).
Farthl killed Storm drake hatchling!
Bleeding from Farthl hits Isloreba the storm drake hatchling for 242 physical damage.
Bleeding from Farthl killed Isloreba the storm drake hatchling!
You pickup 0.70 gold pieces.
Farthl picks up (n.): elven-silk wizard hat 'Xassra' (3 def, 0 armour).
You pickup 0.80 gold pieces.
You pickup 0.95 gold pieces.
You pickup 0.85 gold pieces.
You pickup 0.65 gold pieces.
You pickup 0.60 gold pieces.
You pickup 2.90 gold pieces.
Resting starts...
The protective shield of Farthl disappears.
Farthl slows down.
Talent Pain Enhancement System is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).
Farthl picks up (S.): amethyst.
Ran for 2 turns (stop reason: hostile spotted to the southwest (storm drake hatchling)).