














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Summoner |
| Level / Exp | 19 / 71% |
| Size | medium |
| Lifes / Deaths | Killed by shadow at level 6 on the 57th Dusk 122nd year of Ascendancy at 21:16 / 79Killed by The Withering Thing at level 6 on the 57th Dusk 122nd year of Ascendancy at 21:31 Killed by bandit at level 6 on the 62nd Dusk 122nd year of Ascendancy at 16:56 Killed by Betona the large white snake at level 7 on the 12nd Haze 122nd year of Ascendancy at 02:16 Killed by skeleton warrior at level 7 on the 12nd Haze 122nd year of Ascendancy at 03:00 Killed by Gunsnake at level 7 on the 12nd Haze 122nd year of Ascendancy at 04:49 Killed by skeleton archer at level 8 on the 13rd Haze 122nd year of Ascendancy at 17:04 Killed by rogue at level 8 on the 13rd Haze 122nd year of Ascendancy at 17:21 Killed by Salothra the large brown snake at level 8 on the 13rd Haze 122nd year of Ascendancy at 18:10 Killed by Salothra the large brown snake at level 8 on the 13rd Haze 122nd year of Ascendancy at 18:51 Killed by Salothra the large brown snake at level 8 on the 13rd Haze 122nd year of Ascendancy at 19:10 Killed by Silena the skeleton warrior at level 8 on the 13rd Haze 122nd year of Ascendancy at 19:42 Killed by Glelle the yellow ooze at level 8 on the 14th Haze 122nd year of Ascendancy at 16:35 Killed by The Shade at level 8 on the 14th Haze 122nd year of Ascendancy at 18:17 Killed by shadow at level 9 on the 23rd Haze 122nd year of Ascendancy at 05:20 Killed by golem at level 9 on the 26th Haze 122nd year of Ascendancy at 20:30 Killed by Bethita the snow giant at level 9 on the 27th Haze 122nd year of Ascendancy at 23:29 Killed by snow giant at level 9 on the 27th Haze 122nd year of Ascendancy at 23:56 Killed by snow giant thunderer at level 10 on the 28th Haze 122nd year of Ascendancy at 05:30 Killed by snow giant boulder thrower at level 10 on the 28th Haze 122nd year of Ascendancy at 13:40 Killed by snow giant boulder thrower at level 10 on the 28th Haze 122nd year of Ascendancy at 13:54 Killed by snow giant boulder thrower at level 10 on the 28th Haze 122nd year of Ascendancy at 14:10 Killed by snow giant boulder thrower at level 10 on the 28th Haze 122nd year of Ascendancy at 14:34 Killed by shadow at level 11 on the 71st Haze 122nd year of Ascendancy at 06:27 Killed by Bolondom the Invoker at level 11 on the 71st Haze 122nd year of Ascendancy at 06:39 Killed by Bolondom the Invoker at level 11 on the 71st Haze 122nd year of Ascendancy at 07:13 Killed by Bolondom the Invoker at level 11 on the 71st Haze 122nd year of Ascendancy at 07:31 Killed by Bolondom the Invoker at level 11 on the 71st Haze 122nd year of Ascendancy at 07:42 Killed by Yvissra the polar bear at level 11 on the 71st Haze 122nd year of Ascendancy at 22:07 Killed by Yvissra the polar bear at level 11 on the 71st Haze 122nd year of Ascendancy at 22:31 Killed by Biro the Invoker at level 11 on the 72nd Haze 122nd year of Ascendancy at 02:56 Killed by Biro the Invoker at level 11 on the 72nd Haze 122nd year of Ascendancy at 03:08 Killed by Biro the Invoker at level 11 on the 72nd Haze 122nd year of Ascendancy at 03:21 Killed by Biro the Invoker at level 11 on the 72nd Haze 122nd year of Ascendancy at 03:39 Killed by Biro the Invoker at level 11 on the 72nd Haze 122nd year of Ascendancy at 04:00 Killed by Biro the Invoker at level 11 on the 72nd Haze 122nd year of Ascendancy at 04:12 Killed by shadow at level 11 on the 72nd Haze 122nd year of Ascendancy at 04:36 Killed by Onaurro the Bringer of Doom at level 11 on the 72nd Haze 122nd year of Ascendancy at 04:51 Killed by red jelly at level 11 on the 78th Haze 122nd year of Ascendancy at 18:10 Killed by Blood Master at level 13 on the 41st Regrowth 123rd year of Ascendancy at 14:48 Killed by skeleton magus at level 13 on the 46th Regrowth 123rd year of Ascendancy at 01:43 Killed by Porywyn the skeleton warrior at level 14 on the 48th Regrowth 123rd year of Ascendancy at 15:40 Killed by skeleton master archer at level 14 on the 49th Regrowth 123rd year of Ascendancy at 00:39 Killed by ccghj at level 17 on the 74th Regrowth 123rd year of Ascendancy at 16:00 Killed by Velubreda the giant lightning ant at level 17 on the 1st Pyre 123rd year of Ascendancy at 03:04 Killed by Glorabremira the Guardian at level 17 on the 1st Pyre 123rd year of Ascendancy at 09:22 Killed by Glorabremira the Guardian at level 17 on the 1st Pyre 123rd year of Ascendancy at 09:36 Killed by Glorabremira the Guardian at level 17 on the 1st Pyre 123rd year of Ascendancy at 09:52 Killed by Belurida the Guardian at level 17 on the 2nd Pyre 123rd year of Ascendancy at 03:12 Killed by Belurida the Guardian at level 17 on the 2nd Pyre 123rd year of Ascendancy at 03:32 Killed by venom drake hatchling at level 18 on the 31st Pyre 123rd year of Ascendancy at 09:02 Killed by skeleton warrior at level 18 on the 31st Pyre 123rd year of Ascendancy at 10:35 Killed by multi-hued drake at level 18 on the 31st Pyre 123rd year of Ascendancy at 11:44 Killed by multi-hued drake at level 18 on the 32nd Pyre 123rd year of Ascendancy at 06:41 Killed by multi-hued drake at level 18 on the 32nd Pyre 123rd year of Ascendancy at 06:58 Killed by ultimate gwelgoroth at level 18 on the 64th Pyre 123rd year of Ascendancy at 08:14 Killed by elven mage at level 18 on the 65th Pyre 123rd year of Ascendancy at 05:05 Killed by Grand Corruptor at level 18 on the 65th Pyre 123rd year of Ascendancy at 05:21 Killed by Grand Corruptor at level 18 on the 65th Pyre 123rd year of Ascendancy at 05:29 Killed by Grand Corruptor at level 18 on the 65th Pyre 123rd year of Ascendancy at 05:39 Killed by Grand Corruptor at level 18 on the 65th Pyre 123rd year of Ascendancy at 05:53 Killed by Grand Corruptor at level 18 on the 65th Pyre 123rd year of Ascendancy at 06:13 Killed by Grand Corruptor at level 18 on the 65th Pyre 123rd year of Ascendancy at 07:38 Killed by Grand Corruptor at level 18 on the 65th Pyre 123rd year of Ascendancy at 07:53 Killed by Adaremira the shadowblade at level 18 on the 4th Mirth 123rd year of Ascendancy at 04:36 Killed by cutpurse at level 18 on the 4th Mirth 123rd year of Ascendancy at 16:30 Killed by Assassin Lord at level 18 on the 4th Mirth 123rd year of Ascendancy at 17:09 Killed by shadowblade at level 18 on the 4th Mirth 123rd year of Ascendancy at 17:19 Killed by bandit at level 18 on the 4th Mirth 123rd year of Ascendancy at 17:40 Killed by bandit at level 18 on the 4th Mirth 123rd year of Ascendancy at 17:50 Killed by Assassin Lord at level 18 on the 4th Mirth 123rd year of Ascendancy at 17:53 Killed by fire drake at level 19 on the 8th Flare 123rd year of Ascendancy at 02:08 Killed by broken golem at level 19 on the 34th Dusk 123rd year of Ascendancy at 22:43 Killed by golem at level 19 on the 34th Dusk 123rd year of Ascendancy at 23:46 Killed by Ce'Nagavena the broken golem at level 19 on the 35th Dusk 123rd year of Ascendancy at 02:16 Killed by Salyvena the alchemist golem at level 19 on the 35th Dusk 123rd year of Ascendancy at 02:32 Killed by Salyvena the alchemist golem at level 19 on the 35th Dusk 123rd year of Ascendancy at 02:40 Killed by Salyvena the alchemist golem at level 19 on the 35th Dusk 123rd year of Ascendancy at 02:56 Killed by Salyvena the alchemist golem at level 19 on the 35th Dusk 123rd year of Ascendancy at 03:09 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 23 (base 11) |
| Constitution | 30 (base 25) |
| Magic | 18 (base 20) |
| Willpower | 53.608164644808 (base 37) |
| Cunning | 30 (base 23) |
Resources
| Life | 479/479 |
| Equilibrium | 38 |
| Healing Factor | 1.3792147729953 |
| Regeneration | 2.6894688073409 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 36.446758763835 |
| See Invisible | 36.446758763835 |
Offense: Mainhand
| Damage | 50 |
| Accuracy | 46 |
| Crit Chance | 13% |
| APR | 51 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 49 |
| Accuracy | 46 |
| Crit Chance | 13% |
| APR | 51 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +10% |
| Temporal | +10% |
| All | 0% |
| Fire | +10% |
| Nature | +5% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 5 (35.65183292883%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 0 |
| Physical Save | 21 |
| Spell Save | 25 |
| Mental Save | 29 |
Defense: Resistances
| Darkness | + 22%( 70%) |
| Light | + 40%( 70%) |
| Temporal | + 18%( 70%) |
| Blight | + 16%( 70%) |
| Nature | + 18%( 70%) |
| Fire | + 25%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Poison Resistance | 24% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Master Summoner |
| talent | Psiblades |
Quests
You failed to protect the lost defiler from death by hornet swarm. Escort: lost defiler (level 1 of Old Forest) | failed |
You failed to protect the lost tinker from death by gloomy giant grey rat. Escort: lost tinker (level 1 of Heart of the Gloom) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed warg claw. * You've found the needed vial of wight ectoplasm. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | blood-soaked pair of rough leather boots of evasion (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +3 (+1 eff.) Armour: +1 Defense: +2 (+1 eff.) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 12 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(110 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | clarifying cashmere wizard hat of time (+10%) (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Cun Changes resistances: +10% temporal Changes damage: +10% temporal Mental save: +6 (+3 eff.) A pointy cloth hat, very wizardly... |
| On hands | Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 100.54 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | innervating ash wand of shielding [power 182] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Reduce fatigue by 25% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+5 eff.) Armour penetration: +8 Defense: +9 (+5 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | marksman's copper ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Physical power: +5 (+2 eff.) Changes stats: +2 Dex Spellpower: +6 (+3 eff.) Mindpower: +6 (+2 eff.) Rings make your fingers look great! |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | gifted vined mindstar of resolve (5-5 power, 35 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 95% Wil, 57% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +35 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Wil Talent granted: +1 Attune Mindstar Spell save: +3 (+1 eff.) Mindpower: +11 (+4 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | nightruned rough leather belt of transcendencePowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% light / +5% darkness Physical save: +5 (+2 eff.) Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
| In off hand | vined mindstar of balance (4-4 power, 35 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 95% Wil, 57% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +35 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Physical save: +3 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +3 (+1 eff.) Equilibrium when hit: +0.50 Mindpower: +7 (+3 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | murderer's linen cloak of mindcraft (1 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Armour penetration: +4 Defense: +1 (+1 eff.) Changes stats: +2 Dex / +3 Wil / +3 Cun Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | verdant woollen robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +4 Con Changes resistances: +8% blight / +9% all Changes damage: +5% nature Poison immunity: +24% Disease immunity: +24% Life regen: +1.70 Maximum life: +40.00 Healing mod.: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion (heal 41; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 41 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 23%; magical; dur 3; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
clarifying copper amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Changes resistances: +10% mind Confusion immunity: +21% Amulets make your neck look great! |
copper amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Amulets make your neck look great! |
copper amulet of cunning (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Cun Amulets make your neck look great! |
stabilizing steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +11% temporal Pinning immunity: +20% Knockback immunity: +20% Amulets make your neck look great! |
steel ring of luminosityPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 12 light Damage (Ranged): 12 light Changes stats: +2 Mag Changes damage: +11% light Rings make your fingers look great! |
Bloomsoul (8-8 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +13 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.30 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 40 power out of 40/40) : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 33 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
ash vilestaff 'Elyba' (21-25 power, 3 apr, darkness element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 21.0 - 25.2 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +4 Changes resistances: +9% cold / +1% physical Changes damage: +21% physical / +21% temporal / +21% darkness / +21% light Talent granted: +1 Command Staff Spellpower: +13 (+6 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
corrosive steel steamsaw of lightning resistance (+10%) (14-21 power, 0 apr)Requires: - Strength 16 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 14.0 - 21.0 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +2.0% Attack speed: 100% Block value: +20 Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Effects when hit in melee: * 10% chance to reduce armor by 22% Changes stats: +1 Con Changes resistances: +10% acid / +16% lightning Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
wrathful steel steamsaw of amnesia (16-24 power, 0 apr)Requires: - Strength 16 - Talent Steam Pool Powered by arcane forces Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 16.0 - 24.0 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +2.0% Attack speed: 100% Block value: +21 On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% On shield block: * Deals 50 light and fire damage to each enemy blocked Changes resistances: +7% light / +5% fire Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
dispeller's linen robe of power (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% lightning / +7% darkness / +7% light / +7% blight / +6% fire / +6% cold / +7% all Changes damage: +6% all Physical save: +11 (+5 eff.) Spell save: +21 (+10 eff.) Mental save: +11 (+5 eff.) Spellpower: +11 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's linen robe of power (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +11% darkness / +11% mind / +7% all Changes damage: +6% all Physical save: +11 (+5 eff.) Spell save: +11 (+5 eff.) Mental save: +21 (+10 eff.) Spellpower: +11 (+5 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering cashmere robe of protection (2 def, 2 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Changes resistances: +11% all Changes damage: +11% arcane Physical save: +18 (+9 eff.) Maximum mana: +28.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
naturalist's rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 nature Changes resistances: +5% nature Changes damage: +3% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
mindwoven linen wizard hat (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Psi each turn: +0.10 Mindpower: +2 (+1 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
prismatic cured leather armour of clarity (6 def, 4 armour)Requires: - Strength 14 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Changes resistances: +7% mind / +10% light / +12% darkness Mental save: +10 (+5 eff.) A suit of armour made of leather. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
soothing steel torque of psionic shield [power 47] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all damage taken by 47 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Heal for 30. Torques are made by powerful psionics to store psionic powers. |
steel torque of gale force [power 155] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 155 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
evasive elm wand of lightning storm [power 116] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Gain a 11% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
piercing elm wand of conjuration [power 100] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to fire a magical bolt dealing 100 cold damage Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
sapper's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +3 (+2 eff.) Changes stats: +1 Str / +2 Cun Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By ccghj the Thalore Summoner level 19
33rd Regrowth 124th year of Ascendancy at 03:14 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By ccghj the Thalore Summoner level 17
1st Pyre 123rd year of Ascendancy at 17:50 see stats
Level 10 (Exploration mode)
Got a character to level 10.By ccghj the Thalore Summoner level 10
28th Haze 122nd year of Ascendancy at 01:42 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By ccghj the Thalore Summoner level 13
41st Regrowth 123rd year of Ascendancy at 15:05 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By ccghj the Thalore Summoner level 18
2nd Pyre 123rd year of Ascendancy at 19:08 see stats
Log
Today is the 46th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:31.
Today is the 47th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:46.
Today is the 48th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:13.
Today is the 49th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:28.
Today is the 50th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:55.
Today is the 51st Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:10.
Today is the 52nd Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:36.
Today is the 53rd Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:51.
Today is the 54th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:18.
Today is the 55th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:33.
Today is the 56th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 57th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:15.
Today is the 58th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:30.
There is a Way to a strange portal here (press '' or right click to use).
There is a Way to a strange portal here (press '' or right click to use).
Today is the 59th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:56.
Today is the 60th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:11.
Today is the 61st Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:38.
Today is the 62nd Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:53.
Today is the 63rd Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:20.
Today is the 64th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:35.
Today is the 65th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:01.
Today is the 66th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:16.
Today is the 67th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:31.




















































































