









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. |
Campaign | Arena |
Mode | Nightmare Adventure |
Sex | Female |
Race | Shalore |
Class | Paradox Mage |
Level / Exp | 40 / 33% |
Size | medium |
Lifes / Deaths | Killed by Possibility's temporal clone at level 40 on the 2nd Mirth 122nd year of Ascendancy at 01:29 7 / 1 |
Primary Stats
Strength | 17 (base 10) |
Dexterity | 16 (base 10) |
Constitution | 39 (base 39) |
Magic | 75 (base 60) |
Willpower | 63 (base 60) |
Cunning | 19 (base 10) |
Resources
Life | -3/776 |
Paradox | 558 |
Healing Factor | 1.2162543368031 |
Regeneration | 0.30406358420078 |
Speed
Mental | -2.0206059048178E-12% |
Attack | -2.0206059048178E-12% |
Movement | +25.000000000004% |
Spell | -2.0206059048178E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 34 |
Accuracy | 20 |
Crit Chance | 7% |
APR | 8 |
Speed | 1.00 |
Offense: Spell
Spellpower | 61 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 35 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Physical | +43% |
Arcane | +35% |
Temporal | +42% |
All | +10% |
Offense: Damage Penetration
Physical | +8% |
Temporal | +9% |
Defense: Base
Armour (hardiness) | 21 (30%) |
Defense | 35 |
Ranged Defense | 35 |
Fatigue | 0 |
Physical Save | 27 |
Spell Save | 34 |
Mental Save | 29 |
Defense: Resistances
Acid | + 30%( 70%) |
Arcane | + 35%( 70%) |
Cold | + 30%( 70%) |
All | + 13%( 70%) |
Darkness | + 23%( 70%) |
Temporal | + 23%( 70%) |
Physical | + 26%( 70%) |
Fire | + 27%( 70%) |
Lightning | + 32%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 35% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 179 damage for 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 123 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 300 damage for 5 turns. |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Chronomancy / Gravity | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Stasis | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Chronomancy / Timetravel | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Matter | 1.40 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Chronomancy / Timeline Threading | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +25% arcane Changes damage: +25% arcane Spellpower: +15 (+4 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 211 arcane damage based on magic in a radius of 3 around the user after any teleport. It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Physical save: +15 (+7 eff.) A cap made of leather. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a shield absorbing up to 644 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 30 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +18 Changes stats: +9 Str Mental save: +11 (+6 eff.) Confusion immunity: +35% Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes stats: +5 Dex Changes resistances: +19% acid / +16% fire / +22% lightning / +19% cold Rings make your fingers look great! |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+4 eff.) Stealth bonus: +5 A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+6 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 4.2 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 324.37 physical (gravity) damage. Each target moved beyond the first increases the damage by 40.55 (up to a maximum of 162.18 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +5 Mag Changes resistances: +13% all Changes resistances penetration: +9% temporal / +8% physical Changes damage: +13% physical / +22% temporal / +10% all Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +11% darkness / +11% temporal Defense after a teleport: +13 Resist all after a teleport: +10% New effects duration reduction after a teleport: +12% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+6 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Cun / +5 Wil Mindpower: +6 (+3 eff.) Rings make your fingers look great! |
![]() Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 23.0 - 34.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +7 Str / +6 Dex / +6 Mag / +7 Wil / +7 Cun / +7 Con Massive two-handed battleaxes. |
![]() Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Travel speed: +200% When wielded/worn: Accuracy: +17 (+9 eff.) Physical crit. chance: +18.0% Changes stats: +11 Cun Combat speed: +10% Longbows are used to shoot arrows at your foes. |
![]() epiphanous pulsing mindstar of venom (12-13 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.0 - 13.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 12 acid Changes resistances: +15% acid Changes resistances penetration: +8% acid Changes damage: +7% acid / +21% mind Talent granted: +1 Attune Mindstar Life regen: +4.00 Psi when firing a critical mind attack: +4.00 Mindpower: +12 (+6 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Strength 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 27.0 - 43.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 26% chance to reduce all saves and defense by 23 Damage (Melee): +20 nature / +20 mind When wielded/worn: Changes stats: +5 Cun / +5 Wil A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() rejuvenating voratun mail armour of implacability (5 def, 18 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Defense: +5 (+2 eff.) Fatigue: +3% Physical save: +11 (+5 eff.) Life regen: +3.50 Stamina each turn: +2.50 A suit of armour made of mail. |
![]() Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+5 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
![]() Requires: - Massive armour training - Strength 28 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Life regen: +7.80 Stamina each turn: +0.90 Maximum life: +34.00 Healing mod.: +13% A suit of armour made of metal plates. |
![]() Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 50.0 - 70.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +29 Armour Penetration: +18 Crit. chance: +3.0% Capacity: 19 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 141 physical damage Damage (Ranged): +35 physical Arrows are used with bows to pierce your foes to death. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Heal for 91. Torques are made by powerful psionics to store psionic powers. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Possibility the Shalore Paradox Mage level 17
75th Pyre 122nd year of Ascendancy at 18:55 see stats
By Possibility the Shalore Paradox Mage level 35
78th Pyre 122nd year of Ascendancy at 20:35 see stats
By Possibility the Shalore Paradox Mage level 36
79th Pyre 122nd year of Ascendancy at 06:35 see stats
By Possibility the Shalore Paradox Mage level 10
74th Pyre 122nd year of Ascendancy at 22:36 see stats
By Possibility the Shalore Paradox Mage level 20
76th Pyre 122nd year of Ascendancy at 04:08 see stats
By Possibility the Shalore Paradox Mage level 30
77th Pyre 122nd year of Ascendancy at 12:50 see stats
By Possibility the Shalore Paradox Mage level 40
79th Pyre 122nd year of Ascendancy at 23:03 see stats
By Possibility the Shalore Paradox Mage level 39
79th Pyre 122nd year of Ascendancy at 23:03 see stats
By Possibility the Shalore Paradox Mage level 39
79th Pyre 122nd year of Ascendancy at 19:28 see stats
By Possibility the Shalore Paradox Mage level 4
74th Pyre 122nd year of Ascendancy at 12:51 see stats
By Possibility the Shalore Paradox Mage level 20
76th Pyre 122nd year of Ascendancy at 07:12 see stats
Log
Possibility's gravity area effect hits Dredge for 47 physical damage.
Possibility's gravity area effect hits Dredge for 47 physical damage.
Possibility's gravity area effect hits Dredge for 47 physical damage.
Possibility's gravity area effect hits Dredge for 47 physical damage.
Possibility's gravity area effect hits Void horror for (15 dissipated), 52 physical (52 total damage).
Possibility's gravity area effect hits Void shard for 67 physical damage.
Void horror shows Possibility the madness of the void.
Dredge captain retunes the fabric of spacetime.
Possibility's gravity area effect killed Void shard!
LIFE LOST WARNING!
Possibility casts Webs of Fate.
Possibility uses Infusion: Wild.
Possibility is no longer pinned.
Possibility is cured!
Possibility lessens the pain.
Possibility Triggers an Anomaly! (Anomaly Probability Travel).
Possibility places several targets out of phase.
You lose control and unleash an anomaly!
Possibility is being driven mad by the void.
Webs of Fate hits Dredge for 8 physical damage.
Dredge hits Possibility for (7 webs of fate), 17 physical (17 total damage).
Void horror speeds up.
Dredge captain speeds up.
Dredge captain stops regenerating health quickly.
Dredge captain speeds up.
Possibility's temporal clone casts Dust to Dust.
Webs of Fate hits Void horror for (2 dissipated), 6 physical, (11 dissipated), 25 temporal (30 total damage).
Possibility's temporal clone hits Possibility for (51 webs of fate), 120 temporal (120 total damage).
Possibility the level 40 shalore paradox mage was spaghettified across the whole of space and time to death by a Possibility's temporal clone on level 61 of The Arena.