










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. |
| Campaign | Arena |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 42 / 24% |
| Size | medium |
| Lifes / Deaths | Killed by Nobody at level 42 on the 1st Mirth 122nd year of Ascendancy at 08:13 7 / 1 |
Primary Stats
| Strength | 66 (base 60) |
| Dexterity | 13 (base 10) |
| Constitution | 45 (base 45) |
| Magic | 17 (base 10) |
| Willpower | 70 (base 60) |
| Cunning | 14 (base 10) |
Resources
| Life | -123/1108 |
| Hate | 95/100 |
| Healing Factor | 1.1853159966123 |
| Regeneration | 5.0375929856024 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Invisible | -8.8817841970013E-16 |
Offense: Mainhand
| Damage | 172 |
| Accuracy | 54 |
| Crit Chance | 6% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 64 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +5% |
| Darkness | +13% |
| Light | +11% |
| All | 0% |
Offense: Damage Penetration
| Physical | +12% |
Defense: Base
| Armour (hardiness) | 37.063402816797 (92.11456541679%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 0 |
| Physical Save | 36 |
| Spell Save | 27 |
| Mental Save | 32 |
Defense: Resistances
| Darkness | + 31%( 70%) |
| Light | + 23%( 70%) |
| Temporal | + 39%( 70%) |
| Arcane | + 15%( 70%) |
| Physical | + 27%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Confusion Resistance | 67% |
| Fear Resistance | 45% |
| Stun Resistance | 45% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 45% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 75 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 113 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 62 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cursed / Slaughter | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | Wanderer's Rest (Shrouds) (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+4 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% Curse of Shrouds It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| On hands | heroic drakeskin leather gloves of spellstriking (Misfortune) (0 def, 7 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +7 Damage (Melee): 8 arcane Changes stats: +5 Mag / +3 Wil Changes resistances: +4% arcane Changes damage: +5% arcane Mental save: +10 (+5 eff.) Maximum life: +46.00 Spellpower: +7 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | warlord's drakeskin leather cap of knowledge (Misfortune) (0 def, 5 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +8 (+3 eff.) Armour: +5 Fatigue: +5% Changes stats: +6 Str / +9 Wil / +4 Cun Changes resistances: +13% physical Physical save: +15 (+6 eff.) Mindpower: +5 (+1 eff.) Curse of Misfortune A cap made of leather. |
| Tool | soothing elven-wood wand of shielding [power 344] (16/20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a shield absorbing up to 344 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Heal for 93. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | copper ring of clarity (Madness)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Confusion immunity: +22% Rings make your fingers look great! |
| On fingers | wizard's copper ring of power (Nightmares)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +2 Mag Spell save: +4 (+2 eff.) Spellpower: +6 (+3 eff.) Mindpower: +6 (+2 eff.) Rings make your fingers look great! |
| Around neck | restful voratun amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -7% Damage (Melee): 12 light / 12 darkness Effects when hit in melee: * 15% chance to reduce damage dealt by 30% * 9% chance to blind Changes damage: +11% light / +13% darkness Life regen: +4.00 Amulets make your neck look great! |
| In main hand | truestriking voratun greatsword of projection (Nightmares) (64-102 power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Accuracy: +26 (+8 eff.) Armour penetration: +7 Changes resistances penetration: +12% physical Curse of Nightmares Massive two-handed swords. |
| Main armor | prismatic voratun mail armour of temporal resistance (Corpses) (5 def, 10 armour)Requires: - Heavy armour training - Strength 48 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+5 eff.) Fatigue: +12% Changes resistances: +19% temporal / +13% light / +11% darkness Curse of Corpses A suit of armour made of mail. |
| Cloak | linen cloak of the voidstalker (Shrouds) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +11% darkness / +12% temporal Defense after a teleport: +11 Resist all after a teleport: +11% New effects duration reduction after a teleport: +11% Curse of Shrouds It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
shatter afflictions rune of the sneak (absorb 113; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 113 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
voratun battleaxe of shearing (Misfortune) (58-86 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +30 (+9 eff.) Armour penetration: +12 Changes resistances penetration: +17% all Curse of Misfortune Massive two-handed battleaxes. |
Golden Three-Edged Sword 'The Truth' (Madness) (49-78 power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stats: 40% Wil, 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness Curse of Madness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
elm starstaff of greater warding (Nightmares) (10-12 power, 2 apr, physical element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +7 Defense: +7 (+7 eff.) Maximum wards: +3 physical Changes damage: +10% physical Talents granted: +2 Ward +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
quick blue-steel trident of shearing (Madness) (21-34 power, 8 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 2 It must be held with both hands. Base power: 21.0 - 33.6 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% When wielded/worn: Accuracy: +33 (+10 eff.) Armour penetration: +10 Changes stats: +5 Dex Changes resistances penetration: +12% all Combat speed: +10% Curse of Madness A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
ancient woollen robe of alchemy (Misfortune) (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +13% acid / +14% physical / +14% fire / +12% cold / +9% all Changes resistances penetration: +8% temporal / +9% physical Changes damage: +13% acid / +26% physical / +9% cold / +13% temporal / +10% fire Talent cooldown: Refit Golem (-3 turns) Reduces paradox anomalies(equivalent to willpower): +10 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of drakeskin leather boots of strife (Shrouds) (0 def, 5 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +5 Con / +5 Wil Changes resistances penetration: +8% physical Mindpower: +6 (+2 eff.) Curse of Shrouds It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.6 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 47% (at 0 Hate) to 157% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 20 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
reinforced pair of hardened leather boots of phasing (Madness) (0 def, 10 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Changes stats: +3 Mag / +3 Wil Changes resistances: +8% acid / +7% fire / +8% lightning / +7% cold Curse of Madness It can be used to blink to a nearby random location (rad 7) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
insulating dwarven-steel helm of knowledge (Nightmares) (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Cun / +2 Wil Changes resistances: +7% fire / +7% cold Mindpower: +4 (+1 eff.) Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
fortifying voratun plate armour (Madness) (0 def, 16 armour)Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +3 Str / +7 Con Maximum life: +57.00 Curse of Madness A suit of armour made of metal plates. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20 (Nightmare (Adventure) difficulty)
Got to wave 20 in the arena.By Pursuer the Cornac Cursed level 17
75th Pyre 122nd year of Ascendancy at 22:01 see stats
Arena Battler 50 (Nightmare (Adventure) difficulty)
Got to wave 50 in the arena.By Pursuer the Cornac Cursed level 36
79th Pyre 122nd year of Ascendancy at 02:21 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Pursuer the Cornac Cursed level 10
74th Pyre 122nd year of Ascendancy at 22:43 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Pursuer the Cornac Cursed level 20
76th Pyre 122nd year of Ascendancy at 07:13 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Pursuer the Cornac Cursed level 30
77th Pyre 122nd year of Ascendancy at 20:11 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Pursuer the Cornac Cursed level 40
79th Pyre 122nd year of Ascendancy at 21:15 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Pursuer the Cornac Cursed level 30
77th Pyre 122nd year of Ascendancy at 22:46 see stats
XXX the Destroyer (Nightmare (Adventure) difficulty)
Earned the rank of Destroyer in the arena.By Pursuer the Cornac Cursed level 38
79th Pyre 122nd year of Ascendancy at 15:25 see stats
Log
Agony from Nobody strikes Pursuer in the darkness (+9% damage).
Something hits Something for 10 mind, 15 darkness (26 total damage).
Agony from Nobody hits Pursuer for (57 rampage shugs off), 93 mind (93 total damage).
Something hits Pursuer for 9 mind, 14 darkness (23 total damage).
Pursuer uses Infusion: Healing.
You feel your rampage slowing down. (-1 duration)
Pursuer receives 57 healing from Infusion: Healing.
Pursuer uses Slash.
Pursuer misses Something.
You feel your rampage slowing down. (-1 duration)
The shadows converge on Something!
Pursuer has heard the hateful whisper!
Pursuer slows in the grip of madness!
Hateful Whisper from Nobody strikes Pursuer in the darkness (+9% damage).
Hateful Whisper from Nobody hits Pursuer for 342 mind damage.
Something hits Something for 0 physical damage.
Pursuer recovers sight.
Something receives 8 healing (4 psi heal).
Pursuer receives 40 healing from Something.
Shadow receives 42 healing from Pursuer's purging blight area effect.
Shadow receives 42 healing from Pursuer's purging blight area effect.
Shadow receives 42 healing from Pursuer's purging blight area effect.
Nobody receives 29 healing (13 psi heal) from Pursuer's purging blight area effect.
Pursuer's purging blight area effect hits Mirror Image for 19 blight damage.
Pursuer has shrugged off 57 damage and is ready for more.
Agony from Nobody strikes Pursuer in the darkness (+9% damage).
Agony from Nobody hits Pursuer for (57 rampage shugs off), 181 mind (181 total damage).
Pursuer the level 42 cornac cursed was psyched to death by Nobody on level 61 of The Arena.
Nobody is no longer being stalked by Pursuer.




























































