Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Stone Wardens DLC Class 1.0.3 The Great Battle for Old Forest 1.0.4 Items Vault 1.0.3 Turtle race 1.0.4 |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | MegaTurtle |
| Class | Berserker |
| Level / Exp | 2 / 60% |
| Size | huge |
| Lifes / Deaths | Killed by shadow at level 2 on the 1st Mirth 122nd year of Ascendancy at 08:06 / 1 |
Primary Stats
| Strength | 18 (base 18) |
| Dexterity | 14 (base 14) |
| Constitution | 23 (base 13) |
| Magic | 1 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -2/216 |
| Stamina | 68/103 |
| Healing Factor | 1.0906741469611 |
| Regeneration | 9.4997718200313 |
Speed
| Mental | 0% |
| Attack | -50% |
| Movement | 0% |
| Spell | -50% |
| Global | +20% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 20 |
| Accuracy | 20 |
| Crit Chance | 2% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 1 |
| Crit Chance | 1% |
| Speed | 2 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 2 |
Offense: Damage Bonus
| Acid | +3% |
Defense: Base
| Armour (hardiness) | 38.64 (43%) |
| Defense | 3.4 |
| Ranged Defense | 3.4 |
| Fatigue | 12 |
| Physical Save | 14.35 |
| Spell Save | 3.85 |
| Mental Save | 7 |
Defense: Resistances
| Acid | + 8%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 5 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 120 life over 5 turns. |
Class Talents
| Technique / Two-handed maiming | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed weapons | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Megaturtle | 1.00 |
| 1/1 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Mega Spiked Shell |
| detrimental effect | The target is poisoned, taking 2.50 nature damage per turn. Poisoned |
| beneficial effect | The target is recovering 3 life each turn and its healing modifier has been increased by 9%. Recovery |
| detrimental effect | Zanifast is fed upon by Glosedhevea the skeleton warrior. Fed Upon |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| On hands | corrosive rough leather gloves (0 def, 1 armour) corrosive rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when the wearer hits(melee): 6 acid Changes resistances: +5% acid Changes damage: +3% acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% A suit of armour made of mail. |
| In main hand | iron greatsword (10.5-16.8 power, 1 apr) iron greatsword (10.5-16.8 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 10.5 - 16.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
Inventory
wild infusion of the psychic (resist 12%; cure mental) wild infusion of the psychic (resist 12%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 12% for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Talent Infusion: Wild is ready to use.
Hornet swarm hits Zanifast for 3 physical, 3 nature damage (total 5.34).
Zanifast hits hornet swarm for 1 physical, 1 nature damage (total 0.80).
Glosedhevea the skeleton warrior uses Reproach.
Zanifast hits shadow for 1 physical damage.
Shadow hits Zanifast for 5 physical damage.
Hornet swarm hits Zanifast for 3 physical damage.
Fox hits Zanifast for 5 physical damage.
Zanifast hits hornet swarm for 1 physical damage.
Zanifast hits fox for 1 physical damage.
Zanifast stops being poisoned.
Hornet swarm hits Zanifast for 3 physical damage.
Zanifast hits hornet swarm for 1 physical damage.
Glosedhevea the skeleton warrior uses Reproach.
Zanifast hits shadow for 1 physical damage.
Shadow hits Zanifast for 5 physical damage.
Zanifast hits fox for 1 physical damage.
Fox hits Zanifast for 5 physical damage.
Hornet swarm hits Zanifast for 3 physical damage.
Zanifast hits hornet swarm for 1 physical damage.
Hornet swarm bites poison into Zanifast.
Zanifast is poisoned!
Hornet swarm hits Zanifast for 3 nature, 3 nature damage (total 4.85).
Forest troll hits Zanifast for 13 physical damage.
Zanifast hits hornet swarm for 1 nature, 1 nature damage (total 0.73).
Zanifast hits forest troll for 2 physical damage.
Glosedhevea the skeleton warrior uses Willful Strike.
Saving done.
Saving done.
Saving game...
