Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Skeleton |
Class | Bulwark |
Level / Exp | 35 / 58% |
Size | big |
Lifes / Deaths | Killed by Celia at level 33 on the 59th Pyre 124th year of Ascendancy at 11:20 / 2Killed by faerlhing at level 35 on the 49th Haze 124th year of Ascendancy at 11:30 |
Primary Stats
Strength | 160 (base 60) |
Dexterity | 98 (base 60) |
Constitution | 16 (base 12) |
Magic | 16 (base 10) |
Willpower | 21 (base 10) |
Cunning | 42 (base 22) |
Resources
Life | -362/1160 |
Mana | 239/359 |
Stamina | 133/230 |
Healing Factor | 1.1645771506546 |
Regeneration | 6.6002957090761 |
Speed
Mental | +8.8817841970013E-14% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 8 |
See Stealth | 54.696051844724 |
See Invisible | 54.696051844724 |
Offense: Mainhand
Damage | 199 |
Accuracy | 64 |
Crit Chance | 34% |
APR | 22 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 25 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Cold | +48% |
Lightning | +27% |
Light | +8% |
Temporal | +14% |
Blight | +7% |
Arcane | +27% |
Fire | +36% |
All | +2% |
Offense: Damage Penetration
Lightning | +25% |
Fire | +40% |
Arcane | +25% |
Cold | +60% |
All | 0% |
Defense: Base
Armour (hardiness) | 42.317011280365 (72.903125182002%) |
Defense | 50 |
Ranged Defense | 50 |
Fatigue | 0 |
Physical Save | 56 |
Spell Save | 51 |
Mental Save | 28 |
Defense: Resistances
Acid | + 20%( 70%) |
Blight | + 20%( 70%) |
Physical | + 13%( 70%) |
Cold | + 20%( 70%) |
All | 0%( 70%) |
Darkness | + 21%( 70%) |
Light | + 7%( 70%) |
Lightning | + 35%( 70%) |
Fire | + 29%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Bleed Resistance | 75% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 657 damage for 6 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 199 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 182 with a minimum range of 15. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Technique / Warcries | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Technique / Shield defense | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by snow giant boulder thrower. Escort: lost defiler (level 2 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by ghast. Escort: lost warrior (level 3 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Ce'Nana the orc master assassin. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 458. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed black mamba head. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | restorative pair of iron boots of disengagement (0 def, 3 armour) restorative pair of iron boots of disengagement (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego++] Nature/Master While equipped: Stats +2 Cun +3 Dex defense ------ Armor +3 Fatigue +2% Life Regen +2.00 Healmod +11% Disengage: Puts all charms on 13 cooldown Effective talent level: 3.0 Power cost 13 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Spectral Cage Spectral Cage0.0 Encumbrance T3 lite [Unique] Arcane While equipped: offense ------ Spellpower +10 (+5 eff.) Damage +15% cold Ignore resists +10% cold defense ------ Resistance +20% cold other ------- Light +5 Release a will o' the wisp that will explode against your foes for 222 cold damage (based on your Magic). Uses 17 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
On head | Furnacekin (0 def, 5 armour) Furnacekin (0 def, 5 armour)3.0 Encumbrance T5 head armor [Rare] Nature While equipped: Stats +6 Str +6 Wil offense ------ Physical Power +10 (+2 eff.) Damage +9% fire +6% cold Ignore resists +15% fire +25% cold On-Hit (Melee): * 20% chance to reduce armor by 24% defense ------ Armor +5 Fatigue +5% Resistance +9% fire +13% physical Physical save +15 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Porayatta the hardened leather gloves (0 def, 2 armour) Porayatta the hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +14 Str +3 Dex offense ------ On-Hit 12 light Damage +6% light +12% temporal When Hit 4 temporal defense ------ Armor +2 Resistance +7% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | evasive ash wand of lightning storm [power 194] (13 cooldown) evasive ash wand of lightning storm [power 194] (13 cooldown)2.0 Encumbrance T2 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 49 lightning damage and will be dazed for 1 turn (246 total damage) Puts all charms on 13 cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | gold sapphire ring gold sapphire ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +8 (+2 eff.) Ignore Armor +10 defense ------ Defense +18 (+6 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+4 eff.) Disengage: Puts all charms on 9 cooldown Effective talent level: 2.0 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | Elemental Fury Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Around neck | The Black Core The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +5 (+3 eff.) defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
In main hand | Corpathus (40-56 power, 12 apr) Corpathus (40-56 power, 12 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Master/Unknown Weapon Damage 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +16.0% Attack Speed 100% On-hit +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: offense ------ Critical power +20.00% Damage +5% blight defense ------ Cut Resist -25% other ------- Max vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Around waist | noble's rough leather belt of recklessness noble's rough leather belt of recklessness1.0 Encumbrance T1 belt armor [Ego++] Master While equipped: Stats +4 Cun +4 Wil offense ------ Physical Crit +4.0% Critical power +6.00% Physical Power +4 (+1 eff.) Against +20% Summoned defense ------ Resist Against +17% Summoned A belt that goes around your waist. |
In off hand | dwarven-steel shield 'Demonstinger' (0 def, 6 armour, 28-34 power, 83 block) dwarven-steel shield 'Demonstinger' (0 def, 6 armour, 28-34 power, 83 block)7.0 Encumbrance T3 shield armor [Rare] Master When used to Attack: Weapon Damage 28.5 - 34.2 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.5% Block +83 On-hit +16 acid On-Hit, radius 1 +20 lightning +8 acid On Hit: * 20% chance to reduce damage dealt by 15% While equipped: offense ------ On shield block: * Cause enemies within radius 6 to bleed for 301 physical damage over 5 turns (1/turn) On-Hit (Melee): * 20% chance to reduce armor by 24% defense ------ Armor +6 Fatigue +8% Resistance +15% lightning +6% darkness other ------- Talents +1 Block Handheld deflection devices. |
Cloak | Brodeldir (1 def, 0 armour) Brodeldir (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +1 Wil offense ------ Critical power +20.00% Physical Power +10 (+2 eff.) Accuracy +5 (+1 eff.) defense ------ Defense +1 (+0 eff.) Spell save +5 (+2 eff.) Mind save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)14.0 Encumbrance T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con defense ------ Armor +18 Defense +10 (+3 eff.) Fatigue +16% Resistance +20% acid +20% blight +20% fire +20% nature +20% lightning Life +120.00 Devouring Flame: Effective talent level: 3.0 Power cost 43 out of 80/80. Range 10 Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 25.32 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
movement infusion (speed 642%; cd 10) movement infusion (speed 642%; cd 10)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 642% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (234.00 temporal damage, removed from time 4 turns) Rune of the Rift (234.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 266.76 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the warrior (damage 605; dur 4; cd 20) biting gale rune of the warrior (damage 605; dur 4; cd 20)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 605.32 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 246; dur 5; cd 17) shielding rune (absorb 246; dur 5; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 246 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the psychic (absorb 372; dur 5; cd 17) shielding rune of the psychic (absorb 372; dur 5; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 372 damage for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Feathersteel Amulet Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+5 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Choker of Dread Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+3 eff.) defense ------ Blind Resist +100% other ------- See Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 51 power out of 60/60 The evilness of undeath radiates from this amulet. |
Mirror Shards Mirror Shards0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Damage +12% light When Hit: * 30% chance to blind defense ------ Resistance +25% light other ------- Light +1 Create a reflective shield (50% reflection rate, 182 strength, based on Magic) for 5 turns. Uses 21 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
gold amulet 'Poroda' gold amulet 'Poroda'0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +1 Wil +9 Con defense ------ Armor +8 Defense +10 (+3 eff.) other ------- See Invis +9 Amulets make your neck look great! |
insulating gold amulet of dexterity (+4) insulating gold amulet of dexterity (+4)0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Dex defense ------ Resistance +12% fire +13% cold Amulets make your neck look great! |
stralite amulet stralite amulet0.1 Encumbrance T4 amulet jewelry [Normal] Amulets make your neck look great! |
copper ring of light (+22%) copper ring of light (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Damage +11% light defense ------ Resistance +22% light Rings make your fingers look great! |
rogue's copper ring of light (+22%) rogue's copper ring of light (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun offense ------ Damage +11% light defense ------ Defense +4 (+1 eff.) Resistance +22% light Rings make your fingers look great! |
steel ring 'Layybrena' steel ring 'Layybrena'0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun +6 Dex offense ------ Damage +3% blight When Hit 8 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 15 defense ------ Mind save +8 (+4 eff.) Confus Resist +31% other ------- Light +3 Rings make your fingers look great! |
The Black Ring The Black Ring0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: defense ------ Spell save +7 (+3 eff.) other ------- Masteries +0.20 Corruption/Fearfire Shadow Power +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
gladiator's gold ring gladiator's gold ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +5 Str +6 Con offense ------ Physical Power +11 (+3 eff.) Rings make your fingers look great! |
gold ring of speed gold ring of speed0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Move Speed +16% Accuracy +7 (+1 eff.) defense ------ Defense +7 (+2 eff.) Blinding Speed: Puts all charms on 34 cooldown Effective talent level: 2.6 Power cost 34 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 27% for 5 turns. Rings make your fingers look great! |
titan's gold ring of frost (+26%) titan's gold ring of frost (+26%)0.1 Encumbrance T3 ring jewelry [Ego] Nature While equipped: Stats +4 Con offense ------ Damage +13% cold defense ------ Resistance +26% cold Physical save +8 (+3 eff.) Rings make your fingers look great! |
Islewyn the Shinetouch (31-37 power, 5 apr, fire element) Islewyn the Shinetouch (31-37 power, 5 apr, fire element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Rare] Arcane Weapon Damage 31.0 - 37.2 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Mind Crit +2% Critical power +20.00% Spellpower +16 (+8 eff.) Damage +6% mind +31% fire When Hit 10 mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 17 defense ------ Resistance +6% mind +12% light other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
flaming stralite battleaxe of vileness (44-66 power, 3 apr) flaming stralite battleaxe of vileness (44-66 power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Ego] Arcane Weapon Damage 44.0 - 66.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On-hit +14 blight On-Hit, radius 1 +13 fire On Hit: * 20% chance to reduce strength, dexterity, and constitution by 15 Massive two-handed battleaxes. |
stralite greatmaul 'Flashfame' (52-77 power, 3 apr) stralite greatmaul 'Flashfame' (52-77 power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Rare] Psionic Weapon Damage 51.5 - 77.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On-crit, radius 2 +20 light On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: offense ------ Damage +6% temporal Ignore resists +25% light +20% fire When Hit 4 fire defense ------ Resistance +9% light +15% temporal Massive two-handed mauls. |
stralite greatsword of crippling (48-77 power, 3 apr) stralite greatsword of crippling (48-77 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Master Weapon Damage 48.0 - 76.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +13.0% Massive two-handed swords. |
plaguebringer's orite trident of torment (38-61 power, 13 apr) plaguebringer's orite trident of torment (38-61 power, 13 apr)3.0 Encumbrance T4 trident 2H weapon [Ego++] Arcane/Psionic Weapon Damage 38.0 - 60.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +13 Critical Rate +3.5% Attack Speed 100% On-hit +10 blight On Hit: 20% Epidemic 4 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 15 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: defense ------ Disease Resist +21% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Everpyre Blade (38-53 power, 10 apr) Everpyre Blade (38-53 power, 10 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Nature/Master Weapon Damage 38.0 - 53.2 Fire Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +10 Critical Rate +18.0% Attack Speed 100% On Hit: 15% Fire Breath 4 While equipped: Stats +7 Str +7 Wil offense ------ Damage +20% fire Ignore resists +15% fire defense ------ Resistance +10% nature +15% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
truestriking stralite longsword of vileness (31-43 power, 5 apr) truestriking stralite longsword of vileness (31-43 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego+] Arcane/Master Weapon Damage 31.0 - 43.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +11 blight On Hit: * 13% chance to reduce strength, dexterity, and constitution by 15 While equipped: offense ------ Ignore resists +7% physical Accuracy +13 (+3 eff.) Ignore Armor +5 Sharp, long, and deadly. |
inquisitor's dwarven-steel mace of evisceration (29-41 power, 4 apr) inquisitor's dwarven-steel mace of evisceration (29-41 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Ego++] Disrupt/Master Weapon Damage 29.0 - 40.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On Crit: * Deals 41 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) * Wound the target dealing 301 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +5.0% Physical Power +10 (+2 eff.) Blunt and deadly. |
stralite mace 'Cyrithra' (39-55 power, 5 apr) stralite mace 'Cyrithra' (39-55 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Rare] Master Weapon Damage 39.0 - 54.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Physical Crit +13.0% Critical power +30.00% Damage +6% mind +12% temporal Ignore Armor +9 When Hit 4 temporal defense ------ Resistance +15% mind +12% temporal Blunt and deadly. |
voratun mace 'Telach' (58-81 power, 6 apr) voratun mace 'Telach' (58-81 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Random Unique] Nature/Master Weapon Damage 58.0 - 81.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +31 acid +66 fire +5 nature While equipped: Stats +3 Str +4 Mag +2 Wil +2 Cun offense ------ Global Speed +4% Ignore resists +8% acid +10% fire +8% nature Ignore Armor +8 other ------- Light +1 Blunt and deadly. |
Xutira (32-44 power, 5 apr) Xutira (32-44 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Rare] Arcane Weapon Damage 31.5 - 44.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% While equipped: Stats +3 Str +9 Mag +8 Wil +5 Cun offense ------ Spellpower +42 (+19 eff.) Spellpower/crit +8 Damage +9% arcane When Hit 8 blight other ------- Mana-on-crit +2.00 One-handed war axes. |
Bethyldathra the Abyssquell (38-54 power, 6 apr) Bethyldathra the Abyssquell (38-54 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Master Weapon Damage 38.5 - 53.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: offense ------ Damage +15% light +6% fire Ignore resists +15% fire Accuracy +11 (+2 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 17 defense ------ Defense +8 (+2 eff.) Resistance +6% light +9% fire Disarm Resist +39% One-handed war axes. |
Dagger of the Past (25-32 power, 20 apr) Dagger of the Past (25-32 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Mag 24 [Unique] Arcane Potentially it would go with a sword in the future. Weapon Damage 25.0 - 32.5 Physical Uses 50% Mag, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +20.0% Attack Speed 111% On-hit +5 temporal Damage Conversion 30% temporal While equipped: offense ------ Move Speed +20% Damage +5% temporal defense ------ Defense +10 (+3 eff.) Spell save +10 (+4 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +5% Out-of-Phase Resilience +15% other ------- Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Swordbreaker (25-32 power, 20 apr) Swordbreaker (25-32 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+5 eff.) Physical save +15 (+5 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Stormglamour the stralite dagger (29-38 power, 9 apr) Stormglamour the stralite dagger (29-38 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Rare] Master Weapon Damage 29.0 - 37.7 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +20 lightning On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +10.0% Ignore resists +15% lightning defense ------ Resistance +6% mind Life +40.00 Healmod +20% Silence Resist +20% Sharp, short and deadly. |
Psionic Fury (12-13 power, 25 apr, mind damage) Psionic Fury (12-13 power, 25 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Unique] Nature/Psionic Weapon Damage 12.0 - 13.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +25 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Cun +3 Wil offense ------ Mind Crit +8% Mindpower +10 (+5 eff.) Damage +15% mind +5% physical defense ------ Resistance +10% mind Release a wave of psionic power, dealing 89.56 mind damage (based on Willpower) to all within radius 5. Uses 34 power out of 40/40 This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
thorny mindstar of gales (8-8 power, 24 apr, mind damage) thorny mindstar of gales (8-8 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature Weapon Damage 7.5 - 8.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) Damage +7% lightning +9% cold +6% physical defense ------ Defense +14 (+4 eff.) Pinning Resist +22% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Rotguile Rotguile4.0 Encumbrance T4 longbow 2H weapon Reqs Shoot [Rare] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 On-ranged-hit +21 cold On-Hit, radius 1 +12 lightning +20 nature While equipped: Stats +8 Mag +3 Con offense ------ Damage +24% cold Ignore resists +25% nature defense ------ Resistance +6% nature Longbows are used to shoot arrows at your foes. |
Shiverstrider the reinforced leather sling Shiverstrider the reinforced leather sling4.0 Encumbrance T4 sling 1H weapon Reqs Shoot [Rare] Arcane Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 On-ranged-hit +8 acid On-Hit, radius 1 +8 cold While equipped: Stats +4 Cun offense ------ Damage +20% acid +15% cold +9% nature Ignore resists +15% mind When Hit 4 cold other ------- Max psi +50.00 Slings are used to hurl stones or metal shots at your foes. |
Black Mesh (8 def, 2 armour, 40-48 power, 120 block) Black Mesh (8 def, 2 armour, 40-48 power, 120 block)7.0 Encumbrance T3 shield armor [Unique] Nature When used to Attack: Weapon Damage 40.0 - 48.0 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +5.0% Block +120 While equipped: Stats +5 Wil offense ------ On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it defense ------ Armor +2 Defense +8 (+2 eff.) Ranged Defense +8 (+2 eff.) Fatigue +6% Resistance +25% blight +25% darkness other ------- Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
coruscating dwarven-steel shield of earthen fury (0 def, 7 armour, 30-36 power, 78.5 block) coruscating dwarven-steel shield of earthen fury (0 def, 7 armour, 30-36 power, 78.5 block)7.0 Encumbrance T3 shield armor [Ego++] Arcane/Nature When used to Attack: Weapon Damage 30.0 - 36.0 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.5% Block +78 On-hit +12 fire On Hit: * Deal physical damage equal to your armor (42) While equipped: Stats +2 Str offense ------ When Hit 6 fire defense ------ Armor +7 Fatigue +8% Resistance +12% fire other ------- Talents +1 Block Handheld deflection devices. |
dwarven-steel shield 'Glimmerbrand' (0 def, 14 armour, 30-35 power, 72.5 block) dwarven-steel shield 'Glimmerbrand' (0 def, 14 armour, 30-35 power, 72.5 block)7.0 Encumbrance T3 shield armor [Rare] Nature When used to Attack: Weapon Damage 29.5 - 35.4 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.5% Block +72 Phasing +20% While equipped: offense ------ On-Hit 21 lightning Damage +12% light Accuracy +25 (+6 eff.) When Hit 7 lightning defense ------ Armor +14 Fatigue +8% Resistance +12% blight Physical save +9 (+3 eff.) Life +80.00 other ------- Talents +1 Block Handheld deflection devices. |
dwarven-steel shield of fire resistance (+19%) (0 def, 6 armour, 31-37 power, 79.5 block) dwarven-steel shield of fire resistance (+19%) (0 def, 6 armour, 31-37 power, 79.5 block)7.0 Encumbrance T3 shield armor [Ego] Master When used to Attack: Weapon Damage 31.0 - 37.2 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.5% Block +80 While equipped: defense ------ Armor +6 Fatigue +8% Resistance +19% fire other ------- Talents +1 Block Handheld deflection devices. |
flaming dwarven-steel shield of lightning resistance (+21%) (0 def, 6 armour, 31-37 power, 79 block) flaming dwarven-steel shield of lightning resistance (+21%) (0 def, 6 armour, 31-37 power, 79 block)7.0 Encumbrance T3 shield armor [Ego] Nature/Master When used to Attack: Weapon Damage 31.0 - 37.2 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.5% Block +79 On-Hit, radius 1 +13 fire While equipped: offense ------ On-Hit 7 fire When Hit 3 fire defense ------ Armor +6 Fatigue +8% Resistance +21% lightning other ------- Talents +1 Block Handheld deflection devices. |
Woehue (0 def, 8 armour, 44-53 power, 139 block) Woehue (0 def, 8 armour, 44-53 power, 139 block)7.0 Encumbrance T4 shield armor [Rare] Arcane When used to Attack: Weapon Damage 44.5 - 53.4 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +139 On-hit +17 fire On-crit, radius 2 +20 darkness While equipped: Stats +4 Str +8 Cun offense ------ Mind Crit +3% Ignore resists +25% nature When Hit 6 darkness 17 fire defense ------ Armor +8 Fatigue +8% Resistance +6% darkness +18% fire other ------- Talents +1 Block Handheld deflection devices. |
shocking stralite shield of cold resistance (+16%) (0 def, 8 armour, 46-56 power, 133 block) shocking stralite shield of cold resistance (+16%) (0 def, 8 armour, 46-56 power, 133 block)7.0 Encumbrance T4 shield armor [Ego] Nature/Master When used to Attack: Weapon Damage 46.5 - 55.8 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +133 While equipped: offense ------ On-Hit 12 lightning When Hit 5 lightning defense ------ Armor +8 Fatigue +8% Resistance +16% cold other ------- Talents +1 Block Handheld deflection devices. |
voratun shield of crushing (0 def, 10 armour, 76-92 power, 206.5 block) voratun shield of crushing (0 def, 10 armour, 76-92 power, 206.5 block)7.0 Encumbrance T5 shield armor [Ego+] Master When used to Attack: Weapon Damage 76.5 - 91.8 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +5.0% Block +206 On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +11.0% Physical Power +5 (+1 eff.) defense ------ Armor +10 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% nature +11% all Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
focusing silk robe of nature (+21%) (0 def, 0 armour) focusing silk robe of nature (+21%) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +5 Wil offense ------ Damage +14% nature defense ------ Resistance +21% nature +13% all other ------- Mana/turn +0.20 Psi/turn +0.18 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Getodogrim the Kindletorrent (2 def, 6 armour) Getodogrim the Kindletorrent (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Rare] Arcane While equipped: offense ------ Damage +15% light When Hit 10 light defense ------ Armor +6 Defense +2 (+0 eff.) Fatigue +12% Resistance +21% temporal +18% light +18% cold A suit of armour made of mail. |
Corpsemaim (4 def, 8 armour) Corpsemaim (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Rare] Psionic While equipped: Stats +3 Str +2 Dex +7 Wil +7 Cun offense ------ Critical power +15.00% Damage +18% mind Ignore resists +15% nature defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Mind save +22 (+11 eff.) other ------- Max hate +6.00 Max psi +40.00 A suit of armour made of mail. |
Hathysin the stralite mail armour (4 def, 31 armour) Hathysin the stralite mail armour (4 def, 31 armour)14.0 Encumbrance T4 heavy armor [Random Unique] Arcane/Master While equipped: Stats +5 Cun +2 Dex offense ------ On-Hit 11 acid 14 fire When Hit 9 acid 11 fire defense ------ Armor +31 Defense +4 (+1 eff.) Fatigue +12% Resistance +15% acid +22% fire other ------- Light +3 See Invis +6 A suit of armour made of mail. |
Glacierpall (0 def, 9 armour) Glacierpall (0 def, 9 armour)17.0 Encumbrance T2 massive armor [Rare] Master While equipped: offense ------ Damage +12% acid +6% fire +12% cold Ignore resists +20% acid +20% cold +25% fire defense ------ Armor +9 Fatigue +22% Resistance +22% acid A suit of armour made of metal plates. |
Darkwreath (0 def, 11 armour) Darkwreath (0 def, 11 armour)17.0 Encumbrance T3 massive armor [Rare] Master While equipped: offense ------ Critical power +10.00% Ignore resists +25% darkness Accuracy +30 (+7 eff.) Ignore Armor +2 On-Hit (Melee): * 20% chance to reduce damage dealt by 15% defense ------ Armor +11 Fatigue +22% Resistance +6% darkness +19% fire other ------- Stamina/turn +2.00 A suit of armour made of metal plates. |
Glimmerworth (0 def, 16 armour) Glimmerworth (0 def, 16 armour)17.0 Encumbrance T5 massive armor [Rare] Nature While equipped: Stats +3 Str +2 Dex +4 Mag +7 Wil +6 Cun offense ------ Ignore resists +15% cold defense ------ Armor +16 Fatigue +22% Resistance +16% blight +26% darkness +12% light other ------- Light +1 A suit of armour made of metal plates. |
Silotira Silotira1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +8 Str +4 Con offense ------ Physical Power +7 (+2 eff.) defense ------ Resistance +3% lightning +2% physical +15% mind Physical save +7 (+2 eff.) Spell save +15 (+5 eff.) other ------- Size +1 A belt that goes around your waist. |
Polota the hardened leather belt Polota the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Critical power +5.00% Damage +6% physical Ignore Armor +2 When Hit 8 physical defense ------ Defense +14 (+4 eff.) Stealth +8 other ------- Max stamina +20.00 Max hate +2.00 A belt that goes around your waist. |
reinforced hardened leather belt of burglary reinforced hardened leather belt of burglary1.0 Encumbrance T3 belt armor [Ego++] Master While equipped: Stats +5 Dex +5 Cun +7 Lck defense ------ Armor +9 Defense +7 (+2 eff.) Physical save +18 (+5 eff.) Stealth +9 other ------- Disarm Traps +12 Infravision +5 A belt that goes around your waist. |
spiritwalker's hardened leather belt of carrying spiritwalker's hardened leather belt of carrying1.0 Encumbrance T3 belt armor [Ego+] Arcane While equipped: Stats +5 Mag defense ------ Fatigue -6% other ------- Encumbrance +35 Mana/turn +0.18 Max mana +27.00 A belt that goes around your waist. |
Cloak of Deception Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+3 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Blindshaper the pair of hardened leather boots (0 def, 7 armour) Blindshaper the pair of hardened leather boots (0 def, 7 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Damage +12% nature Ignore resists +25% darkness +25% nature On-Hit (Melee): * 20% chance to slow global speed by 43% * 20% chance to reduce damage dealt by 15% defense ------ Armor +7 Resistance +6% darkness other ------- Infravision +1 A pair of boots made of leather. |
Fuluraldil the Barkvalor (0 def, 3 armour) Fuluraldil the Barkvalor (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +5 Str +8 Con offense ------ Damage +8% physical +18% arcane +15% nature Ignore resists +25% lightning +20% nature defense ------ Armor +3 Resistance +12% nature other ------- Size +1 A pair of boots made of leather. |
dreamer's pair of hardened leather boots (0 def, 3 armour) dreamer's pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Psionic While equipped: Stats +4 Cun +3 Wil defense ------ Armor +3 Physical save +10 (+3 eff.) Spell save +7 (+3 eff.) Mind save +7 (+3 eff.) A pair of boots made of leather. |
Frozengash the pair of dwarven-steel boots (0 def, 4 armour) Frozengash the pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Damage +30% cold Ignore resists +25% blight When Hit 6 blight defense ------ Armor +4 Fatigue +3% Resistance +12% blight +11% fire +6% light +11% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str defense ------ Armor +2 Resistance +10% lightning +10% cold Life +60.00 Knockbk Resist +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Effective talent level: 2.0 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 216.24 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
The Face of Fear (8 def, 0 armour) The Face of Fear (8 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil offense ------ Mindpower +16 (+8 eff.) defense ------ Defense +8 (+2 eff.) Fear Resist +60% other ------- Masteries +0.20 Cursed/Fears Instill Fear: Effective talent level: 2.0 Power cost 16 out of 45/45. Range 8 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 8.67 mind and 8.67 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 11% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 10. Terrified: Deals 2.04 mind and 2.04 darkness damage per turn and increases cooldowns by 17%. Haunted: Causes the target to suffer 3.51 mind and 3.51 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
bladed iron helm of trickery (0 def, 3 armour) bladed iron helm of trickery (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego++] Master While equipped: Stats +3 Str +3 Dex +3 Cun offense ------ Ignore Armor +4 defense ------ Armor +3 Fatigue +5% Skullcracker: Puts all charms on 17 cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 778.8 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Yaldan Baoth (0 def, 10 armour) Yaldan Baoth (0 def, 10 armour)3.0 Encumbrance T4 head armor [Unique] Master While equipped: Stats +10 Str +10 Con offense ------ Damage +15% light defense ------ Armor +10 Fatigue +4% Resistance +15% light +25% darkness Max Resistance +10% darkness Resist unseen 33% other ------- Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 34 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
3 sapphire 3 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
59 alchemist agate 59 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
dwarven-steel pickaxe of quickening (dig speed 24 turns) dwarven-steel pickaxe of quickening (dig speed 24 turns)3.0 Encumbrance T3 digger tool [Ego+] Arcane While equipped: Stats +2 Str other ------- Spell cooldown 10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of gale force [power 160] (13 cooldown) steel torque of gale force [power 160] (13 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 163 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of mindblast 'Dagurin' [power 230] (13 cooldown) dwarven-steel torque of mindblast 'Dagurin' [power 230] (13 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +4 Wil offense ------ Mindpower +15 (+8 eff.) When Hit 2 mind defense ------ Resistance +6% nature +6% cold Spell save +6 (+2 eff.) Mind save +9 (+4 eff.) other ------- Equi when Hit +0.12 Max psi +20.00 Blast the opponent's mind dealing 235 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage penetration by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
cleansing stralite torque of mindblast [power 250] (13 cooldown) cleansing stralite torque of mindblast [power 250] (13 cooldown)2.0 Encumbrance T4 torque charm [Ego] Psionic Blast the opponent's mind dealing 255 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Shivermonster [power 100] (22 cooldown) Shivermonster [power 100] (22 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Damage +9% acid +6% cold Ignore resists +10% fire When Hit 6 acid 4 cold defense ------ Resistance +15% acid Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 211 Base Damage: 103 Armor: 4 All Resist: 0 Puts all charms on 22 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Umbrataint the ash totem of healing [power 170] (13 cooldown) Umbrataint the ash totem of healing [power 170] (13 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Ignore resists +5% darkness When Hit 6 darkness defense ------ Resistance +6% blight Spell save +15 (+5 eff.) Life +40.00 Disease Resist +20% Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 13 cooldown 100% to reduce fatigue by 25% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
overpowered ash totem of stinging [power 290] (17 cooldown) overpowered ash totem of stinging [power 290] (17 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Sting an enemy dealing 296 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 17 cooldown Natural totems are made by powerful wilders to store nature power. |
Hidor the Brightwyrd [power 176] (17 cooldown) Hidor the Brightwyrd [power 176] (17 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: offense ------ Damage +3% fire When Hit 2 lightning 4 fire 6 mind defense ------ Resistance +12% lightning +6% fire Create a shield absorbing up to 176 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to increase all damage penetration by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
overpowered yew wand of conjuration [power 310] (18 cooldown) overpowered yew wand of conjuration [power 310] (18 cooldown)2.0 Encumbrance T3 wand charm [Ego] Arcane Fire a magical bolt dealing 394 lightning damage Puts all charms on 18 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By Getirak the Skeleton Bulwark level 33
1st Summertide 124th year of Ascendancy at 04:16 see stats
By Getirak the Skeleton Bulwark level 22
55th Dusk 123rd year of Ascendancy at 06:15 see stats
By Getirak the Skeleton Bulwark level 35
14th Haze 124th year of Ascendancy at 17:15 see stats
By Getirak the Skeleton Bulwark level 24
21st Haze 123rd year of Ascendancy at 05:49 see stats
By Getirak the Skeleton Bulwark level 30
11st Pyre 124th year of Ascendancy at 01:55 see stats
By Getirak the Skeleton Bulwark level 11
35th Haze 122nd year of Ascendancy at 11:07 see stats
By Getirak the Skeleton Bulwark level 34
4th Flare 124th year of Ascendancy at 00:35 see stats
By Getirak the Skeleton Bulwark level 20
17th Dusk 123rd year of Ascendancy at 15:06 see stats
By Getirak the Skeleton Bulwark level 35
5th Flare 124th year of Ascendancy at 16:13 see stats
By Getirak the Skeleton Bulwark level 18
72nd Pyre 123rd year of Ascendancy at 18:07 see stats
By Getirak the Skeleton Bulwark level 31
37th Pyre 124th year of Ascendancy at 17:04 see stats
By Getirak the Skeleton Bulwark level 26
44th Regrowth 124th year of Ascendancy at 15:02 see stats
By Getirak the Skeleton Bulwark level 22
55th Dusk 123rd year of Ascendancy at 08:47 see stats
By Getirak the Skeleton Bulwark level 10
19th Haze 122nd year of Ascendancy at 13:13 see stats
By Getirak the Skeleton Bulwark level 20
16th Dusk 123rd year of Ascendancy at 05:14 see stats
By Getirak the Skeleton Bulwark level 30
9th Pyre 124th year of Ascendancy at 16:18 see stats
By Getirak the Skeleton Bulwark level 21
22nd Dusk 123rd year of Ascendancy at 01:24 see stats
By Getirak the Skeleton Bulwark level 18
73rd Pyre 123rd year of Ascendancy at 11:31 see stats
By Getirak the Skeleton Bulwark level 34
4th Flare 124th year of Ascendancy at 07:36 see stats
By Getirak the Skeleton Bulwark level 22
55th Dusk 123rd year of Ascendancy at 06:15 see stats
By Getirak the Skeleton Bulwark level 33
2nd Flare 124th year of Ascendancy at 19:29 see stats
By Getirak the Skeleton Bulwark level 9
16th Haze 122nd year of Ascendancy at 19:14 see stats
By Getirak the Skeleton Bulwark level 22
55th Dusk 123rd year of Ascendancy at 06:15 see stats
By Getirak the Skeleton Bulwark level 33
3rd Mirth 124th year of Ascendancy at 23:36 see stats
By Getirak the Skeleton Bulwark level 24
49th Haze 123rd year of Ascendancy at 11:19 see stats
By Getirak the Skeleton Bulwark level 24
45th Haze 123rd year of Ascendancy at 07:22 see stats
By Getirak the Skeleton Bulwark level 23
8th Haze 123rd year of Ascendancy at 20:52 see stats
By Getirak the Skeleton Bulwark level 16
78th Regrowth 123rd year of Ascendancy at 07:39 see stats
By Getirak the Skeleton Bulwark level 33
59th Pyre 124th year of Ascendancy at 11:20 see stats
By Getirak the Skeleton Bulwark level 31
44th Pyre 124th year of Ascendancy at 13:45 see stats
Log
Getirak hits Giant spider for 14 fire, 15 cold, 13 lightning, 13 arcane, 6 fire, 6 cold, 5 lightning, 5 arcane (78 total damage).
Faerlhing deactivates Disruption Shield.
Faerlhing's disruption shield collapses and then explodes in a powerful manastorm!
Getirak is recovering from the damage!
Faerlhing's arcane area effect hits Faerlhing for (536 absorbed), (536 mana), 0 arcane (0 total damage).
Faerlhing's arcane area effect hits Giant spider for 454 arcane damage.
Faerlhing's arcane area effect hits Getirak for 378 arcane damage.
Faerlhing's arcane area effect hits Faerlhing for 203 arcane damage.
Faerlhing's arcane area effect hits Getirak for 252 arcane damage.
Faerlhing misses Getirak.
Getirak casts Rune: Shielding.
A shield forms around Getirak.
Getirak uses Shield Pummel.
Getirak performs a melee critical strike against Faerlhing!
Faerlhing's spell attains critical power!
You collect a new ingredient: faerlhing fang (1).
Phantasmal Shield hits Getirak for (205 absorbed), 0 light (0 total damage).
Getirak hits Faerlhing for 131 fire, 147 cold, 126 lightning, 102 arcane, (11 ignored), 0 fire, 13 cold, 11 lightning, 9 arcane, 8 fire, 10 cold, 9 lightning, 7 arcane, 13 fire, 17 cold, (14 ignored), 0 lightning, 12 arcane, (5 ignored), 0 fire, (7 ignored), 0 cold, (6 ignored), 0 lightning, 5 arcane, 84 fire, 105 cold (809 total damage).
Getirak killed Faerlhing!
Your shield crumbles under the damage!
The shield around Getirak crumbles.
Faerlhing's arcane area effect hits Chitinous spider for 378 arcane damage.
Faerlhing's arcane area effect hits Getirak for (378 absorbed), 0 arcane (0 total damage).
Faerlhing's arcane area effect hits Chitinous spider for 252 arcane damage.
Faerlhing's arcane area effect hits Getirak for (74 absorbed), 178 arcane (178 total damage).
Faerlhing's arcane area effect hits Getirak for 378 arcane damage.
Faerlhing's arcane area effect hits Getirak for 252 arcane damage.
Getirak the level 35 skeleton bulwark was imploded to death by a faerlhing on level 1 of Ardhungol.