












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Ogre |
| Class | Cursed |
| Level / Exp | 50 / 5991% |
| Size | gargantuan |
| Lifes / Deaths | Killed by worm that walks at level 16 on the 48th Regrowth 123rd year of Ascendancy at 00:21 / 10Killed by worm that walks at level 16 on the 48th Regrowth 123rd year of Ascendancy at 01:47 Killed by worm that walks at level 16 on the 48th Regrowth 123rd year of Ascendancy at 05:41 Killed by Cyrewyn the faeros at level 19 on the 70th Regrowth 123rd year of Ascendancy at 11:24 Killed by Chronolith Twin at level 21 on the 19th Pyre 123rd year of Ascendancy at 15:00 Killed by Emyreta the elven mage at level 25 on the 70th Dusk 123rd year of Ascendancy at 06:16 Killed by Gamira the cold drake hatchling at level 37 on the 56th Pyre 124th year of Ascendancy at 21:31 Killed by ritch flamespitter at level 50 on the 44th Dusk 125th year of Ascendancy at 16:36 Killed by zizu25's Inner Demon at level 50 on the 35th Haze 126th year of Ascendancy at 00:54 Killed by Eilinelemira the lesser vampire at level 50 on the 11st Regrowth 127th year of Ascendancy at 03:29 |
Primary Stats
| Strength | 201.50265871689 (base 66) |
| Dexterity | 58.005317433781 (base 16) |
| Constitution | 112.00531743378 (base 34) |
| Magic | 56.50265871689 (base 10) |
| Willpower | 140.22312549375 (base 64) |
| Cunning | 135.48385614043 (base 60) |
Resources
| Life | 2409/2409 |
| Hate | 56/115 |
| Stamina | 644/644 |
| Equilibrium | 18 |
| Healing Factor | 1.3750978522342 |
| Regeneration | 0.34377446305855 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +160.72608687953% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 9 |
| See Invisible | 24.005317433781 |
Offense: Mainhand
| Damage | 321 |
| Accuracy | 73 |
| Crit Chance | 69% |
| APR | 22 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 231 |
| Accuracy | 91 |
| Crit Chance | 69% |
| APR | 93 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 80 |
| Crit Chance | 52% |
| Speed | 1 |
Offense: Mind
| Mindpower | 101 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +136% |
| Fire | +49% |
| Temporal | +26% |
| Blight | +23% |
| Arcane | +21% |
| Mind | +22% |
| All | +12% |
Offense: Damage Penetration
| Temporal | +45% |
| Fire | +14% |
| Physical | +97% |
| Mind | +25% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 51 (50%) |
| Defense | 60 |
| Ranged Defense | 60 |
| Fatigue | 0 |
| Physical Save | 90 |
| Spell Save | 73 |
| Mental Save | 88 |
Defense: Resistances
| Blight | + 59%( 70%) |
| Arcane | + 49%( 70%) |
| Cold | + 64%( 70%) |
| All | + 42%( 70%) |
| Darkness | + 67%( 78%) |
| Light | + 44%( 70%) |
| Physical | + 59%( 73%) |
| Mind | + 61%( 70%) |
| Fire | + 66%( 70%) |
| Lightning | + 44%( 70%) |
Defense: Immunities
| Stun Resistance | 38% |
| Confusion Resistance | 80% |
| Fear Resistance | 28% |
| Poison Resistance | 22% |
| Silence Resistance | 20% |
| Bleed Resistance | 10% |
| Disarm Resistance | 22% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 51% |
Inscriptions (6/6)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 566 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1004% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1048 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 584 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -1499 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1499 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 52% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Cursed / Predator | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Slaughter | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.40 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Stalk |
| talent | Chant of Fortitude |
| talent | Gloom |
| talent | Surge |
| talent | Psiblades |
| talent | Savage Hunter |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.5)Penalty : Fractured Sanity: -5% Mind Resistance, -7% Confusion Immunity Power 1+: Unleashed: +7% critical damage, +9% off-hand weapon damage Power 2+: -1 Luck, +4 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 5% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 3.5)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 8%) for 4 turns. Power 1+: Nightwalker: +14 Darkness Resistance, +8% Max Darkness Resistance, +9 See Invisible Power 2+: -1 Luck, +6 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 12% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.5): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 15% when tested. Power 1+: Removed from Reality: +5 Physical Resistance, +3 Maximum Physical Resistance Power 2+: -1 Luck, +8 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 81 mind and 75 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 6 nightmare (summon Terrors and chances to slow, deal 136 Mind damage, and deal 125 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 4.5)Penalty : Fear of Death: -6% resistance against damage from the undead. Power 1+: Power over Death: +11% damage against the undead. Power 2+: -1 Luck, +4 Strength, +4 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 20 turns, retch (level 2) when you fall below 45% health Power 4+: Reprieve from Death: Humanoids you slay have a 37% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+12% resist all). Shroud of Passing |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 5.5)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+42% chance to avoid traps). Power 2+: -1 Luck, +10 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+16% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 47% if the increase would be enough to kill your opponent. |
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the 'prisoner' and it seems to have decided to like you. | done |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 4 of Dreadfell. Escort: lost tinker (level 4 of Dreadfell)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 932. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Erelokhad the pair of hardened leather boots (Shrouds) (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Master/Psionic While equipped: Stats +8 Str +5 Mag +3 Wil +2 Cun +16 Con dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +8% physical Res.pen +6% physical ----- def ----- Armour +3 Phys.save +16 (+3 eff.) Mind.save +15 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Infravis +3 Size +1 Curse of Shrouds Blindside: Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 156% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 47 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | Amylen =test=1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Spell.crit +6% Spell.pwr +5 (+1 eff.) Res.pen +15% all Apr +15 On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 34 ----- def ----- Defense +15 (+4 eff.) Resists +1% physical +15% darkness +15% blight +3% cold +3% mind Phys.save +23 (+5 eff.) Spell.save +38 (+9 eff.) Mind.save +19 (+4 eff.) Heal.mod +5% Silence- +20% Stun/Frz- +10% ---------- misc Light +7 Infravis +6 See.Invis +15 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 43 blight damage or heals 52 life. Creatures standing in the retch also have 8% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | drakeskin leather cap 'Earabers' (Misfortune) (0 def, 5 armour) =use saves=2.0 T5 head armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Str +9 Dex +5 Wil +5 Cun dps ---------- Mind.pwr +6 (+1 eff.) On Hit (Melee): * 22% chance to reduce armor by 44% ----- def ----- Armour +5 Fatigue +5% Resists +15% blight +3% lightning +15% darkness +5% arcane Spell.save +14 (+3 eff.) Mind.save +15 (+3 eff.) Disarm- +22% Knockbk- +22% Curse of Misfortune Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 3019.2 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On hands | Hand of the World-Shaper (Misfortune) (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+2 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Earthquake: Level 4.8 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 181.71 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
| Tool | Glorina the voratun pickaxe (dig speed 24 turns) =damage use=3.0 T5 digger tool [Rare] Master While equipped: Stats +13 Str +2 Con dps ---------- Crit.mult +21.17% Phys.pwr +25 (+4 eff.) Dmg.mod +27% physical Acc +15 (+4 eff.) Apr +3 ----- def ----- Fatigue -10% ---------- misc Max.stam +31.75 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Glory of the Pride (Nightmares) =use=0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+9 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 Curse of Nightmares The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| On fingers | Xylekira the voratun ring (Shrouds) =use=0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +10 Cun +6 Con dps ---------- Phys.crit +6.0% Melee+ 20 physical Ranged+ 34 physical Dmg.mod +9% arcane Res.pen +25% physical Acc +31 (+7 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 50 On Hit (Ranged): * 20% chance to reduce all saves and defense by 50 ----- def ----- Armour +8 Resists +5% physical Die.at -83.14 life ---------- misc Hate/m.crit +3.00 Max.hate +15.00 Curse of Shrouds Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| Around neck | voratun amulet 'Malidradan' (Nightmares) =cursed+=0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +1 Str +2 Dex dps ---------- Phys.crit +2.0% Crit.mult +40.00% Spell.pwr +15 (+3 eff.) Dmg.mod +11% blight +15% fire +6% physical ----- def ----- Resists +27% fire +30% cold Phys.save +6 (+1 eff.) ---------- misc Stam/turn +1.00 Masteries +0.40 Cursed/Cursed aura Curse of Nightmares Amulets make your neck look great! |
| In main hand | voratun greatsword 'Neregama' (Corpses) (64-102 power, 4 apr) =use=3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master Power 64.0 - 102.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +19 Str +17 Dex +14 Mag +39 Wil +19 Cun +40 Con dps ---------- Phys.crit +21.0% Res.pen +15% temporal ----- def ----- Resists +5% arcane Mind.save +9 (+2 eff.) Max.HP +225.00 Poison- +22% Curse of Corpses Massive two-handed swords. |
| Around waist | Radhyrig the Blazeworm (Corpses) =nice=1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +9 Str +5 Dex +5 Wil +4 Cun +5 Con dps ---------- Phys.pwr +11 (+2 eff.) Dmg.mod +15% physical +12% fire Res.pen +11% physical Melee Ret 10 fire ----- def ----- Phys.save +26 (+5 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+3 eff.) ---------- misc Light +3 Size +1 Curse of Corpses A belt that goes around your waist. |
| In off hand | Core of the Forge (Madness) (24-26 power, 75 apr, dreamforge damage) =use=3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 24.0 - 26.4 Dreamforge Uses 112% Wil, 37% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +75 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Cun +11 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+2 eff.) Mind.pwr +29 (+5 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+2 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Curse of Madness Forge Bellows: Level 3.6 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 64.09 mind damage, 78.16 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 5.85 mind and 7.14 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
| Cloak | Shadowarc of the Blightspawn (Corpses) (23 def, 9 armour) =nice=2.0 T3 cloak armor [Random Unique] Master/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.crit +6% On Melee Ret: * 25% chance to reduce strength, dexterity, and constitution by 34 * 34% chance to reduce damage dealt by 40% ----- def ----- Armour +9 Defense +23 (+6 eff.) Resists +3% physical +3% light +6% cold Phys.save +28 (+6 eff.) Spell.save +18 (+4 eff.) Mind.save +16 (+3 eff.) Cut- +10% Def/telep +15 Res/telep +15% Dur/telep +15% Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | ancient elven-silk robe of power (Nightmares) (0 def, 0 armour) =damage mod=2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +9 Mag dps ---------- Spell.pwr +20 (+4 eff.) Dmg.mod +26% physical +14% temporal +11% all Res.pen +15% temporal +15% physical ----- def ----- Resists +15% all Anom.red +10 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion (heal 40; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 456; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 456 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 455; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 455 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the sneak (heal 398; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 398 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the titan (heal 333; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 333 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the titan (heal 363; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 363 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 575; cd 10) =good=0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 575 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 199; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 199 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -348; dur 9; cd 31)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -348 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 348 life, 9 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -213; dur 6; cd 25)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -213 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 213 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -100; dur 6; cd 32)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -100 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 100 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -138; dur 5; cd 31)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -138 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 138 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the psychic (die at -865; dur 5; cd 26)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -865 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 865 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the psychic (die at -1216; dur 8; cd 26) =good=0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -1216 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1216 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the psychic (die at -1238; dur 8; cd 31) =good=0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -1238 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1238 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the sneak (die at -1083; dur 7; cd 31)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -1083 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1083 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the sneak (die at -912; dur 9; cd 35)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 35 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -912 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 912 life, 9 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the warrior (die at -1200; dur 6; cd 30)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -1200 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1200 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the warrior (die at -1338; dur 7; cd 32) =good=0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -1338 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1338 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the wizard (die at -871; dur 8; cd 33)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 33 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -871 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 871 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 792%; cd 17)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 792% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 500%; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 500% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 565%; cd 18)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 565% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 783%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 783% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 1143%; cd 8) =good=0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1143% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 1001%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1001% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 1261%; cd 18)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1261% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 872%; cd 18)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 872% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 836%; cd 17)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 836% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 1187%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1187% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 1569%; cd 15) =good=0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1569% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 1196%; cd 18)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1196% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 1526%; cd 8) =good=0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1526% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 430; 12 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 430 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 504; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 504 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 471; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 471 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 472; 14 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 472 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 447; 13 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 447 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 471; 16 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 471 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 202; 12 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 202 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 470; 15 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 470 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 409; 13 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 409 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 402; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 402 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 86; 15 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 86 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 506; 16 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 506 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 63; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 63 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 309; 16 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 309 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 538; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 538 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 687; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 687 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 819; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 819 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 669; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 669 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 658; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 658 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 967; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 967 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 1170; 13 cd) =good=0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 1170 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 1149; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 1149 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 950; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 950 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 1105; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 1105 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 552; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 552 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 524; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 524 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 309; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 309 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 16%; physical; dur 3; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 16%; mental; dur 3; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 23%; mental, magical; dur 4; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 20%; magical; dur 4; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; magical; dur 4; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 35%; mental; dur 4; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 39%; magical, physical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 39% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 30%; physical; dur 3; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 55%; mental; dur 4; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 55% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 53%; physical; dur 2; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 53% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 55%; physical; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 55% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 54%; magical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 54% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 44%; magical; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 44% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 50%; magical, physical; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 50% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 48%; mental; dur 3; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 48% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 73%; mental, magical; dur 2; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 73% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 68%; physical; dur 4; cd 12) =good=0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 68% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 68%; physical; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 68% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 68%; mental; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 68% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 30%; physical; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 33%; magical; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, physical, blight, mind, arcane, nature)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 4 physical, 5 blight, 5 mind, 3 arcane, 4 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (710.89 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 902.83 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 142; dur 4; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 142.38 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 127; dur 4; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 127.69 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 177; dur 4; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 177.41 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 116; dur 4; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 116.39 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 161; dur 4; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 161.59 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 74; dur 4; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 74.58 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the psychic (damage 489; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 489.33 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the sneak (damage 505; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 505.66 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the warrior (damage 778; dur 4; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 778.91 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the warrior (damage 871; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 871.57 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 151; dur 4; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 151.42 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 33; dur 4; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 33.90 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 204; dur 4; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 204.53 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 134; dur 4; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 134.47 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 127; dur 4; cd 23)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 127.69 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 134; dur 4; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 134.47 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 146; dur 4; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 146.90 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 127; dur 4; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 127.69 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 220; dur 4; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 220.35 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the sneak (damage 645; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 645.78 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the sneak (damage 474; dur 4; cd 23)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 474.02 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the titan (damage 398; dur 4; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 398.14 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the wizard (damage 356; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 356.63 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 8; phase 16; cd 20)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 7; phase 18; cd 13)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 7; phase 23; cd 10)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 3; phase 13; cd 11)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 4; phase 13; cd 12)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 11; phase 32; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 11 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 10; phase 35; cd 14)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 35%, your defense is increased by 35 and all your resistances by 35%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 11; phase 30; cd 16)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 11 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 12; phase 35; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 12 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 12 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 35%, your defense is increased by 35 and all your resistances by 35%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 7; phase 31; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 17; resist 30%; move 42%; dur 5; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 30% all resistance, you move 42% faster, and you are invisible (power 17). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 16; resist 18%; move 43%; dur 5; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 18% all resistance, you move 43% faster, and you are invisible (power 16). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 13; resist 26%; move 59%; dur 5; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 26% all resistance, you move 59% faster, and you are invisible (power 13). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 23; resist 29%; move 49%; dur 5; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 29% all resistance, you move 49% faster, and you are invisible (power 23). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 24; resist 13%; move 54%; dur 5; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 13% all resistance, you move 54% faster, and you are invisible (power 24). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 24; resist 29%; move 51%; dur 5; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 29% all resistance, you move 51% faster, and you are invisible (power 24). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 22; resist 31%; move 54%; dur 5; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 31% all resistance, you move 54% faster, and you are invisible (power 22). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 12; resist 27%; move 54%; dur 5; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 27% all resistance, you move 54% faster, and you are invisible (power 12). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 14; resist 32%; move 56%; dur 5; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 32% all resistance, you move 56% faster, and you are invisible (power 14). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 17; resist 27%; move 45%; dur 5; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 27% all resistance, you move 45% faster, and you are invisible (power 17). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 17; resist 29%; move 60%; dur 5; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 29% all resistance, you move 60% faster, and you are invisible (power 17). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 21; resist 29%; move 63%; dur 5; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 29% all resistance, you move 63% faster, and you are invisible (power 21). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 24; resist 21%; move 49%; dur 5; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 21% all resistance, you move 49% faster, and you are invisible (power 24). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 12; resist 25%; move 40%; dur 5; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 25% all resistance, you move 40% faster, and you are invisible (power 12). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 22; resist 21%; move 63%; dur 5; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 21% all resistance, you move 63% faster, and you are invisible (power 22). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the wizard (power 32; resist 32%; move 48%; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 32% all resistance, you move 48% faster, and you are invisible (power 32). Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 759% over 10 turns; mana 37; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 759% for 10 turns (0 total) and instantly restoring 37 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 1010% over 10 turns; mana 50; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1010% for 10 turns (0 total) and instantly restoring 50 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 1578% over 10 turns; mana 78; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1578% for 10 turns (0 total) and instantly restoring 78 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 1275% over 10 turns; mana 63; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1275% for 10 turns (0 total) and instantly restoring 63 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 1303% over 10 turns; mana 65; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1303% for 10 turns (0 total) and instantly restoring 65 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 1087% over 10 turns; mana 54; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1087% for 10 turns (0 total) and instantly restoring 54 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 1182% over 10 turns; mana 59; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1182% for 10 turns (0 total) and instantly restoring 59 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the duelist (regen 1117% over 10 turns; mana 55; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1117% for 10 turns (0 total) and instantly restoring 55 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the duelist (regen 1857% over 10 turns; mana 92; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1857% for 10 turns (0 total) and instantly restoring 92 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the psychic (regen 2488% over 10 turns; mana 124; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2488% for 10 turns (0 total) and instantly restoring 124 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the titan (regen 2008% over 10 turns; mana 100; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2008% for 10 turns (0 total) and instantly restoring 100 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 44; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 44 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 109; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 109 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 28; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 28 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 119; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 31; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 31 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 87; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 87 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 84; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 84 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 38; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 38 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 105; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 105 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 98; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 98 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 87; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 87 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 86; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 86 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 36; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 36 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 92; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 92 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 58; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 101; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 101 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 266; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 266 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 205; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 205 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 256; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 256 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 192; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 192 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 346; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 346 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 107; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 107 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 130; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 130 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 72; dur 3; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 72 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 64; dur 3; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 64 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 462; dur 8; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 352; dur 5; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 352 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 462; dur 7; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 7 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 553; dur 6; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 553 damage for 6 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 809; dur 7; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 809 damage for 7 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 943; dur 7; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 943 damage for 7 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 969; dur 7; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 969 damage for 7 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 933; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 933 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 606; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 606 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 582; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 582 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 870; dur 7; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 870 damage for 7 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 762; dur 6; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 762 damage for 6 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 580; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 580 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 1196; dur 7; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 1196 damage for 7 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 304; dur 3; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 304 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 414; dur 5; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 414 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 61; blocks 4; dur 4; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 61 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 34; blocks 3; dur 4; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 34 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 32; blocks 2; dur 4; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 32 up to 2 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 30; blocks 3; dur 4; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 30 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 13; blocks 3; dur 4; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 13 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 74; blocks 1; dur 4; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 74 up to 1 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 60; blocks 7; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 60 up to 7 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 38; blocks 8; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 38 up to 8 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 43; blocks 7; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 43 up to 7 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 40; blocks 10; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 40 up to 10 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 83; blocks 9; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 9 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 24; blocks 9; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 24 up to 9 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 72; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 72 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 103; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 82; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 82 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 86; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 86 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 20; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 20 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 73; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 73 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 202; cd 10)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 202 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 277; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 277 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Steamsaw0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Adumira the gold amulet (Corpses)0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +6 Str +6 Dex +3 Mag +4 Cun +5 Con dps ---------- Res.pen +25% mind Curse of Corpses Amulets make your neck look great! |
Alarand the Barkroar (Corpses)0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +8 Dex dps ---------- Dmg.mod +33% mind Res.pen +15% mind +27% nature Melee Ret 10 mind On Hit (Melee): * 22% chance to slow global speed by 80% * 22% chance to reduce all saves and defense by 50 ----- def ----- Resists +15% mind Curse of Corpses Amulets make your neck look great! |
Amukalthokhad (Corpses)0.1 T4 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +6 Dex +7 Wil +4 Con dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +10 (+2 eff.) S.pwr/crit +4 Res.pen +10% blight ----- def ----- Phys.save +7 (+1 eff.) Mind.save +9 (+2 eff.) Max.HP +54.00 HP.reg +5.00 Confus- +12% Def/telep +10 Res/telep +10% Dur/telep +10% Curse of Corpses Amulets make your neck look great! |
Arcfiend the stralite amulet (Madness)0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +9 Dex +13 Cun +8 Con dps ---------- Spell.crit +6% Mind.pwr +30 (+5 eff.) Mov.spd +10% Dmg.mod +33% mind Res.pen +28% lightning +20% blight ----- def ----- Fatigue -9% HP.reg +5.00 ---------- misc Stam/turn +1.20 Max.mana +112.69 Curse of Madness Amulets make your neck look great! |
Ashgrinder the gold amulet (Madness)0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Wil dps ---------- Dmg.mod +15% fire Res.pen +10% acid +25% cold +25% fire ----- def ----- Resists +30% lightning Curse of Madness Amulets make your neck look great! |
Blazepassion (Corpses)0.1 T4 amulet jewelry [Rare] Arcane While equipped: Stats +9 Mag dps ---------- Dmg.mod +6% arcane +27% mind Res.pen +20% mind +15% fire ----- def ----- Resists +5% arcane +15% fire Curse of Corpses Amulets make your neck look great! |
Brenefang (Nightmares)0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Crit.mult +10.00% Dmg.mod +9% physical ----- def ----- Armour +12 Defense +12 (+3 eff.) Res.Cap +4% all Phys.save +10 (+2 eff.) ---------- misc Max.stam +30.00 Curse of Nightmares Amulets make your neck look great! |
Brodendil (Corpses)0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +3 Wil +10 Con dps ---------- Crit.mult +15.00% Phys.pwr +20 (+3 eff.) ----- def ----- Resists +21% lightning +15% mind +5% arcane ---------- misc Stam/turn +3.15 Curse of Corpses Amulets make your neck look great! |
Ce'Nenne the Flashquill (Corpses)0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +3% Crit.mult +20.00% Spell.pwr +20 (+4 eff.) Res.pen +25% blight +15% mind ----- def ----- Resists +27% fire +26% temporal Pinning- +44% Knockbk- +43% ---------- misc Hate/m.crit +4.00 Max.mana +60.00 Max.hate +11.18 Max.psi +55.90 Curse of Corpses Amulets make your neck look great! |
Choker of Dread (Madness) =vampire=0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Curse of Madness Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Earovon the Flowerblur (Nightmares) =slow=0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +10 Dex dps ---------- Mind.crit +8% Mind.pwr +15 (+2 eff.) Dmg.mod +9% blight Res.pen +15% nature On Hit (Melee): * 22% chance to slow global speed by 80% ----- def ----- Resists +6% blight +15% nature ---------- misc Psi/ret +0.16 Curse of Nightmares Amulets make your neck look great! |
Earthen Beads (Misfortune) =heal=0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Curse of Misfortune Nature's Touch: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 445 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Eremykath the voratun amulet (Shrouds)0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +5 Mag dps ---------- Spell.crit +6% Phys.pwr +30 (+5 eff.) S.pwr/crit +8 Dmg.mod +24% blight +12% physical On Hit (Melee): * 22% chance to reduce armor by 44% ----- def ----- Resists +28% temporal Pinning- +49% Knockbk- +45% ---------- misc Vim/s.crit +2.29 Curse of Shrouds Amulets make your neck look great! |
Falyrig the Airbane (Madness)0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +6 Str +3 Wil +5 Cun +9 Con ----- def ----- Resists +9% lightning Phys.save +8 (+2 eff.) Max.HP +35.00 HP.reg +3.00 ---------- misc Infravis +3 Curse of Madness Amulets make your neck look great! |
Feathersteel Amulet (Corpses)0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps Curse of Corpses The weight of the world seems a little lighter with this amulet around your neck. |
Fogrend (Corpses)0.1 T5 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +18% arcane Res.pen +27% mind Melee Ret 10 blight 6 darkness ----- def ----- Armour +6 Defense +11 (+3 eff.) Res.Cap +7% all Phys.save +27 (+5 eff.) Spell.save +9 (+2 eff.) Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Equi/ret +0.24 Hate/m.crit +5.59 Max.mana +60.00 Max.psi +50.00 Curse of Corpses Amulets make your neck look great! |
Frost Lord's Chain (Nightmares)0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. Curse of Nightmares This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Furnacejam the stralite amulet (Shrouds)0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +22.72% Phys.pwr +9 (+1 eff.) Phys.spd +10% Dmg.mod +15% arcane +9% physical Apr +7 Melee Ret 10 fire On Hit (Melee): * 22% chance to reduce armor by 44% ----- def ----- Resists +33% fire Phys.save +20 (+4 eff.) Die.at -80.00 life Curse of Shrouds Amulets make your neck look great! |
Garkul's Teeth (Corpses)0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+4 eff.) Mind.save +18 (+4 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Curse of Corpses Shattering Shout: Level 4.0 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 936.97 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Lelylen the Stokewrest (Misfortune)0.1 T4 amulet jewelry [Rare] Arcane While equipped: Stats +2 Str +9 Mag +10 Cun dps ---------- Dmg.mod +12% blight +12% fire Res.pen +25% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 34 ---------- misc Light +3 Curse of Misfortune Amulets make your neck look great! |
Oluyadur the stralite amulet (Misfortune)0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +5 Mag +9 Con dps ---------- Phys.crit +6.0% Res.pen +27% physical ----- def ----- Spell.save +15 (+3 eff.) Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Max.hate +6.00 Curse of Misfortune Amulets make your neck look great! |
Pendant of the Sun and Moons (Corpses)0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Curse of Corpses Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 24 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Porelaith the Shimmerstake (Misfortune)0.1 T5 amulet jewelry [Rare] Disrupt While equipped: ----- def ----- Armour +4 Resists +22% blight +52% nature +27% lightning Mind.save +20 (+4 eff.) Poison- +72% Disease- +72% Curse of Misfortune Amulets make your neck look great! |
Pyretyphoon the steel amulet (Misfortune)0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +9% blight +6% fire Res.pen +25% fire Melee Ret 4 blight On Hit (Melee): * 20% chance to reduce damage dealt by 40% Curse of Misfortune Amulets make your neck look great! |
Rainbone (Nightmares)0.1 T5 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Acc +10 (+2 eff.) Apr +20 ----- def ----- Defense +15 (+4 eff.) Resists +21% acid +3% physical +15% light +9% cold +15% darkness Phys.save +9 (+2 eff.) Poison- +20% Disease- +22% Curse of Nightmares Amulets make your neck look great! |
Silida the Blazehack (Madness)0.1 T5 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Phys.spd +10% Dmg.mod +9% arcane +10% physical Res.pen +26% acid +26% arcane Melee Ret 10 acid 6 fire ----- def ----- Resists +27% fire Curse of Madness Amulets make your neck look great! |
Starwasp (Corpses)0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +4 Dex dps ---------- Dmg.mod +9% mind Apr +3 ----- def ----- Armour +4 Resists +16% mind +12% light Die.at -20.00 life Confus- +32% Curse of Corpses Amulets make your neck look great! |
Tempestbane (Misfortune)0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +6 Con +11 Mag dps ---------- Phys.crit +7.0% Spell.crit +4% Crit.mult +22.36% Dmg.mod +18% blight Res.pen +25% lightning ----- def ----- Resists +5% arcane Die.at -89.44 life ---------- misc Stam/turn +3.00 Curse of Misfortune Amulets make your neck look great! |
The Black Core (Madness)0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. Curse of Madness "Lock your soul away, and death will never reach you." |
Umbraoblivion of the Blightspawn (Misfortune)0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Mag dps ---------- Phys.crit +4.0% Phys.pwr +9 (+1 eff.) S.pwr/crit +5 Phys.spd +10% Dmg.mod +9% physical On Melee Ret: * 31% chance to reduce strength, dexterity, and constitution by 34 * 40% chance to reduce damage dealt by 40% ----- def ----- Armour +4 Defense +10 (+3 eff.) Fatigue -8% Resists +6% temporal Die.at -20.00 life HP.reg +4.00 ---------- misc Stam/turn +2.00 Mana/turn +0.44 Max.mana +52.00 Curse of Misfortune Amulets make your neck look great! |
Vox (Misfortune) =silence=0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+2 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 Curse of Misfortune No force can hope to silence the wearer of this amulet. |
Withering Orbs (Corpses) =see=0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed Curse of Corpses These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Xanoth the voratun amulet (Nightmares)0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +3 Dex +9 Mag +7 Cun dps ---------- Mind.crit +4% Apr +5 ----- def ----- Armour +6 ---------- misc Infravis +3 See.Invis +15 Masteries +0.34 Technique/Combat training Curse of Nightmares Amulets make your neck look great! |
Zemekkys' Broken Hourglass (Shrouds) =spell coldown=0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Curse of Shrouds Time Stop: Level 1.0 Pwr.cost 50 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Zoleg the stralite amulet (Madness)0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +9 Wil ----- def ----- Armour +10 Defense +10 (+3 eff.) Resists +6% blight +5% physical +6% nature +15% mind Die.at -80.00 life Curse of Madness Amulets make your neck look great! |
Zubussra (Misfortune) =rampage=0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +2 Str +4 Dex dps ---------- Acc +30 (+7 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +12% lightning Phys.save +18 (+4 eff.) ---------- misc Masteries +0.40 Cunning/Survival +0.40 Cursed/Rampage Curse of Misfortune Amulets make your neck look great! |
archmage's stralite amulet of perfection (0.32 Cursed / Strife,0.32 Wild-gift / Mindstar mastery) (Madness)0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Mag dps ---------- Spell.crit +6% Spell.pwr +6 (+1 eff.) Dmg.mod +6% acid +6% fire +7% cold +6% lightning ---------- misc Masteries +0.32 Cursed/Strife +0.32 Wild-gift/Mindstar mastery Curse of Madness Amulets make your neck look great! |
clarifying gold amulet of mastery (0.26 Wild-gift / Harmony) (Shrouds)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +13% mind Confus- +28% ---------- misc Masteries +0.26 Wild-gift/Harmony Curse of Shrouds Amulets make your neck look great! |
clarifying voratun amulet of healing (Misfortune) =heal=0.1 T5 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +20% mind Heal.mod +24% Cut- +60% Confus- +32% Curse of Misfortune Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 484 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
clarifying voratun amulet of the eclipse (Corpses)0.1 T5 amulet jewelry [Ego+] Arcane/Nature While equipped: dps ---------- Melee+ 11 light 14 darkness Dmg.mod +11% light +11% darkness On Melee Ret: * 11% chance to reduce damage dealt by 40% * 14% chance to blind ----- def ----- Resists +16% mind Confus- +40% Curse of Corpses Amulets make your neck look great! |
cleansing stralite amulet of constitution (+5) (Nightmares)0.1 T4 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +5 Con ----- def ----- Resists +17% nature +11% blight Poison- +36% Disease- +37% Curse of Nightmares Amulets make your neck look great! |
copper amulet 'Bethamira' (Nightmares)0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +5 Cun +2 Con dps ---------- Dmg.mod +6% mind ----- def ----- Armour +4 Defense +5 (+2 eff.) Resists +6% temporal Res.Cap +3% all Crit.chn- 10.00% Phys.save +9 (+2 eff.) ---------- misc See.Invis +9 Curse of Nightmares Amulets make your neck look great! |
copper amulet (Corpses)0.1 T1 amulet jewelry [Normal] Curse of Corpses Amulets make your neck look great! |
gold amulet 'Iceire' (Corpses) =slow=0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% cold Melee Ret 8 acid On Hit (Melee): * 20% chance to slow global speed by 80% ----- def ----- Resists +18% light +15% fire ---------- misc Masteries +0.28 Cursed/Strife Curse of Corpses Amulets make your neck look great! |
gold amulet of vision (Shrouds)0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +13% ---------- misc Infravis +3 Sight +2 See.Invis +8 Curse of Shrouds Amulets make your neck look great! |
grounding stralite amulet of constitution (+7) (Corpses)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +7 Con ----- def ----- Resists +20% lightning Stun/Frz- +37% Curse of Corpses Amulets make your neck look great! |
grounding voratun amulet of manastreaming (Corpses)0.1 T5 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +6 Mag dps ---------- S.pwr/crit +3 ----- def ----- Resists +22% lightning Stun/Frz- +41% ---------- misc Mana/turn +0.60 Max.mana +41.00 Curse of Corpses Amulets make your neck look great! |
grounding voratun amulet of strength (+8) (Corpses)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +8 Str ----- def ----- Resists +21% lightning Stun/Frz- +48% Curse of Corpses Amulets make your neck look great! |
insulating voratun amulet of magic (+10) (Madness)0.1 T5 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +10 Mag ----- def ----- Resists +13% fire +30% cold Curse of Madness Amulets make your neck look great! |
mindweaver's stralite amulet of perfection (0.26 Wild-gift / Harmony,0.26 Cursed / Endless hunt) (Madness)0.1 T4 amulet jewelry [Ego++] Master/Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +8 (+1 eff.) ----- def ----- Mind.save +9 (+2 eff.) Confus- +22% ---------- misc Masteries +0.26 Wild-gift/Harmony +0.26 Cursed/Endless hunt Curse of Madness Amulets make your neck look great! |
protective stralite amulet of healing (Nightmares) =heal=0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Armour +5 Defense +6 (+2 eff.) Res.Cap +2% all Phys.save +17 (+3 eff.) Heal.mod +15% Cut- +50% Curse of Nightmares Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 572 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
protective stralite amulet of perfection (0.26 Cursed / Cursed aura,0.26 Cursed / Endless hunt) (Corpses) =cursed=0.1 T4 amulet jewelry [Ego++] Master While equipped: ----- def ----- Armour +7 Defense +11 (+3 eff.) Res.Cap +5% all Phys.save +20 (+4 eff.) ---------- misc Masteries +0.26 Cursed/Cursed aura +0.26 Cursed/Endless hunt Curse of Corpses Amulets make your neck look great! |
protective voratun amulet (Nightmares)0.1 T5 amulet jewelry [Ego+] Master While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Res.Cap +3% all Phys.save +22 (+4 eff.) Curse of Nightmares Amulets make your neck look great! |
protective voratun amulet of constitution (+9) (Nightmares)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +9 Con ----- def ----- Armour +6 Defense +9 (+3 eff.) Res.Cap +4% all Phys.save +16 (+3 eff.) Curse of Nightmares Amulets make your neck look great! |
protective voratun amulet of strength (+10) (Corpses)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +10 Str ----- def ----- Armour +7 Defense +8 (+2 eff.) Res.Cap +5% all Phys.save +27 (+5 eff.) Curse of Corpses Amulets make your neck look great! |
protective voratun amulet of willpower (+5) (Corpses)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Wil ----- def ----- Armour +7 Defense +6 (+2 eff.) Res.Cap +6% all Phys.save +21 (+4 eff.) Curse of Corpses Amulets make your neck look great! |
restful gold amulet of manastreaming (Shrouds)0.1 T3 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +2 Mag dps ---------- S.pwr/crit +2 ----- def ----- Fatigue -5% HP.reg +1.00 ---------- misc Mana/turn +0.16 Max.mana +20.00 Curse of Shrouds Amulets make your neck look great! |
restful voratun amulet of soulsearing (Corpses)0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: dps ---------- Crit.mult +14.00% Spell.pwr +9 (+2 eff.) Dmg.mod +7% blight +9% fire ----- def ----- Fatigue -5% HP.reg +3.00 Curse of Corpses Amulets make your neck look great! |
serendipitous voratun amulet of willpower (+13) (Madness)0.1 T5 amulet jewelry [Ego+] Nature While equipped: Stats +13 Lck +10 Wil dps ---------- Acc +15 (+4 eff.) ----- def ----- Defense +20 (+5 eff.) Unseen.red 18% Curse of Madness Amulets make your neck look great! |
starlit steel amulet of dexterity (+3) (Misfortune)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +10% light +10% darkness Blind- +20% Curse of Misfortune Amulets make your neck look great! |
starlit stralite amulet of willpower (+6) (Nightmares)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +6 Wil ----- def ----- Resists +21% light +19% darkness Blind- +38% Curse of Nightmares Amulets make your neck look great! |
starseer's gold amulet (Madness)0.1 T3 amulet jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +5% Spell.pwr +4 (+1 eff.) Dmg.mod +4% darkness +6% temporal +6% light +6% physical Curse of Madness Amulets make your neck look great! |
starseer's voratun amulet of the eclipse (Nightmares)0.1 T5 amulet jewelry [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Melee+ 13 light 13 darkness Dmg.mod +22% darkness +5% temporal +18% light +7% physical On Melee Ret: * 12% chance to reduce damage dealt by 40% * 12% chance to blind Curse of Nightmares Amulets make your neck look great! |
steel amulet (Nightmares)0.1 T2 amulet jewelry [Normal] Curse of Nightmares Amulets make your neck look great! |
steel amulet of manastreaming (Nightmares)0.1 T2 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +3 ---------- misc Mana/turn +0.16 Max.mana +24.00 Curse of Nightmares Amulets make your neck look great! |
steel amulet of the eclipse (Misfortune)0.1 T2 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 5 light 7 darkness Dmg.mod +6% light +6% darkness On Melee Ret: * 8% chance to reduce damage dealt by 40% * 7% chance to blind Curse of Misfortune Amulets make your neck look great! |
stralite amulet 'Darkkarma' (Shrouds)0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +7% Crit.mult +20.00% Res.pen +28% darkness On Hit (Melee): * 22% chance to reduce all saves and defense by 50 ----- def ----- Resists +26% mind +18% darkness Confus- +44% ---------- misc Psi/ret +0.08 Curse of Shrouds Amulets make your neck look great! |
stralite amulet 'Offalquencher' (Nightmares)0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +2 Mag dps ---------- Phys.crit +6.0% Spell.pwr +15 (+3 eff.) S.pwr/crit +10 Dmg.mod +12% nature Res.pen +25% blight ----- def ----- Resists +26% light +26% darkness Blind- +30% ---------- misc Mana/turn +0.12 Curse of Nightmares Amulets make your neck look great! |
stralite amulet (Shrouds)0.1 T4 amulet jewelry [Normal] Curse of Shrouds Amulets make your neck look great! |
vitalizing gold amulet (Nightmares)0.1 T3 amulet jewelry [Ego+] Nature While equipped: Stats +4 Con ----- def ----- Phys.save +8 (+2 eff.) Max.HP +38.00 HP.reg +2.00 Curse of Nightmares Amulets make your neck look great! |
vitalizing gold amulet of vision (Nightmares)0.1 T3 amulet jewelry [Ego++] Nature While equipped: Stats +4 Con ----- def ----- Phys.save +8 (+2 eff.) Max.HP +52.00 HP.reg +4.00 Blind- +22% ---------- misc Infravis +4 Sight +2 See.Invis +6 Curse of Nightmares Amulets make your neck look great! |
vitalizing stralite amulet of cunning (+7) (Corpses)0.1 T4 amulet jewelry [Ego+] Nature While equipped: Stats +7 Cun +6 Con ----- def ----- Phys.save +15 (+3 eff.) Max.HP +63.00 HP.reg +7.00 Curse of Corpses Amulets make your neck look great! |
vitalizing voratun amulet of strength (+10) (Nightmares)0.1 T5 amulet jewelry [Ego+] Nature While equipped: Stats +10 Str +4 Con ----- def ----- Phys.save +20 (+4 eff.) Max.HP +50.00 HP.reg +9.00 Curse of Nightmares Amulets make your neck look great! |
vitalizing voratun amulet of willpower (+5) (Nightmares)0.1 T5 amulet jewelry [Ego+] Nature While equipped: Stats +10 Wil +5 Con ----- def ----- Phys.save +14 (+3 eff.) Max.HP +79.00 HP.reg +9.00 Curse of Nightmares Amulets make your neck look great! |
voratun amulet 'Lightningsquall' (Shrouds)0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Dex +8 Cun +13 Con dps ---------- Mov.spd +10% Res.pen +10% lightning +10% fire Melee Ret 10 blight ----- def ----- Fatigue -8% Resists +6% blight +25% fire +9% lightning +21% cold HP.reg +4.00 ---------- misc Stam/turn +1.40 Curse of Shrouds Amulets make your neck look great! |
voratun amulet 'Scorchfiend' (Madness)0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% light +21% fire Res.pen +28% cold +25% fire On Hit (Melee): * 22% chance to slow global speed by 80% ----- def ----- Resists +9% acid +30% fire +12% temporal +30% cold Spell.save +9 (+2 eff.) ---------- misc Light +3 Curse of Madness Amulets make your neck look great! |
voratun amulet (Madness)0.1 T5 amulet jewelry [Normal] Curse of Madness Amulets make your neck look great! |
voratun amulet (Madness)0.1 T5 amulet jewelry [Normal] Curse of Madness Amulets make your neck look great! |
voratun amulet of murder (Corpses)0.1 T5 amulet jewelry [Ego+] Master While equipped: dps ---------- Crit.mult +14.00% Acc +8 (+2 eff.) Apr +16 Curse of Corpses Amulets make your neck look great! |
voratun amulet of the eclipse (Misfortune)0.1 T5 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 13 light 10 darkness Dmg.mod +14% light +15% darkness On Melee Ret: * 13% chance to reduce damage dealt by 40% * 10% chance to blind Curse of Misfortune Amulets make your neck look great! |
wanderer's voratun amulet (Shrouds)0.1 T5 amulet jewelry [Ego+] Master While equipped: Stats +6 Dex +10 Cun +8 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +3.00 ---------- misc Stam/turn +1.00 Curse of Shrouds Amulets make your neck look great! |
warmaker's steel amulet of soulsearing (Misfortune)0.1 T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +6 Str +5 Dex +6 Wil dps ---------- Crit.mult +11.00% Spell.pwr +9 (+2 eff.) Dmg.mod +7% blight +6% fire Curse of Misfortune Amulets make your neck look great! |
warmaker's voratun amulet of the eclipse (Misfortune)0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +10 Str +8 Dex +7 Wil dps ---------- Melee+ 15 light 15 darkness Dmg.mod +13% light +11% darkness On Melee Ret: * 12% chance to reduce damage dealt by 40% * 14% chance to blind Curse of Misfortune Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Amerach the Frozenflash (Madness)0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +6 Str +5 Dex dps ---------- Dmg.mod +20% darkness +15% cold Res.pen +15% lightning +20% cold Acc +15 (+4 eff.) Melee Ret 6 lightning ----- def ----- Resists +18% blight +9% cold +40% darkness Curse of Madness Rings make your fingers look great! |
Amorethad the copper ring (Madness)0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Dex +1 Wil ----- def ----- Resists +5% arcane Crit.chn- 15.00% Max.HP +20.00 Disarm- +22% Pinning- +23% Knockbk- +21% Curse of Madness Rings make your fingers look great! |
Arodugen the Blastsweeper (Nightmares)0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +2 Cun +9 Str dps ---------- Dmg.mod +9% lightning +20% cold Melee Ret 6 lightning 11 darkness ----- def ----- Resists +9% lightning +40% cold +9% nature Crit.chn- 17.04% ---------- misc Infravis +3 Curse of Nightmares Rings make your fingers look great! |
Balihad (Madness) =slow=0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +8 Wil dps ---------- On Hit (Melee): * 22% chance to slow global speed by 80% ----- def ----- Resists +24% cold +13% blight +12% fire +26% nature +5% arcane Spell.save +20 (+5 eff.) Poison- +30% Disease- +23% Curse of Madness Rings make your fingers look great! |
Camikor the Shimmershaper (Madness)0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +5% lightning ----- def ----- Fatigue -5% Resists +12% light Max.HP +40.00 Disarm- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.enc +21 Curse of Madness Rings make your fingers look great! |
Camuruizor (Misfortune)0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +2 Dex dps ---------- Phys.pwr +20 (+3 eff.) Dmg.mod +12% physical On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Phys.save +18 (+4 eff.) Blind- +28% ---------- misc Infravis +4 See.Stealth +11 See.Invis +11 Curse of Misfortune Rings make your fingers look great! |
Cloudwasp (Corpses)0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +20 (+3 eff.) Dmg.mod +9% lightning +12% physical +9% arcane Apr +2 Melee Ret 10 lightning ----- def ----- Max.HP +38.00 Disarm- +37% Pinning- +36% Knockbk- +37% Curse of Corpses Rings make your fingers look great! |
Cracklemire the voratun ring (Misfortune)0.1 T5 ring jewelry [Rare] Psionic While equipped: dps ---------- Res.pen +25% acid Melee Ret 10 acid On Hit (Melee): * 20% chance to reduce armor by 44% ----- def ----- Resists +18% lightning Mind.save +24 (+5 eff.) Confus- +50% ---------- misc Equi/ret +0.24 Psi/ret +0.16 Max.hate +6.00 Curse of Misfortune Rings make your fingers look great! |
Darkbrand (Corpses) =test=0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +3 Cun +10 Con dps ---------- Dmg.mod +21% arcane +18% darkness +9% mind ----- def ----- Resists +18% light Crit.chn- 17.17% Phys.save +20 (+4 eff.) Mind.save +12 (+2 eff.) Disarm- +22% ---------- misc Max.psi +30.00 Curse of Corpses Rings make your fingers look great! |
Elemental Fury (Misfortune)0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. Curse of Misfortune This ring shines with many colors. |
Exiler (Madness)0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Curse of Madness Attempt to inflict 132.14 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Firewhisper (Corpses)0.1 T5 ring jewelry [Rare] Master While equipped: Stats +9 Cun dps ---------- Dmg.mod +24% mind Res.pen +28% fire +28% mind +28% temporal Melee Ret 11 fire On Hit (Melee): * 22% chance to reduce all saves and defense by 50 ----- def ----- Defense +18 (+5 eff.) Resists +12% fire Curse of Corpses Rings make your fingers look great! |
Floesear the stralite ring (Corpses)0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +3 Str +5 Con dps ---------- Dmg.mod +18% darkness +9% cold Res.pen +28% cold Acc +25 (+6 eff.) Apr +6 ----- def ----- Armour +6 Defense +20 (+5 eff.) Resists +36% darkness +30% cold Phys.save +9 (+2 eff.) Curse of Corpses Rings make your fingers look great! |
Glowquill the stralite ring (Nightmares)0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Cun dps ---------- Apr +9 ----- def ----- Defense +18 (+5 eff.) Resists +6% light +12% mind HP.reg +4.51 Silence- +22% Teleport- +20% ---------- misc Max.stam +33.81 Light +3 Curse of Nightmares Rings make your fingers look great! |
Goryruilin the Shocknaught (Shrouds) =test=0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Str +16 Cun +15 Con dps ---------- Phys.pwr +15 (+2 eff.) Res.pen +28% lightning ----- def ----- Resists +18% lightning Crit.chn- 17.17% ---------- misc Light +3 Curse of Shrouds Rings make your fingers look great! |
Lisolaith the Dawnkiss (Corpses)0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +8 Mag +8 Wil dps ---------- Crit.mult +15.00% Spell.pwr +13 (+3 eff.) Res.pen +28% light +28% physical Acc +34 (+8 eff.) ----- def ----- Armour +10 Resists +5% arcane ---------- misc Stam/turn +3.41 Light +3 Curse of Corpses Rings make your fingers look great! |
Lorefang (Corpses)0.1 T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Cun dps ---------- Mov.spd +15% Acc +13 (+3 eff.) ----- def ----- Defense +17 (+5 eff.) Resists +6% lightning Mind.save +9 (+2 eff.) Blind- +10% Disarm- +10% Confus- +36% Stun/Frz- +20% Teleport- +10% Curse of Corpses Blinding Speed: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
Mnemonic (Shrouds)0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+4 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Curse of Shrouds Mental Shielding: (Instant) Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Obsidianterror the stralite ring (Misfortune) =see=0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% mind +15% darkness Res.pen +10% temporal Melee Ret 10 mind ----- def ----- Resists +6% mind +15% temporal Blind- +36% ---------- misc Infravis +5 See.Stealth +21 See.Invis +21 Curse of Misfortune Rings make your fingers look great! |
Olyyon the Glarebolt (Shrouds)0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% mind Res.pen +28% lightning Melee Ret 11 light On Hit (Melee): * 22% chance to slow global speed by 80% ----- def ----- Resists +6% blight +22% light Spell.save +20 (+5 eff.) HP.reg +8.00 Stun/Frz- +44% ---------- misc Light +3 Curse of Shrouds Rings make your fingers look great! |
Ring of Growth (Madness)0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% Curse of Madness This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the Archlich (Corpses) =litch=0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 Curse of Corpses This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the Dead (Corpses) =life+=0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! Curse of Corpses This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master (Misfortune)0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique Curse of Misfortune A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Scorchpall (Corpses)0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +6 Mag +5 Wil +7 Cun dps ---------- Mind.crit +6% Crit.mult +15.00% Dmg.mod +18% nature +9% fire Res.pen +25% fire ----- def ----- Resists +36% nature ---------- misc Equi/ret +0.16 Max.psi +56.79 Infravis +3 Curse of Corpses Rings make your fingers look great! |
Sewercast the voratun ring (Nightmares)0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +3 Str +6 Con dps ---------- Phys.crit +5.0% Dmg.mod +18% acid +30% cold +21% nature Res.pen +28% nature Melee Ret 6 nature ----- def ----- Defense +15 (+4 eff.) Resists +36% acid +18% cold Curse of Nightmares Rings make your fingers look great! |
Shiverpain the voratun ring (Madness)0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Cun dps ---------- Melee+ 35 physical Ranged+ 24 physical Dmg.mod +3% temporal +20% nature +9% cold Res.pen +10% fire Acc +17 (+4 eff.) Apr +17 Melee Ret 2 temporal On Hit (Melee): * 20% chance to reduce all saves and defense by 50 On Hit (Ranged): * 20% chance to reduce all saves and defense by 50 ----- def ----- Defense +17 (+5 eff.) Resists +9% temporal +40% nature +18% cold ---------- misc Hate/m.crit +3.00 Max.hate +14.00 Curse of Madness Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
The Black Ring (Misfortune)0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+1 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. Curse of Misfortune "An innocuous bauble. Until you look through the hole." |
Tundratooth the stralite ring (Misfortune)0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% cold Melee Ret 8 darkness 6 cold On Hit (Melee): * 20% chance to reduce all saves and defense by 50 ----- def ----- Resists +15% mind +18% cold Phys.save +16 (+3 eff.) Spell.save +16 (+4 eff.) Mind.save +16 (+3 eff.) Curse of Misfortune Rings make your fingers look great! |
Vargh Redemption (Misfortune)0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Curse of Misfortune Summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 26.40 cold and 55.38 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Velitta (Nightmares)0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +13 (+2 eff.) ----- def ----- Defense +15 (+4 eff.) Resists +12% temporal +5% physical Phys.save +12 (+2 eff.) Max.HP +40.00 Blind- +20% Poison- +20% Pinning- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Curse of Nightmares Rings make your fingers look great! |
Void Orb (Misfortune)0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+2 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Curse of Misfortune Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 260.10 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Voidquarry (Corpses)0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Wil +15 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +3% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 40% ----- def ----- Fatigue -6% Resists +15% darkness Spell.save +16 (+4 eff.) ---------- misc Max.enc +38 Curse of Corpses Rings make your fingers look great! |
Wheel of Fate (Madness)0.1 T2 ring jewelry [Unique] Arcane While equipped: Curse of Madness Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Writhing Ring of the Hunter (Corpses) =prodigy=0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). Curse of Corpses A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Xanalaith the Morningsin (Corpses)0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% light Res.pen +28% mind On Hit (Melee): * 22% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +34 (+9 eff.) Resists +6% physical Mind.save +9 (+2 eff.) Poison- +20% Silence- +44% ---------- misc Mana/turn +0.32 Curse of Corpses Rings make your fingers look great! |
Yvoriana the Skywoe (Nightmares)0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Phys.pwr +25 (+4 eff.) Res.pen +28% lightning ----- def ----- Resists +15% lightning +9% cold +16% mind Spell.save +9 (+2 eff.) Max.HP +131.00 HP.reg +17.00 Heal.mod +18% Disarm- +22% Curse of Nightmares Rings make your fingers look great! |
Zanudur the Snowsquall (Misfortune) =test=0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Str +9 Dex +2 Mag +1 Cun +12 Con dps ---------- Phys.pwr +13 (+2 eff.) Dmg.mod +18% temporal Acc +18 (+4 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +6% cold +18% temporal +2% physical ---------- misc Infravis +3 Curse of Misfortune Rings make your fingers look great! |
conjurer's steel ring (Nightmares)0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.pwr +7 (+2 eff.) Curse of Nightmares Rings make your fingers look great! |
copper ring (Nightmares)0.1 T1 ring jewelry [Normal] Curse of Nightmares Rings make your fingers look great! |
gladiator's stralite ring of misery (Madness)0.1 T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +8 Str +6 Cun +9 Con dps ---------- Phys.pwr +13 (+2 eff.) Melee+ 11 physical Ranged+ 23 physical On Hit (Melee): * 15% chance to reduce all saves and defense by 50 On Hit (Ranged): * 16% chance to reduce all saves and defense by 50 ---------- misc Hate/m.crit +3.00 Max.hate +9.00 Curse of Madness Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 47%. Rings make your fingers look great! |
gladiator's stralite ring of pilfering (Corpses)0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.pwr +12 (+2 eff.) Acc +14 (+3 eff.) Apr +13 ----- def ----- Defense +12 (+3 eff.) Curse of Corpses Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gladiator's stralite ring of pilfering (Nightmares)0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +11 (+2 eff.) Acc +13 (+3 eff.) Apr +13 ----- def ----- Defense +12 (+3 eff.) Curse of Nightmares Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gladiator's voratun ring of sensing (Corpses)0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.pwr +12 (+2 eff.) ----- def ----- Blind- +44% ---------- misc Infravis +5 See.Stealth +12 See.Invis +19 Curse of Corpses Rings make your fingers look great! |
gold ring 'Aragen' (Corpses)0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Mag ----- def ----- Resists +15% blight +9% temporal +24% acid Crit.chn- 15.00% Phys.save +12 (+2 eff.) Spell.save +10 (+2 eff.) Curse of Corpses Rings make your fingers look great! |
gold ring 'Jetminister' (Nightmares)0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +3 Wil dps ---------- Dmg.mod +16% blight +30% darkness Res.pen +25% blight On Hit (Melee): * 20% chance to reduce damage dealt by 40% ----- def ----- Resists +16% blight ---------- misc Max.mana +100.00 Max.vim +50.00 Curse of Nightmares Rings make your fingers look great! |
gold ring (Nightmares)0.1 T3 ring jewelry [Normal] Curse of Nightmares Rings make your fingers look great! |
gold ring of misery (Shrouds) =test - hate=0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 14 physical Ranged+ 8 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 50 On Hit (Ranged): * 13% chance to reduce all saves and defense by 50 ---------- misc Hate/m.crit +3.00 Max.hate +6.00 Curse of Shrouds Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
marksman's voratun ring of misery (Corpses)0.1 T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +6 Cun +6 Dex dps ---------- Melee+ 12 physical Ranged+ 22 physical Acc +12 (+3 eff.) On Hit (Melee): * 13% chance to reduce all saves and defense by 50 On Hit (Ranged): * 13% chance to reduce all saves and defense by 50 ---------- misc Hate/m.crit +1.00 Max.hate +9.00 Curse of Corpses Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
mule's voratun ring of life (Madness)0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Fatigue -8% Max.HP +97.00 HP.reg +16.00 Heal.mod +16% ---------- misc Max.enc +36 Curse of Madness Rings make your fingers look great! |
mule's voratun ring of tenacity (Shrouds)0.1 T5 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -7% Max.HP +32.00 Disarm- +40% Pinning- +45% Knockbk- +40% ---------- misc Max.enc +36 Curse of Shrouds Rings make your fingers look great! |
painweaver's gold ring of corrosion (+26%) (Shrouds)0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: dps ---------- Phys.pwr +8 (+1 eff.) Spell.pwr +11 (+2 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +13% acid +6% all ----- def ----- Resists +26% acid Curse of Shrouds Rings make your fingers look great! |
painweaver's voratun ring (Shrouds)0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +15 (+2 eff.) Spell.pwr +14 (+3 eff.) Mind.pwr +12 (+2 eff.) Dmg.mod +7% all Curse of Shrouds Rings make your fingers look great! |
painweaver's voratun ring of life (Shrouds) =nice=0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +13 (+2 eff.) Spell.pwr +15 (+3 eff.) Mind.pwr +13 (+2 eff.) Dmg.mod +7% all ----- def ----- Max.HP +61.00 HP.reg +15.00 Heal.mod +16% Curse of Shrouds Rings make your fingers look great! |
pixie's steel ring (Nightmares)0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +6 (+1 eff.) Curse of Nightmares Rings make your fingers look great! |
pixie's steel ring of power (Corpses)0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Phys.pwr +7 (+1 eff.) Spell.pwr +14 (+3 eff.) Mind.pwr +8 (+1 eff.) Curse of Corpses Rings make your fingers look great! |
pixie's stralite ring of warding (Nightmares)0.1 T4 ring jewelry [Ego++] Arcane While equipped: Stats +5 Cun +6 Mag dps ---------- Spell.pwr +12 (+3 eff.) ----- def ----- Resists +22% acid +25% fire +22% lightning +24% cold Curse of Nightmares Rings make your fingers look great! |
pixie's voratun ring of light (+30%) (Nightmares)0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +7 Cun +8 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +15% light ----- def ----- Resists +30% light Curse of Nightmares Rings make your fingers look great! |
pixie's voratun ring of misery (Corpses)0.1 T5 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +15 Cun +5 Mag dps ---------- Spell.pwr +11 (+2 eff.) Melee+ 25 physical Ranged+ 34 physical On Hit (Melee): * 18% chance to reduce all saves and defense by 50 On Hit (Ranged): * 18% chance to reduce all saves and defense by 50 ---------- misc Hate/m.crit +3.00 Max.hate +12.00 Curse of Corpses Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 47%. Rings make your fingers look great! |
psionicist's steel ring of pilfering (Corpses)0.1 T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Wil dps ---------- Acc +8 (+2 eff.) Apr +9 ----- def ----- Defense +8 (+2 eff.) Mind.save +6 (+1 eff.) Curse of Corpses Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
rogue's copper ring of arcana (+0.12/turn) (Corpses)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Silence- +20% ---------- misc Mana/turn +0.12 Curse of Corpses Rings make your fingers look great! |
rogue's copper ring of clarity (Corpses)0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Cun ----- def ----- Defense +8 (+2 eff.) Mind.save +5 (+1 eff.) Confus- +20% Curse of Corpses Rings make your fingers look great! |
rogue's stralite ring of life (Nightmares)0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Cun ----- def ----- Defense +12 (+3 eff.) Max.HP +88.00 HP.reg +8.00 Heal.mod +14% Curse of Nightmares Rings make your fingers look great! |
rogue's stralite ring of misery (Nightmares)0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +13 Cun dps ---------- Melee+ 21 physical Ranged+ 29 physical On Hit (Melee): * 16% chance to reduce all saves and defense by 50 On Hit (Ranged): * 18% chance to reduce all saves and defense by 50 ----- def ----- Defense +12 (+3 eff.) ---------- misc Hate/m.crit +3.00 Max.hate +13.00 Curse of Nightmares Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
rogue's stralite ring of pilfering (Madness)0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +6 Cun dps ---------- Acc +12 (+3 eff.) Apr +11 ----- def ----- Defense +19 (+5 eff.) Curse of Madness Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
rogue's voratun ring of speed (Madness)0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +8 Cun dps ---------- Mov.spd +11% Acc +15 (+4 eff.) ----- def ----- Defense +29 (+8 eff.) Curse of Madness Blinding Speed: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
savage's stralite ring (Madness)0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +4 Con ----- def ----- Spell.save +12 (+3 eff.) ---------- misc Max.stam +22.00 Curse of Madness Rings make your fingers look great! |
savage's stralite ring (Shrouds)0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +1 Con ----- def ----- Spell.save +15 (+3 eff.) ---------- misc Max.stam +29.00 Curse of Shrouds Rings make your fingers look great! |
savage's stralite ring of fire (+28%) (Madness)0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Con dps ---------- Dmg.mod +14% fire ----- def ----- Resists +28% fire Spell.save +13 (+3 eff.) ---------- misc Max.stam +15.00 Curse of Madness Rings make your fingers look great! |
savage's stralite ring of power (Shrouds)0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Con dps ---------- Phys.pwr +7 (+1 eff.) Spell.pwr +11 (+2 eff.) Mind.pwr +9 (+1 eff.) ----- def ----- Spell.save +13 (+3 eff.) ---------- misc Max.stam +27.00 Curse of Shrouds Rings make your fingers look great! |
savage's voratun ring of speed (Nightmares)0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +3 Con dps ---------- Mov.spd +22% Acc +6 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Spell.save +13 (+3 eff.) ---------- misc Max.stam +36.00 Curse of Nightmares Blinding Speed: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 22% for 5 turns. Rings make your fingers look great! |
savior's stralite ring of pilfering (Shrouds)0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+2 eff.) Apr +12 ----- def ----- Defense +15 (+4 eff.) Phys.save +11 (+2 eff.) Spell.save +11 (+2 eff.) Mind.save +12 (+2 eff.) Curse of Shrouds Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
savior's voratun ring (Corpses)0.1 T5 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +17 (+3 eff.) Spell.save +15 (+3 eff.) Mind.save +17 (+3 eff.) Curse of Corpses Rings make your fingers look great! |
savior's voratun ring of nature (+34%) (Nightmares)0.1 T5 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +17% nature ----- def ----- Resists +34% nature Phys.save +15 (+3 eff.) Spell.save +15 (+3 eff.) Mind.save +7 (+1 eff.) Curse of Nightmares Rings make your fingers look great! |
sneakthief's stralite ring of life (Shrouds)0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +11 (+3 eff.) ----- def ----- Max.HP +47.00 HP.reg +9.00 Heal.mod +13% Curse of Shrouds Rings make your fingers look great! |
sneakthief's stralite ring of sensing (Misfortune)0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +8 Cun +8 Dex dps ---------- Acc +11 (+3 eff.) ----- def ----- Blind- +40% ---------- misc Infravis +5 See.Stealth +21 See.Invis +21 Curse of Misfortune Rings make your fingers look great! |
sneakthief's voratun ring (Madness)0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +7 Cun +10 Dex dps ---------- Acc +11 (+3 eff.) Curse of Madness Rings make your fingers look great! |
sneakthief's voratun ring of frost (+26%) (Madness)0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +10 Cun +8 Dex dps ---------- Dmg.mod +13% cold Acc +11 (+3 eff.) ----- def ----- Resists +26% cold Curse of Madness Rings make your fingers look great! |
sneakthief's voratun ring of lightning (+30%) (Madness)0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +10 Cun +8 Dex dps ---------- Dmg.mod +15% lightning Acc +11 (+3 eff.) ----- def ----- Resists +30% lightning Curse of Madness Rings make your fingers look great! |
sneakthief's voratun ring of pilfering (Misfortune)0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +8 Cun +8 Dex dps ---------- Acc +20 (+5 eff.) Apr +15 ----- def ----- Defense +10 (+3 eff.) Curse of Misfortune Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
sneakthief's voratun ring of sensing (Nightmares)0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +8 Cun +10 Dex dps ---------- Acc +8 (+2 eff.) ----- def ----- Blind- +31% ---------- misc Infravis +5 See.Stealth +17 See.Invis +14 Curse of Nightmares Rings make your fingers look great! |
sneakthief's voratun ring of tenacity (Misfortune)0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +9 Cun +8 Dex dps ---------- Acc +10 (+2 eff.) ----- def ----- Max.HP +28.00 Disarm- +46% Pinning- +34% Knockbk- +41% Curse of Misfortune Rings make your fingers look great! |
solipsist's stralite ring of arcana (+0.10/turn) (Madness)0.1 T4 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +10 (+2 eff.) ----- def ----- Silence- +41% ---------- misc Mana/turn +0.10 Curse of Madness Rings make your fingers look great! |
solipsist's stralite ring of misery (Nightmares)0.1 T4 ring jewelry [Ego++] Psionic While equipped: Stats +13 Cun +7 Wil dps ---------- Mind.pwr +10 (+2 eff.) Melee+ 20 physical Ranged+ 25 physical On Hit (Melee): * 17% chance to reduce all saves and defense by 50 On Hit (Ranged): * 18% chance to reduce all saves and defense by 50 ---------- misc Hate/m.crit +1.00 Max.hate +13.00 Curse of Nightmares Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
solipsist's stralite ring of speed (Shrouds)0.1 T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Cun +7 Wil dps ---------- Mind.pwr +12 (+2 eff.) Mov.spd +18% Acc +10 (+2 eff.) ----- def ----- Defense +12 (+3 eff.) Curse of Shrouds Blinding Speed: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
solipsist's voratun ring of life (Misfortune)0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Mind.pwr +11 (+2 eff.) ----- def ----- Max.HP +60.00 HP.reg +8.00 Heal.mod +18% Curse of Misfortune Rings make your fingers look great! |
solipsist's voratun ring of life (Shrouds)0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +8 Cun +7 Wil dps ---------- Mind.pwr +9 (+1 eff.) ----- def ----- Max.HP +84.00 HP.reg +20.00 Heal.mod +20% Curse of Shrouds Rings make your fingers look great! |
steel ring 'Brighthacker' (Corpses)0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun dps ---------- Phys.pwr +9 (+1 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +9 (+1 eff.) Dmg.mod +6% all Melee Ret 10 light ----- def ----- Resists +9% acid +9% cold Spell.save +6 (+1 eff.) Die.at -60.00 life Knockbk- +20% ---------- misc Psi/ret +0.04 Curse of Corpses Rings make your fingers look great! |
steel ring (Corpses)0.1 T2 ring jewelry [Normal] Curse of Corpses Rings make your fingers look great! |
steel ring (Madness)0.1 T2 ring jewelry [Normal] Curse of Madness Rings make your fingers look great! |
steel ring of darkness (+24%) (Madness)0.1 T2 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +24% darkness Curse of Madness Rings make your fingers look great! |
stralite ring 'Frigidvengeance' (Shrouds)0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Str +9 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% mind +9% fire Res.pen +28% darkness +28% mind Melee Ret 8 cold On Hit (Melee): * 22% chance to reduce all saves and defense by 50 ----- def ----- Resists +12% fire +24% cold Curse of Shrouds Rings make your fingers look great! |
stralite ring 'Islowen' (Madness)0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +27% blight +13% cold Apr +2 ----- def ----- Resists +9% light +26% cold HP.reg +4.00 Disease- +20% Silence- +20% Curse of Madness Rings make your fingers look great! |
stralite ring 'Rheruidomas' (Shrouds)0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +16% lightning Res.pen +20% mind +25% arcane Melee Ret 6 mind 4 blight On Hit (Melee): * 20% chance to reduce all saves and defense by 50 ----- def ----- Resists +32% lightning ---------- misc Mana/s.crit +2.00 Max.mana +60.00 Curse of Shrouds Rings make your fingers look great! |
stralite ring (Madness)0.1 T4 ring jewelry [Normal] Curse of Madness Rings make your fingers look great! |
titan's gold ring of fire (+24%) (Corpses)0.1 T3 ring jewelry [Ego] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +12% fire ----- def ----- Resists +24% fire Phys.save +4 (+1 eff.) Curse of Corpses Rings make your fingers look great! |
titan's stralite ring of life (Shrouds)0.1 T4 ring jewelry [Ego+] Nature While equipped: Stats +4 Con ----- def ----- Phys.save +8 (+2 eff.) Max.HP +60.00 HP.reg +14.00 Heal.mod +15% Curse of Shrouds Rings make your fingers look great! |
treant's steel ring of misery (Shrouds)0.1 T2 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 11 physical Ranged+ 11 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 50 On Hit (Ranged): * 12% chance to reduce all saves and defense by 50 ----- def ----- Resists +6% nature +6% blight Poison- +14% Disease- +14% ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Curse of Shrouds Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
treant's steel ring of perseverance (Madness)0.1 T2 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +6% nature +6% blight HP.reg +3.00 Poison- +12% Disease- +10% Stun/Frz- +24% Curse of Madness Rings make your fingers look great! |
treant's stralite ring of life (Madness)0.1 T4 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +9% nature +12% blight Max.HP +57.00 HP.reg +10.00 Heal.mod +16% Poison- +23% Disease- +18% Curse of Madness Rings make your fingers look great! |
treant's stralite ring of power (Nightmares)0.1 T4 ring jewelry [Ego+] Arcane/Nature While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +9 (+2 eff.) Mind.pwr +9 (+1 eff.) ----- def ----- Resists +12% nature +5% blight Poison- +17% Disease- +17% Curse of Nightmares Rings make your fingers look great! |
treant's stralite ring of the mountain (+11%) (Misfortune) =damage=0.1 T4 ring jewelry [Ego+] Nature While equipped: dps ---------- Dmg.mod +14% physical ----- def ----- Resists +11% blight +14% physical +10% nature Poison- +26% Disease- +24% Curse of Misfortune Rings make your fingers look great! |
treant's voratun ring of luminosity (Madness)0.1 T5 ring jewelry [Ego++] Arcane/Nature While equipped: Stats +6 Mag dps ---------- Melee+ 25 light Ranged+ 36 light Dmg.mod +19% light ----- def ----- Resists +11% nature +12% blight Poison- +21% Disease- +22% Curse of Madness Rings make your fingers look great! |
treant's voratun ring of pilfering (Nightmares)0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Acc +9 (+2 eff.) Apr +14 ----- def ----- Defense +15 (+4 eff.) Resists +15% nature +11% blight Poison- +19% Disease- +26% Curse of Nightmares Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring 'Relgasahell' (Corpses)0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +18% nature Acc +17 (+4 eff.) Apr +12 ----- def ----- Defense +16 (+4 eff.) Resists +6% lightning +9% temporal +3% darkness +6% cold +39% nature +5% arcane Spell.save +6 (+1 eff.) HP.reg +9.00 Stun/Frz- +39% Curse of Corpses Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring (Madness)0.1 T5 ring jewelry [Normal] Curse of Madness Rings make your fingers look great! |
voratun ring (Misfortune)0.1 T5 ring jewelry [Normal] Curse of Misfortune Rings make your fingers look great! |
voratun ring (Shrouds)0.1 T5 ring jewelry [Normal] Curse of Shrouds Rings make your fingers look great! |
voratun ring of life (Misfortune)0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +92.00 HP.reg +11.00 Heal.mod +19% Curse of Misfortune Rings make your fingers look great! |
voratun ring of misery (Nightmares)0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 28 physical Ranged+ 25 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 50 On Hit (Ranged): * 14% chance to reduce all saves and defense by 50 ---------- misc Hate/m.crit +3.00 Max.hate +13.00 Curse of Nightmares Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
voratun ring of warding (Madness)0.1 T5 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +21% acid +11% fire +23% lightning +30% cold Curse of Madness Rings make your fingers look great! |
warrior's stralite ring of luminosity (Corpses)0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Melee+ 13 light Ranged+ 25 light Dmg.mod +13% light ----- def ----- Armour +10 Curse of Corpses Rings make your fingers look great! |
wizard's stralite ring of pilfering (Nightmares)0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +7 Mag dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +11 (+3 eff.) Spell.save +14 (+3 eff.) Curse of Nightmares Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Islotira (Madness) (19-24 power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Nature/Master/Psionic Power 19.0 - 24.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 darkness +8 nature Against +10% Living On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% ----- def ----- Defense +20 (+5 eff.) Resists +6% mind +3% temporal Curse of Madness Sharp, short and deadly. |
Samiroddatar the Firehunter (Shrouds) (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master/Psionic Power 38.0 - 49.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 arcane +16 fire On Hit.r1 +12 arcane On Crit.r2 +40 acid +45 nature On Hit: * 50% chance to put 1 talent on cooldown for 7 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +20% acid +10% fire +25% nature +5% arcane Acc +15 (+4 eff.) Apr +14 Melee Ret 2 arcane ----- def ----- Defense +14 (+4 eff.) Disarm- +50% Curse of Shrouds Sharp, short and deadly. |
Silent Blade (Corpses) (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 35% Str, 65% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+2 eff.) Curse of Corpses A thin, dark dagger that seems to meld seamlessly into the shadows. |
Stokesin the voratun dagger (Shrouds) (39-51 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 39.5 - 51.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 temporal On Crit.r2 +8 temporal On Hit: * 22% chance to reduce strength, dexterity, and constitution by 34 * 25% chance for lightning to strike from the target to a second target dealing 126 damage On Crit: * Splash the target with acid dealing 211 damage over 5 turns and reducing armor and accuracy by 27 While equipped: Stats +11 Str dps ---------- Dmg.mod +9% blight +3% fire +15% physical Res.pen +25% temporal Acc +25 (+6 eff.) Curse of Shrouds Sharp, short and deadly. |
Umbral Razor (Shrouds) (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Dex, 15% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Curse of Shrouds Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 182.59 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Unerring Scalpel (Nightmares) (15-19 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Str, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed Curse of Nightmares This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
enhanced stralite dagger of rage (Shrouds) (29-37 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Master Power 29.0 - 37.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +15 Str +7 Dex +6 Mag +11 Wil +10 Cun +7 Con dps ---------- Dmg.mod +5% physical Acc +14 (+3 eff.) Curse of Shrouds Sharp, short and deadly. |
Blighted Maul (Misfortune) (96-144 power, 22 apr)12.0 T5 greatmaul 2H weapon [Unique] Arcane Power 96.0 - 144.0 Physical Uses 140% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to reduce strength, dexterity, and constitution by 34 * Blasts creatures in a radius 1 shockwave around your target for 643.46 to 1930.38 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Curse of Misfortune Knock away other creatures within radius 4), dealing 1728.93 to 3457.87 physical damage (based on Strength) to each. Uses 50 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
Phoenixriver (Nightmares) (72-108 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Master Power 72.0 - 108.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit.r2 +12 acid +104 fire On Hit: * 22% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +21 Con +14 Wil dps ---------- Phys.crit +21.0% Crit.mult +48.00% All.spd +15% Res.pen +28% fire Apr +21 Melee Ret 11 acid On Hit (Melee): * 22% chance to reduce armor by 44% ----- def ----- Resists +6% fire Max.HP +153.00 Curse of Nightmares Massive two-handed mauls. |
voratun greatmaul 'Neryna' (Misfortune) (90-135 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Master Power 90.0 - 135.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit.r2 +56 acid +49 nature +12 arcane While equipped: Stats +2 Cun dps ---------- Mind.crit +3% Dmg.mod +9% blight +12% arcane +9% mind Res.pen +35% acid +35% nature +14% all Acc +28 (+7 eff.) Apr +40 ----- def ----- Resists +5% arcane Curse of Misfortune Massive two-handed mauls. |
Borosk's Hate (Shrouds) (60-96 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault Curse of Shrouds This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Hailworth the voratun greatsword (Nightmares) (82-132 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master/Psionic Power 82.5 - 132.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +12 fire +12 mind +16 cold On Crit.r2 +54 acid +16 cold +63 nature +16 fire On Hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +34% acid +34% nature Apr +21 Curse of Nightmares Massive two-handed swords. |
blazebringer's dragonbone longbow of enduring (Nightmares)4.0 T5 longbow 2H weapon Reqs Shoot [Ego++] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Crit.r2 +123 fire While equipped: Stats +23 Con +20 Wil dps ---------- All.spd +6% Res.pen +29% fire ----- def ----- Max.HP +114.00 Curse of Nightmares Longbows are used to shoot arrows at your foes. |
enhanced dragonbone longbow of true flight (Misfortune)4.0 T5 longbow 2H weapon Reqs Shoot [Ego++] Nature/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +15 Str +15 Dex +18 Mag +15 Wil +15 Cun +17 Con dps ---------- Phys.crit +23.0% Acc +20 (+5 eff.) Curse of Misfortune Longbows are used to shoot arrows at your foes. |
Butcher (Madness) (48-67 power, 12 apr) =rampage=3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 48.0 - 67.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun dps ---------- Acc +18 (+4 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Curse of Madness Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Lustrebrawn the voratun longsword (Madness) (43-60 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Nature/Master Power 43.5 - 60.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +18 blight +8 light On Hit: * 22% chance to reduce strength, dexterity, and constitution by 34 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +13 Str +13 Dex +13 Mag +13 Wil +13 Cun +13 Con dps ---------- Phys.crit +15.0% Dmg.mod +6% light Res.pen +5% mind +10% lightning ----- def ----- Resists +12% lightning +12% light ---------- misc Max.psi +40.00 Curse of Madness Sharp, long, and deadly. |
Manildil (Nightmares) (42-59 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Disrupt/Master/Psionic Power 42.5 - 59.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 377 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +5 Con dps ---------- Phys.crit +15.0% Phys.pwr +15 (+2 eff.) On Hit (Melee): * 22% chance to slow global speed by 80% ----- def ----- Resists +17% acid +6% darkness +20% lightning +17% fire +17% cold +10% all Spell.save +13 (+3 eff.) ---------- misc See.Invis +9 Curse of Nightmares Sharp, long, and deadly. |
The Black Spike (Madness) (48-67 power, 20 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 48.0 - 67.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +5.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +10 Str +8 Mag dps ---------- Dmg.mod +25% darkness Res.pen +15% darkness ----- def ----- Resists +18% darkness +12% blight ---------- misc ShadowPwr +5 Increases all damage penetration by 1% for each point of your Shadow Power. Curse of Madness "All the better to pierce the heart of the world." |
Amethyst of Sanctuary (Shrouds) (15-16 power, 26 apr, mind damage) =reduce range damage=3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+2 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+5 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% Curse of Shrouds This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Belirab the living mindstar (Shrouds) (17-18 power, 40 apr, mind damage) =good=3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +9.0% Atk.spd 100% Phasing +33% On Hit.r1 +12 mind While equipped: dps ---------- Phys.crit +7.0% Mind.crit +5% Phys.pwr +33 (+5 eff.) Mind.pwr +9 (+2 eff.) Dmg.mod +24% physical ----- def ----- Defense +20 (+5 eff.) Mind.save +10 (+2 eff.) Die.at -89.44 life ---------- misc Max.stam +33.54 Max.psi +50.00 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Blackgrinder (Nightmares) (19-20 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 19.0 - 20.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +8 darkness While equipped: dps ---------- Mind.crit +17% Mind.pwr +10 (+2 eff.) Dmg.mod +18% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 40% ----- def ----- Resists +10% all Heal.mod +28% Heal/summ +60 ---------- misc Stam/turn +3.00 Hate/m.crit +4.00 Psi/m.crit +6.00 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Antimagic Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eyal's Will (Misfortune) (22-24 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Disrupt Power 22.0 - 24.2 Nature Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+3 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Curse of Misfortune Slime Wave: Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 97.15 slime damage for 15 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Eye of Winter (Shrouds) (8-8 power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Cold Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 Curse of Shrouds This mindstar glows with a dim cool light, but seems somehow incomplete. |
Glarelady the living mindstar (Shrouds) (16-17 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature Power 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +22 acid While equipped: Stats +8 Wil +3 Mag dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) S.pwr/crit +11 Melee+ 17 physical Dmg.mod +6% blight +18% physical Res.pen +20% physical ----- def ----- Resists +9% light +14% physical ---------- misc Light +3 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Glimmershine (Nightmares) (17-18 power, 40 apr, mind damage) =slow=3.0 T5 mindstar 1H weapon [Rare] Nature Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +9 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 80% ----- def ----- Resists +12% lightning +9% temporal +5% arcane +9% nature Heal.mod +19% Heal/summ +28 ---------- misc Light +3 Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Issudrakath the Curesorrow (Corpses) (17-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +17.0% Atk.spd 100% On Hit: * 18% chance to slow global speed by 80% * 20% chance to reduce armor by 44% While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 15 mind 12 darkness Dmg.mod +10% physical +10% mind +6% darkness Res.pen +10% physical ----- def ----- Armour +4 Defense +20 (+5 eff.) Resists +7% physical +3% nature +18% cold Crit.chn- 15.00% Die.at -60.00 life ---------- misc Talents +1 Attune Mindstar Curse of Corpses Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Isyba the living mindstar (Madness) (15-17 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 15.5 - 17.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +7.0% Atk.spd 100% Against +30% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +3 Str +1 Dex +2 Cun dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 20 acid Dmg.mod +27% acid +25% fire +15% cold +25% lightning Res.pen +20% acid ----- def ----- Resists +16% acid Crit.chn- 5.00% Die.at -60.00 life HP.reg +5.00 ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Serpent's Glare (Nightmares) (7-7 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Curse of Nightmares Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 428.40 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Suntyphoon (Misfortune) (16-17 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Phasing +10% While equipped: Stats +4 Wil dps ---------- Mind.crit +11% Mind.pwr +16 (+2 eff.) Melee+ 11 mind 14 darkness Dmg.mod +12% arcane +31% mind +10% darkness Phasing +10% ----- def ----- Spell.save +6 (+1 eff.) ---------- misc Psi/m.crit +5.00 Hate/kill +3.00 Psi/kill +5.00 Max.vim +30.00 Light +2 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Curse of Misfortune Inflict 263.22 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Zamas the Shivertorrent (Nightmares) (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +4 cold On Hit.r1 +12 lightning On Crit.r2 +12 cold While equipped: dps ---------- Mind.crit +13% Mind.pwr +8 (+1 eff.) Dmg.mod +21% lightning +21% fire +9% arcane +21% cold Melee Ret 8 arcane ----- def ----- Resists +6% cold Phys.save +9 (+2 eff.) Spell.save +9 (+2 eff.) Mind.save +8 (+2 eff.) ---------- misc Equi/ret +2.10 Hate/m.crit +5.00 Psi/m.crit +5.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Lelitosamas' (Nightmares) (15-17 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 15.5 - 17.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +20 blight On Hit.r1 +8 mind While equipped: Stats +6 Cun dps ---------- Mind.crit +5% Crit.mult +14.00% Mind.pwr +10 (+2 eff.) Melee+ 20 cold Dmg.mod +14% darkness +12% cold Res.pen +15% blight +10% cold +12% darkness ----- def ----- Armour +15 Resists +17% darkness +11% cold Spell.save +6 (+1 eff.) Blind- +17% ---------- misc Vim/s.crit +2.00 Talents +1 Attune Mindstar Masteries +0.20 Cursed/Darkness Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Quenchrot' (Shrouds) (17-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 17.5 - 19.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Cun dps ---------- Mind.crit +5% Crit.mult +25.00% Mind.pwr +10 (+2 eff.) Dmg.mod +24% lightning +9% blight +25% fire +10% nature +25% cold Res.pen +10% nature +20% cold Melee Ret 8 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 34 ----- def ----- Resists +10% nature +6% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection +0.20 Wild-gift/Harmony Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of sand (Misfortune) (15-17 power, 40 apr, mind damage) =test=3.0 T5 mindstar 1H weapon [Ego+] Nature Power 15.5 - 17.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 13 physical Dmg.mod +18% physical Res.pen +18% physical ----- def ----- Resists +16% physical ---------- misc Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Ashoracle' (Madness) (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +22 fire On Hit.r1 +22 acid While equipped: Stats +7 Cun +4 Str dps ---------- Mind.crit +4% Crit.mult +19.00% Phys.pwr +20 (+3 eff.) Mind.pwr +8 (+1 eff.) Dmg.mod +33% fire ---------- misc Stam/turn +3.38 Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Brighttouch the drakeskin leather sling (Misfortune)4.0 T5 sling 1H weapon Reqs Shoot [Random Unique] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +15 lightning +12 cold +20 fire While equipped: dps ---------- Dmg.mod +19% lightning +15% cold +6% temporal Res.pen +25% fire +20% physical Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
Nithan's Force (Nightmares)4.0 T5 sling 1H weapon Reqs Shoot [Unique] Master Acc+ +0.2% base dam (max 20%) Atk.spd 111% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Curse of Nightmares Bull Shot: Level 4.0 Pwr.cost 16 out of 16/16. Range melee/personal Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 207% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
Blindspawner the dragonbone starstaff (Shrouds) (30-36 power, 6 apr, physical element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +35.00% Spell.pwr +25 (+5 eff.) S.pwr/crit +12 Melee+ 34 fire Dmg.mod +9% mind +30% physical Res.pen +10% darkness +10% mind On Hit (Melee): * 20% chance to reduce damage dealt by 40% ----- def ----- Armour +8 Defense +8 (+2 eff.) Resists +3% darkness +15% mind ---------- misc See.Invis +19 Wards +2 physical Talents +5 Ward +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
Eclipse (Misfortune) (18-21 power, 4 apr, darkness element)5.0 T2 staff 2H weapon [Unique] Arcane Power 18.0 - 21.6 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+3 eff.) Dmg.mod +15% light +15% physical +15% darkness +15% temporal ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 Curse of Misfortune This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Sceptre of the Archlich (Corpses) (40-48 power, 12 apr, darkness element) =necro=5.0 T5 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. Power 40.0 - 48.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +40 (+8 eff.) Dmg.mod +35% darkness ---------- misc Masteries +0.20 Spell/Animus +0.20 Spell/Master of flesh +0.20 Spell/Master necromancer +0.20 Spell/Master of bones Curse of Corpses This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Staff of Bones (Misfortune) (20-24 power, 4 apr, darkness element) =necro=5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Darkness Uses 150% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +20 (+4 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). Curse of Misfortune A staff made out of the bones of fallen foes. Disgustingly powerful. |
Trident of the Tides (Corpses) (80-112 power, 20 apr)3.0 T4 trident 2H weapon [Unique] Nature Power 80.0 - 112.0 Physical Uses 140% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +20 Crit +15.0% Atk.spd 100% Melee+ +20 nature +15 cold On Hit: 40% Water Bolt 3 While equipped: dps ---------- Dmg.mod +20% cold Acc +10 (+2 eff.) ----- def ----- Resists +25% cold Spell.save +18 (+4 eff.) ---------- misc See.Invis +2 On Spell Hit: 20% Water Bolt 3 Curse of Corpses Freeze: Level 3.0 Pwr.cost 60 out of 150/150. Range 10 Travel.spd instantaneous Is a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 282.81. If this is used on a friendly target the cooldown is reduced by 33%. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
enhanced orichalcum trident of shearing (Madness) (53-84 power, 16 apr)3.0 T5 trident 2H weapon [Ego++] Nature/Master Power 53.0 - 84.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% While equipped: Stats +16 Str +19 Dex +9 Mag +17 Wil +17 Cun +16 Con dps ---------- Res.pen +16% all Acc +27 (+6 eff.) Apr +16 Curse of Madness A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Porulrassra (Misfortune) (41-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: 20% Curse of Defenselessness 5 On Hit: * Create an explosion dealing 126 cold damage (1/turn) While equipped: Stats +3 Str dps ---------- Dmg.mod +3% physical +30% cold Res.pen +15% blight +30% cold Acc +15 (+4 eff.) On Hit (Melee): * 22% chance to reduce strength, dexterity, and constitution by 34 ----- def ----- Defense +15 (+4 eff.) Phys.save +12 (+2 eff.) Die.at -60.00 life Disarm- +50% Curse of Misfortune One-handed war axes. |
Skeletal Claw (Corpses) (55-60 power, 8 apr)3.0 T5 whip 1H weapon [Unique] Arcane Power 55.0 - 60.5 Physical Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +8 Crit +9.0% Atk.spd 125% Melee+ +30 bleed On Crit.r2 +50 bleed On Hit: 10% Bone Grab 3 On Hit: 20% Bone Spear 4 While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Phys.spd +10% ----- def ----- Defense +12 (+3 eff.) ---------- misc Masteries +0.25 Corruption/Bone On Spell Hit: 10% Bone Spear 4 Curse of Corpses Bone Nova: Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Fire bone spears in all directions, hitting all foes within radius 4 for 382.53 physical damage, and inflicting bleeding for another 191.27 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
Anirain (Misfortune)1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +5 Mag +4 Con dps ---------- Dmg.mod +25% physical Res.pen +20% physical ----- def ----- Resists +9% lightning +9% temporal +12% fire +6% mind +14% cold Anom.red +20 Max.HP +119.00 ---------- misc Max.mana +74.00 Max.stam +58.00 Max.hate +20.00 Max.psi +40.00 Max.vim +35.00 Max.P.En +40.00 Max.N.En +40.00 Curse of Misfortune A belt that goes around your waist. |
Brightpride (Shrouds) =dex=1.0 T5 belt armor [Rare] Disrupt While equipped: Stats +5 Str +15 Dex dps ---------- Dmg.mod +15% mind Res.pen +25% mind ----- def ----- Resists +12% acid +9% fire +16% mind +12% blight ---------- misc Infravis +3 Curse of Shrouds A belt that goes around your waist. |
Emblem of Evasion (Shrouds)1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+5 eff.) Proj.evade +15% Proj.slow +30% Curse of Shrouds Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 30 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Girdle of Preservation (Madness)1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+3 eff.) Confus- +20% Curse of Madness A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Girdle of the Calm Waters (Misfortune)1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% Curse of Misfortune A belt rumoured to have been worn by the Conclave healers. |
Glacierslicer the drakeskin leather belt (Shrouds)1.0 T5 belt armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Crit.mult +22.72% Dmg.mod +9% cold +23% physical Res.pen +20% physical +20% mind +28% cold Melee Ret 6 fire 6 cold ----- def ----- Resists +15% mind +15% fire ---------- misc Equi/ret +0.16 Curse of Shrouds A belt that goes around your waist. |
Gloranne the Singeslicer (Corpses)1.0 T3 belt armor [Rare] Arcane While equipped: Stats +7 Mag dps ---------- Spell.pwr +10 (+2 eff.) Res.pen +20% blight +20% fire On Hit (Melee): * 10% chance to reduce armor by 44% ---------- misc Mana/turn +0.46 Max.mana +36.00 Curse of Corpses A belt that goes around your waist. |
Lightning Catcher (Corpses)1.0 T5 belt armor [Unique] Psionic While equipped: ----- def ----- Fatigue +5% Resists +30% lightning Stun/Frz- +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. Curse of Corpses A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
Mighty Girdle (Misfortune)1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 Curse of Misfortune This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Radianceglean (Nightmares)1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Cun +4 Wil dps ---------- Res.pen +10% nature Against +16% Summoned ----- def ----- Resists +12% cold D.Red.from +15% Summoned ---------- misc Light +3 Curse of Nightmares A belt that goes around your waist. |
Tarrykaltholekan (Shrouds)1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +15.00% Phys.pwr +6 (+1 eff.) Spell.pwr +12 (+3 eff.) ----- def ----- Armour +6 Fatigue -10% Resists +6% lightning +6% darkness Spell.save +18 (+4 eff.) Mind.save +15 (+3 eff.) Max.HP +20.00 Heal.mod +10% ---------- misc Max.enc +59 Curse of Shrouds A belt that goes around your waist. |
cleansing drakeskin leather belt of the giants (Nightmares)1.0 T5 belt armor [Ego] Disrupt/Master While equipped: dps ---------- Phys.pwr +7 (+1 eff.) ----- def ----- Resists +10% acid +9% blight Spell.save +12 (+3 eff.) ---------- misc Size +1 Curse of Nightmares A belt that goes around your waist. |
drakeskin leather belt 'Vorevea' (Misfortune)1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +6 Cun +6 Dex dps ---------- Phys.crit +18.0% Mind.crit +13% Crit.mult +13.00% Phys.pwr +6 (+1 eff.) Mind.pwr +12 (+2 eff.) Dmg.mod +12% arcane +18% mind Res.pen +10% mind +10% arcane On Hit (Melee): * 22% chance to reduce all saves and defense by 50 ----- def ----- Resists +5% arcane Phys.save +15 (+3 eff.) Curse of Misfortune A belt that goes around your waist. |
monstrous drakeskin leather belt of recklessness (Madness) =+size=1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.crit +5.0% Crit.mult +11.00% Phys.pwr +20 (+3 eff.) ----- def ----- Phys.save +14 (+3 eff.) ---------- misc Size +1 Curse of Madness A belt that goes around your waist. |
monstrous hardened leather belt (Nightmares)1.0 T3 belt armor [Ego+] Nature While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +8 (+1 eff.) ----- def ----- Phys.save +8 (+2 eff.) ---------- misc Size +1 Curse of Nightmares A belt that goes around your waist. |
noble's drakeskin leather belt of burglary (Corpses)1.0 T5 belt armor [Ego++] Master While equipped: Stats +5 Dex +6 Wil +13 Cun +9 Lck dps ---------- Against +30% Summoned ----- def ----- D.Red.from +34% Summoned Stealth +8 ---------- misc T.Disarm +25 Infravis +5 Curse of Corpses A belt that goes around your waist. |
reinforced drakeskin leather belt of transcendence (Misfortune)1.0 T5 belt armor [Ego+] Master/Psionic While equipped: dps ---------- Mind.pwr +9 (+1 eff.) ----- def ----- Armour +10 Defense +12 (+3 eff.) Phys.save +28 (+6 eff.) Curse of Misfortune A belt that goes around your waist. |
reinforced hardened leather belt of containment (Shrouds)1.0 T3 belt armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +10 Defense +8 (+2 eff.) Phys.save +12 (+2 eff.) Anom.red +13 Max.HP +79.00 ---------- misc Max.mana +47.00 Max.stam +45.00 Max.hate +13.00 Max.psi +26.00 Max.vim +28.00 Max.P.En +26.00 Max.N.En +29.00 Curse of Shrouds A belt that goes around your waist. |
reinforced hardened leather belt of shielding (Nightmares)1.0 T3 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +14 Defense +11 (+3 eff.) Phys.save +15 (+3 eff.) Curse of Nightmares Create a temporary shield that absorbs 269 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
reinforced hardened leather belt of unlife (Corpses) =undead=1.0 T3 belt armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +10 Defense +8 (+2 eff.) Resists +7% blight Phys.save +17 (+3 eff.) The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Corpses A belt that goes around your waist. |
rough leather belt of unlife (Corpses) =breath=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Corpses A belt that goes around your waist. |
Cloth of Dreams (Misfortune) (10 def, 0 armour) =sleep=2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Misfortune Slumber: Level 3.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 96 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Ethereal Embrace (Madness) (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+3 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Curse of Madness Aether Breach: Level 2.0 Pwr.cost 28 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 147.31 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Guise of the Hated (Nightmares) (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+3 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+4 eff.) Resists +10% darkness +10% mind Mind.save +10 (+2 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Curse of Nightmares Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Iviriatha (Misfortune) (3 def, 19 armour)2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +5 Str +12 Dex +3 Cun +6 Con dps ---------- Acc +6 (+2 eff.) Apr +10 ----- def ----- Armour +19 Defense +3 (+1 eff.) Resists +30% cold +9% nature +9% temporal Spell.save +15 (+3 eff.) Disease- +10% Disarm- +20% Knockbk- +20% ---------- misc Stam/turn +1.50 Masteries +0.40 Technique/Combat training Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Nightcrack of the Blightspawn (Nightmares) (2 def, 8 armour)2.0 T3 cloak armor [Random Unique] Master While equipped: Stats +2 Str +3 Dex +2 Cun +2 Con dps ---------- Dmg.mod +3% light Res.pen +15% light +5% nature Melee Ret 2 nature On Melee Ret: * 26% chance to reduce strength, dexterity, and constitution by 34 * 27% chance to reduce damage dealt by 40% ----- def ----- Armour +8 Defense +2 (+1 eff.) Resists +6% light +16% cold Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Pitchtorrent the elven-silk cloak (Madness) (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +7 Str +3 Con dps ---------- Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Dmg.mod +9% physical Res.pen +20% nature Acc +12 (+3 eff.) Apr +15 Melee Ret 4 darkness ----- def ----- Defense +3 (+1 eff.) Phys.save +6 (+1 eff.) Stealth +9 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radiance (Misfortune) (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+4 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+4 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial Curse of Misfortune This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Serpentine Cloak (Madness) (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+5 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Curse of Madness Cunning and malice seem to emanate from this cloak. |
Snowspawner (Shrouds) (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +3 (+0 eff.) Res.pen +25% cold ----- def ----- Defense +2 (+1 eff.) Fatigue -4% Resists +12% cold +9% fire +5% arcane +9% mind Blind- +20% Disarm- +20% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Daynight' (Shrouds) (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +2 Str +7 Dex +5 Mag +4 Wil +2 Cun dps ---------- Spell.crit +7% Res.pen +25% light On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 34 ----- def ----- Defense +2 (+1 eff.) Resists +3% light +9% blight Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of implacability (Nightmares) (9 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature/Master While equipped: ----- def ----- Defense +9 (+3 eff.) Phys.save +16 (+3 eff.) Mind.save +7 (+1 eff.) Die.at -50.00 life Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's elven-silk cloak of implacability (Madness) (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature/Master While equipped: Stats +4 Str +5 Con ----- def ----- Defense +3 (+1 eff.) Phys.save +22 (+4 eff.) Mind.save +11 (+2 eff.) Die.at -50.00 life Max.HP +82.00 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Crimson Robe (Nightmares) (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Curse of Nightmares This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Silk Current (Corpses) (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+3 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 Curse of Corpses This deep blue robe flows and ripples as if pushed by an invisible tide. |
Skybraze (Madness) (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +4 Str +14 Mag +1 Wil dps ---------- Dmg.mod +25% acid +55% physical +24% cold +50% temporal +20% fire Res.pen +20% lightning +14% temporal +15% physical ----- def ----- Resists +20% acid +20% physical +30% temporal +20% cold +20% fire +15% all Crit.chn- 17.04% Anom.red +14 ---------- misc Light +3 Cooldown Refit Golem -6 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Temporal Augmentation Robe - Designed In-Style (Misfortune) (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+5 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+3 eff.) Resists +10% temporal +10% physical +13% all Curse of Misfortune Temporal Reprieve: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
The Calm (Shrouds) (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+4 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+4 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. Curse of Shrouds This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Vestments of the Conclave (Madness) (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+3 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all Curse of Madness An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Worm Nest (Shrouds) (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+3 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Curse of Shrouds Carrion Feet: Level 3.0 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 25%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
dispeller's elven-silk robe of power (Madness) (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: dps ---------- Spell.pwr +18 (+4 eff.) Dmg.mod +18% all ----- def ----- Resists +9% lightning +11% darkness +9% light +10% blight +11% fire +10% cold +15% all Phys.save +15 (+3 eff.) Spell.save +33 (+8 eff.) Mind.save +17 (+3 eff.) Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's elven-silk robe of alchemy (Nightmares) (0 def, 0 armour) =sleep=2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Dmg.mod +14% acid +10% physical +15% fire +17% cold ----- def ----- Resists +10% acid +15% physical +15% darkness +15% fire +15% cold +14% mind +15% all Phys.save +15 (+3 eff.) Spell.save +15 (+3 eff.) Mind.save +35 (+7 eff.) ---------- misc Cooldown Refit Golem -4 The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's woollen robe of power (Misfortune) (0 def, 0 armour) =sleep=2.0 T2 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.pwr +11 (+2 eff.) Dmg.mod +10% all ----- def ----- Resists +11% darkness +12% mind +9% all Phys.save +12 (+2 eff.) Spell.save +12 (+3 eff.) Mind.save +21 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Liseraba' (Nightmares) (0 def, 12 armour)2.0 T5 cloth armor [Rare] Arcane While equipped: Stats +11 Dex dps ---------- Dmg.mod +25% temporal ----- def ----- Armour +12 Resists +25% temporal +5% arcane +15% all Max.HP +40.00 Heal.mod +22% Disease- +22% Confus- +22% Pinning- +22% Teleport- +20% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven Rags of the Sanctuary of fire (+21%) (Misfortune) (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+0 eff.) Dmg.mod +14% fire ----- def ----- Resists +7% all +21% fire Mind.save +17 (+3 eff.) Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's Rags of the Sanctuary of alchemy (Misfortune) (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: Stats +2 Cun dps ---------- Spell.crit +6% Spell.pwr +6 (+1 eff.) Dmg.mod +9% acid +8% physical +9% light +8% cold +8% fire +9% darkness ----- def ----- Resists +11% acid +12% physical +12% fire +12% cold +7% all ---------- misc Cooldown Refit Golem -3 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aetherwalk (Corpses) (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+2 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 177 arcane damage based on magic in a radius of 3 around the user after any teleport. Curse of Corpses Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Betolle the pair of rough leather boots (Shrouds) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Wil +2 Cun +1 Con dps ---------- Melee Ret 2 physical ----- def ----- Armour +1 Resists +1% physical Phys.save +12 (+2 eff.) Mind.save +11 (+2 eff.) ---------- misc Max.stam +10.00 Infravis +3 Curse of Shrouds A pair of boots made of leather. |
Blackshear (Nightmares) (0 def, 14 armour)2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Dmg.mod +24% darkness Melee Ret 6 fire ----- def ----- Armour +14 Resists +3% darkness +21% fire Phys.save +15 (+3 eff.) Spell.save +15 (+3 eff.) Mind.save +9 (+2 eff.) Silence- +50% Confus- +50% Stun/Frz- +50% ---------- misc Infravis +2 Curse of Nightmares A pair of boots made of leather. |
Boots of the Hunter (Nightmares) (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Curse of Nightmares Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Cinderfeet (Corpses) (3 def, 5 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% fire ----- def ----- Armour +5 Defense +3 (+1 eff.) Fatigue +6% Resists +20% cold ---------- misc Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 119 fire damage (based on Spellpower) to foes who enter it. Curse of Corpses A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Cobracutter the pair of voratun boots (Misfortune) (15 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +4 Str +15 Dex +4 Con dps ---------- Dmg.mod +9% arcane +3% nature Melee Ret 6 nature On Hit (Melee): * 22% chance to slow global speed by 80% ----- def ----- Armour +5 Defense +15 (+4 eff.) Fatigue -4% Resists +5% arcane +12% nature Phys.save +15 (+3 eff.) ---------- misc Max.enc +50 Curse of Misfortune Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eden's Guile (Shrouds) (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Curse of Shrouds Boost speed by 70% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Gluthra the pair of iron boots (Nightmares) (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Acc +25 (+6 eff.) ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +5% temporal +5% arcane +3% acid Crit.chn- 15.00% Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Lavafear the pair of dwarven-steel boots (Madness) (0 def, 16 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +5 Dex dps ---------- Melee Ret 10 fire ----- def ----- Armour +16 Fatigue +3% Phys.save +18 (+4 eff.) Silence- +30% Confus- +32% Stun/Frz- +31% ---------- misc Stam/turn +3.00 Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Naturerip (Nightmares) (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Mag +6 Cun +5 Con dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Dmg.mod +15% lightning +6% nature Res.pen +25% nature Apr +12 ----- def ----- Armour +5 Fatigue +4% Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Nerevena (Shrouds) (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex +2 Cun +1 Con dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +9% mind Acc +5 (+1 eff.) ----- def ----- Armour +3 Fatigue +2% Resists +6% mind Die.at -20.00 life Curse of Shrouds Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Nightparry (Madness) (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +6 Mag +6 Wil +5 Cun +6 Con dps ---------- Spell.crit +5% Crit.mult +30.00% Phys.pwr +5 (+1 eff.) Dmg.mod +12% blight Melee Ret 6 darkness ----- def ----- Armour +5 Phys.save +25 (+5 eff.) Mind.save +21 (+4 eff.) Silence- +43% Confus- +50% Stun/Frz- +50% ---------- misc Mana/turn +0.57 Psi/ret +0.08 Max.mana +60.00 Curse of Madness A pair of boots made of leather. |
Scorched Boots (Nightmares) (4 def, 4 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +13 (+3 eff.) Dmg.mod +15% blight +15% fire +15% darkness ----- def ----- Armour +4 Defense +4 (+1 eff.) Fatigue +8% Curse of Nightmares Poison Storm: Level 3.0 Pwr.cost 30 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 31.53 blight damage and is poisoned for 126.11 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 29%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 26% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
Shoes of Moving Slowly (Madness) (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Curse of Madness Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Unbreakable Greaves (Nightmares) (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% Curse of Nightmares These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
dreamer's pair of hardened leather boots of tirelessness (Nightmares) (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +3 Phys.save +10 (+2 eff.) Spell.save +7 (+1 eff.) Mind.save +8 (+2 eff.) ---------- misc Stam/turn +0.60 Max.stam +20.00 Curse of Nightmares A pair of boots made of leather. |
fleetfooted pair of voratun boots of tirelessness (Madness) (13 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +14 Dex ----- def ----- Armour +5 Defense +13 (+4 eff.) Fatigue +4% ---------- misc Stam/turn +0.90 Max.stam +25.00 Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of drakeskin leather boots 'Managachak' (Misfortune) (0 def, 20 armour)2.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Con +6 Wil dps ---------- Mind.pwr +8 (+1 eff.) Mov.spd +10% Res.pen +10% physical ----- def ----- Armour +20 Fatigue -10% Resists +3% blight +6% acid Crit.chn- 5.00% Phys.save +12 (+2 eff.) Max.HP +60.00 Disease- +20% Confus- +20% ---------- misc Stam/turn +0.90 Infravis +3 Curse of Misfortune Blindside: Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 156% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 47 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of dwarven-steel boots of phasing (Madness) (0 def, 4 armour) =blink=3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +2 Mag +3 Wil ----- def ----- Armour +4 Fatigue +3% Curse of Madness Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Rainstoker' (Madness) (0 def, 7 armour) =slow=2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% temporal +6% nature +9% light Res.pen +25% temporal +5% nature +15% light On Hit (Melee): * 20% chance to slow global speed by 80% ----- def ----- Armour +7 ---------- misc Infravis +3 Curse of Madness A pair of boots made of leather. |
pair of rough leather boots 'Carrionobsidian' (Shrouds) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +1 Dex +1 Cun +3 Con dps ---------- Dmg.mod +3% mind Melee Ret 6 nature ----- def ----- Armour +1 ---------- misc Light +3 Curse of Shrouds Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
undeterred pair of hardened leather boots of void walking (Madness) (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane While equipped: dps ---------- Res.pen +13% darkness +13% temporal ----- def ----- Armour +3 Resists +12% darkness +17% temporal Silence- +22% Confus- +33% Stun/Frz- +25% Def/telep +19 Res/telep +13% Dur/telep +17% Curse of Madness A pair of boots made of leather. |
Bilewasp the hardened leather gloves (Nightmares) (0 def, 2 armour) =slow=1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% nature +12% light Res.pen +15% fire Acc +7 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 80% ----- def ----- Armour +2 Resists +9% light +3% nature Phys.save +7 (+1 eff.) Mind.save +8 (+2 eff.) Disarm- +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cyrelaith the Glacierzeal (Shrouds) (0 def, 13 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 12 physical Dmg.mod +18% cold +11% physical Res.pen +15% nature ----- def ----- Armour +13 Fatigue +5% Resists +27% cold Crit.chn- 16.90% Phys.save +20 (+4 eff.) Heal.mod +22% Stun/Frz- +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
Dakhtun's Gauntlets (Madness) (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Fist of the Destroyer (Madness) (8 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+2 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 0% Curse of Madness Darkfire: Level 5.0 Pwr.cost 12 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 171.57 fire damage and 129.25 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Hanokath the Darkbreeze (Misfortune) (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +9 Dex +8 Cun +3 Con dps ---------- Phys.crit +20.0% Spell.crit +20% Mind.crit +20% Crit.mult +15.00% Melee+ 19 darkness Dmg.mod +11% darkness +9% physical Res.pen +5% darkness Acc +24 (+6 eff.) Apr +17 ----- def ----- Armour +7 Fatigue +5% Resists +25% darkness Phys.save +3 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Prismorder (Madness) (0 def, 13 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +9 Dex +8 Mag +4 Con dps ---------- Melee+ 11 physical Dmg.mod +12% light +11% physical Res.pen +25% light Melee Ret 11 light ----- def ----- Armour +13 Fatigue +5% Resists +12% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
Ruthless Grip (Madness) (0 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Instill Fear: Level 3.0 Pwr.cost 20 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 43.66 mind and 40.11 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 36% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 36. Terrified: Deals 10.45 mind and 9.60 darkness damage per turn and increases cooldowns by 56%. Haunted: Causes the target to suffer 16.86 mind and 15.49 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Sludgegrip (Corpses) (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses These gloves are coated with a thick, green liquid. |
Snow Giant Wraps (Shrouds) (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 560.38 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Spellhunt Remnants (Misfortune) (1 def, 2 armour)1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) Dmg.mod +5% nature Res.pen +5% nature ----- def ----- Armour +2 Defense +1 (+1 eff.) Spell.save +4 (+1 eff.) Max.HP +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Curse of Misfortune Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Stone Gauntlets of Harkor'Zun (Corpses) (0 def, 7 armour)7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Storm Bringer's Gauntlets (Nightmares) (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+3 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. Curse of Nightmares This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Will of Ul'Gruth (Misfortune) (0 def, 15 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. Curse of Misfortune Obliterating Smash: Level 3.0 Pwr.cost 25 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
Wyrmbreath (Nightmares) (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 632.57 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
alchemist's drakeskin leather gloves of the juggernaut (Shrouds) (0 def, 3 armour)1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +5 Wil +4 Con dps ---------- Melee+ 8 acid 8 fire 8 cold 8 lightning ----- def ----- Armour +3 Phys.save +24 (+5 eff.) Spell.save +7 (+1 eff.) Mind.save +9 (+2 eff.) Disarm- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 26% and provides a 14% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Eleneregorain' (Madness) (20 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Cun +9 Dex dps ---------- Melee+ 13 cold Dmg.mod +11% cold Acc +5 (+1 eff.) Apr +15 ----- def ----- Armour +3 Defense +20 (+5 eff.) Resists +9% blight +10% cold +6% darkness Spell.save +3 (+0 eff.) HP.reg +13.51 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +1.80 Max.stam +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of war-making (Nightmares) (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master While equipped: dps ---------- Phys.crit +12.0% Spell.crit +13% Mind.crit +15% Crit.mult +6.00% ----- def ----- Armour +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Healrip' (Corpses) (0 def, 2 armour)1.0 T2 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 14 temporal Ranged+ 8 temporal Dmg.mod +12% blight +5% temporal +9% mind Res.pen +10% blight On Hit (Melee): * 20% chance to slow global speed by 80% ----- def ----- Armour +2 Resists +9% blight +8% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
polar drakeskin leather gloves of the juggernaut (Nightmares) (0 def, 3 armour)1.0 T4 hands armor [Ego+] Nature/Master While equipped: Stats +2 Con dps ---------- Melee+ 8 cold Dmg.mod +7% cold ----- def ----- Armour +3 Resists +9% cold Phys.save +20 (+4 eff.) Spell.save +7 (+1 eff.) Mind.save +6 (+1 eff.) Disarm- +42% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aerydanor the elven-silk wizard hat (Corpses) (8 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +5 Mag +17 Wil +15 Cun dps ---------- Mind.crit +8% Mind.pwr +6 (+1 eff.) Dmg.mod +20% cold Phasing +10% On Hit (Melee): * 20% chance to reduce all saves and defense by 50 ----- def ----- Defense +8 (+2 eff.) Resists +6% acid +30% cold Mind.save +36 (+7 eff.) Curse of Corpses Hateful Whisper: Puts all charms on 15 cooldown Level 4.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 422 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Aletta's Diadem (Shrouds) (0 def, 0 armour)2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+2 eff.) Dmg.mod +10% mind Melee Ret 12 mind Curse of Shrouds Psychic Lobotomy: Level 3.0 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 242.51 mind damage and cripples the target's higher mental functions, reducing cunning by 23 and confusing (38% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Anegorn (Misfortune) (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +15 Mag +17 Wil +10 Con dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +3% physical +15% arcane +9% mind Apr +4 ----- def ----- Defense +3 (+1 eff.) Resists +6% mind +1% physical Phys.save +14 (+3 eff.) ---------- misc Stam/turn +2.00 Max.stam +34.07 Curse of Misfortune Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Barudin the Furnacezephyr (Madness) (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +9 Str +14 Dex +5 Cun dps ---------- Dmg.mod +6% acid +12% temporal Res.pen +25% acid +10% fire Apr +7 ----- def ----- Armour +5 Fatigue +5% Resists +15% light +20% darkness Curse of Madness Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 3019.2 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Borahad (Corpses) (0 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +15 Str +9 Dex +7 Cun +13 Con dps ---------- Phys.crit +3.0% Mind.crit +6% Mind.pwr +33 (+5 eff.) Res.pen +27% mind Acc +33 (+8 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +4% physical Curse of Corpses A cap made of leather. |
Corrupted Gaze (Misfortune) (4 def, 8 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +8 Mag +4 Wil +8 Cun dps ---------- Dmg.mod +20% blight Res.pen +10% blight Acc +10 (+2 eff.) ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +6% Resists +20% blight Disease- +50% ---------- misc See.Stealth +12 See.Invis +12 Masteries +0.30 Corruption/Vim On Spell Hit: 10% Vimsense 3 Curse of Misfortune This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Crown of Burning Pain (Misfortune) (13 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +35% fire ----- def ----- Defense +13 (+4 eff.) Fatigue +4% Resists +35% fire Curse of Misfortune Meteor Rain: Level 2.0 Pwr.cost 25 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 126.28 fire and 199.53 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Dragon-helm of Kroltar (Shrouds) (5 def, 9 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck dps ---------- Dmg.mod +10% physical +10% fire ----- def ----- Armour +9 Defense +5 (+2 eff.) Fatigue +10% ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Curse of Shrouds Bellowing Roar: Level 3.0 Pwr.cost 45 out of 45/45. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 38%) for 3 turns. The sound wave is so strong, your foes also take 305.74 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Eye of the Forest (Madness) (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+2 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Curse of Madness Earth's Eyes: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Helm of the Dominated (Nightmares) (0 def, 9 armour) =doomelf=3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +2 Str +4 Mag dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +10 (+2 eff.) ----- def ----- Armour +9 Fatigue +4% Silence- +30% ---------- misc Light -1 Masteries +0.20 Race/Doomelf Increases the range of Haste of the Doomed by 1. Curse of Nightmares An experimental helmet designed to enhance the effects of the Doomelf corruption. |
Infused Cerebrum (Corpses) (8 def, 0 armour)2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+3 eff.) Mind.pwr +12 (+2 eff.) ----- def ----- Defense +8 (+2 eff.) Fear- -60% Curse of Corpses Assault the mind of a foe to utterly dominate it. Uses 100 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
Khelorath (Corpses) (8 def, 6 armour) =use old damage=2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Spell.crit +5% Mind.crit +4% Spell.pwr +5 (+1 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +20% darkness +20% physical ----- def ----- Armour +6 Defense +8 (+2 eff.) Resists +16% physical +20% darkness +6% mind Shield.pwr +11% Spell.save +12 (+3 eff.) HP.reg +5.30 Knockbk- +22% ---------- misc Stam/turn +2.00 Mana/turn +0.40 Max.hate +11.00 Curse of Corpses A pointy cloth hat, very wizardly... |
Malslek the Accursed's Hat (Nightmares) (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+2 eff.) Mind.pwr +15 (+2 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-2 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 Curse of Nightmares This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Ololar the Woewhisper (Misfortune) (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +7 Mag +7 Wil dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +15% lightning +23% temporal +15% darkness +15% fire +13% acid +14% physical +15% cold +15% arcane +13% light Res.pen +5% darkness +5% fire Melee Ret 6 darkness 4 temporal On Hit (Melee): * 20% chance to reduce damage dealt by 40% ----- def ----- Defense +3 (+1 eff.) Resists +3% darkness Curse of Misfortune A pointy cloth hat, very wizardly... |
Omniscience (Corpses) (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+2 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+5 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Curse of Corpses Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Relgachik the Seartreason (Shrouds) (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +20% mind Res.pen +15% darkness Melee Ret 2 fire ----- def ----- Defense +3 (+1 eff.) Resists +3% nature +9% blight +18% fire +20% mind +15% cold Phys.save +27 (+5 eff.) Spell.save +12 (+3 eff.) Mind.save +20 (+4 eff.) ---------- misc Max.psi +40.00 Curse of Shrouds A pointy cloth hat, very wizardly... |
Relgelin the Dimcast (Nightmares) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +12% darkness Res.pen +10% darkness On Hit (Melee): * 10% chance to reduce all saves and defense by 50 * 20% chance to reduce damage dealt by 40% ----- def ----- Armour +3 Fatigue +5% Resists +12% darkness +12% cold ---------- misc Stam/ret +0.80 Equi/ret +1.20 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Skyvortex (Nightmares) (3 def, 14 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +9 Wil dps ---------- Mind.crit +8% Spell.pwr +6 (+1 eff.) Mind.pwr +16 (+2 eff.) Dmg.mod +19% darkness +12% physical Res.pen +25% lightning +15% physical ----- def ----- Armour +14 Defense +3 (+1 eff.) Resists +20% darkness +17% physical ---------- misc Psi/turn +0.40 Max.hate +15.00 Curse of Nightmares A pointy cloth hat, very wizardly... |
Steel Helm of Garkul (Misfortune) (0 def, 6 armour) =Garkul=3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+2 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+2 eff.) ---------- misc Masteries +0.20 Technique/Thuggery Curse of Misfortune A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Stormmalice (Madness) (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +6 Str +5 Dex +4 Cun +6 Con dps ---------- Crit.mult +15.00% S.pwr/crit +10 Res.pen +20% blight ----- def ----- Armour +3 Fatigue +3% Resists +6% lightning +6% light Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.28 Max.mana +80.00 Curse of Madness A cap made of leather. |
The Black Crown (Corpses) (0 def, 15 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. Curse of Corpses "For the demon who has everything." |
Turuletar (Corpses) (32 def, 4 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% mind +12% temporal ----- def ----- Armour +4 Defense +32 (+8 eff.) Resists +5% arcane +9% nature +15% mind Spell.save +6 (+1 eff.) Silence- +20% Stun/Frz- +20% Curse of Corpses A pointy cloth hat, very wizardly... |
Ulfasus the Gloomwyrd (Shrouds) (0 def, 3 armour)2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +30% acid Res.pen +10% darkness Melee Ret 8 fire On Hit (Melee): * 20% chance to reduce damage dealt by 40% ----- def ----- Armour +3 Fatigue +3% Resists +11% blight +23% darkness Spell.save +11 (+2 eff.) Mind.save +11 (+2 eff.) Curse of Shrouds Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 28 light damage to everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
Un'fezan's Cap (Shrouds) (1 def, 0 armour)2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+2 eff.) Mind.pwr +8 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +10% temporal +10% physical Anom.red +5 ---------- misc Masteries +0.20 Chronomancy/Timetravel Curse of Shrouds Wormhole: Level 1.0 Pwr.cost 15 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
Yaldan Baoth (Misfortune) (0 def, 10 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Curse of Misfortune Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
catburglar's drakeskin leather cap of the bounder (Shrouds) (0 def, 5 armour)2.0 T5 head armor [Ego++] Master While equipped: Stats +7 Str +13 Dex ----- def ----- Armour +5 Fatigue +5% Resists +18% darkness ---------- misc Infravis +5 Curse of Shrouds Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 3019.2 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
drakeskin leather cap 'Brightwedge' (Nightmares) (0 def, 5 armour) =use damage=2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +21 Str +10 Dex +12 Wil dps ---------- Phys.pwr +12 (+2 eff.) Dmg.mod +6% fire Res.pen +15% fire ----- def ----- Armour +5 Fatigue +5% Resists +25% darkness +15% physical Phys.save +15 (+3 eff.) ---------- misc Infravis +10 Curse of Nightmares A cap made of leather. |
dwarven-steel helm 'Rootpulverizer' (Madness) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +7 Str +2 Mag +1 Wil +13 Lck dps ---------- Phys.crit +6.0% Spell.crit +5% Mind.crit +6% Res.pen +10% light ----- def ----- Armour +4 Fatigue +4% Resists +11% fire +3% nature +11% cold Spell.save +18 (+4 eff.) ---------- misc Mana/turn +0.12 Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
elven-silk wizard hat 'Bokohad' (Misfortune) (18 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Mag +7 Wil +13 Cun dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +9% mind ----- def ----- Defense +18 (+5 eff.) Resists +6% fire +6% mind +2% physical Spell.save +12 (+3 eff.) Mind.save +15 (+3 eff.) Heal.mod +5% ---------- misc Max.hate +10.00 Curse of Misfortune A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Galeshaper' (Corpses) (3 def, 0 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +12 Wil dps ---------- Mind.crit +3% Mind.pwr +15 (+2 eff.) Dmg.mod +51% acid +9% lightning Melee Ret 8 lightning On Hit (Melee): * 20% chance to reduce armor by 44% ----- def ----- Defense +3 (+1 eff.) Resists +30% acid ---------- misc Max.psi +30.00 Curse of Corpses A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Sparkwar' (Madness) (3 def, 0 armour)2.0 T5 head armor [Random Unique] Psionic While equipped: Stats +21 Cun +7 Wil dps ---------- Mind.crit +8% Mind.pwr +27 (+4 eff.) Melee Ret 4 lightning ----- def ----- Defense +3 (+1 eff.) Resists +6% fire Mind.save +15 (+3 eff.) ---------- misc Psi/turn +0.40 Max.psi +20.00 Curse of Madness A pointy cloth hat, very wizardly... |
fearforged voratun mail armour of thunder (Nightmares) (5 def, 10 armour) =use=14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Arcane While equipped: Stats +10 Str +6 Mag +6 Wil +8 Con dps ---------- Phys.crit +8.0% Spell.crit +7% Mind.crit +5% Phys.pwr +21 (+3 eff.) Spell.pwr +16 (+3 eff.) Mind.pwr +13 (+2 eff.) ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +21% Resists +15% lightning +6% fire -14% light +12% darkness Phys.save +9 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +7 (+1 eff.) Curse of Nightmares A suit of armour made of mail. |
Behemoth Hide (Madness) (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+1 eff.) Rng.Def +8 (+2 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 Curse of Madness A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Emeluyalaith the Burnhue (Shrouds) (20 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +24 (+4 eff.) Dmg.mod +21% cold +12% fire Res.pen +10% fire +20% cold ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +40% acid +40% physical +38% lightning +20% blight +40% cold +17% nature +40% fire Curse of Shrouds A suit of armour made of leather. |
drakeskin leather armour 'Aryriath' (Corpses) (49 def, 18 armour)9.0 T5 light armor [Random Unique] Master/Psionic While equipped: Stats +10 Dex +4 Mag +9 Wil +13 Cun dps ---------- Phys.crit +3.0% Mov.spd +20% Dmg.mod +9% physical ----- def ----- Armour +18 Defense +49 (+13 eff.) Fatigue +8% Resists +5% arcane Mind.save +48 (+10 eff.) ---------- misc Max.stam +30.00 Curse of Corpses A suit of armour made of leather. |
Cuirass of the Dark Lord (Misfortune) (0 def, 30 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Melee Ret 30 physical ----- def ----- Armour +30 Fatigue +25% Resists +20% physical Phys.save +15 (+3 eff.) Blood Charges: 0 Curse of Misfortune Drain blood from all creatures within range 5, causing them to bleed for 789.21 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 25 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Monolith Armour (Corpses) (40 def, 50 armour)17.0 T5 massive armor Reqs Massive armour training Con 150 [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+5 eff.) ----- def ----- Armour +50 Defense +40 (+10 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+7 eff.) Spell.save +35 (+8 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. Curse of Corpses This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
Plate of the Blackened Mind (Madness) (15 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+2 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+4 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+3 eff.) Mind.save +25 (+5 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Curse of Madness Dominate: Level 2.6 Pwr.cost 15 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 23 Armour, 33 Defense and your attacks will gain 41% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Revenant (Madness) (8 def, 20 armour) =use=17.0 T3 massive armor Reqs Massive armour training [Unique] Arcane/Master While equipped: Stats +5 Mag +5 Con ----- def ----- Armour +20 Defense +8 (+2 eff.) Fatigue +12% Phys.save +12 (+2 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+2 eff.) Silence- +0% Confus- +45% Pinning- +0% Stun/Frz- +35% Status resistances shift over time to match the statuses you are being hit by. Curse of Madness The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
The Black Plate (Nightmares) (25 def, 35 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con ----- def ----- Armour +35 Defense +25 (+7 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+3 eff.) Spell.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Oppression +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat ShadowPwr +10 Grants physical power equal to your Shadow Power. Curse of Nightmares "Wreckage all about you. Is there anything left inside?" |
enlightening voratun plate armour of thunder (Corpses) (0 def, 16 armour) =good=17.0 T5 massive armor Reqs Massive armour training [Ego++] Arcane/Psionic While equipped: Stats +6 Str +6 Mag +15 Wil +8 Cun dps ---------- Phys.crit +8.0% Spell.crit +9% Mind.crit +9% Phys.pwr +22 (+3 eff.) Spell.pwr +20 (+4 eff.) Mind.pwr +21 (+3 eff.) ----- def ----- Armour +16 Fatigue +22% Resists +16% lightning Mind.save +21 (+4 eff.) Curse of Corpses A suit of armour made of metal plates. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Arkul's Siege Arrows (14/14, 68-95 power, 100 apr)3.0 T5 arrow ammo [Unique] Master Power 68.0 - 95.2 Physical Uses 70% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
Elada (20/20, 77-108 power, 18 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Master/Psionic Power 77.5 - 108.5 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +26.0% Capacity 20 Ranged+ +20 blight +60 physical +20 arcane On Hit.r1 +16 mind On Hit: * 22% chance to reduce all saves and defense by 50 * Create an explosion dealing 182 acid damage (1/turn) * 20% chance to knock the target back 3 spaces and deal 352 physical damage On Crit: * Wound the target dealing 377 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Hornet Stingers (20/20, 18-25 power, 10 apr)3.0 T2 arrow ammo [Unique] Nature Power 18.0 - 25.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
Lelutokalthorig the quiver of dragonbone arrows (23/23, 71-99 power, 18 apr)3.0 T5 arrow ammo [Rare] Master Power 71.0 - 99.4 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +24.0% Capacity 23 Ranged+ +22 temporal +22 mind On Hit.r1 +22 mind On Crit.r2 +22 temporal On Hit: * 22% chance to gain 10% of a turn (3/turn limit) * 22% chance to reduce all saves and defense by 50 On Crit: * Wound the target dealing 377 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Quiver of Domination (20/20, 24-33 power, 8 apr)3.0 T4 arrow ammo [Unique] Psionic Power 24.0 - 33.6 Mind Uses 20% Wil, 60% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +2.0% Capacity 20 On Crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
Quiver of the Sun (25/25, 34-47 power, 15 apr)3.0 T4 arrow ammo [Unique] Arcane Power 34.0 - 47.6 Bright light Uses 60% Dex, 20% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% On Hit: * 25% chance to blind Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
The Titan's Quiver (11/18, 62-86 power, 20 apr)3.0 T5 arrow ammo [Unique] Master Power 62.0 - 86.8 Physical Uses 70% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +8.0% Capacity 18 On Crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
Void Quiver (0/0, 45-62 power, 120 apr)3.0 T5 arrow ammo [Unique] Arcane Power 45.0 - 63.0 Void Uses 70% Dex, 40% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +120 Crit +6.0% On Hit: 15% Spatial Tether 1 On Hit: 15% Dimensional Anchor 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
barbed quiver of dragonbone arrows of corruption (23/23, 74-103 power, 18 apr)3.0 T5 arrow ammo [Ego++] Arcane/Master Power 74.0 - 103.6 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +21.0% Capacity 23 On Hit: 20% Curse of Death 5 On Crit: * Wound the target dealing 377 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
barbed quiver of elven-wood arrows of annihilation (24/24, 62-86 power, 23 apr)3.0 T4 arrow ammo [Ego++] Master Power 62.0 - 86.8 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +23 Crit +25.5% Capacity 24 Proj.spd +200% On Crit: * Wound the target dealing 377 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
barbed quiver of elven-wood arrows of crippling (17/17, 56-78 power, 14 apr)3.0 T4 arrow ammo [Ego++] Master Power 56.0 - 78.4 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +29.5% Capacity 17 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 377 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
barbed quiver of elven-wood arrows of grasping (20/20, 60-84 power, 14 apr)3.0 T4 arrow ammo [Ego++] Nature/Master Power 60.0 - 84.0 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +19.5% Capacity 20 On Hit: * 20% chance to create vines that bind the target to the ground dealing 352 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 377 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
quiver of elven-wood arrows 'Radhifang' (19/47, 94-132 power, 29 apr) =nice=3.0 T4 arrow ammo [Random Unique] Arcane/Master Power 94.5 - 132.3 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +29 Crit +22.5% Capacity 47 Rld cld 1 Ranged+ +16 blight +22 temporal +8 mind On Hit.r1 +12 mind On Crit.r2 +8 temporal On Hit: * 10% chance to gain 10% of a turn (3/turn limit) On Crit: * Wound the target dealing 377 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1857 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
19 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
14 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
22 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Bethyrin the dwarven-steel pickaxe (dig speed 23 turns) =accuracy=3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Apr +7 ----- def ----- Resists +3% acid +6% light +5% arcane Phys.save +3 (+1 eff.) Mind.save +3 (+1 eff.) Poison- +20% While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +86 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Blindsmash (dig speed 31 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +6 Str +3 Dex +2 Con dps ---------- Dmg.mod +12% light Res.pen +10% light On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 34 ----- def ----- Resists +12% blight ---------- misc Light +1 See.Invis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Blizzardpride (dig speed 19 turns)3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +6 Str dps ---------- Dmg.mod +9% blight +8% nature +12% arcane Res.pen +20% arcane +10% cold Apr +11 ----- def ----- Resists +12% nature Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +72 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Emelirianne the Flashusher (dig speed 6 turns)3.0 T5 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +2 Wil +9 Cun dps ---------- Mind.crit +2% Dmg.mod +27% fire +15% mind +10% nature Res.pen +15% mind ----- def ----- Resists +16% fire +10% darkness +15% nature Mind.save +14 (+3 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Murkvile of the Blightspawn (dig speed 11 turns)3.0 T5 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Str +5 Dex +3 Cun +5 Con dps ---------- Dmg.mod +9% blight +15% fire +12% mind +9% nature On Melee Ret: * 37% chance to reduce strength, dexterity, and constitution by 34 * 45% chance to reduce damage dealt by 40% ----- def ----- Resists +15% nature Mind.save +14 (+3 eff.) ---------- misc Light +3 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Offalpain' (dig speed 24 turns) =slow=3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Dmg.mod +9% arcane +6% fire Res.pen +5% nature Apr +7 Melee Ret 8 nature On Hit (Melee): * 20% chance to slow global speed by 80% ----- def ----- Resists +5% arcane +12% fire While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +72 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Smearzeal' (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +10 Mag +3 Con dps ---------- Crit.mult +20.00% S.pwr/crit +2 Res.pen +5% nature Phasing +30% ----- def ----- Resists +15% nature ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Emelirann' (dig speed 10 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +5 Str +3 Dex +3 Con dps ---------- Phys.pwr +6 (+1 eff.) Mov.spd +10% Dmg.mod +9% mind Res.pen +10% mind +10% acid Melee Ret 4 mind ----- def ----- Resists +6% acid +5% fire +7% darkness ---------- misc Hate/m.crit +1.00 Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Tulyvor' (dig speed 8 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +9 Str dps ---------- Mind.crit +5% Crit.mult +10.00% Mind.pwr +25 (+4 eff.) Apr +15 ----- def ----- Resists +9% fire +24% darkness +9% temporal Affinity +15% darkness Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +9 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
12 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
23 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
23 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Heart of Poosh =carry=5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Aludunaran the dwarven lantern =damage=1.0 T5 lite [Rare] Arcane While equipped: Stats +3 Wil dps ---------- Phys.pwr +25 (+4 eff.) Spell.pwr +15 (+3 eff.) S.pwr/crit +10 Dmg.mod +9% acid +18% physical Apr +5 Melee Ret 10 acid 30 fire ----- def ----- Resists +10% fire ---------- misc Stam/turn +3.00 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Arczephyr the dwarven lantern1.0 T5 lite [Rare] Nature While equipped: Stats +7 Wil dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Dmg.mod +27% lightning +18% light +33% acid Res.pen +27% lightning +27% light ----- def ----- Resists +18% acid ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Dúathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+1 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 44.05 cold damage and 92.39 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Jetlace the dwarven lantern1.0 T5 lite [Rare] Nature While equipped: Stats +12 Dex +3 Mag dps ---------- Dmg.mod +18% acid Res.pen +26% acid On Hit (Melee): * 20% chance to reduce armor by 44% ----- def ----- Resists +20% darkness Phys.save +13 (+3 eff.) Heal.mod +30% ---------- misc Light +5 Infravis +3 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Phoenixfiend1.0 T5 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +24% lightning +27% fire +12% mind Res.pen +25% fire Melee Ret 10 lightning ----- def ----- Resists +6% lightning +21% fire Phys.save +15 (+3 eff.) Heal.mod +30% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 233.70 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 233.70 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Sleetpall =see=1.0 T5 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% acid +24% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 50 * 20% chance to reduce armor by 44% ----- def ----- Resists +21% acid +27% cold Mind.save +14 (+3 eff.) ---------- misc Light +5 See.Stealth +21 See.Invis +24 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(176 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
alchemist's lamp 'Bogrigor' =slow use=1.0 T3 lite [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 80% ----- def ----- Resists +3% acid +12% fire Spell.save +12 (+3 eff.) Max.HP +46.00 HP.reg +4.00 Confus- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright alchemist's lamp of corpselight =undead=1.0 T3 lite [Ego+] Arcane/Master While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) ----- def ----- Resists +9% blight +8% darkness ---------- misc Light +8 Infravis +5 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 52 blight damage or heals 63 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
ethereal dwarven lantern of corpselight0.0 T5 lite [Ego++] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +4% Spell.pwr +21 (+4 eff.) ----- def ----- Resists +11% blight +8% darkness ---------- misc Light +7 Infravis +5 See.Invis +9 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 52 blight damage or heals 63 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
piercing dwarven lantern of clarity1.0 T5 lite [Ego+] Master/Psionic While equipped: dps ---------- Res.pen +11% all Apr +12 ----- def ----- Mind.save +12 (+2 eff.) ---------- misc Light +6 See.Stealth +12 See.Invis +23 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
survivor's dwarven lantern of health1.0 T5 lite [Ego] Nature While equipped: ----- def ----- Phys.save +11 (+2 eff.) Max.HP +48.00 Heal.mod +25% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Miniature R2D2 Miniature R2D21.0 T3 mechanical misc [Plot Item] Unknown While carried: Stats +5 Cun +5 Wil Fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning). Uses 50 power out of 100/100 Activation is instant. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+2 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Dmg.mod +15% temporal ----- def ----- Resists +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Eye of the Dreaming One =sleep=2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 23 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 299.89 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull =carry=3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
53 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
52 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
45 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
34 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 241/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Aerilar the Dazzlequarry (21/52, 62-75 power, 15 apr)3.0 T5 shot ammo [Random Unique] Disrupt/Master Power 62.5 - 75.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +18.0% Capacity 52 Proj.spd +200% Ranged+ +8 light +12 mind Against +30% Unnatural On Hit.r1 +12 light +16 mind On Crit.r2 +8 light On Hit: * 20% chance to reduce all saves and defense by 50 * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
Frozen Shards (25/25, 32-38 power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 32.0 - 38.4 Ice Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
Nerabreda (24/24, 65-78 power, 6 apr)3.0 T5 shot ammo [Random Unique] Nature/Master/Psionic Power 65.0 - 78.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +16.0% Capacity 24 Ranged+ +22 lightning +9 darkness Against +8% Living On Hit.r1 +20 mind On Crit.r2 +11 lightning On Hit: * 20 arcane resource burn * 20% chance to reduce all saves and defense by 50 On Crit: * Wound the target dealing 377 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Star Shot (20/20, 32-38 power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 32.0 - 38.4 Fire Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 On Hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
Wind Worn Shot (25/25, 39-46 power, 15 apr)3.0 T4 shot ammo [Unique] Nature Power 39.0 - 46.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
psychokinetic pouch of voratun shots of amnesia (21/21, 56-67 power, 6 apr)3.0 T5 shot ammo [Ego++] Psionic Power 56.0 - 67.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 21 Ranged+ +23 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 352 physical damage * 50% chance to put 1 talent on cooldown for 7 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Gywen the Squalorfoe [power 460] (15 cooldown) =slow=2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +1 Dex +3 Con dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +6% nature Melee Ret 6 physical On Hit (Melee): * 22% chance to slow global speed by 80% ----- def ----- Defense +10 (+3 eff.) Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 1090 physical damage Puts all charms on 15 cooldown 100% to reduce 3 talent cooldowns by 2. 100% to increase all damage by 30% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Lightningspawner the iron torque of mindblast [power 105] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Str +1 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Resists +6% nature Blast the opponent's mind dealing 129 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Stormream [power 4] (25 cooldown) =cleanse=2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +12% lightning +3% nature Res.pen +15% lightning +28% acid Melee Ret 2 lightning ----- def ----- Resists +6% acid Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to increase all damage by 30% for 2 turns. 100% to reduce fatigue by 60% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
cleansing voratun torque of gale force [power 420] (15 cooldown)2.0 T5 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 995 physical damage Puts all charms on 15 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
overpowered stralite torque of gale force [power 595] (22 cooldown)2.0 T4 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 16 spaces and dealing 1410 physical damage Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
voratun torque of gale force [power 370] (15 cooldown)2.0 T5 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 876 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Charraze the dragonbone totem of healing [power 548] (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9% fire ----- def ----- Resists +6% temporal +6% darkness +6% physical Spell.save +6 (+1 eff.) Mind.save +20 (+4 eff.) Die.at -80.00 life Max.HP +60.00 Cut- +22% Heal yourself and all friendly characters within 10 spaces for 548 Puts all charms on 15 cooldown 100% to heal for 110. Natural totems are made by powerful wilders to store nature power. |
Glylekira the Glittervenom [power 518] (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +15 Mag +3 Wil dps ---------- Crit.mult +10.00% Dmg.mod +9% mind ----- def ----- Armour +8 Resists +9% light Heal yourself and all friendly characters within 10 spaces for 518 Puts all charms on 15 cooldown 100% to gain a 32% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+2 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Islawe the Starglory [power 482] (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +3 Dex dps ---------- Phys.crit +4.0% Dmg.mod +12% acid Res.pen +20% physical Apr +4 Melee Ret 11 light ----- def ----- Armour +16 Resists +6% light +6% acid Heal yourself and all friendly characters within 10 spaces for 482 Puts all charms on 15 cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Ivyssra the Tidehunt [power 440] (15 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +4 Wil dps ---------- Spell.crit +2% Dmg.mod +12% arcane Res.pen +25% cold ---------- misc Mana/s.crit +2.27 Vim/s.crit +2.00 Heal yourself and all friendly characters within 10 spaces for 440 Puts all charms on 15 cooldown 100% to reduce 3 talent cooldowns by 2. 100% to heal for 110. 100% to increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Quenchblur [power 458] (15 cooldown) =heal + slow=2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +12% cold Res.pen +10% light On Hit (Melee): * 20% chance to slow global speed by 80% * 20 arcane resource burn ----- def ----- Resists +15% darkness +9% cold Heal yourself and all friendly characters within 10 spaces for 458 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Saleda the Ebonybiter [power 536] (15 cooldown) =test=2.0 T5 totem charm [Rare] Nature While equipped: Stats +9 Str dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +30 (+6 eff.) Dmg.mod +12% blight Res.pen +20% mind On Hit (Melee): * 21% chance to reduce damage dealt by 40% Heal yourself and all friendly characters within 10 spaces for 536 Puts all charms on 15 cooldown 100% to reduce fatigue by 47% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
The Guardian's Totem =slow=2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+1 eff.) On Melee Ret: * 18% chance to slow global speed by 80% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Toryrim the dragonbone totem of healing [power 560] (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +30% blight Res.pen +28% blight +28% arcane On Hit (Melee): * 22% chance to reduce strength, dexterity, and constitution by 34 ----- def ----- Resists +5% arcane +17% temporal Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 15 cooldown 100% to gain a 40% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
cleansing ash totem of healing [power 200] (15 cooldown)2.0 T2 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
cleansing elven-wood totem of summon tentacle [power 265] (25 cooldown)2.0 T4 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 634 Base Damage: 345 Armor: 36 All Resist: 32 Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of healing [power 476] (15 cooldown)2.0 T5 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 476 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of healing 'Glintjustice' [power 434] (15 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +15% nature Melee Ret 11 light ----- def ----- Resists +15% acid +6% temporal +33% fire +18% nature +15% cold ---------- misc Light +3 Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
focusing dragonbone totem of healing [power 542] (15 cooldown)2.0 T5 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 542 Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
overpowered elven-wood totem of stinging [power 710] (22 cooldown)2.0 T4 totem charm [Ego] Nature Sting an enemy dealing 802 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 22 cooldown Natural totems are made by powerful wilders to store nature power. |
powerful dragonbone totem of healing [power 506] (15 cooldown)2.0 T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 506 Puts all charms on 15 cooldown 100% to increase all damage by 27% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
powerful dragonbone totem of healing [power 500] (15 cooldown)2.0 T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 500 Puts all charms on 15 cooldown 100% to increase all damage by 27% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
supercharged elven-wood totem of healing [power 518] (17 cooldown)2.0 T4 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 518 Puts all charms on 17 cooldown Natural totems are made by powerful wilders to store nature power. |
Cold Iron Acorn =carry=0.0 T1 trinket misc [Plot Item] Psionic While carried: dps ---------- Mov.spd +20% Dmg.mod +12% physical ----- def ----- Resists +30% mind A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book5.0 T1 trinket misc [Plot Item] Psionic This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
13 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Eilinemira [power 506] (20 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +1 Dex +3 Mag +1 Wil ----- def ----- Resists +3% blight +12% darkness Create a shield absorbing up to 506 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to gain a 34% chance to evade weapon attacks for 2 turns. 100% to reduce fatigue by 54% for 2 turns. 100% to increase the duration of 3 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Flashwaker [power 560] (20 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Phys.crit +3.0% Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Res.pen +15% physical Acc +10 (+2 eff.) Melee Ret 4 light ----- def ----- Phys.save +15 (+3 eff.) ---------- misc Stam/turn +2.00 Create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Glacierobsidian [power 494] (20 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +9% temporal +6% cold Res.pen +28% temporal +5% cold Melee Ret 8 fire On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) Create a shield absorbing up to 494 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Harutar [power 560] (20 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +30% arcane +21% mind Res.pen +28% mind +20% acid Melee Ret 6 arcane 11 mind ----- def ----- Resists +5% arcane Create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce fatigue by 44% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+3 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 141 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Sparkjustice [power 554] (20 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: ----- def ----- Armour +16 Resists +15% lightning +5% arcane +6% nature Spell.save +18 (+4 eff.) Mind.save +19 (+4 eff.) Die.at -60.00 life HP.reg +4.23 Knockbk- +21% Create a shield absorbing up to 554 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase the duration of 3 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Xeryba the dragonbone wand of shielding [power 494] (20 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +1 Cun dps ---------- Dmg.mod +9% mind On Hit (Melee): * 22% chance to reduce all saves and defense by 50 ----- def ----- Resists +6% mind ---------- misc Light +3 Infravis +3 Wards +6 lightning +6 mind +6 nature +6 darkness Talents +1 Ward Create a shield absorbing up to 494 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage by 30% for 2 turns. 100% to gain a 39% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elven-wood wand of conjuration 'Shadestreak' [power 310] (15 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +15% darkness +12% blight On Hit (Melee): * 22% chance to reduce strength, dexterity, and constitution by 34 ----- def ----- Resists +12% blight +3% fire Fire a magical bolt dealing 350 lightning damage Puts all charms on 15 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to increase all damage by 26% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
extending elven-wood wand of lightning storm [power 392] (15 cooldown)2.0 T4 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 88 lightning damage and will be dazed for 1 turn (442 total damage) Puts all charms on 15 cooldown 100% to increase the duration of 3 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star =carry=1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Glowing Core =carry=1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
37 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
55 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
48 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
23 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By zizu25 the Ogre Cursed level 37
63rd Pyre 124th year of Ascendancy at 20:50 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By zizu25 the Ogre Cursed level 29
49th Haze 123rd year of Ascendancy at 19:49 see stats
A living one! (Exploration mode)
Was teleported into Caldizar's Fortress, far into the void between the stars.By zizu25 the Ogre Cursed level 50
20th Haze 125th year of Ascendancy at 19:48 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By zizu25 the Ogre Cursed level 37
62nd Pyre 124th year of Ascendancy at 00:31 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By zizu25 the Ogre Cursed level 41
38th Dusk 124th year of Ascendancy at 22:12 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By zizu25 the Ogre Cursed level 43
60th Dusk 124th year of Ascendancy at 01:04 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By zizu25 the Ogre Cursed level 50
53rd Regrowth 125th year of Ascendancy at 02:26 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By zizu25 the Ogre Cursed level 40
33rd Dusk 124th year of Ascendancy at 01:21 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By zizu25 the Ogre Cursed level 19
70th Regrowth 123rd year of Ascendancy at 02:28 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By zizu25 the Ogre Cursed level 33
43rd Regrowth 124th year of Ascendancy at 10:43 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By zizu25 the Ogre Cursed level 50
45th Pyre 125th year of Ascendancy at 11:18 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By zizu25 the Ogre Cursed level 14
37th Regrowth 123rd year of Ascendancy at 00:05 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By zizu25 the Ogre Cursed level 42
46th Dusk 124th year of Ascendancy at 14:08 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By zizu25 the Ogre Cursed level 39
2nd Dusk 124th year of Ascendancy at 04:32 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By zizu25 the Ogre Cursed level 34
45th Regrowth 124th year of Ascendancy at 20:49 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By zizu25 the Ogre Cursed level 39
1st Dusk 124th year of Ascendancy at 23:51 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By zizu25 the Ogre Cursed level 50
1st Haze 125th year of Ascendancy at 09:40 see stats
Explorer (Exploration mode)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By zizu25 the Ogre Cursed level 50
60th Dusk 125th year of Ascendancy at 03:58 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By zizu25 the Ogre Cursed level 19
68th Regrowth 123rd year of Ascendancy at 12:26 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By zizu25 the Ogre Cursed level 25
66th Dusk 123rd year of Ascendancy at 05:15 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By zizu25 the Ogre Cursed level 28
79th Dusk 123rd year of Ascendancy at 02:27 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By zizu25 the Ogre Cursed level 42
47th Dusk 124th year of Ascendancy at 01:51 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By zizu25 the Ogre Cursed level 50
50th Pyre 125th year of Ascendancy at 12:52 see stats
Got eggs? (Exploration mode)
Finish the Pikataclysm event.By zizu25 the Ogre Cursed level 31
74th Haze 123rd year of Ascendancy at 18:16 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By zizu25 the Ogre Cursed level 38
9th Flare 124th year of Ascendancy at 11:34 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By zizu25 the Ogre Cursed level 29
49th Haze 123rd year of Ascendancy at 20:47 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By zizu25 the Ogre Cursed level 44
60th Dusk 124th year of Ascendancy at 06:33 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By zizu25 the Ogre Cursed level 50
24th Dusk 125th year of Ascendancy at 14:48 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By zizu25 the Ogre Cursed level 32
5th Decay 123rd year of Ascendancy at 11:04 see stats
Level 10 (Exploration mode)
Got a character to level 10.By zizu25 the Ogre Cursed level 10
54th Haze 122nd year of Ascendancy at 10:21 see stats
Level 20 (Exploration mode)
Got a character to level 20.By zizu25 the Ogre Cursed level 20
70th Regrowth 123rd year of Ascendancy at 14:31 see stats
Level 30 (Exploration mode)
Got a character to level 30.By zizu25 the Ogre Cursed level 30
55th Haze 123rd year of Ascendancy at 19:20 see stats
Level 40 (Exploration mode)
Got a character to level 40.By zizu25 the Ogre Cursed level 40
2nd Dusk 124th year of Ascendancy at 04:32 see stats
Level 50 (Exploration mode)
Got a character to level 50.By zizu25 the Ogre Cursed level 50
47th Regrowth 125th year of Ascendancy at 07:00 see stats
May the 4th be with you!
.By zizu25 the Ogre Cursed level 20
76th Regrowth 123rd year of Ascendancy at 10:09 see stats
Myths of an age past (Exploration mode)
Learned all there is to learn about the Gods and the Godslayers.By zizu25 the Ogre Cursed level 29
49th Haze 123rd year of Ascendancy at 19:49 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By zizu25 the Ogre Cursed level 50
24th Haze 125th year of Ascendancy at 20:33 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By zizu25 the Ogre Cursed level 50
2nd Mirth 127th year of Ascendancy at 18:10 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By zizu25 the Ogre Cursed level 21
21st Pyre 123rd year of Ascendancy at 07:18 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By zizu25 the Ogre Cursed level 50
48th Dusk 125th year of Ascendancy at 09:40 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By zizu25 the Ogre Cursed level 39
10th Flare 124th year of Ascendancy at 22:32 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By zizu25 the Ogre Cursed level 26
71st Dusk 123rd year of Ascendancy at 21:05 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By zizu25 the Ogre Cursed level 21
6th Mirth 123rd year of Ascendancy at 22:30 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By zizu25 the Ogre Cursed level 40
29th Dusk 124th year of Ascendancy at 18:00 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By zizu25 the Ogre Cursed level 29
49th Haze 123rd year of Ascendancy at 19:49 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By zizu25 the Ogre Cursed level 11
78th Haze 122nd year of Ascendancy at 23:08 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By zizu25 the Ogre Cursed level 29
49th Haze 123rd year of Ascendancy at 19:49 see stats
The Old Ones (Exploration mode)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By zizu25 the Ogre Cursed level 43
47th Dusk 124th year of Ascendancy at 02:01 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By zizu25 the Ogre Cursed level 28
78th Dusk 123rd year of Ascendancy at 15:09 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By zizu25 the Ogre Cursed level 21
7th Mirth 123rd year of Ascendancy at 14:35 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By zizu25 the Ogre Cursed level 50
37th Dusk 125th year of Ascendancy at 06:30 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By zizu25 the Ogre Cursed level 10
68th Haze 122nd year of Ascendancy at 20:32 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By zizu25 the Ogre Cursed level 50
23rd Dusk 125th year of Ascendancy at 04:50 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By zizu25 the Ogre Cursed level 47
14th Haze 124th year of Ascendancy at 12:51 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By zizu25 the Ogre Cursed level 21
6th Mirth 123rd year of Ascendancy at 20:22 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By zizu25 the Ogre Cursed level 32
75th Haze 123rd year of Ascendancy at 09:21 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By zizu25 the Ogre Cursed level 18
58th Regrowth 123rd year of Ascendancy at 22:44 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By zizu25 the Ogre Cursed level 37
61st Pyre 124th year of Ascendancy at 15:58 see stats
Well trained (Exploration mode)
Deal one million damage to training dummies in a single training session.By zizu25 the Ogre Cursed level 50
1st Decay 125th year of Ascendancy at 15:35 see stats
Log
You are yanked out of this place!
Rested for 40 turns (stop reason: dialog is displayed).
You gain 25.00 gold from the transmogrification of Isylralle [power 455] (15 cooldown).
You gain 0.75 gold from the transmogrification of quiver of elven-wood arrows (16/16, 43-60 power, 14 apr).
You gain 25.00 gold from the transmogrification of Ce'Natha the Satyrpunish (Misfortune) (0 def, 16 armour).
You gain 4.53 gold from the transmogrification of searing reinforced leather armour of cold resistance (Misfortune) (12 def, 7 armour).
You gain 10.85 gold from the transmogrification of alchemist's drakeskin leather gloves of the starseeker (Shrouds) (0 def, 3 armour).
You gain 16.27 gold from the transmogrification of pair of voratun boots of void walking (Corpses) (0 def, 5 armour).
You gain 7.45 gold from the transmogrification of sunsealed Rags of the Sanctuary of light (+7%) (Misfortune) (4 def, 4 armour).
You gain 4.28 gold from the transmogrification of murderer's elven-silk cloak (Corpses) (3 def, 0 armour).
You gain 4.71 gold from the transmogrification of stralite waraxe of shearing (Misfortune) (32-44 power, 5 apr).
You gain 6.96 gold from the transmogrification of balanced voratun waraxe of torment (Shrouds) (40-56 power, 6 apr).
You gain 25.00 gold from the transmogrification of Drizilaruidir the Squalorburst (Misfortune) (40-56 power, 6 apr).
You gain 25.00 gold from the transmogrification of Brenudor (Misfortune) (40-56 power, 6 apr).
You gain 4.66 gold from the transmogrification of orichalcum trident of crippling (Nightmares) (53-84 power, 16 apr).
You gain 2.67 gold from the transmogrification of shimmering elm starstaff of might (Nightmares) (10-12 power, 2 apr, temporal element).
You gain 5.96 gold from the transmogrification of mighty drakeskin leather sling of fire (Nightmares).
You gain 6.94 gold from the transmogrification of halfling drakeskin leather sling of acid (Corpses).
You gain 10.40 gold from the transmogrification of truestriking voratun mace of rage (Misfortune) (46-65 power, 6 apr).
You gain 7.33 gold from the transmogrification of truestriking stralite mace of crippling (Nightmares) (34-47 power, 5 apr).
You gain 25.00 gold from the transmogrification of Runyromibar the Duathellash (Nightmares) (45-63 power, 5 apr).
You gain 3.75 gold from the transmogrification of arcing voratun longsword of phasing (Corpses) (43-60 power, 27 apr).
You gain 4.16 gold from the transmogrification of slime-covered stralite greatmaul of torment (Madness) (59-88 power, 3 apr).
You gain 7.50 gold from the transmogrification of warbringer's stralite dagger of massacre (Corpses) (38-49 power, 9 apr).
You gain 6.94 gold from the transmogrification of truestriking voratun dagger of phasing (Madness) (39-50 power, 28 apr).
You gain 8.16 gold from the transmogrification of Aerivena (Shrouds) (15-20 power, 10 apr).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.




































































































































































































































































































