Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 | 
| Addons | Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. | 
| Campaign | Orcs | 
| Mode | Normal Exploration | 
| Sex | Male | 
| Race | Orc | 
| Class | Berserker | 
| Level / Exp | 42 / 52% | 
| Size | medium | 
| Lifes / Deaths | Killed by steam giant yeti rider at level 1 on the 10th Retaking 124th year of Ascendancy at 18:14/ 107 Killed by Commander Fralor at level 3 on the 11st Retaking 124th year of Ascendancy at 18:34 Killed by Assadd the human at level 18 on the 32nd Retaking 124th year of Ascendancy at 02:25 Killed by Chiagh the human at level 18 on the 32nd Retaking 124th year of Ascendancy at 02:33 Killed by Assadd the human at level 18 on the 32nd Retaking 124th year of Ascendancy at 02:45 Killed by Chiagh the human at level 18 on the 32nd Retaking 124th year of Ascendancy at 03:00 Killed by Chiagh the human at level 18 on the 32nd Retaking 124th year of Ascendancy at 03:16 Killed by Assadd the human at level 18 on the 32nd Retaking 124th year of Ascendancy at 03:31 Killed by Gloravena the steam giant guard at level 20 on the 41st Retaking 124th year of Ascendancy at 06:07 Killed by steam giant flameshot at level 20 on the 41st Retaking 124th year of Ascendancy at 06:16 Killed by Arch-Merchant Kaltor at level 20 on the 41st Retaking 124th year of Ascendancy at 06:34 Killed by Eilinawyn the steam giant guard at level 21 on the 41st Retaking 124th year of Ascendancy at 06:47 Killed by Gloravena the steam giant guard at level 21 on the 41st Retaking 124th year of Ascendancy at 06:57 Killed by Gloravena the steam giant guard at level 21 on the 41st Retaking 124th year of Ascendancy at 07:06 Killed by steam giant guard at level 21 on the 41st Retaking 124th year of Ascendancy at 07:17 Killed by Gloravena the steam giant guard at level 21 on the 41st Retaking 124th year of Ascendancy at 07:27 Killed by Eilinawyn the steam giant guard at level 21 on the 41st Retaking 124th year of Ascendancy at 07:37 Killed by Gloravena the steam giant guard at level 21 on the 41st Retaking 124th year of Ascendancy at 07:47 Killed by Eilinawyn the steam giant guard at level 21 on the 41st Retaking 124th year of Ascendancy at 08:12 Killed by Eilinawyn the steam giant guard at level 21 on the 41st Retaking 124th year of Ascendancy at 08:22 Killed by Gloravena the steam giant guard at level 22 on the 41st Retaking 124th year of Ascendancy at 08:41 Killed by Gloravena the steam giant guard at level 22 on the 41st Retaking 124th year of Ascendancy at 08:58 Killed by multi-hued drake hatchling at level 23 on the 7th Revenge 124th year of Ascendancy at 16:13 Killed by multi-hued drake hatchling at level 23 on the 7th Revenge 124th year of Ascendancy at 16:32 Killed by multi-hued drake hatchling at level 23 on the 7th Revenge 124th year of Ascendancy at 16:44 Killed by undead drake at level 23 on the 7th Revenge 124th year of Ascendancy at 17:11 Killed by multi-hued drake at level 23 on the 7th Revenge 124th year of Ascendancy at 19:44 Killed by undead drake hatchling at level 24 on the 8th Revenge 124th year of Ascendancy at 00:12 Killed by storm drake hatchling at level 24 on the 8th Revenge 124th year of Ascendancy at 01:16 Killed by multi-hued drake at level 25 on the 8th Revenge 124th year of Ascendancy at 14:25 Killed by multi-hued drake at level 25 on the 8th Revenge 124th year of Ascendancy at 15:12 Killed by undead drake at level 26 on the 9th Revenge 124th year of Ascendancy at 06:37 Killed by multi-hued drake at level 26 on the 9th Revenge 124th year of Ascendancy at 15:47 Killed by multi-hued drake at level 26 on the 9th Revenge 124th year of Ascendancy at 16:15 Killed by fire wyrm at level 26 on the 10th Revenge 124th year of Ascendancy at 00:14 Killed by fire wyrm at level 26 on the 10th Revenge 124th year of Ascendancy at 00:31 Killed by cold drake hatchling at level 26 on the 10th Revenge 124th year of Ascendancy at 00:44 Killed by storm wyrm at level 27 on the 10th Revenge 124th year of Ascendancy at 01:01 Killed by cold drake at level 27 on the 10th Revenge 124th year of Ascendancy at 04:59 Killed by fire drake hatchling at level 28 on the 10th Revenge 124th year of Ascendancy at 11:36 Killed by storm drake hatchling at level 28 on the 10th Revenge 124th year of Ascendancy at 11:46 Killed by Glorurin the storm drake hatchling at level 28 on the 10th Revenge 124th year of Ascendancy at 12:01 Killed by undead drake hatchling at level 28 on the 10th Revenge 124th year of Ascendancy at 14:30 Killed by undead wyrm at level 28 on the 10th Revenge 124th year of Ascendancy at 15:25 Killed by chitinous spider at level 29 on the 11st Revenge 124th year of Ascendancy at 06:30 Killed by faerlhing at level 29 on the 11st Revenge 124th year of Ascendancy at 06:52 Killed by chitinous spider at level 30 on the 11st Revenge 124th year of Ascendancy at 07:23 Killed by storm drake hatchling at level 30 on the 11st Revenge 124th year of Ascendancy at 11:06 Killed by Isona the fire drake hatchling at level 31 on the 11st Revenge 124th year of Ascendancy at 12:41 Killed by Isona the fire drake hatchling at level 31 on the 11st Revenge 124th year of Ascendancy at 13:08 Killed by undead drake hatchling at level 31 on the 11st Revenge 124th year of Ascendancy at 17:48 Killed by undead drake at level 31 on the 11st Revenge 124th year of Ascendancy at 18:12 Killed by storm drake at level 32 on the 12nd Revenge 124th year of Ascendancy at 09:11 Killed by undead wyrm at level 32 on the 12nd Revenge 124th year of Ascendancy at 21:03 Killed by Ureslak the Eternal at level 33 on the 12nd Revenge 124th year of Ascendancy at 21:25 Killed by Ureslak the Eternal at level 33 on the 12nd Revenge 124th year of Ascendancy at 21:46 Killed by Ureslak the Eternal at level 33 on the 12nd Revenge 124th year of Ascendancy at 22:04 Killed by Ureslak the Eternal at level 33 on the 12nd Revenge 124th year of Ascendancy at 22:15 Killed by Gonen the shalore at level 36 on the 43rd Revenge 124th year of Ascendancy at 19:57 Killed by Imron the shalore at level 36 on the 45th Revenge 124th year of Ascendancy at 08:50 Killed by Imron the shalore at level 36 on the 45th Revenge 124th year of Ascendancy at 09:05 Killed by Imron the shalore at level 36 on the 45th Revenge 124th year of Ascendancy at 09:23 Killed by Imron the shalore at level 36 on the 45th Revenge 124th year of Ascendancy at 10:41 Killed by High Sun Paladin Aeryn at level 37 on the 51st Revenge 124th year of Ascendancy at 17:19 Killed by High Sun Paladin Aeryn at level 37 on the 51st Revenge 124th year of Ascendancy at 18:18 Killed by High Sun Paladin Aeryn at level 37 on the 51st Revenge 124th year of Ascendancy at 20:45 Killed by High Sun Paladin Aeryn at level 37 on the 51st Revenge 124th year of Ascendancy at 23:11 Killed by sun paladin at level 37 on the 52nd Revenge 124th year of Ascendancy at 04:45 Killed by anorithil at level 37 on the 52nd Revenge 124th year of Ascendancy at 08:48 Killed by sunwall archer at level 37 on the 52nd Revenge 124th year of Ascendancy at 11:07 Killed by anorithil at level 37 on the 52nd Revenge 124th year of Ascendancy at 17:25 Killed by ritch flamespitter at level 38 on the 52nd Revenge 124th year of Ascendancy at 21:16 Killed by Xeralralaith the sunwall archer at level 38 on the 52nd Revenge 124th year of Ascendancy at 23:16 Killed by Adarilramira the sun paladin at level 38 on the 1st Pain 124th year of Ascendancy at 08:38 Killed by Aerabreba the sunwall archer at level 38 on the 1st Pain 124th year of Ascendancy at 10:36 Killed by Adarilramira the sun paladin at level 38 on the 1st Pain 124th year of Ascendancy at 12:12 Killed by shalore liberator at level 38 on the 1st Pain 124th year of Ascendancy at 13:59 Killed by Adarilramira the sun paladin at level 38 on the 1st Pain 124th year of Ascendancy at 15:35 Killed by Emuriarin the sunwall guard at level 38 on the 1st Pain 124th year of Ascendancy at 17:51 Killed by sun orb at level 38 on the 1st Pain 124th year of Ascendancy at 19:33 Killed by sun orb at level 38 on the 1st Pain 124th year of Ascendancy at 21:24 Killed by sun orb at level 38 on the 1st Pain 124th year of Ascendancy at 23:27 Killed by Emuriarin the sunwall guard at level 39 on the 2nd Pain 124th year of Ascendancy at 05:53 Killed by skeleton mage at level 39 on the 2nd Pain 124th year of Ascendancy at 07:58 Killed by sun orb at level 40 on the 2nd Pain 124th year of Ascendancy at 13:19 Killed by Ivelle the halfling pyremaster at level 40 on the 2nd Pain 124th year of Ascendancy at 15:18 Killed by fire drake at level 40 on the 2nd Pain 124th year of Ascendancy at 15:50 Killed by moon orb at level 40 on the 2nd Pain 124th year of Ascendancy at 17:27 Killed by stone golem at level 40 on the 2nd Pain 124th year of Ascendancy at 18:59 Killed by moon orb at level 40 on the 2nd Pain 124th year of Ascendancy at 20:50 Killed by stone golem at level 40 on the 2nd Pain 124th year of Ascendancy at 22:53 Killed by war hound at level 40 on the 3rd Pain 124th year of Ascendancy at 00:40 Killed by Ivelle the halfling pyremaster at level 40 on the 3rd Pain 124th year of Ascendancy at 02:17 Killed by sun paladin at level 41 on the 3rd Pain 124th year of Ascendancy at 05:06 Killed by Cyryseta the sunwall vindicator at level 41 on the 3rd Pain 124th year of Ascendancy at 12:08 Killed by Xanobeth the sun-mage at level 41 on the 3rd Pain 124th year of Ascendancy at 14:22 Killed by sunwall archer at level 41 on the 3rd Pain 124th year of Ascendancy at 16:29 Killed by moon orb at level 41 on the 3rd Pain 124th year of Ascendancy at 20:03 Killed by Yvalratta the shalore liberator at level 41 on the 4th Pain 124th year of Ascendancy at 04:45 Killed by Yvalratta the shalore liberator at level 41 on the 4th Pain 124th year of Ascendancy at 05:51 Killed by Aerymitta the sun paladin at level 42 on the 4th Pain 124th year of Ascendancy at 12:40 Killed by Xerirenor the sun paladin at level 42 on the 4th Pain 124th year of Ascendancy at 15:58 Killed by sun orb at level 42 on the 4th Pain 124th year of Ascendancy at 17:11 Killed by Mayymina the sun paladin at level 42 on the 4th Pain 124th year of Ascendancy at 18:16 Killed by Emunor the sunwall vindicator at level 42 on the 4th Pain 124th year of Ascendancy at 19:50 Killed by sun orb at level 42 on the 4th Pain 124th year of Ascendancy at 21:28 Killed by Cyridhenne the shalore liberator at level 42 on the 4th Pain 124th year of Ascendancy at 23:04 | 
Primary Stats
| Strength | 76 (base 60) | 
| Dexterity | 40 (base 39) | 
| Constitution | 69 (base 60) | 
| Magic | 16 (base 13) | 
| Willpower | 17 (base 10) | 
| Cunning | 15 (base 10) | 
Resources
| Life | 1457/1457 | 
| Stamina | 260/260 | 
| Healing Factor | 1 | 
| Regeneration | 12.946152461984 | 
Speed
| Mental | +4.4408920985006E-14% | 
| Attack | 0% | 
| Movement | -66.666666666667% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 2 | 
| Infravision | 5 | 
Offense: Mainhand
| Damage | 154 | 
| Accuracy | 52 | 
| Crit Chance | 22% | 
| APR | 18 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 22 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 25 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Damage Bonus
| All | 0% | 
Defense: Base
| Armour (hardiness) | 51.2 (93.924050632911%) | 
| Defense | 26 | 
| Ranged Defense | 26 | 
| Fatigue | 24 | 
| Physical Save | 45 | 
| Spell Save | 40 | 
| Mental Save | 20 | 
Defense: Resistances
| All | + 15%( 70%) | 
Defense: Immunities
| Disarm Resistance | 23% | 
| Stun Resistance | 63% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 24% | 
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. | 
Class Talents
| Technique / Berserker's strength | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Two-handed assault | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| Technique / Combat techniques | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Technique / Combat veteran | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 4/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Orc | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Conditioning | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased.Zero Gravity | 
Quests
| Our ultimate goal on the mainland is to get rid of the Sunwall once and for all.A Ritch Party To do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active | 
| Metash has asked you to investigate the Krimbul Clan, south of the peninsula.Clan of the Unicorn A whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done | 
| The giants have breached the mountain-side of Kruk pride!Homeland They are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done | 
| You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested.Mystery of the Yetis | active | 
| To win the war you must help the Pride by striking a blow to the giant's morale and supply lines.Of Steamwork and Pain * You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done | 
| The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed!The Deconstruction of Falling Stars With the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active | 
| Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit?The Grumpy Shopowner He does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done | 
| A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland.This is our land! With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active | 
| You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon.Yeti Reinforcements Wild yetis are mostly found in yeti's caves. * Captured 0/8 yetis. | active | 
| The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders.You Shall Pass! Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done | 
Equipment
| On feet | pair of dwarven-steel boots 'Greenmalice' (0 def, 4 armour)pair of dwarven-steel boots 'Greenmalice' (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -4% Effects on melee hit: * 40% chance to gain 10% of a turn Changes stats: +3 Str / +3 Con Changes resistances penetration: +15% nature / +10% temporal Maximum encumbrance: +27 Physical save: +14 (+4 eff.) Spell save: +6 (+2 eff.) Mental save: +7 (+3 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.3 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Light source | brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head | Visage of Nektosh (4 def, 8 armour)Visage of Nektosh (4 def, 8 armour) Requires: - Magic 12 - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +6% Damage (Melee): 15 physical bleed Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% darkness Talent mastery: +0.20 Race / Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. | 
| Tool | iron pickaxe of endurance (dig speed 38 turns)iron pickaxe of endurance (dig speed 38 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
| On fingers | warrior's gold ring of powerwarrior's gold ring of power Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +6 Changes stats: +3 Str Spellpower: +8 (+4 eff.) Mindpower: +8 (+4 eff.) Rings can have magical properties. | 
| On fingers | HealguileHealguile Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 40% Damage when hit (Melee): 8 darkness / 8 nature Changes resistances: +3% nature Changes damage: +3% nature Stun/Freeze immunity: +38% Life regen: +2.50 Rings can have magical properties. | 
| Around waist | grounding hardened leather belt of valiancegrounding hardened leather belt of valiance Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Wil Changes resistances: +8% lightning / +11% temporal Mental save: +7 (+3 eff.) Maximum life: +57.00 A belt that goes around your waist. | 
| In main hand | chilling voratun greatsword of ruin (59.5-95.2 power, 4 apr)chilling voratun greatsword of ruin (59.5-95.2 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +14 cold When wielded/worn: Armour penetration: +14 Physical crit. chance: +16.0% Critical mult.: +20.00% Massive two-handed swords. | 
| On hands | restful hardened leather gloves of sorrow (0 def, 2 armour)restful hardened leather gloves of sorrow (0 def, 2 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 17% chance to cause random gloom Damage (Melee): 24 mind / 18 darkness Mental save: -13 (-13 eff.) Life regen: +1.30 Stamina each turn: +1.00 Maximum stamina: +20.00 Mindpower: +5 (+2 eff.) It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Main armor | fortifying stralite plate armour of the dragon (7 def, 13 armour)fortifying stralite plate armour of the dragon (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+3 eff.) Fatigue: +26% Changes stats: +5 Str / +5 Con Changes resistances: +8% acid / +9% physical / +7% fire / +8% lightning / +9% cold Talent cooldown: Rush (-5 turns) Disarm immunity: +23% Stun/Freeze immunity: +26% Knockback immunity: +24% Maximum life: +30.00 A suit of armour made of metal plates. | 
| Cloak | enveloping elven-silk cloak of protection (11 def, 0 armour)enveloping elven-silk cloak of protection (11 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +11 (+5 eff.) Physical save: +11 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck | stralite amulet of the eclipsestralite amulet of the eclipse Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage (Melee): 9 light / 7 darkness Effects when hit in melee: * 6% chance to inflict damage reduction * 11% chance to blind Changes damage: +10% light / +9% darkness Amulets can have magical properties. | 
Inventory
| schematic: Hands of Creationschematic: Hands of Creation Requires: - Talent Create Tinker 0.10 Encumbrance. [Unique] Type: scroll / schematic ; tier 5 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
| Pendant of the Sun and MoonsPendant of the Sun and Moons Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+4 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. | 
| cleansing steel amuletcleansing steel amulet Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +13% nature / +14% blight Poison immunity: +25% Disease immunity: +20% Amulets can have magical properties. | 
| pixie's stralite ring of wardingpixie's stralite ring of warding Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +22% acid / +26% fire / +18% lightning / +19% cold Spellpower: +9 (+4 eff.) Rings can have magical properties. | 
| plaguebringer's voratun battleaxe (57-85.5 power, 4 apr)plaguebringer's voratun battleaxe (57-85.5 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 14% chance to disease Damage (Melee): +19 blight When wielded/worn: Disease immunity: +22% Massive two-handed battleaxes. | 
| Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr) Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. | 
| Torilathabers the Boltwisp (49-78.4 power, 3 apr)Torilathabers the Boltwisp (49-78.4 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 23% chance to daze Damage (Melee): +13 nature / +19 temporal Burst (radius 1) on hit: +4 lightning Burst (radius 2) on crit: +20 ice / +12 lightning When wielded/worn: Armour: +13 Changes stats: +5 Str / +5 Dex / +3 Mag / +3 Wil / +7 Cun / +5 Con Changes resistances: +3% lightning Changes resistances penetration: +14% lightning / +14% cold Light radius: +2 Massive two-handed swords. | 
| Dayclamor (32.5-45.5 power, 5 apr)Dayclamor (32.5-45.5 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing * cripple the target * splashes the target with acid Damage (Melee): +8 acid When wielded/worn: Physical crit. chance: +20.0% Physical power: +11 (+3 eff.) Damage when hit (Melee): 8 blight Changes stats: +4 Mag Changes resistances penetration: +10% light Changes damage: +6% light Critical mult.: +5.00% Sharp, long, and deadly. | 
| Blastqueen (37-51.8 power, 5 apr)Blastqueen (37-51.8 power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 37.0 - 51.8 Uses stat: 100% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +10 (+5 eff.) Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 4 arcane Changes resistances: +5% arcane Changes resistances penetration: +16% mind / +17% darkness Changes damage: +9% lightning Disarm immunity: +33% Blunt and deadly. | 
| This item will automatically be transmogrified when you leave the level.gifted pulsing mindstar of balance (13-14.3 power, 32 apr, nature damage) gifted pulsing mindstar of balance (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +5 (+2 eff.) Equilibrium when hit: +0.70 Mindpower: +18 (+9 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| This item will automatically be transmogrified when you leave the level.pulsing mindstar of flames (12.5-13.75 power, 32 apr, mind damage) pulsing mindstar of flames (12.5-13.75 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural fire should be returned to the wyrm. Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +12% fire Changes resistances penetration: +11% fire Changes damage: +8% fire Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| This item will automatically be transmogrified when you leave the level.infernal elven-wood magestaff of wizardry (25-30 power, 5 apr, fire element) infernal elven-wood magestaff of wizardry (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 23 fire Changes stats: +3 Mag / +4 Wil Changes damage: +25% fire Talent granted: +1 Command Staff Critical mult.: +19.00% Maximum mana: +26.00 Spellpower: +24 (+12 eff.) Spell crit. chance: +4% See invisible: +9 Staves designed for wielders of magic, by the greats of the art. | 
| This item will automatically be transmogrified when you leave the level.balancing hardened leather belt of dampening balancing hardened leather belt of dampening Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +9.0% Changes stats: +4 Cun / +4 Dex Changes resistances: +7% acid / +8% fire / +8% lightning / +7% cold Mental crit. chance: +10% A belt that goes around your waist. | 
| restorative cashmere cloak of the hunter (2 def, 0 armour)restorative cashmere cloak of the hunter (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +20 (+6 eff.) Defense: +2 (+1 eff.) Fatigue: -6% Changes resistances: +10% nature / +12% blight Life regen: +1.20 Maximum life: +60.00 Maximum stamina: +18.00 Healing mod.: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Stralite Sand Shredder (0 def, 1 armour)Stralite Sand Shredder (0 def, 1 armour) Powered by steamtech 1.00 Encumbrance. [Plot Item] Type: armor / hands ; tier 4 When wielded/worn: Armour: +1 Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. | 
| umbral iron gauntlets of dexterity (+2) (0 def, 1 armour)umbral iron gauntlets of dexterity (+2) (0 def, 1 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+3 eff.) Armour: +1 Damage (Melee): 5 darkness Changes stats: +2 Dex Changes resistances: +5% darkness Changes damage: +3% darkness Metal gloves protecting the hands up to the middle of the lower arm. | 
| Falosarab the hardened leather cap (0 def, 3 armour)Falosarab the hardened leather cap (0 def, 3 armour) Infused by nature Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 5 physical Changes stats: +3 Str Changes resistances: +9% lightning / +6% temporal / +5% nature / +5% blight Critical mult.: +3.00% Spell save: +6 (+2 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 216.0 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. | 
| This item will automatically be transmogrified when you leave the level.bladed dwarven-steel helm of might (0 def, 4 armour) bladed dwarven-steel helm of might (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +4 Fatigue: +4% Damage when hit (Melee): 7 physical Changes stats: +6 Str / +3 Con It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 216.0 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| This item will automatically be transmogrified when you leave the level.spiked reinforced leather armour of clarity (4 def, 7 armour) spiked reinforced leather armour of clarity (4 def, 7 armour) Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 13 physical Changes resistances: +7% mind Mental save: +15 (+7 eff.) A suit of armour made of leather. | 
| cleansing voratun plate armour of the deep (9 def, 17 armour)cleansing voratun plate armour of the deep (9 def, 17 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +17 Defense: +9 (+4 eff.) Fatigue: +26% Changes resistances: +6% acid / +12% cold / +11% nature / +11% blight Allows you to breathe in: water A suit of armour made of metal plates. | 
| enlightening dwarven-steel plate armour of the dragon (5 def, 11 armour)enlightening dwarven-steel plate armour of the dragon (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Changes stats: +3 Str / +7 Wil / +3 Cun / +2 Con Changes resistances: +10% acid / +6% physical / +6% fire / +8% lightning / +9% cold Talent cooldown: Rush (-5 turns) Mental save: +14 (+7 eff.) Disarm immunity: +25% Stun/Freeze immunity: +32% Knockback immunity: +26% A suit of armour made of metal plates. | 
| agateagate 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
| opalopal 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
| sapphiresapphire 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
| Tower DetonatorTower Detonator Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / bomb It can be used to place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. | 
| 3 emerald3 emerald 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
| jadejade 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
| turquoiseturquoise 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
| Yeti's Muscle Tissue (Patriarch)Yeti's Muscle Tissue (Patriarch) Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! | 
| Automated Portable ExtractorAutomated Portable Extractor Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. | 
| Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
| This item will automatically be transmogrified when you leave the level.Skyresolve [power 3]  (17/12 cooldown) Skyresolve [power 3] (17/12 cooldown) Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Damage when hit (Melee): 8 lightning Changes stats: +2 Dex Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major Reduces incoming crit damage: 5.00% It can be used to remove up to 3 poisons or diseases from a target within range 6 (based on Willpower), putting all charms on cooldown for 12 turns. When used: 100% chance to regenerate 8 equilibrium. Natural totems are made by powerful wilders to store nature power. | 
| 3 amethyst3 amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
| diamonddiamond 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
| pearlpearl 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
| 2 amber2 amber 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
| ametrineametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
| 2 citrine2 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
| zirconzircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Across the Narrow Sea (Exploration mode)
			Destroyed the Sunwall Outpost to secure a way to the mainland.
			Across the Narrow Sea (Exploration mode)
			Destroyed the Sunwall Outpost to secure a way to the mainland.By Friedrichor the Orc Berserker level 16
26th Retaking 124th year of Ascendancy at 12:55 see stats
 I did not want that! (Exploration mode)
			Tricked Nektosh into killing one of his own people.
			I did not want that! (Exploration mode)
			Tricked Nektosh into killing one of his own people.By Friedrichor the Orc Berserker level 35
20th Revenge 124th year of Ascendancy at 01:54 see stats
 Level 10 (Exploration mode)
			Got a character to level 10.
			Level 10 (Exploration mode)
			Got a character to level 10.By Friedrichor the Orc Berserker level 10
21st Retaking 124th year of Ascendancy at 08:35 see stats
 Level 20 (Exploration mode)
			Got a character to level 20.
			Level 20 (Exploration mode)
			Got a character to level 20.By Friedrichor the Orc Berserker level 20
40th Retaking 124th year of Ascendancy at 15:05 see stats
 Level 30 (Exploration mode)
			Got a character to level 30.
			Level 30 (Exploration mode)
			Got a character to level 30.By Friedrichor the Orc Berserker level 30
11st Revenge 124th year of Ascendancy at 07:06 see stats
 Level 40 (Exploration mode)
			Got a character to level 40.
			Level 40 (Exploration mode)
			Got a character to level 40.By Friedrichor the Orc Berserker level 40
2nd Pain 124th year of Ascendancy at 09:57 see stats
 Size matters (Exploration mode)
			Did over 600 damage in one attack.
			Size matters (Exploration mode)
			Did over 600 damage in one attack.By Friedrichor the Orc Berserker level 31
11st Revenge 124th year of Ascendancy at 12:51 see stats
 That was close (Exploration mode)
			Killed your target while having only 1 life left.
			That was close (Exploration mode)
			Killed your target while having only 1 life left.By Friedrichor the Orc Berserker level 24
8th Revenge 124th year of Ascendancy at 00:12 see stats
 Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.
			Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.By Friedrichor the Orc Berserker level 25
8th Revenge 124th year of Ascendancy at 06:49 see stats
Log
Emunor the sunwall vindicator resists the mind attack!
Emunor the sunwall vindicator hits Friedrichor for 2 light damage.
Mayymina the sun paladin's temporal clone's Arrow Stitching hits Friedrichor for 23 light damage.
Friedrichor hits Emunor the sunwall vindicator for 45 physical, 3 cold, 3 light, , 4 physical, 8 darkness, , 3 mind,  (69 total damage).
Silumina the sunwall guard casts Flame.
Friedrichor is on fire!
Silumina the sunwall guard hits Friedrichor for 45 fire damage.
Cyridhenne the shalore liberator casts Sun Ray.
Mayymina the sun paladin shrugs off the effect 'Blinded'!
Silumina the sunwall guard shrugs off the effect 'Blinded'!
Emunor the sunwall vindicator resists the blinding light!
Cyridhenne the shalore liberator hits Friedrichor for 75 light damage.
Moon orb's Lunar Orb hits Temporal hound for 193 darkness damage.
Bleeding from Friedrichor hits Temporal hound for 0 physical damage.
Bleeding from Friedrichor hits Emunor the sunwall vindicator for 5 physical damage.
Friedrichor the level 42 orc berserker was seared to death by Cyridhenne the shalore liberator on level 3 of Gates of Morning.
Friedrichor's is no longer weakened.
Friedrichor is no longer tethered.
Friedrichor has finished recovering.
Friedrichor is no longer weakened.
Friedrichor stops burning.
Friedrichor deactivates Precise Strikes.
Friedrichor aims less carefully.
Friedrichor slows down.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Cyridhenne the shalore liberator killed Friedrichor!
Saving done.
