












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.5.0Donators/Buyers bonus! "Save" Talent/Stat Points 1.4.0A tweak to the Minimalist UI, allowing you to right-click on the level-up marker to mark your current unspent points as "saved". Saved points use distinct level-up indicators, allowing you to easily visually distinguish between points you want to spend now and points you want to spend later. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 19 / 91% |
| Size | medium |
| Lifes / Deaths | Killed by Gabretha the master vampire at level 19 on the 22nd Pyre 123rd year of Ascendancy at 14:23 / 2Killed by Ce'Nutira the lesser vampire at level 19 on the 22nd Pyre 123rd year of Ascendancy at 19:39 |
| Antimagic | Follower |
Primary Stats
| Strength | 20 (base 22) |
| Dexterity | 29 (base 19) |
| Constitution | 45 (base 40) |
| Magic | 11 (base 10) |
| Willpower | 15 (base 12) |
| Cunning | 35 (base 26) |
Resources
| Life | -8/648 |
| Stamina | 166/174 |
| Equilibrium | 0 |
| Healing Factor | 1.8641860465116 |
| Regeneration | 12.769674418605 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +159.36926411671% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 5 |
| See Stealth | 32.205720692758 |
| See Invisible | 41.205720692758 |
| ESP Range | 10 |
| ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 47 |
| Crit Chance | 37% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 29 |
| Accuracy | 47 |
| Crit Chance | 36% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5.5 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +8% |
| Light | +17% |
| Darkness | +8% |
| Fire | +8% |
| All | +2% |
Offense: Damage Penetration
| Physical | +10% |
| Lightning | +10% |
| Fire | +15% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 18 (49.309173272933%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 22 |
| Mental Save | 20 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 16%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 32%( 70%) |
| Darkness | + 25%( 70%) |
| Temporal | + 15%( 70%) |
| Physical | + 15%( 70%) |
| Mind | + 15%( 70%) |
| Fire | + 26%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Pinning Resistance | 29% |
| Disarm Resistance | 29% |
| Confusion Resistance | 16% |
| Silence Resistance | 5% |
| Stun Resistance | 15% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 282 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 396% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Artifice | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Apply Poison |
| talent | Leeching Poison |
| talent | Crippling Poison |
| beneficial effect | You gain 14% resistance against darkness. Resolve |
| beneficial effect | Moving at extreme speed (159% faster). Any action other than movement will cancel it. Wild Speed |
| beneficial effect | The target has 50% chance to evade melee and ranged attacks and gains 17 defense. Evasion |
| beneficial effect | Parrying melee and ranged attacks: Has a 49% chance to deflect up to 13 damage from the next 2.4 attack(s). Parried attacks cannot crit. Parrying |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the lost anorithil from death by dire wolf. Escort: lost anorithil (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed skeleton mage skull. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Arcravager the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Armour: +3 Fatigue: +3% Damage when hit (Melee): 20 lightning Changes stats: +10 Lck / +5 Dex Stealth bonus: +7 Healing mod.: +40% A pair of boots made of leather. |
| Light source | brass lantern 'Khelirain'Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 8 physical Changes stats: +2 Cun / +2 Con Changes resistances penetration: +10% physical Light radius: +8 See invisible: +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Brenamarath the rough leather cap (0 def, 7 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +2 Physical crit. chance: +3.0% Armour: +7 Fatigue: +1% Damage when hit (Melee): 4 physical Changes resistances: +7% lightning / +6% temporal / +3% physical A cap made of leather. |
| On hands | Aerosalach the Blazewar (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage when hit (Melee): 12 fire Changes damage: +15% light / +6% fire Life regen: +2.10 Stamina each turn: +1.10 Maximum stamina: +18.00 Light radius: +3 When used to modify unarmed attacks: Base power: 16.5 - 18.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Slumber (10% chance level 3). Damage (Melee): +4 fire Burst (radius 1) on hit: +8 light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | steel torque of kinetic psionic shield 'Huryyatar' [power 47] (16/18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances: +9% lightning / +3% darkness / +5% arcane It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 47 for 7 turns, putting all charms on cooldown for 18 turns. When used: 100% chance to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
| On fingers | EbonysweeperCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 8 mind Changes damage: +6% darkness Grants telepathy: Dragon Humanoid/Orc Disarm immunity: +29% Pinning immunity: +29% Knockback immunity: +30% Maximum life: +29.00 Mental crit. chance: +1% Heals friendly targets nearby when you use a nature summon: +20 Rings can have magical properties. |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-6 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
| Around neck | Betorenor the gold amuletInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes resistances: +6% mind / +2% physical Spell save: +3 (+2 eff.) Mental save: +8 (+4 eff.) Disease immunity: +25% Silence immunity: +5% Confusion immunity: +16% Stun/Freeze immunity: +15% Mindpower: +8 (+4 eff.) Amulets can have magical properties. |
| In main hand | Emelodath the Cleanseroar (22-28.6 power, 7 apr)Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 22.0 - 28.6 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +6 nature / +8 temporal Burst (radius 1) on hit: +8 nature / +8 fire When wielded/worn: Damage when hit (Melee): 8 fire Changes resistances: +18% nature / +3% fire Changes resistances penetration: +10% nature Sharp, short and deadly. |
| Around waist | blurring rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+0 eff.) Defense: +8 (+3 eff.) Stealth bonus: +6 Spell save: +5 (+3 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | Ce'Nadanne the Ashnail (11.5-14.95 power, 6 apr)Requires: - Dexterity 16 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Str / +1 Mag / +4 Cun / +2 Con Changes resistances: +6% acid / +15% fire / +7% cold / +8% lightning Changes resistances penetration: +15% fire Spell save: +6 (+3 eff.) Sharp, short and deadly. |
| Cloak | Skybrawn the cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +12 (+4 eff.) Physical crit. chance: +3.0% Physical power: +2 (+0 eff.) Defense: +2 (+1 eff.) Fatigue: -3% Changes stats: +2 Dex Changes resistances penetration: +10% lightning Changes damage: +6% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide hardened leather armour of Eyal (3 def, 6 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Life regen: +4.50 Maximum life: +85.00 Healing mod.: +22% A suit of armour made of leather. |
Inventory
Rune of the Rift (210.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 214.20 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Eilinukira the LightningtrencherInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 8 darkness / 20 lightning Changes stats: +4 Wil Changes resistances: +9% darkness Changes damage: +12% lightning Mental save: +8 (+4 eff.) Rings can have magical properties. |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+7 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 35 power out of 50/50) : Effective talent level: 2.0 Power cost: 35 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 15 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
gladiator's copper ring of nature (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +4 Str / +5 Con Changes resistances: +20% nature Changes damage: +10% nature Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.acidic steel greatsword (24.5-39.2 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.5 - 39.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +10 acid Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.ash longbow of dexterity (+5) Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Changes stats: +5 Dex Changes resistances penetration: +20% physical Longbows are used to shoot arrows at your foes. |
Alehek the dwarven-steel longsword (32-44.8 power, 4 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 18% chance to cause random gloom Damage (Melee): +7 mind When wielded/worn: Physical power: +4 (+1 eff.) Changes stats: +5 Cun / +3 Wil Only die when reaching: -80.00 life Heals friendly targets nearby when you use a nature summon: +20 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.prismatic dwarven-steel mail armour of lightning resistance (3 def, 8 armour) Requires: - Strength 28 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Changes resistances: +18% lightning / +12% light / +10% darkness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.spiked hardened leather armour of fire resistance (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 12 physical Changes resistances: +18% fire A suit of armour made of leather. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 87 power out of 100/100. The very essence of bearness! |
This item will automatically be transmogrified when you leave the level.Beleth the quiver of yew arrows (23/23, 36.5-51.1 power, 10 apr) Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 3 Base power: 36.5 - 51.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +15 Armour Penetration: +10 Crit. chance: +2.0% Capacity: 23 On weapon hit: * Slows global speed by 20% * 25% chance to put talents on cooldown Damage (Ranged): +15 darkness Burst (radius 1) on hit: +4 physical Damage against: +14% Living When wielded/worn: Ammo reloads per turn: +3 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.psychokinetic quiver of ash arrows of paradox (21/23, 21-29.4 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.0 - 29.4 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +1.5% Capacity: 23 On weapon hit: * 11% chance to gain 10% of a turn (3/turn limit) * 10% chance to knock the target back Damage (Ranged): +8 temporal / +27 physical Arrows are used with bows to pierce your foes to death. |
miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 87 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 176 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of psychoportation [power 21] (16/27 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to teleport randomly (rad 21), putting all charms on cooldown for 27 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By Justin the Halfling Rogue level 16
74th Regrowth 123rd year of Ascendancy at 23:54 see stats
Ay ay captain! (Roguelike)
Turn into a pirate!By Justin the Halfling Rogue level 6
3rd Mirth 122nd year of Ascendancy at 06:18 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Justin the Halfling Rogue level 16
80th Regrowth 123rd year of Ascendancy at 06:55 see stats
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By Justin the Halfling Rogue level 16
66th Regrowth 123rd year of Ascendancy at 15:34 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Justin the Halfling Rogue level 9
11st Dusk 122nd year of Ascendancy at 19:28 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Justin the Halfling Rogue level 12
65th Dusk 122nd year of Ascendancy at 12:36 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Justin the Halfling Rogue level 17
14th Pyre 123rd year of Ascendancy at 21:24 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Justin the Halfling Rogue level 17
14th Pyre 123rd year of Ascendancy at 19:25 see stats
Level 10 (Roguelike)
Got a character to level 10.By Justin the Halfling Rogue level 10
41st Dusk 122nd year of Ascendancy at 06:44 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Justin the Halfling Rogue level 8
7th Flare 122nd year of Ascendancy at 04:09 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Justin the Halfling Rogue level 16
67th Regrowth 123rd year of Ascendancy at 19:49 see stats
Unstoppable (Roguelike)
Returned from the dead.By Justin the Halfling Rogue level 19
22nd Pyre 123rd year of Ascendancy at 14:23 see stats
Log
Ce'Nutira the lesser vampire fails to use Double Strike.
Justin regains their energy.
Deadly Poison from Justin hits Ce'Nutira the lesser vampire for (7 resist armour), 0 nature (0 total damage).
Justin is not stunned anymore.
Talent Rogue's Tools is ready to use.
Talent Grappling Hook is ready to use.
Talent Disengage is ready to use.
Talent Sheer Badassery is ready to use.
Talent Expose Weakness is ready to use.
Talent Springrazor Trap is ready to use.
Ce'Nutira the lesser vampire is fully armored again.
Deadly Poison from Justin hits Ce'Nutira the lesser vampire for (13 resist armour), 3 nature (3 total damage).
Justin receives 2 healing from Ce'Nutira the lesser vampire.
Ce'Nutira the lesser vampire throws a finishing uppercut.
Justin tries to evade attacks.
Justin is invigorated by the attack!
Ce'Nutira the lesser vampire drains life from Justin!
Justin is invigorated by the attack!
Ce'Nutira the lesser vampire resists the mind attack!
Justin resists the stun!
Ce'Nutira the lesser vampire hits Justin for 238 blight, 6 darkness (244 total damage).
Justin hits Ce'Nutira the lesser vampire for 97 healing, (13 resist armour), 7 lightning, (11 resist armour), 0 physical, (13 resist armour), 7 fire, (3 resist armour), 0 mind (13 total damage) [97 healing].
Talent Infusion: Movement is ready to use.
Ce'Nutira the lesser vampire is no longer poisoned.
Justin uses Disengage.
Justin is moving at extreme speed!
Ce'Nutira the lesser vampire casts Invoke Darkness.
Saving game...



















































































