








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.5.0Donators/Buyers bonus! "Save" Talent/Stat Points 1.4.0A tweak to the Minimalist UI, allowing you to right-click on the level-up marker to mark your current unspent points as "saved". Saved points use distinct level-up indicators, allowing you to easily visually distinguish between points you want to spend now and points you want to spend later. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Brawler |
| Level / Exp | 36 / 62% |
| Size | medium |
| Lifes / Deaths | Killed by orc corruptor at level 36 on the 39th Pyre 124th year of Ascendancy at 16:28 / 1 |
Primary Stats
| Strength | 85 (base 28) |
| Dexterity | 61 (base 51) |
| Constitution | 98 (base 24) |
| Magic | 14 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 72 (base 57) |
Resources
| Life | -202/1354 |
| Stamina | 244/264 |
| Healing Factor | 1.6725373134328 |
| Regeneration | 16.768393677328 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 4 |
Offense: Barehand
| Damage | 132 |
| Accuracy | 58 |
| Crit Chance | 49% |
| APR | 26 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +14% |
| Acid | +14% |
| Darkness | +13% |
| Blight | +6% |
| Physical | +7% |
| Fire | +5% |
| All | +2% |
Offense: Damage Penetration
| Physical | +25% |
| Fire | +10% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 60 (88.274970622797%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 59 |
| Spell Save | 34 |
| Mental Save | 41 |
Defense: Resistances
| Darkness | + 30%( 70%) |
| Nature | + 11%( 70%) |
| Blight | + 5%( 70%) |
| Physical | + 32%( 70%) |
| Fire | + 23%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 22% |
| Bleed Resistance | 100% |
| Confusion Resistance | 30% |
| Fear Resistance | 100% |
| Stun Resistance | 99% |
| Poison Resistance | 80% |
| Disarm Resistance | 49% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 276.34 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 56 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 512 damage for 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 11. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.75 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Pugilism | 1.50 |
| 5/5 |
| 2/5 |
| 3/5 |
| 5/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Technique / Unarmed training | 1.50 |
| 5/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 5/5 |
| 2/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Chant of Fortress |
| talent | Striking Stance |
| beneficial effect | Countering melee attacks: Has a 39% chance to get an automatic counter attack when avoiding a melee attack. (1.0 counters remaining) Counter Attacking |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| beneficial effect | The target is recovering 45 life each turn. Recovery |
| beneficial effect | The target is in the middle of a combo chain and has earned 3 combo points. 3 Combo |
| detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +1. | done |
You failed to protect the lost anorithil from death by black mamba. Escort: lost anorithil (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by giant venus flytrap. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by rogue. Escort: lost warrior (level 4 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Prox the Mighty. Escort: temporal explorer (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 105. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Silence immunity: +22% Confusion immunity: +20% Stun/Freeze immunity: +23% Stamina each turn: +0.40 Maximum stamina: +16.00 A pair of boots made of leather. |
| On hands | Groundshaker (0 def, 23 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +23 Armour Hardiness: +12% Effects on melee hit: * 25% chance to cause random gloom Damage (Melee): 40 mind / 49 darkness Changes stats: +4 Str / +4 Wil / +20 Con Changes resistances: +15% darkness / +12% physical Changes damage: +11% darkness / +12% lightning Talent mastery: +0.20 Technique / Grappling Spell save: +6 (+3 eff.) Mental save: -9 (-4 eff.) Disarm immunity: +49% Vim when firing critical spell: +3.00 Maximum mana: +40.00 Mindpower: +10 (+3 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When used to modify unarmed attacks: Base power: 29.5 - 41.3 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 125% When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Disarm (10% chance level 5). On weapon hit: * 10% chance to inflict 15% damage reduction Damage (Melee): +8 acid It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Amuruidan the hardened leather cap (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +10 Str / +3 Dex / +5 Wil Changes resistances: +8% blight Changes resistances penetration: +25% physical Physical save: +6 (+1 eff.) Mental save: +10 (+3 eff.) Maximum stamina: +15.00 A cap made of leather. |
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | gladiator's gold ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 8 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 5 bleed Changes stats: +6 Str / +3 Cun / +5 Con Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
| On fingers | MorbussearPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +9 (+2 eff.) Defense: +8 (+2 eff.) Effects on melee hit: * 10% chance to disease Changes stats: +4 Cun Changes resistances: +6% nature Changes resistances penetration: +15% nature Stun/Freeze immunity: +26% Life regen: +1.80 Spellpower: +8 (+4 eff.) Mindpower: +7 (+2 eff.) Rings can have magical properties. |
| Around neck | stralite amulet 'Loamfury'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -14% Changes stats: +4 Mag / +4 Wil / +8 Con Changes resistances: +9% nature Talent mastery: +0.25 Technique / Finishing moves Amulets can have magical properties. |
| Main armor | reinforced leather armour 'Shadejustice' (24 def, 12 armour)Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +6 Physical crit. chance: +4.0% Armour: +12 Defense: +24 (+8 eff.) Fatigue: +8% Effects on melee hit: * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 17 physical Changes stats: +5 Cun Changes resistances: +3% darkness Changes damage: +12% acid Mental save: +15 (+5 eff.) Stamina each turn: +0.90 Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 5.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 148 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
| Light source | KindletreasonInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 8 darkness / 20 fire Changes resistances: +9% fire Changes resistances penetration: +10% fire Changes damage: +3% fire Physical save: +8 (+2 eff.) Light radius: +3 Healing mod.: +18% A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+3 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 4 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 62.05 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around waist | Islevena the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Armour: +6 Changes stats: +4 Str / +4 Dex / +5 Cun / +7 Lck Critical mult.: +6.00% Trap disarming bonus: +16 Stealth bonus: +8 Physical save: +30 (+7 eff.) Infravision radius: +4 A belt that goes around your waist. |
Inventory
phase door rune of the titan (range 15; power 46; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 15. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 46%, your defense is increased by 46 and all your resistances by 46%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
elven-silk wizard hat 'Mayema' (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 10 arcane resource burn Changes resistances: +47% lightning / +3% temporal / +9% light / +5% arcane / +3% acid Changes damage: +32% lightning Spell save: +3 (+2 eff.) Equilibrium when hit: +1.60 Psi when hit: +2.50 Hate when hit: +2.80 A pointy cloth hat, very wizardly... |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin, costing 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Torchwire the stralite torque of thermal psionic shield [power 243] (31 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Changes resistances: +6% fire Changes resistances penetration: +15% blight Changes damage: +9% fire It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 243 for 7 turns, putting all charms on cooldown for 31 turns. When used: 100% chance to regenerate 17 psi. Torques are made by powerful psionics to store psionic powers. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Weekend At Bernie's the Ghoul Brawler level 29
26th Dusk 123rd year of Ascendancy at 13:52 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Weekend At Bernie's the Ghoul Brawler level 18
24th Regrowth 123rd year of Ascendancy at 15:30 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Weekend At Bernie's the Ghoul Brawler level 25
49th Pyre 123rd year of Ascendancy at 04:50 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Weekend At Bernie's the Ghoul Brawler level 35
66th Regrowth 124th year of Ascendancy at 05:10 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Weekend At Bernie's the Ghoul Brawler level 31
53rd Dusk 123rd year of Ascendancy at 16:56 see stats
Catch that Plumpkin! (Roguelike)
Finish the Plumpkin event.By Weekend At Bernie's the Ghoul Brawler level 28
10th Flare 123rd year of Ascendancy at 01:56 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Weekend At Bernie's the Ghoul Brawler level 9
47th Dusk 122nd year of Ascendancy at 06:29 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Weekend At Bernie's the Ghoul Brawler level 30
48th Dusk 123rd year of Ascendancy at 20:09 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Weekend At Bernie's the Ghoul Brawler level 16
22nd Regrowth 123rd year of Ascendancy at 02:11 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Weekend At Bernie's the Ghoul Brawler level 18
44th Regrowth 123rd year of Ascendancy at 23:32 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Weekend At Bernie's the Ghoul Brawler level 18
24th Regrowth 123rd year of Ascendancy at 11:56 see stats
Level 10 (Roguelike)
Got a character to level 10.By Weekend At Bernie's the Ghoul Brawler level 10
54th Dusk 122nd year of Ascendancy at 11:06 see stats
Level 20 (Roguelike)
Got a character to level 20.By Weekend At Bernie's the Ghoul Brawler level 20
58th Regrowth 123rd year of Ascendancy at 08:34 see stats
Level 30 (Roguelike)
Got a character to level 30.By Weekend At Bernie's the Ghoul Brawler level 30
44th Dusk 123rd year of Ascendancy at 14:26 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Weekend At Bernie's the Ghoul Brawler level 8
22nd Dusk 122nd year of Ascendancy at 01:32 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Weekend At Bernie's the Ghoul Brawler level 27
66th Pyre 123rd year of Ascendancy at 04:26 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Weekend At Bernie's the Ghoul Brawler level 20
38th Pyre 123rd year of Ascendancy at 10:08 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Weekend At Bernie's the Ghoul Brawler level 31
48th Dusk 123rd year of Ascendancy at 22:39 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Weekend At Bernie's the Ghoul Brawler level 8
15th Dusk 122nd year of Ascendancy at 06:40 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Weekend At Bernie's the Ghoul Brawler level 18
24th Regrowth 123rd year of Ascendancy at 15:30 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Weekend At Bernie's the Ghoul Brawler level 12
40th Haze 122nd year of Ascendancy at 22:43 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Weekend At Bernie's the Ghoul Brawler level 4
8th Mirth 122nd year of Ascendancy at 15:39 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Weekend At Bernie's the Ghoul Brawler level 32
28th Haze 123rd year of Ascendancy at 20:13 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Weekend At Bernie's the Ghoul Brawler level 12
39th Haze 122nd year of Ascendancy at 23:58 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Weekend At Bernie's the Ghoul Brawler level 26
50th Pyre 123rd year of Ascendancy at 14:19 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Weekend At Bernie's the Ghoul Brawler level 15
9th Allure 123rd year of Ascendancy at 03:47 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Weekend At Bernie's the Ghoul Brawler level 24
48th Pyre 123rd year of Ascendancy at 23:28 see stats
Log
Weekend At Bernie's is no longer cursed.
Weekend At Bernie's stops burning.
Weekend At Bernie's uses Retch.
Weekend At Bernie's VOMITS on the ground!
Weekend At Bernie's receives 75 healing.
Orc corruptor casts Blood Grasp.
Weekend At Bernie's speeds up.
Orc blood mage casts Rune: Acid Wave.
Skeleton warrior is disarmed!
Orc necromancer casts Forgery of Haze.
Orc necromancer casts Circle of Death.
Orc necromancer's spell attains critical power!
Orc necromancer casts Rune: Invisibility.
Orc necromancer vanishes from sight.
Skeleton warrior misses Weekend At Bernie's.
Weekend At Bernie's slows down.
Weekend At Bernie's performs a melee critical strike against Skeleton warrior!
The shield around skeleton warrior crumbles.
Weekend At Bernie's throws Skeleton warrior to the ground!
Something leeches life from Orc blood mage!
Burning from Orc necromancer hits Skeleton warrior for (20 absorbed), 0 fire (0 total damage).
Burning from Orc necromancer hits Orc blood mage for 20 fire damage.
Weekend At Bernie's hits Skeleton warrior for (104 absorbed), 287 physical, 9 acid, 55 darkness (352 total damage).
Orc blood mage hits Skeleton warrior for (188 absorbed), 0 acid (0 total damage).
Orc blood mage hits Weekend At Bernie's for (43 resist armour), 121 acid (121 total damage).
Something receives 3 healing from Orc blood mage.
Orc blood mage hits Ce'Nidavea the orc blood mage for 188 acid damage.
Weekend At Bernie's killed Skeleton warrior!
Orc corruptor roars triumphantly.
Saving game...





































































