Amanita the level 8 Thalore Oozemancer by mdnthrvst

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsWerebeast Class 1.0.1
Items Vault 1.0.3
Illusionist class 1.0.1
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceThalore
ClassOozemancer
Level / Exp8 / 23%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength17 (base 10)
Dexterity13 (base 10)
Constitution20 (base 17)
Magic8 (base 10)
Willpower32 (base 26)
Cunning20 (base 20)

Resources

Life252/252
Equilibrium31
Healing Factor1.53
Regeneration1.1475

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage25
Accuracy23
Crit Chance6%
APR22
Speed1.00

Offense: Offhand

Damage25
Accuracy23
Crit Chance6%
APR22
Speed1.00

Offense: Spell

Spellpower4
Crit Chance4%
Speed1

Offense: Mind

Mindpower26.2
Crit Chance6%
Speed1

Offense: Damage Bonus

Nature+28%
All0%

Defense: Base

Armour (hardiness)8 (30%)
Defense1.05
Ranged Defense1.05
Fatigue2
Physical Save17.95
Spell Save14
Mental Save21.6

Defense: Resistances

All 0%( 70%)
Blight+ 23%( 70%)
Fire+ 5%( 70%)
Cold+ 25%( 70%)
Nature+ 58%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Moss1.30
1/5
0/5
0/5
0/5
Wild-gift / Slime1.30
2/5
2/5
1/5
0/5
Wild-gift / Ooze1.30
2/5
1/5
1/5
0/5
Wild-gift / Mucus1.30
1/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
3/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
4/5
0/5
0/5
0/5
Wild-gift / Antimagic1.30
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
1/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
done
done
active
done

Equipment

On feet
On fingers
On fingers
Around waist
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

The Arena Unlocked Arena mode.
By Amanita the Thalore Oozemancer level 8
7th Mirth 122nd year of Ascendancy at 08:12
see stats

Log


Ran for 7 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: store entrance spotted).


Ran for 2 turns (stop reason: store entrance spotted).


You are now inscribed with Infusion: Wild.

You have no more
wild infusion of the sneak (resist 12%; cure mental).

Resting starts...

Talent Infusion: Wild is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 19 turns (stop reason: at exit).


There is a Shatur (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.


There is a Way into the heart of the gloom here (press '' or right click to use).
Today is the 3rd Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:23.


There is a ladder to worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...