Sara the level 6 Higher Wyrmic by mdnthrvst

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassWyrmic
Level / Exp6 / 29%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 19)
Dexterity14 (base 10)
Constitution17 (base 17)
Magic11 (base 10)
Willpower22 (base 21)
Cunning10 (base 10)

Resources

Life243/243
Stamina145/145
Equilibrium0
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage24
Accuracy29
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower11
Crit Chance1%
Speed1

Offense: Mind

Mindpower23.7
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)9.1 (43.636363636364%)
Defense3.4
Ranged Defense3.4
Fatigue14
Physical Save16.95
Spell Save15.55
Mental Save15.2

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
2/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
2/5
1/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
2/5
0/5
0/5
Race / Higher1.00
3/5
0/5
0/5
0/5
Wild-gift / Fungus1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
1/5
0/5

Effects

Quests

done
active

Equipment

On hands
Light source
Main armor
In main hand

Inventory

Achievements

Log


Today is the 79th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:20.

Ran for 2 turns (stop reason: didn't move).


There is a Derth (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.

You are now inscribed with Infusion: Wild.

You have no more
wild infusion of the warrior (resist 12%; cure magical, mental).

Resting starts...

Talent Infusion: Wild is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 140 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Ran for 12 turns (stop reason: didn't move).


Sold: 3
citrine for 12.00 gold.
Sold:
ametrine for 4.00 gold.
Sold: 2
zircon for 8.00 gold.
Sold:
bright brass lantern for 2.08 gold.
Sold:
brass lantern for 0.03 gold.
Sold:
spinel for 4.00 gold.
Sold: 2
agate for 8.00 gold.
Sold:
rough leather armour (1 def, 2 armour) for 0.50 gold.