












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Shadowblade |
Level / Exp | 23 / 7% |
Size | medium |
Lifes / Deaths | Killed by red crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 17:39 / 93Killed by Spellblaze Crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 16:43 Killed by Spellblaze Crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 17:14 Killed by elven guard at level 5 on the 78th Pyre 122nd year of Ascendancy at 00:13 Killed by armoured skeleton warrior at level 5 on the 78th Pyre 122nd year of Ascendancy at 21:10 Killed by armoured skeleton warrior at level 5 on the 78th Pyre 122nd year of Ascendancy at 21:29 Killed by elven tempest at level 5 on the 79th Pyre 122nd year of Ascendancy at 11:16 Killed by elven mage at level 5 on the 1st Mirth 122nd year of Ascendancy at 02:34 Killed by elven mage at level 5 on the 1st Mirth 122nd year of Ascendancy at 10:33 Killed by elven guard at level 5 on the 1st Mirth 122nd year of Ascendancy at 10:57 Killed by elven mage at level 6 on the 1st Mirth 122nd year of Ascendancy at 11:06 Killed by elven guard at level 6 on the 1st Mirth 122nd year of Ascendancy at 15:59 Killed by mean looking elven guard at level 6 on the 1st Mirth 122nd year of Ascendancy at 18:06 Killed by elven mage at level 7 on the 1st Mirth 122nd year of Ascendancy at 19:27 Killed by ritch flamespitter at level 7 on the 8th Mirth 122nd year of Ascendancy at 10:35 Killed by The Shade at level 9 on the 2nd Summertide 122nd year of Ascendancy at 12:07 Killed by The Shade at level 9 on the 2nd Summertide 122nd year of Ascendancy at 12:22 Killed by dozing wolf at level 10 on the 4th Flare 122nd year of Ascendancy at 18:32 Killed by slumbering giant venus flytrap at level 10 on the 4th Flare 122nd year of Ascendancy at 19:03 Killed by slumbering giant venus flytrap at level 10 on the 4th Flare 122nd year of Ascendancy at 19:35 Killed by Benpa the halfling at level 11 on the 18th Dusk 122nd year of Ascendancy at 01:33 Killed by Benpa the halfling at level 11 on the 18th Dusk 122nd year of Ascendancy at 02:37 Killed by Kabranron the shalore at level 11 on the 29th Dusk 122nd year of Ascendancy at 18:32 Killed by disarming trap at level 11 on the 36th Dusk 122nd year of Ascendancy at 21:23 Killed by Wallde the halfling at level 12 on the 64th Dusk 122nd year of Ascendancy at 21:58 Killed by Amnal the human at level 12 on the 76th Dusk 122nd year of Ascendancy at 12:30 Killed by Amnal the human at level 12 on the 76th Dusk 122nd year of Ascendancy at 12:42 Killed by Amnal the human at level 12 on the 76th Dusk 122nd year of Ascendancy at 12:57 Killed by Amnal the human at level 12 on the 76th Dusk 122nd year of Ascendancy at 13:07 Killed by Slrin the halfling at level 12 on the 1st Time of Equilibrium 122nd year of Ascendancy at 16:11 Killed by Abahro the thalore at level 12 on the 3rd Haze 122nd year of Ascendancy at 01:13 Killed by Larfto the dwarf at level 12 on the 6th Haze 122nd year of Ascendancy at 21:33 Killed by skeleton magus at level 13 on the 22nd Haze 122nd year of Ascendancy at 12:22 Killed by skeleton mage at level 13 on the 23rd Haze 122nd year of Ascendancy at 01:52 Killed by greater gwelgoroth at level 14 on the 30th Haze 122nd year of Ascendancy at 16:11 Killed by gwelgoroth at level 14 on the 30th Haze 122nd year of Ascendancy at 16:30 Killed by greater gwelgoroth at level 14 on the 30th Haze 122nd year of Ascendancy at 17:50 Killed by Xanen the shalore at level 15 on the 38th Haze 122nd year of Ascendancy at 13:48 Killed by Spsias the shalore at level 15 on the 38th Haze 122nd year of Ascendancy at 23:22 Killed by Araeri the shalore at level 16 on the 48th Haze 122nd year of Ascendancy at 02:23 Killed by Lain the shalore at level 16 on the 48th Haze 122nd year of Ascendancy at 02:40 Killed by giant acid ant at level 16 on the 52nd Haze 122nd year of Ascendancy at 23:36 Killed by giant ice ant at level 16 on the 53rd Haze 122nd year of Ascendancy at 05:09 Killed by poisoned deep water at level 17 on the 54th Haze 122nd year of Ascendancy at 02:01 Killed by poisoned deep water at level 17 on the 54th Haze 122nd year of Ascendancy at 02:54 Killed by poisoned deep water at level 17 on the 54th Haze 122nd year of Ascendancy at 04:11 Killed by devourer at level 18 on the 57th Haze 122nd year of Ascendancy at 07:54 Killed by luminous horror at level 18 on the 57th Haze 122nd year of Ascendancy at 11:49 Killed by luminous horror at level 18 on the 57th Haze 122nd year of Ascendancy at 12:19 Killed by luminous horror at level 18 on the 57th Haze 122nd year of Ascendancy at 14:42 Killed by blade horror at level 18 on the 57th Haze 122nd year of Ascendancy at 16:20 Killed by luminous horror at level 18 on the 57th Haze 122nd year of Ascendancy at 16:33 Killed by luminous horror at level 18 on the 57th Haze 122nd year of Ascendancy at 16:56 Killed by luminous horror at level 18 on the 57th Haze 122nd year of Ascendancy at 17:38 Killed by dreaming horror at level 18 on the 57th Haze 122nd year of Ascendancy at 18:11 Killed by dreaming horror at level 18 on the 57th Haze 122nd year of Ascendancy at 19:06 Killed by dreaming horror at level 18 on the 57th Haze 122nd year of Ascendancy at 20:53 Killed by dreaming horror at level 18 on the 57th Haze 122nd year of Ascendancy at 22:11 Killed by dreaming horror at level 18 on the 57th Haze 122nd year of Ascendancy at 22:53 Killed by Gloruda the bloated horror at level 19 on the 58th Haze 122nd year of Ascendancy at 11:44 Killed by Emowen the spitting spider at level 19 on the 63rd Haze 122nd year of Ascendancy at 18:35 Killed by snow giant boulder thrower at level 19 on the 63rd Haze 122nd year of Ascendancy at 22:42 Killed by fire drake at level 19 on the 64th Haze 122nd year of Ascendancy at 10:54 Killed by fire drake at level 19 on the 64th Haze 122nd year of Ascendancy at 13:36 Killed by Harkor'Zun at level 19 on the 65th Haze 122nd year of Ascendancy at 12:45 Killed by Harkor'Zun at level 19 on the 65th Haze 122nd year of Ascendancy at 14:03 Killed by Burb the snow giant champion at level 19 on the 66th Haze 122nd year of Ascendancy at 03:44 Killed by snow giant boulder thrower at level 19 on the 66th Haze 122nd year of Ascendancy at 05:04 Killed by snow giant boulder thrower at level 19 on the 66th Haze 122nd year of Ascendancy at 06:34 Killed by snow giant thunderer at level 19 on the 66th Haze 122nd year of Ascendancy at 11:23 Killed by Burb the snow giant champion at level 19 on the 66th Haze 122nd year of Ascendancy at 11:34 Killed by snow giant thunderer at level 19 on the 66th Haze 122nd year of Ascendancy at 12:56 Killed by faeros at level 20 on the 66th Haze 122nd year of Ascendancy at 13:06 Killed by snow giant boulder thrower at level 20 on the 66th Haze 122nd year of Ascendancy at 14:59 Killed by snow giant boulder thrower at level 20 on the 66th Haze 122nd year of Ascendancy at 15:16 Killed by snow giant boulder thrower at level 20 on the 66th Haze 122nd year of Ascendancy at 15:45 Killed by snow giant boulder thrower at level 20 on the 66th Haze 122nd year of Ascendancy at 16:27 Killed by Bethurille the snow giant at level 20 on the 66th Haze 122nd year of Ascendancy at 17:12 Killed by Bethurille the snow giant at level 20 on the 66th Haze 122nd year of Ascendancy at 17:36 Killed by snow giant at level 20 on the 66th Haze 122nd year of Ascendancy at 23:23 Killed by snow giant at level 20 on the 67th Haze 122nd year of Ascendancy at 03:13 Killed by Varsha the Writhing at level 20 on the 67th Haze 122nd year of Ascendancy at 05:11 Killed by snow giant chieftain at level 21 on the 67th Haze 122nd year of Ascendancy at 07:58 Killed by snow giant boulder thrower at level 21 on the 67th Haze 122nd year of Ascendancy at 08:18 Killed by ogre rune-spinner at level 21 on the 80th Haze 122nd year of Ascendancy at 16:58 Killed by ogre rune-spinner at level 21 on the 80th Haze 122nd year of Ascendancy at 23:48 Killed by ogric abomination at level 22 on the 1st Decay 122nd year of Ascendancy at 05:43 Killed by ogre pounder at level 22 on the 1st Decay 122nd year of Ascendancy at 09:19 Killed by ogre rune-spinner at level 22 on the 1st Decay 122nd year of Ascendancy at 20:35 Killed by degenerated ogric mass at level 22 on the 3rd Decay 122nd year of Ascendancy at 04:48 Killed by ogre rune-spinner at level 22 on the 3rd Decay 122nd year of Ascendancy at 08:59 Killed by ogric abomination at level 22 on the 3rd Decay 122nd year of Ascendancy at 11:50 Killed by degenerated ogric mass at level 23 on the 3rd Decay 122nd year of Ascendancy at 18:41 |
Primary Stats
Strength | 21 (base 12) |
Dexterity | 50 (base 47) |
Constitution | 12 (base 10) |
Magic | 23 (base 13) |
Willpower | 18 (base 10) |
Cunning | 57 (base 46) |
Resources
Life | 420/420 |
Mana | 152/152 |
Stamina | 151/151 |
Healing Factor | 1.2364835164835 |
Regeneration | 5.2550549450549 |
Speed
Mental | +3.01653630957% |
Attack | 0% |
Movement | 0% |
Spell | +3.01653630957% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 37.066232992711 |
See Invisible | 37.066232992711 |
Offense: Mainhand
Damage | 63 |
Accuracy | 60 |
Crit Chance | 33% |
APR | 24 |
Speed | 0.97 |
Offense: Offhand
Damage | 47 |
Accuracy | 60 |
Crit Chance | 32% |
APR | 23 |
Speed | 0.97 |
Offense: Spell
Spellpower | 33 |
Crit Chance | 20% |
Speed | 0.97071794085073 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Light | +10% |
Temporal | +3% |
Nature | +3% |
Arcane | +4% |
Physical | +5% |
All | 0% |
Offense: Damage Penetration
Acid | +15% |
Defense: Base
Armour (hardiness) | 19 (83.311688311688%) |
Defense | 48 |
Ranged Defense | 48 |
Fatigue | 0 |
Physical Save | 26 |
Spell Save | 20 |
Mental Save | 39 |
Defense: Resistances
Mind | + 29%( 70%) |
Lightning | + 28%( 70%) |
Light | + 35%( 70%) |
Temporal | + 5%( 70%) |
Darkness | + 5%( 70%) |
Physical | + 12%( 70%) |
Fire | + 6%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 45% |
Confusion Resistance | 55% |
Disarm Resistance | 16% |
Instadeath Resistance | 100% |
Silence Resistance | 42% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Duelist | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.20 |
| 0/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Effects
talent | Shadow Feed |
talent | Shadow Combat |
talent | Premonition |
talent | Chant of Fortress |
talent | Secrets of the Eternals |
beneficial effect | Parrying melee and ranged attacks: Has a 63% chance to deflect up to 18 damage from the next 2.6 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 14. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed black mamba head. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed skeleton mage skull. * You've found the needed pouch of luminous horror dust. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Mag / +2 Wil Silence immunity: +20% Confusion immunity: +20% Stun/Freeze immunity: +21% It can be used to blink to a nearby random location (rad 7), putting all charms on cooldown for 23 turns. A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 15.0 - 21.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +10.0% Capacity: 19 On weapon crit: * cripple the target Damage (Ranged): +14 darkness Damage against: +9% Living Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (66 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +1 Fatigue: +1% Changes stats: +5 Str / +3 Wil / +2 Con Changes resistances: +6% physical Physical save: +6 (+3 eff.) A cap made of leather. |
On hands | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 temporal Damage (Ranged): 5 temporal Changes stats: +2 Mag Changes resistances: +5% temporal Changes damage: +4% arcane / +3% temporal Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 36 power out of 50/50) : Effective talent level: 2.0 Power cost: 36 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 16 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Silence immunity: +22% Mana each turn: +0.10 Rings can have magical properties. |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +14 Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances: +28% lightning / +6% fire / +29% mind Changes resistances penetration: +15% acid Critical mult.: +16.00% Confusion immunity: +35% Stun/Freeze immunity: +24% Amulets can have magical properties. |
In main hand | ![]() Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 18.5 - 24.1 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +6 (+2 eff.) Disarm immunity: +16% Sharp, short and deadly. |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% light / +5% darkness A belt that goes around your waist. |
In off hand | ![]() Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 13.5 - 17.6 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Str / +4 Mag / +2 Cun Sharp, short and deadly. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 20 lightning Changes damage: +3% nature Spell save: +6 (+3 eff.) Mental save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +10 Defense: +9 (+3 eff.) Fatigue: +8% Changes stats: +2 Cun Mental save: +13 (+4 eff.) Life regen: +4.00 Maximum life: +32.00 Healing mod.: +12% A suit of armour made of leather. |
Inventory
![]() Astelrid's Clubstaff (45-67.5 power, 4 apr) Requires: - Strength 23 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 45.0 - 67.5 Uses stats: 40% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +25% nature Spellpower: +15 (+7 eff.) Healing mod.: +25% Improves the contribution of primary stats on infusions and runes by 15% Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment. |
![]() yew longbow of true flight Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +9.0% Longbows are used to shoot arrows at your foes. |
![]() thunderous dwarven-steel mace (27-37.8 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.0 - 37.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 7% chance to daze at end of turn When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +3 Cun / +3 Con Changes resistances penetration: +8% lightning Blunt and deadly. |
![]() dwarven-steel waraxe of amnesia (17.5-24.5 power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: One-handed war axes. |
![]() dreamer's cashmere robe of corrosion (+18%) (2 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +18% acid / +10% mind / +12% darkness Changes damage: +12% acid Physical save: +12 (+6 eff.) Spell save: +11 (+6 eff.) Mental save: +20 (+7 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() miner's pair of dwarven-steel boots of phasing (0 def, 10 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: +3% Changes stats: +3 Mag / +3 Wil Infravision radius: +1 It can be used to blink to a nearby random location (rad 7), putting all charms on cooldown for 23 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() pair of hardened leather boots (0 def, 3 armour) 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% A pair of boots made of leather. |
![]() pair of hardened leather boots of rushing (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +3 Con It can be used to activate talent Rush, placing all other charms into a 23 cooldown : Effective talent level: 2.6 Power cost: 23 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
![]() thaloren hardened leather cap of trickery (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +3% Changes stats: +3 Dex / +5 Wil / +3 Cun Changes resistances: +7% blight Mental save: +7 (+2 eff.) A cap made of leather. |
![]() dwarven-steel mail armour of implacability (3 def, 14 armour) Requires: - Strength 28 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +14 Defense: +3 (+1 eff.) Fatigue: +10% Physical save: +8 (+4 eff.) A suit of armour made of mail. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() scorching alchemist's lamp Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +6% fire Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() hateful pouch of steel shots (18/18, 21-25.2 power, 2 apr) Requires: - Dexterity 16 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 21.0 - 25.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +4.5% Capacity: 18 Damage (Ranged): +5 darkness Damage against: +7% Living Shots are used with slings to pummel your foes to death. |
![]() overpowered dwarven-steel torque of psychoportation [power 53] (34 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to teleport randomly (rad 53), putting all charms on cooldown for 34 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Petra the Shalore Shadowblade level 12
16th Haze 122nd year of Ascendancy at 06:26 see stats
By Petra the Shalore Shadowblade level 19
65th Haze 122nd year of Ascendancy at 14:10 see stats
By Petra the Shalore Shadowblade level 18
56th Haze 122nd year of Ascendancy at 11:29 see stats
By Petra the Shalore Shadowblade level 19
58th Haze 122nd year of Ascendancy at 23:11 see stats
By Petra the Shalore Shadowblade level 10
2nd Summertide 122nd year of Ascendancy at 12:27 see stats
By Petra the Shalore Shadowblade level 20
66th Haze 122nd year of Ascendancy at 13:04 see stats
By Petra the Shalore Shadowblade level 12
37th Dusk 122nd year of Ascendancy at 08:19 see stats
By Petra the Shalore Shadowblade level 7
7th Mirth 122nd year of Ascendancy at 13:01 see stats
By Petra the Shalore Shadowblade level 7
5th Mirth 122nd year of Ascendancy at 02:36 see stats
By Petra the Shalore Shadowblade level 15
39th Haze 122nd year of Ascendancy at 01:39 see stats
Log
Saving game...
Rotting Disease from Degenerated ogric mass killed Petra!
Resting starts...
Talent Rune: Shielding is ready to use.
Talent Shadow Feed is ready to use.
Talent Shadow Combat is ready to use.
Talent Chant of Fortress is ready to use.
Talent Premonition is ready to use.
Talent Secrets of the Eternals is ready to use.
Rested for 47 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Saving done.
You are sent back to the material plane!
Petra activates Shadow Combat.
Petra activates Shadow Feed.
Petra activates Secrets of the Eternals.
Petra activates Chant of Fortress.
Petra activates Premonition.
Saving game...
Saving done.
Petra deactivates Secrets of the Eternals.
Petra deactivates Shadow Combat.
Petra deactivates Chant of Fortress.
Petra deactivates Premonition.
Petra deactivates Shadow Feed.