





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 16 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 24 (base 24) |
| Dexterity | 16 (base 12) |
| Constitution | 27 (base 20) |
| Magic | 31 (base 24) |
| Willpower | 10 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | 394/394 |
| Hate | 100/100 |
| Vim | 90/90 |
| Healing Factor | 0.62944162436548 |
| Regeneration | 0.62944162436548 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 43 |
| Crit Chance | 6% |
| APR | 4 |
| Speed | 1.11 |
Offense: Offhand
| Damage | 17 |
| Accuracy | 43 |
| Crit Chance | 13% |
| APR | 4 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 2% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | -52% |
| Arcane | -49% |
| Cold | -49% |
| All | -60% |
Offense: Damage Penetration
| Cold | +13% |
| Lightning | +11% |
| Mind | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 17.118138619369 (56.923076923077%) |
| Defense | 19 |
| Ranged Defense | 19 |
| Fatigue | 12 |
| Physical Save | 20 |
| Spell Save | 21 |
| Mental Save | 23 |
Defense: Resistances
| Lightning | + 21%(100%) |
| Acid | + 98%(100%) |
| Cold | + 25%(100%) |
| Blight | + 98%(100%) |
| Arcane | + 14%(100%) |
| Fire | -43%(100%) |
| All | + 4%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Disarm Resistance | 34% |
| Confusion Resistance | 10% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 206 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
Quests
Equipment
| On fingers | wizard's copper ring of aether (+11%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +11% arcane Changes damage: +11% arcane Spell save: +6 (+3 eff.) Rings can have magical properties. |
| On fingers | rogue's copper ring of frost (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Changes resistances: +22% cold Changes damage: +11% cold Rings can have magical properties. |
| Around waist | rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
| Main armor | impenetrable steel mail armour of resilience (2 def, 13 armour)Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +13 Defense: +2 (+1 eff.) Fatigue: +12% Maximum life: +25.00 A suit of armour made of mail. |
| In off hand | Skullcleaver (120% power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Power: 120% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
| In main hand | dwarven-steel waraxe 'Grinyruildir' (119% power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Power: 119% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 mind Damage (radius 2) on crit: +21 lightning / +19 cold When wielded/worn: Accuracy: +16 (+5 eff.) Defense: +7 (+4 eff.) Changes stats: +4 Dex / +4 Mag / +2 Cun / +2 Con Changes resistances penetration: +11% lightning / +13% cold / +5% mind Disarm immunity: +34% Movement speed: +23% Combat speed: +10% One-handed war axes. |
Inventory
Newly picked upinfusion Infused by nature 0.10 Encumbrance. Type: scroll / infusion |
Newly picked upsteel dagger Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Accuracy bonus: +0.2% crit chance (max 25%) Weapon Damage: PHYSICAL It can cause special effects when it strikes in combat. |
Newly picked upsteel dagger Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Accuracy bonus: +0.2% crit chance (max 25%) Weapon Damage: PHYSICAL, cold |
Newly picked upimmaterial sword Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Weapon Damage: PHYSICAL, arcane It can cause special effects when it strikes in combat. |
Newly picked upsteel greatsword Requires: - Strength 16 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Weapon Damage: PHYSICAL |
Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
Newly picked upcured leather armour Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 |
Achievements
Log
There is an item here: immaterial sword
There is an item here: steel dagger
There is an item here: steel dagger
Worm that walks (servant of Nephi) picks up (b.): steel dagger.
Worm that walks (servant of Nephi) picks up (b.): steel dagger.
Worm that walks (servant of Nephi) picks up (d.): immaterial sword.
Worm that walks (servant of Nephi) picks up (g.): cured leather armour.
There is a Long tunnel to the island of Rel here (press '' or right click to use).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 29 turns (stop reason: at door).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 24 turns (stop reason: at door).
There is a previous level here (press '' or right click to use).
You gain 10.00 gold from the transmogrification of steel torque of mindblast [power 160] (15 cooldown).
You gain 0.45 gold from the transmogrification of barbed pouch of steel shots (22/22, 131% power, 2 apr).
You gain 2.29 gold from the transmogrification of steel waraxe of paradox (107% power, 3 apr).
You gain 1.00 gold from the transmogrification of acidic steel waraxe (109% power, 3 apr).
You gain 0.50 gold from the transmogrification of ash vilestaff (111% power, 3 apr, blight element).
There is a next level here (press '' or right click to use).
Worm that walks (servant of Nephi) deactivates Ruin.
Worm that walks (servant of Nephi) deactivates Infestation.
Worm that walks (servant of Nephi) deactivates Worm that Walks Link.






































