Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.2 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.0Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Female |
Race | Skeleton |
Class | Archer |
Level / Exp | 50 / 778% |
Size | medium |
Lifes / Deaths | Killed by orc necromancer at level 35 on the 14th Haze 123rd year of Ascendancy at 07:40 / 3Killed by Atamathon the Giant Golem at level 50 on the 79th Dusk 124th year of Ascendancy at 13:04 Killed by Atamathon the Giant Golem at level 50 on the 79th Dusk 124th year of Ascendancy at 13:18 |
Primary Stats
Strength | 111 (base 60) |
Dexterity | 67 (base 61) |
Constitution | 48 (base 61) |
Magic | 28 (base 14) |
Willpower | 50 (base 8) |
Cunning | 54 (base 39) |
Resources
Life | -14/1451 |
Stamina | 339/347 |
Healing Factor | 1.7774678899082 |
Regeneration | 1.8663412844036 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 9 |
See Stealth | 85.862337278037 |
See Invisible | 89.862337278037 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 182 |
Accuracy | 56 |
Crit Chance | 74% |
APR | 42 |
Speed | 0.80 |
Offense: Spell
Spellpower | 25 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 35% |
Speed | 1 |
Offense: Damage Bonus
All | +7% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 35 (70.376569037657%) |
Defense | 57 |
Ranged Defense | 60 |
Fatigue | 0 |
Physical Save | 75 |
Spell Save | 43 |
Mental Save | 78 |
Defense: Resistances
All | + 22%( 70%) |
Defense: Immunities
Stun Resistance | 69% |
Confusion Resistance | 73% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 0% |
Silence Resistance | 34% |
Bleed Resistance | 100% |
Disarm Resistance | 98% |
Instadeath Resistance | 100% |
Pinning Resistance | 12% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 329 damage for 6 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 546 damage for 6 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 11. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 3/5 |
Technique / Munitions | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Technique / Archery training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Archery prowess | 1.30 |
| 3/5 |
| 3/5 |
| 4/5 |
| 4/5 |
Technique / Agility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | The target is on fire, taking 28.14 fire damage per turn. Burning |
detrimental effect | The target is infected by a disease, reducing its constitution by 29 and doing 30.00 blight damage per turn. Rotting Disease |
detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
detrimental effect | The target is infected by a disease, reducing its dexterity by 29 and doing 30.00 blight damage per turn. Decrepitude Disease |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1446. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | undeterred pair of drakeskin leather boots of invasion (0 def, 5 armour) undeterred pair of drakeskin leather boots of invasion (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+2 eff.) Armour: +5 Fatigue: +5% Changes resistances penetration: +12% physical Silence immunity: +34% Confusion immunity: +43% Stun/Freeze immunity: +38% A pair of boots made of leather. |
Quiver | Beradig the quiver of dragonbone arrows (22/23, 62.5-87.5 power, 22 apr) Beradig the quiver of dragonbone arrows (22/23, 62.5-87.5 power, 22 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 62.5 - 87.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +22 Crit. chance: +14.0% Capacity: 23 On weapon hit: * 40% chance to corrode armour by 30% On weapon crit: * wounds the target for 7 turns: 21 bleeding, 68% reduced healing Damage (Ranged): +21 bleed Arrows are used with bows to pierce your foes to death. |
Light source | Lavaminister the dwarven lantern Lavaminister the dwarven lanternInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+3 eff.) Damage when hit (Melee): 12 fire Changes stats: +7 Wil Changes resistances: +6% temporal / +12% fire Changes resistances penetration: +5% fire Changes damage: +6% light / +9% temporal Critical mult.: +20.00% Physical save: +15 (+4 eff.) Mental save: +13 (+3 eff.) Maximum life: +80.00 Light radius: +4 See stealth: +21 See invisible: +25 Healing mod.: +30% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | fearwoven elven-silk wizard hat of arcana (3 def, 0 armour) fearwoven elven-silk wizard hat of arcana (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Wil / +3 Mag Changes resistances: +6% darkness / +11% physical Changes damage: +15% darkness / +12% physical Maximum hate: +7.00 Spellpower: +3 (+2 eff.) Mindpower: +8 (+3 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
Tool | Cyroldama the voratun pickaxe (dig speed 5 turns) Cyroldama the voratun pickaxe (dig speed 5 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Fatigue: -10% Changes stats: +17 Str / +10 Wil Changes damage: +28% mind / +30% fire Mental save: +63 (+13 eff.) Equilibrium when hit: +0.24 Hate when firing a critical mind attack: +2.00 Mental crit. chance: +14% Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | voratun ring of warding voratun ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +12% acid / +22% fire / +23% cold / +21% lightning Rings can have magical properties. |
On fingers | stralite ring of warding stralite ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +23% acid / +16% fire / +18% cold / +18% lightning Rings can have magical properties. |
Around waist | Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Wil / +5 Con Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+4 eff.) Spell save: +15 (+5 eff.) Mental save: +15 (+3 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In main hand | dragonbone longbow 'Velaletha' dragonbone longbow 'Velaletha'Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +20 acid When wielded/worn: Accuracy: +18 (+5 eff.) Physical crit. chance: +8.0% Changes stats: +1 Wil Changes resistances penetration: +25% mind / +18% physical Changes damage: +27% acid / +23% physical Hate when firing a critical mind attack: +3.00 Mindpower: +2 (+1 eff.) Longbows are used to shoot arrows at your foes. |
On hands | Unlightserpent (0 def, 13 armour) Unlightserpent (0 def, 13 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Armour: +13 Damage (Melee): 15 fire Changes stats: +6 Con Changes resistances: +9% fire Changes resistances penetration: +5% physical Changes damage: +11% fire Physical save: +74 (+16 eff.) Spell save: +10 (+3 eff.) Mental save: +35 (+7 eff.) Disarm immunity: +98% Maximum life: +80.00 Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | multi-hued reinforced leather armour of the wind (13 def, 7 armour) multi-hued reinforced leather armour of the wind (13 def, 7 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +13 Physical crit. chance: +6.0% Armour: +7 Defense: +13 (+4 eff.) Fatigue: +8% Changes resistances: +12% acid / +16% physical / +16% cold / +9% fire / +12% lightning Stamina each turn: +0.90 Mindpower: +8 (+3 eff.) Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 178 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Cloak | wyrmwaxed elven-silk cloak of the guardian (16 def, 10 armour) wyrmwaxed elven-silk cloak of the guardian (16 def, 10 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +16 (+4 eff.) Changes resistances: +6% acid / +8% fire / +7% cold / +8% lightning Physical save: +22 (+6 eff.) Spell save: +15 (+5 eff.) Mental save: +15 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | stralite amulet 'Porurialdanne' stralite amulet 'Porurialdanne'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +4 (+1 eff.) Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Defense: +9 (+3 eff.) Ranged Defense: +9 (+2 eff.) Changes stats: +3 Str / +9 Wil Changes resistances: +5% arcane Changes damage: +9% physical Healing mod.: +20% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 98 over 5 turns)regeneration infusion (heal 98 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 98 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 36)teleportation rune (range 36) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 36 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
savior's stralite ring of warding savior's stralite ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +18% acid / +22% fire / +17% cold / +12% lightning Physical save: +12 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +15 (+3 eff.) Rings can have magical properties. |
stralite ring of warding stralite ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +20% acid / +17% fire / +10% cold / +13% lightning Rings can have magical properties. |
Sunpanic the dragonbone longbow Sunpanic the dragonbone longbowRequires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Burst (radius 2) on crit: +4 blight / +6 physical When wielded/worn: Fatigue: -2% Changes stats: +2 Str / +2 Dex / +1 Con Changes resistances penetration: +30% physical Changes damage: +6% blight / +23% physical / +6% light Healing mod.: +10% Longbows are used to shoot arrows at your foes. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element) Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+21 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
reinforced drakeskin leather belt of dampening reinforced drakeskin leather belt of dampeningInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +10 Defense: +9 (+3 eff.) Changes resistances: +7% acid / +7% fire / +10% cold / +8% lightning Physical save: +19 (+5 eff.) A belt that goes around your waist. |
skylord's hardened leather belt of the vagrant skylord's hardened leather belt of the vagrantInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Str / +4 Dex / +3 Wil / +4 Cun / +3 Con Physical save: +14 (+4 eff.) Spell save: +16 (+5 eff.) Mental save: +19 (+4 eff.) Mindpower: +6 (+2 eff.) A belt that goes around your waist. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+3 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Durudodig the cashmere cloak (2 def, 0 armour) Durudodig the cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour penetration: +5 Physical power: +6 (+2 eff.) Defense: +2 (+0 eff.) Changes stats: +2 Str / +3 Con Changes resistances: +9% cold Physical save: +15 (+4 eff.) Only die when reaching: -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hurugund the elven-silk robe (5 def, 0 armour) Hurugund the elven-silk robe (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +4 Str / +4 Mag / +7 Cun Changes resistances: +17% acid / +14% physical / +20% cold / +17% fire Changes damage: +15% acid / +13% physical / +16% light / +16% darkness / +12% fire / +18% arcane / +14% cold Talent cooldown: Refit Golem (-5 turns) Maximum mana: +73.00 Spellpower: +9 (+5 eff.) Spell crit. chance: +9% Infravision radius: +2 See invisible: +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Crown of the Elements (0 def, 5 armour) Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 cold / 10 lightning Changes stats: +3 Wil / +5 Con Changes resistances: +15% acid / +15% fire / +15% lightning / +15% cold Changes damage: +8% acid / +8% fire / +8% lightning / +8% cold See invisible: +15 This jeweled crown shimmers with colors. |
This item will automatically be transmogrified when you leave the level. Glalrathra (14 def, 14 armour)Glalrathra (14 def, 14 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +14 (+4 eff.) Ranged Defense: +9 (+2 eff.) Fatigue: +8% Changes stats: +8 Str / +2 Wil Changes resistances: +12% darkness / +9% physical Changes damage: +9% arcane Physical save: +12 (+3 eff.) Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
cured leather armour 'Blackmoon' (6 def, 6 armour) cured leather armour 'Blackmoon' (6 def, 6 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Fatigue: +7% Changes stats: +5 Str / +5 Dex Changes resistances: +9% acid / +6% cold / +5% arcane / +6% darkness Changes resistances penetration: +5% arcane Changes damage: +12% darkness / +6% arcane Allows you to breathe in: water Physical save: +9 (+3 eff.) Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
195 alchemist agate 195 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Bregodontir (dig speed 27 turns) Bregodontir (dig speed 27 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Physical power: +8 (+2 eff.) Defense: +9 (+3 eff.) Ranged Defense: +9 (+2 eff.) Changes stats: +6 Str / +7 Con Changes resistances: +13% nature Changes damage: +8% nature / +12% physical Healing mod.: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Lifebinding Emerald Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
nightwalker's alchemist's lamp of health nightwalker's alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Changes stats: +5 Wil Critical mult.: +13.00% Maximum life: +58.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
4 bloodstone 4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal 7 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
10 diamond 10 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone 6 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl 9 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Billy Bob the Skeleton Archer level 33
76th Pyre 123rd year of Ascendancy at 14:10 see stats
By Billy Bob the Skeleton Archer level 49
47th Dusk 124th year of Ascendancy at 18:06 see stats
By Billy Bob the Skeleton Archer level 45
2nd Summertide 124th year of Ascendancy at 09:57 see stats
By Billy Bob the Skeleton Archer level 30
6th Pyre 123rd year of Ascendancy at 03:37 see stats
By Billy Bob the Skeleton Archer level 35
9th Flare 123rd year of Ascendancy at 01:19 see stats
By Billy Bob the Skeleton Archer level 42
26th Regrowth 124th year of Ascendancy at 17:29 see stats
By Billy Bob the Skeleton Archer level 44
1st Mirth 124th year of Ascendancy at 09:11 see stats
By Billy Bob the Skeleton Archer level 35
3rd Flare 123rd year of Ascendancy at 23:08 see stats
By Billy Bob the Skeleton Archer level 27
74th Regrowth 123rd year of Ascendancy at 05:48 see stats
By Billy Bob the Skeleton Archer level 32
60th Pyre 123rd year of Ascendancy at 01:11 see stats
By Billy Bob the Skeleton Archer level 40
67th Haze 123rd year of Ascendancy at 00:08 see stats
By Billy Bob the Skeleton Archer level 11
27th Dusk 122nd year of Ascendancy at 22:34 see stats
By Billy Bob the Skeleton Archer level 35
14th Haze 123rd year of Ascendancy at 23:27 see stats
By Billy Bob the Skeleton Archer level 41
1st Decay 123rd year of Ascendancy at 12:01 see stats
By Billy Bob the Skeleton Archer level 34
1st Summertide 123rd year of Ascendancy at 09:50 see stats
By Billy Bob the Skeleton Archer level 36
17th Haze 123rd year of Ascendancy at 13:25 see stats
By Billy Bob the Skeleton Archer level 50
73rd Dusk 124th year of Ascendancy at 14:52 see stats
By Billy Bob the Skeleton Archer level 45
2nd Summertide 124th year of Ascendancy at 09:59 see stats
By Billy Bob the Skeleton Archer level 15
19th Haze 122nd year of Ascendancy at 20:55 see stats
By Billy Bob the Skeleton Archer level 24
42nd Regrowth 123rd year of Ascendancy at 17:56 see stats
By Billy Bob the Skeleton Archer level 44
4th Mirth 124th year of Ascendancy at 21:10 see stats
By Billy Bob the Skeleton Archer level 49
61st Dusk 124th year of Ascendancy at 19:56 see stats
By Billy Bob the Skeleton Archer level 41
2nd Decay 123rd year of Ascendancy at 00:47 see stats
By Billy Bob the Skeleton Archer level 47
33rd Dusk 124th year of Ascendancy at 14:27 see stats
By Billy Bob the Skeleton Archer level 29
2nd Pyre 123rd year of Ascendancy at 13:06 see stats
By Billy Bob the Skeleton Archer level 16
20th Haze 122nd year of Ascendancy at 06:49 see stats
By Billy Bob the Skeleton Archer level 46
6th Dusk 124th year of Ascendancy at 17:07 see stats
By Billy Bob the Skeleton Archer level 10
12nd Dusk 122nd year of Ascendancy at 20:19 see stats
By Billy Bob the Skeleton Archer level 20
2nd Wintertide 123rd year of Ascendancy at 09:53 see stats
By Billy Bob the Skeleton Archer level 30
3rd Pyre 123rd year of Ascendancy at 01:48 see stats
By Billy Bob the Skeleton Archer level 40
54th Haze 123rd year of Ascendancy at 12:03 see stats
By Billy Bob the Skeleton Archer level 50
63rd Dusk 124th year of Ascendancy at 13:19 see stats
By Billy Bob the Skeleton Archer level 48
47th Dusk 124th year of Ascendancy at 15:43 see stats
By Billy Bob the Skeleton Archer level 37
36th Haze 123rd year of Ascendancy at 15:32 see stats
By Billy Bob the Skeleton Archer level 9
5th Dusk 122nd year of Ascendancy at 07:00 see stats
By Billy Bob the Skeleton Archer level 25
67th Regrowth 123rd year of Ascendancy at 08:01 see stats
By Billy Bob the Skeleton Archer level 31
10th Pyre 123rd year of Ascendancy at 13:50 see stats
By Billy Bob the Skeleton Archer level 23
42nd Regrowth 123rd year of Ascendancy at 09:43 see stats
By Billy Bob the Skeleton Archer level 34
1st Summertide 123rd year of Ascendancy at 17:02 see stats
By Billy Bob the Skeleton Archer level 50
73rd Dusk 124th year of Ascendancy at 14:52 see stats
By Billy Bob the Skeleton Archer level 5
3rd Summertide 122nd year of Ascendancy at 12:58 see stats
By Billy Bob the Skeleton Archer level 46
7th Dusk 124th year of Ascendancy at 15:05 see stats
By Billy Bob the Skeleton Archer level 32
55th Pyre 123rd year of Ascendancy at 09:11 see stats
By Billy Bob the Skeleton Archer level 36
16th Haze 123rd year of Ascendancy at 11:53 see stats
By Billy Bob the Skeleton Archer level 8
7th Flare 122nd year of Ascendancy at 03:26 see stats
By Billy Bob the Skeleton Archer level 14
16th Haze 122nd year of Ascendancy at 06:42 see stats
By Billy Bob the Skeleton Archer level 42
45th Regrowth 124th year of Ascendancy at 00:11 see stats
By Billy Bob the Skeleton Archer level 32
54th Pyre 123rd year of Ascendancy at 14:02 see stats
By Billy Bob the Skeleton Archer level 26
70th Regrowth 123rd year of Ascendancy at 13:08 see stats
By Billy Bob the Skeleton Archer level 18
45th Haze 122nd year of Ascendancy at 16:09 see stats
By Billy Bob the Skeleton Archer level 35
14th Haze 123rd year of Ascendancy at 07:40 see stats
By Billy Bob the Skeleton Archer level 30
5th Pyre 123rd year of Ascendancy at 10:32 see stats
Log
Decrepitude Disease from Atamathon the Giant Golem hits Billy Bob for 55 blight damage.
Atamathon the Giant Golem's fire burn area effect hits Billy Bob for 42 fire damage.
--------------------------------
Billy Bob uses Bone Armour.
A shield forms around Billy Bob.
Atamathon the Giant Golem casts Rune: Biting Gale.
Atamathon the Giant Golem reflects damage back to Billy Bob!
Atamathon the Giant Golem hits Billy Bob for (82 absorbed), 0 cold, (299 absorbed), 0 arcane, (35 absorbed), 0 blight, (1 absorbed), 0 fire (0 total damage).
Billy Bob hits Atamathon the Giant Golem for 2 fire damage.
Billy Bob is free from the decrepitude disease.
Talent Snipe is ready to use.
Burning from Atamathon the Giant Golem hits Billy Bob for (21 absorbed), 0 fire (0 total damage).
Rotting Disease from Atamathon the Giant Golem hits Billy Bob for (55 absorbed), 0 blight (0 total damage).
Billy Bob is afflicted by a decrepitude disease!
Atamathon the Giant Golem's fire burn area effect hits Billy Bob for (42 absorbed), 0 fire (0 total damage).
--------------------------------
Billy Bob uses Pin Down.
Atamathon the Giant Golem casts Arcane Pull.
Billy Bob is pulled toward Atamathon the Giant Golem!
Your shield crumbles under the damage!
The shield around Billy Bob crumbles.
Atamathon the Giant Golem reflects damage back to Billy Bob!
Atamathon the Giant Golem hits Billy Bob for (178 absorbed), 0 arcane, (23 absorbed), 94 physical, 2 acid, 2 physical (98 total damage).
Billy Bob's Pin Down hits Atamathon the Giant Golem for 174 physical, 5 acid, 3 physical (182 total damage).
Burning from Atamathon the Giant Golem hits Billy Bob for 25 fire damage.
Rotting Disease from Atamathon the Giant Golem hits Billy Bob for 55 blight damage.
Decrepitude Disease from Atamathon the Giant Golem hits Billy Bob for 55 blight damage.
Saving game...