Wilrah the level 7 Cornac Cursed by ivan_grozny

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.0
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassCursed
Level / Exp7 / 56%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 28)
Dexterity10 (base 10)
Constitution11 (base 11)
Magic10 (base 10)
Willpower26 (base 21)
Cunning10 (base 10)

Resources

Life201/201
Hate32/100
Healing Factor0.66957508727376
Regeneration0.16739377181844

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage41
Accuracy29
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower13
Crit Chance1%
Speed1

Offense: Mind

Mindpower25
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)13.317011280365 (72.903125182002%)
Defense2
Ranged Defense2
Fatigue12
Physical Save13
Spell Save12
Mental Save12

Defense: Resistances

Cold+ 10%( 70%)
Fire+ 13%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance41%
Confusion Resistance41%
Fear Resistance41%
Instadeath Resistance100%
Knockback Resistance41%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Cursed / Strife1.30
1/5
1/5
0/5
0/5
Cursed / Slaughter1.30
1/5
1/5
0/5
0/5
Cursed / Endless hunt1.30
1/5
0/5
0/5
0/5
Cursed / Predator1.30
2/5
2/5
0/5
0/5
Cursed / Gloom1.30
2/5
1/5
0/5
0/5

Generic Talents

Cursed / Cursed form1.00
2/5
4/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
2/5
2/5
0/5

Effects

talent
talent
talent

Quests

done
done
done
active
done

Equipment

On feet
Around neck
Main armor
Light source
In main hand

Inventory

Achievements

The Arena (Roguelike) Unlocked Arena mode.
By Wilrah the Cornac Cursed level 7
1st Mirth 122nd year of Ascendancy at 06:56
see stats

Log

Wilrah receives 6 healing from Unnatural Body.
Wilrah picks up (e.):
iron mace of persecution (107% power, 2 apr).

Resting starts...

Wilrah has finished recovering.

Talent Vitality is ready to use.
Rested for 21 turns (stop reason: all resources and life at maximum).


There is a ladder to the next level here (press '' or right click to use).
Ran for 35 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


You gain 0.30 gold from the transmogrification of
deadly quiver of elm arrows (19/19, 125% power, 5 apr).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 1.60 gold from the transmogrification of
iron mace of persecution (107% power, 2 apr).
You gain 0.75 gold from the transmogrification of
acidic iron longsword (104% power, 2 apr).
You gain 3.39 gold from the transmogrification of
mighty elm longbow of lightning.
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.