Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Bulwark |
| Level / Exp | 50 / 9% |
| Size | medium |
| Lifes / Deaths | Killed by brecklorn at level 9 on the 9th Mirth 122nd year of Ascendancy at 02:30 / 278Killed by temporal stalker at level 10 on the 9th Mirth 122nd year of Ascendancy at 18:02 Killed by temporal stalker at level 10 on the 9th Mirth 122nd year of Ascendancy at 18:12 Killed by temporal stalker at level 10 on the 9th Mirth 122nd year of Ascendancy at 18:29 Killed by temporal stalker at level 10 on the 9th Mirth 122nd year of Ascendancy at 18:53 Killed by Horned Horror at level 11 on the 1st Summertide 122nd year of Ascendancy at 20:40 Killed by Horned Horror at level 11 on the 1st Summertide 122nd year of Ascendancy at 20:51 Killed by devourer at level 12 on the 5th Flare 122nd year of Ascendancy at 11:30 Killed by Yvorin the elder vampire at level 16 on the 12nd Haze 122nd year of Ascendancy at 17:05 Killed by Yvorin the elder vampire at level 16 on the 12nd Haze 122nd year of Ascendancy at 17:52 Killed by degenerated skeleton warrior at level 16 on the 12nd Haze 122nd year of Ascendancy at 18:54 Killed by Eilinalaith the bone giant at level 16 on the 12nd Haze 122nd year of Ascendancy at 22:11 Killed by Eilinalaith the bone giant at level 16 on the 12nd Haze 122nd year of Ascendancy at 22:45 Killed by snow giant boulder thrower at level 17 on the 35th Haze 122nd year of Ascendancy at 21:45 Killed by snow giant thunderer at level 17 on the 35th Haze 122nd year of Ascendancy at 22:01 Killed by snow giant boulder thrower at level 17 on the 37th Haze 122nd year of Ascendancy at 06:34 Killed by snow giant boulder thrower at level 17 on the 37th Haze 122nd year of Ascendancy at 06:52 Killed by snow giant boulder thrower at level 17 on the 37th Haze 122nd year of Ascendancy at 07:06 Killed by Silymibeth the snow giant chieftain at level 17 on the 37th Haze 122nd year of Ascendancy at 07:34 Killed by snow giant boulder thrower at level 17 on the 37th Haze 122nd year of Ascendancy at 07:44 Killed by Silymibeth the snow giant chieftain at level 17 on the 37th Haze 122nd year of Ascendancy at 07:52 Killed by snow giant thunderer at level 17 on the 37th Haze 122nd year of Ascendancy at 08:03 Killed by snow giant boulder thrower at level 17 on the 37th Haze 122nd year of Ascendancy at 08:11 Killed by snow giant boulder thrower at level 17 on the 37th Haze 122nd year of Ascendancy at 08:38 Killed by skeleton mage at level 18 on the 47th Haze 122nd year of Ascendancy at 17:07 Killed by skeleton archer at level 19 on the 48th Haze 122nd year of Ascendancy at 20:26 Killed by skeleton warrior at level 19 on the 49th Haze 122nd year of Ascendancy at 00:44 Killed by skeleton archer at level 19 on the 49th Haze 122nd year of Ascendancy at 05:30 Killed by skeleton warrior at level 19 on the 49th Haze 122nd year of Ascendancy at 07:13 Killed by Xerunor the red jelly at level 20 on the 53rd Haze 122nd year of Ascendancy at 14:22 Killed by ogre rune-spinner at level 20 on the 53rd Haze 122nd year of Ascendancy at 16:49 Killed by degenerated ogric mass at level 21 on the 54th Haze 122nd year of Ascendancy at 17:38 Killed by Xeregayatta the grave wight at level 21 on the 80th Haze 122nd year of Ascendancy at 03:27 Killed by ruin banshee at level 22 on the 2nd Decay 122nd year of Ascendancy at 01:08 Killed by ruin banshee at level 22 on the 2nd Decay 122nd year of Ascendancy at 02:07 Killed by Borfast the Broken at level 22 on the 2nd Decay 122nd year of Ascendancy at 23:37 Killed by Nerurada the grave wight at level 23 on the 4th Decay 122nd year of Ascendancy at 20:23 Killed by Neryssra the skeleton warrior at level 23 on the 6th Decay 122nd year of Ascendancy at 09:17 Killed by Arowyn the skeleton warrior at level 23 on the 7th Decay 122nd year of Ascendancy at 09:58 Killed by Velydhebeth the orc warrior at level 23 on the 7th Decay 122nd year of Ascendancy at 15:26 Killed by Velydhebeth the orc warrior at level 23 on the 7th Decay 122nd year of Ascendancy at 16:06 Killed by Lisurin the skeleton mage at level 23 on the 8th Decay 122nd year of Ascendancy at 06:45 Killed by skeleton mage at level 23 on the 8th Decay 122nd year of Ascendancy at 08:16 Killed by skeleton mage at level 23 on the 8th Decay 122nd year of Ascendancy at 08:53 Killed by The Master at level 23 on the 8th Decay 122nd year of Ascendancy at 09:36 Killed by skeleton mage at level 23 on the 8th Decay 122nd year of Ascendancy at 10:21 Killed by The Master at level 23 on the 8th Decay 122nd year of Ascendancy at 13:17 Killed by skeleton archer at level 23 on the 8th Decay 122nd year of Ascendancy at 13:47 Killed by The Master at level 23 on the 8th Decay 122nd year of Ascendancy at 15:08 Killed by skeleton archer at level 23 on the 8th Decay 122nd year of Ascendancy at 15:45 Killed by elven blood mage at level 24 on the 8th Allure 123rd year of Ascendancy at 08:52 Killed by Betille the ogre guard at level 25 on the 8th Allure 123rd year of Ascendancy at 21:20 Killed by elven corruptor at level 25 on the 10th Allure 123rd year of Ascendancy at 07:01 Killed by elven cultist at level 25 on the 10th Allure 123rd year of Ascendancy at 09:14 Killed by elven blood mage at level 25 on the 10th Allure 123rd year of Ascendancy at 13:25 Killed by Kryl-Feijan at level 25 on the 10th Allure 123rd year of Ascendancy at 19:52 Killed by Emelemina the ogre guard at level 25 on the 1st Regrowth 123rd year of Ascendancy at 02:43 Killed by Elotha the elven warrior at level 25 on the 1st Regrowth 123rd year of Ascendancy at 04:30 Killed by Xymira the orc archer at level 26 on the 22nd Regrowth 123rd year of Ascendancy at 14:30 Killed by Belyrenne the fiery orc wyrmic at level 26 on the 25th Regrowth 123rd year of Ascendancy at 15:29 Killed by Islotira the weaver patriarch at level 26 on the 25th Regrowth 123rd year of Ascendancy at 17:47 Killed by Golbug the Destroyer at level 27 on the 26th Regrowth 123rd year of Ascendancy at 12:15 Killed by Golbug the Destroyer at level 27 on the 26th Regrowth 123rd year of Ascendancy at 14:24 Killed by Golbug the Destroyer at level 27 on the 26th Regrowth 123rd year of Ascendancy at 15:24 Killed by skeleton archer at level 28 on the 33rd Regrowth 123rd year of Ascendancy at 04:25 Killed by orc blood mage at level 28 on the 39th Regrowth 123rd year of Ascendancy at 22:43 Killed by orc fighter at level 28 on the 39th Regrowth 123rd year of Ascendancy at 23:06 Killed by Belolle the thief at level 28 on the 41st Regrowth 123rd year of Ascendancy at 17:04 Killed by icy orc wyrmic at level 29 on the 43rd Regrowth 123rd year of Ascendancy at 12:51 Killed by Betulewe the orc blood mage at level 29 on the 57th Regrowth 123rd year of Ascendancy at 01:22 Killed by Betulewe the orc blood mage at level 29 on the 57th Regrowth 123rd year of Ascendancy at 02:22 Killed by skeleton mage at level 29 on the 57th Regrowth 123rd year of Ascendancy at 02:34 Killed by orc blood mage at level 29 on the 57th Regrowth 123rd year of Ascendancy at 03:04 Killed by orc blood mage at level 29 on the 1st Time of Balance 123rd year of Ascendancy at 23:59 Killed by orc necromancer at level 29 on the 4th Pyre 123rd year of Ascendancy at 01:52 Killed by orc blood mage at level 29 on the 4th Pyre 123rd year of Ascendancy at 03:03 Killed by skeleton mage at level 29 on the 4th Pyre 123rd year of Ascendancy at 03:19 Killed by bone horror at level 29 on the 4th Pyre 123rd year of Ascendancy at 13:50 Killed by armoured skeleton warrior at level 29 on the 5th Pyre 123rd year of Ascendancy at 04:39 Killed by skeleton archer at level 29 on the 5th Pyre 123rd year of Ascendancy at 05:58 Killed by naga myrmidon at level 29 on the 5th Pyre 123rd year of Ascendancy at 08:19 Killed by naga myrmidon at level 29 on the 5th Pyre 123rd year of Ascendancy at 09:07 Killed by naga myrmidon at level 29 on the 5th Pyre 123rd year of Ascendancy at 09:40 Killed by Xaldawyn the orc blood mage at level 29 on the 6th Pyre 123rd year of Ascendancy at 03:09 Killed by Xaldawyn the orc blood mage at level 29 on the 6th Pyre 123rd year of Ascendancy at 04:20 Killed by skeleton warrior at level 29 on the 6th Pyre 123rd year of Ascendancy at 15:32 Killed by necrotic abomination at level 29 on the 6th Pyre 123rd year of Ascendancy at 15:50 Killed by armoured skeleton warrior at level 29 on the 6th Pyre 123rd year of Ascendancy at 21:22 Killed by Voragara the ghast at level 30 on the 8th Pyre 123rd year of Ascendancy at 04:14 Killed by Rak'shor, Grand Necromancer of the Pride at level 30 on the 8th Pyre 123rd year of Ascendancy at 09:59 Killed by eternal bone giant at level 30 on the 8th Pyre 123rd year of Ascendancy at 10:26 Killed by venom drake hatchling at level 30 on the 8th Pyre 123rd year of Ascendancy at 11:56 Killed by orc corruptor at level 30 on the 8th Pyre 123rd year of Ascendancy at 17:11 Killed by Zubymira the fiery orc wyrmic at level 30 on the 15th Pyre 123rd year of Ascendancy at 08:44 Killed by thief at level 30 on the 15th Pyre 123rd year of Ascendancy at 20:49 Killed by rogue at level 30 on the 15th Pyre 123rd year of Ascendancy at 21:43 Killed by patchwork troll at level 30 on the 15th Pyre 123rd year of Ascendancy at 23:57 Killed by bandit at level 31 on the 16th Pyre 123rd year of Ascendancy at 03:13 Killed by assassin at level 31 on the 16th Pyre 123rd year of Ascendancy at 03:56 Killed by fire drake at level 31 on the 17th Pyre 123rd year of Ascendancy at 10:54 Killed by assassin at level 31 on the 17th Pyre 123rd year of Ascendancy at 21:51 Killed by human sun-paladin at level 31 on the 18th Pyre 123rd year of Ascendancy at 22:34 Killed by orc warrior at level 31 on the 19th Pyre 123rd year of Ascendancy at 08:57 Killed by naga myrmidon at level 32 on the 30th Pyre 123rd year of Ascendancy at 07:12 Killed by skeleton archer at level 32 on the 30th Pyre 123rd year of Ascendancy at 12:03 Killed by thaurhereg at level 32 on the 34th Pyre 123rd year of Ascendancy at 00:53 Killed by skeleton archer at level 33 on the 36th Pyre 123rd year of Ascendancy at 06:24 Killed by orc grand master assassin at level 33 on the 40th Pyre 123rd year of Ascendancy at 23:34 Killed by Gagatta the orc master assassin at level 33 on the 57th Pyre 123rd year of Ascendancy at 04:35 Killed by Vorutta the orc berserker at level 33 on the 58th Pyre 123rd year of Ascendancy at 15:19 Killed by Nerygathra the orc elite fighter's temporal clone at level 33 on the 58th Pyre 123rd year of Ascendancy at 17:08 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 59th Pyre 123rd year of Ascendancy at 03:17 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 59th Pyre 123rd year of Ascendancy at 05:05 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 59th Pyre 123rd year of Ascendancy at 06:38 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 59th Pyre 123rd year of Ascendancy at 08:08 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 59th Pyre 123rd year of Ascendancy at 09:12 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 59th Pyre 123rd year of Ascendancy at 09:48 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 59th Pyre 123rd year of Ascendancy at 10:18 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 59th Pyre 123rd year of Ascendancy at 11:44 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 59th Pyre 123rd year of Ascendancy at 13:11 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 59th Pyre 123rd year of Ascendancy at 13:26 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 59th Pyre 123rd year of Ascendancy at 15:16 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 59th Pyre 123rd year of Ascendancy at 17:28 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 59th Pyre 123rd year of Ascendancy at 19:17 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 59th Pyre 123rd year of Ascendancy at 20:47 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 59th Pyre 123rd year of Ascendancy at 22:16 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 59th Pyre 123rd year of Ascendancy at 23:59 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 60th Pyre 123rd year of Ascendancy at 02:10 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 60th Pyre 123rd year of Ascendancy at 03:49 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 60th Pyre 123rd year of Ascendancy at 05:30 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 60th Pyre 123rd year of Ascendancy at 07:15 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 60th Pyre 123rd year of Ascendancy at 09:01 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 60th Pyre 123rd year of Ascendancy at 10:57 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 60th Pyre 123rd year of Ascendancy at 12:53 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 60th Pyre 123rd year of Ascendancy at 14:23 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 60th Pyre 123rd year of Ascendancy at 16:33 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 60th Pyre 123rd year of Ascendancy at 18:33 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 60th Pyre 123rd year of Ascendancy at 20:12 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 60th Pyre 123rd year of Ascendancy at 22:10 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 61st Pyre 123rd year of Ascendancy at 00:23 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 61st Pyre 123rd year of Ascendancy at 02:08 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 61st Pyre 123rd year of Ascendancy at 04:01 Killed by Ce'Navena the poison ooze at level 34 on the 62nd Pyre 123rd year of Ascendancy at 10:48 Killed by armoured skeleton warrior at level 34 on the 62nd Pyre 123rd year of Ascendancy at 16:48 Killed by Arath the Neverdead at level 34 on the 62nd Pyre 123rd year of Ascendancy at 18:28 Killed by Forgery of Haze (Arath the Neverdead) at level 34 on the 62nd Pyre 123rd year of Ascendancy at 19:07 Killed by Vulglasu the Crusher at level 34 on the 63rd Pyre 123rd year of Ascendancy at 07:34 Killed by Vulglasu the Crusher at level 34 on the 63rd Pyre 123rd year of Ascendancy at 09:19 Killed by Vulglasu the Crusher at level 34 on the 63rd Pyre 123rd year of Ascendancy at 09:45 Killed by Vulglasu the Crusher at level 34 on the 63rd Pyre 123rd year of Ascendancy at 10:16 Killed by Vulglasu the Crusher at level 34 on the 63rd Pyre 123rd year of Ascendancy at 11:00 Killed by multi-hued drake at level 34 on the 1st Mirth 123rd year of Ascendancy at 11:14 Killed by multi-hued drake hatchling at level 35 on the 2nd Mirth 123rd year of Ascendancy at 00:11 Killed by storm drake at level 35 on the 2nd Mirth 123rd year of Ascendancy at 02:22 Killed by greater multi-hued wyrm at level 35 on the 2nd Mirth 123rd year of Ascendancy at 04:13 Killed by cold drake at level 35 on the 2nd Mirth 123rd year of Ascendancy at 04:48 Killed by Gorbat, Supreme Wyrmic of the Pride at level 35 on the 2nd Mirth 123rd year of Ascendancy at 22:59 Killed by rimebark at level 35 on the 2nd Mirth 123rd year of Ascendancy at 23:13 Killed by ritch flamespitter at level 35 on the 3rd Mirth 123rd year of Ascendancy at 12:09 Killed by orc pyromancer at level 36 on the 12nd Dusk 123rd year of Ascendancy at 12:59 Killed by orc cryomancer at level 36 on the 12nd Dusk 123rd year of Ascendancy at 14:26 Killed by multi-hued drake at level 36 on the 12nd Dusk 123rd year of Ascendancy at 19:27 Killed by multi-hued drake at level 36 on the 12nd Dusk 123rd year of Ascendancy at 21:12 Killed by multi-hued drake at level 36 on the 12nd Dusk 123rd year of Ascendancy at 21:18 Killed by overpowered greater multi-hued wyrm at level 36 on the 12nd Dusk 123rd year of Ascendancy at 21:24 Killed by overpowered greater multi-hued wyrm at level 36 on the 12nd Dusk 123rd year of Ascendancy at 21:31 Killed by multi-hued drake at level 36 on the 12nd Dusk 123rd year of Ascendancy at 21:37 Killed by overpowered greater multi-hued wyrm at level 36 on the 12nd Dusk 123rd year of Ascendancy at 23:22 Killed by overpowered greater multi-hued wyrm at level 36 on the 12nd Dusk 123rd year of Ascendancy at 23:29 Killed by overpowered greater multi-hued wyrm at level 36 on the 13rd Dusk 123rd year of Ascendancy at 01:08 Killed by overpowered greater multi-hued wyrm at level 36 on the 13rd Dusk 123rd year of Ascendancy at 01:36 Killed by overpowered greater multi-hued wyrm at level 36 on the 13rd Dusk 123rd year of Ascendancy at 03:21 Killed by overpowered greater multi-hued wyrm at level 37 on the 13rd Dusk 123rd year of Ascendancy at 03:32 Killed by overpowered greater multi-hued wyrm at level 37 on the 13rd Dusk 123rd year of Ascendancy at 04:41 Killed by overpowered greater multi-hued wyrm at level 37 on the 13rd Dusk 123rd year of Ascendancy at 05:11 Killed by overpowered greater multi-hued wyrm at level 37 on the 13rd Dusk 123rd year of Ascendancy at 06:04 Killed by overpowered greater multi-hued wyrm at level 37 on the 13rd Dusk 123rd year of Ascendancy at 07:56 Killed by orc pyromancer at level 37 on the 13rd Dusk 123rd year of Ascendancy at 12:15 Killed by orc pyromancer at level 37 on the 13rd Dusk 123rd year of Ascendancy at 14:11 Killed by orc pyromancer at level 38 on the 15th Dusk 123rd year of Ascendancy at 08:38 Killed by orc high pyromancer at level 38 on the 16th Dusk 123rd year of Ascendancy at 11:57 Killed by orc cryomancer at level 38 on the 16th Dusk 123rd year of Ascendancy at 14:46 Killed by orc cryomancer at level 38 on the 16th Dusk 123rd year of Ascendancy at 16:36 Killed by orc cryomancer at level 38 on the 16th Dusk 123rd year of Ascendancy at 18:45 Killed by orc pyromancer at level 38 on the 16th Dusk 123rd year of Ascendancy at 19:38 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 17th Dusk 123rd year of Ascendancy at 02:26 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 17th Dusk 123rd year of Ascendancy at 03:32 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 17th Dusk 123rd year of Ascendancy at 04:15 Killed by orc cryomancer at level 38 on the 17th Dusk 123rd year of Ascendancy at 05:21 Killed by luminous horror at level 38 on the 17th Dusk 123rd year of Ascendancy at 11:22 Killed by orc high cryomancer at level 38 on the 17th Dusk 123rd year of Ascendancy at 13:18 Killed by bloated horror at level 38 on the 17th Dusk 123rd year of Ascendancy at 13:56 Killed by Mogget's Inner Demon at level 38 on the 17th Dusk 123rd year of Ascendancy at 16:04 Killed by blade horror at level 39 on the 17th Dusk 123rd year of Ascendancy at 19:54 Killed by eldritch eye at level 39 on the 17th Dusk 123rd year of Ascendancy at 22:40 Killed by oozing horror at level 39 on the 18th Dusk 123rd year of Ascendancy at 03:40 Killed by orc high cryomancer at level 39 on the 18th Dusk 123rd year of Ascendancy at 09:42 Killed by Bethowyn the orc high cryomancer at level 39 on the 18th Dusk 123rd year of Ascendancy at 12:06 Killed by Bethowyn the orc high cryomancer at level 39 on the 18th Dusk 123rd year of Ascendancy at 13:14 Killed by orc cryomancer at level 39 on the 18th Dusk 123rd year of Ascendancy at 14:31 Killed by bloated horror at level 39 on the 18th Dusk 123rd year of Ascendancy at 15:38 Killed by orc cryomancer at level 39 on the 18th Dusk 123rd year of Ascendancy at 16:34 Killed by orc blood mage at level 39 on the 27th Dusk 123rd year of Ascendancy at 19:48 Killed by orc elite fighter at level 39 on the 27th Dusk 123rd year of Ascendancy at 19:59 Killed by orc blood mage at level 39 on the 27th Dusk 123rd year of Ascendancy at 20:15 Killed by wretchling at level 39 on the 33rd Dusk 123rd year of Ascendancy at 15:06 Killed by Ce'Nomira the Silent Death at level 39 on the 34th Dusk 123rd year of Ascendancy at 20:36 Killed by Neremira the Fearsome at level 39 on the 35th Dusk 123rd year of Ascendancy at 00:03 Killed by Xakway the dwarf at level 39 on the 36th Dusk 123rd year of Ascendancy at 02:17 Killed by skeleton mage at level 39 on the 36th Dusk 123rd year of Ascendancy at 05:51 Killed by orc cryomancer at level 39 on the 36th Dusk 123rd year of Ascendancy at 08:31 Killed by Xanama the orc pyromancer at level 40 on the 36th Dusk 123rd year of Ascendancy at 21:11 Killed by Emelitira the devourer at level 40 on the 37th Dusk 123rd year of Ascendancy at 02:37 Killed by Emelurin the orc high cryomancer at level 40 on the 37th Dusk 123rd year of Ascendancy at 07:33 Killed by orc cryomancer at level 40 on the 37th Dusk 123rd year of Ascendancy at 13:28 Killed by Ureslak the Prismatic at level 40 on the 37th Dusk 123rd year of Ascendancy at 18:35 Killed by Ureslak the Prismatic at level 40 on the 37th Dusk 123rd year of Ascendancy at 20:12 Killed by greater multi-hued wyrm at level 40 on the 37th Dusk 123rd year of Ascendancy at 22:11 Killed by Xanyra the orc pyromancer at level 40 on the 38th Dusk 123rd year of Ascendancy at 05:23 Killed by Xanyra the orc pyromancer at level 40 on the 38th Dusk 123rd year of Ascendancy at 06:02 Killed by orc pyromancer at level 40 on the 38th Dusk 123rd year of Ascendancy at 07:33 Killed by skeleton mage at level 40 on the 38th Dusk 123rd year of Ascendancy at 19:02 Killed by Silitira the runed bone giant at level 40 on the 39th Dusk 123rd year of Ascendancy at 10:47 Killed by ritch flamespitter at level 41 on the 39th Dusk 123rd year of Ascendancy at 12:45 Killed by daelach at level 41 on the 39th Dusk 123rd year of Ascendancy at 16:25 Killed by orc elite fighter at level 41 on the 40th Dusk 123rd year of Ascendancy at 04:39 Killed by orc cryomancer at level 41 on the 40th Dusk 123rd year of Ascendancy at 06:03 Killed by orc master wyrmic at level 41 on the 40th Dusk 123rd year of Ascendancy at 07:11 Killed by forge-giant at level 41 on the 40th Dusk 123rd year of Ascendancy at 08:58 Killed by Yvyyatira the ice wyrm at level 41 on the 40th Dusk 123rd year of Ascendancy at 15:51 Killed by Yvyyatira the ice wyrm at level 41 on the 40th Dusk 123rd year of Ascendancy at 17:24 Killed by Aerarethra the devourer at level 41 on the 41st Dusk 123rd year of Ascendancy at 00:08 Killed by Aerarethra the devourer at level 41 on the 41st Dusk 123rd year of Ascendancy at 02:57 Killed by Aerarethra the devourer at level 41 on the 41st Dusk 123rd year of Ascendancy at 05:19 Killed by Aerarethra the devourer at level 41 on the 41st Dusk 123rd year of Ascendancy at 08:18 Killed by Aerarethra the devourer at level 41 on the 41st Dusk 123rd year of Ascendancy at 14:20 Killed by Aerarethra the devourer at level 41 on the 41st Dusk 123rd year of Ascendancy at 17:20 Killed by Aerarethra the devourer at level 41 on the 41st Dusk 123rd year of Ascendancy at 19:50 Killed by Fallen Sun Paladin Aeryn at level 41 on the 41st Dusk 123rd year of Ascendancy at 22:25 Killed by Fallen Sun Paladin Aeryn at level 41 on the 41st Dusk 123rd year of Ascendancy at 23:53 Killed by Gloralaith the orc master wyrmic at level 41 on the 42nd Dusk 123rd year of Ascendancy at 01:27 Killed by Gloralaith the orc master wyrmic at level 41 on the 42nd Dusk 123rd year of Ascendancy at 02:00 Killed by orc high pyromancer at level 41 on the 42nd Dusk 123rd year of Ascendancy at 11:31 Killed by venom drake at level 41 on the 42nd Dusk 123rd year of Ascendancy at 21:48 Killed by worm that walks at level 41 on the 42nd Dusk 123rd year of Ascendancy at 23:37 Killed by worm that walks at level 41 on the 43rd Dusk 123rd year of Ascendancy at 01:31 Killed by worm that walks at level 41 on the 43rd Dusk 123rd year of Ascendancy at 02:56 Killed by grave wight at level 41 on the 43rd Dusk 123rd year of Ascendancy at 14:25 Killed by lesser vampire at level 41 on the 43rd Dusk 123rd year of Ascendancy at 16:40 Killed by ghoulking at level 41 on the 43rd Dusk 123rd year of Ascendancy at 18:00 Killed by heavy bone giant at level 41 on the 43rd Dusk 123rd year of Ascendancy at 19:26 Killed by heavy bone giant at level 41 on the 43rd Dusk 123rd year of Ascendancy at 20:45 Killed by dread at level 41 on the 43rd Dusk 123rd year of Ascendancy at 21:56 Killed by blood lich at level 41 on the 43rd Dusk 123rd year of Ascendancy at 23:04 Killed by blood lich at level 41 on the 44th Dusk 123rd year of Ascendancy at 01:03 Killed by skeleton master archer at level 41 on the 44th Dusk 123rd year of Ascendancy at 02:29 Killed by heavy bone giant at level 41 on the 44th Dusk 123rd year of Ascendancy at 04:16 Killed by ghoul at level 41 on the 44th Dusk 123rd year of Ascendancy at 05:51 Killed by dread at level 41 on the 44th Dusk 123rd year of Ascendancy at 07:32 Killed by grave wight at level 41 on the 44th Dusk 123rd year of Ascendancy at 09:58 Killed by runed bone giant at level 41 on the 44th Dusk 123rd year of Ascendancy at 13:24 Killed by runed bone giant at level 41 on the 44th Dusk 123rd year of Ascendancy at 15:32 Killed by grave wight at level 41 on the 44th Dusk 123rd year of Ascendancy at 17:35 Killed by armoured skeleton warrior at level 42 on the 45th Dusk 123rd year of Ascendancy at 03:40 Killed by Elandar at level 42 on the 47th Dusk 123rd year of Ascendancy at 01:45 Killed by Elandar at level 42 on the 47th Dusk 123rd year of Ascendancy at 02:54 Killed by Argoniel at level 42 on the 47th Dusk 123rd year of Ascendancy at 05:05 Killed by Elandar at level 42 on the 47th Dusk 123rd year of Ascendancy at 06:32 Killed by Elandar at level 46 on the 47th Dusk 123rd year of Ascendancy at 08:07 Killed by Elandar at level 46 on the 47th Dusk 123rd year of Ascendancy at 10:48 Killed by fire imp at level 46 on the 47th Dusk 123rd year of Ascendancy at 11:42 Killed by Elandar at level 46 on the 47th Dusk 123rd year of Ascendancy at 14:02 Killed by Elandar at level 46 on the 47th Dusk 123rd year of Ascendancy at 15:54 Killed by multi-hued drake at level 46 on the 47th Dusk 123rd year of Ascendancy at 16:08 Killed by multi-hued drake at level 46 on the 47th Dusk 123rd year of Ascendancy at 17:35 Killed by skeleton master archer at level 46 on the 47th Dusk 123rd year of Ascendancy at 19:20 Killed by Elandar at level 46 on the 47th Dusk 123rd year of Ascendancy at 20:20 Killed by Mogget at level 50 on the 47th Dusk 123rd year of Ascendancy at 21:20 |
| Antimagic | Follower |
Primary Stats
| Strength | 78 (base 60) |
| Dexterity | 87 (base 58) |
| Constitution | 84 (base 60) |
| Magic | 23 (base 10) |
| Willpower | 38 (base 12) |
| Cunning | 37 (base 10) |
Resources
| Life | 1562/1585 |
| Equilibrium | 0 |
| Stamina | 312/317 |
| Psi | 148/148 |
| Healing Factor | 1 |
| Regeneration | 10.463259833033 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +143.66644463021% |
Vision
| Sight | 10 |
| Lite | 12 |
| See Stealth | 7 |
| See Invisible | 16 |
Offense: Mainhand
| Damage | 145 |
| Accuracy | 81 |
| Crit Chance | 19% |
| APR | 32 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10.75 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43.8 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Defense: Base
| Armour (hardiness) | 120.4 (100%) |
| Defense | 52.316666666667 |
| Ranged Defense | 57.983333333333 |
| Fatigue | 55 |
| Physical Save | 77.6125 |
| Spell Save | 43.5 |
| Mental Save | 62.75 |
Defense: Resistances
| All | + 12%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 0% |
| Blind Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 490 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 242 and cleanse 1 wound and poison effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 311 damage for 4 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Superiority | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.60 |
| 2/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Battle tactics | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield defense | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Shield offense | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| beneficial effect | The target is attracting all toward it, also dealing fire, light and physical damage each turn.. Irresistible Sun |
| beneficial effect | Increases global action speed by 44%. Speed |
| beneficial effect | You gain 11% resistance against darkness. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by snow giant. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 1 of Heart of the Gloom. Escort: injured seer (level 1 of Heart of the Gloom)As a reward you improved Willpower by +1. | done |
You failed to protect the injured seer from death by devourer. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved Willpower by +1. | done |
You successfully escorted the temporal explorer to the recall portal on level 5 of Dreadfell. Escort: temporal explorer (level 5 of Dreadfell)As a reward you improved talent Sleep (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed multi-hued wyrm scale. * You've found the needed vial of fire wyrm saliva. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | dreamer's pair of voratun boots of evasion (20 def, 5 armour) dreamer's pair of voratun boots of evasion (20 def, 5 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +20 (+7 eff.) Fatigue: +4% Physical save: +6 (+2 eff.) Spell save: +11 (+4 eff.) Mental save: +10 (+2 eff.) It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 30% chance to completely evade them and granting you 19 defense for 9 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | watchleader's dwarven lantern of the zealot watchleader's dwarven lantern of the zealotInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +3% all Spell save: +10 (+3 eff.) Blindness immunity: +34% Confusion immunity: +25% Light radius: +9 See stealth: +7 See invisible: +16 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 It can be used to activate talent Sun Flare (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 12.84 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| On hands | Botomnir the voratun gauntlets (0 def, 8 armour) Botomnir the voratun gauntlets (0 def, 8 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Armour: +8 Effects on melee hit: * 10% chance to gain 10% of a turn Damage (Melee): 7 lightning Changes stats: +4 Dex Changes resistances: +7% lightning / +6% mind Changes resistances penetration: +5% arcane / +5% mind Changes damage: +5% lightning Mental save: +5 (+1 eff.) Maximum life: +54.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+3 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 67 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | sneakthief's stralite ring of pilfering sneakthief's stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +11 Defense: +11 (+4 eff.) Changes stats: +7 Cun / +6 Dex It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Combat training +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Grappling +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Combat techniques +0.30 Technique / Shield offense +0.30 Technique / Archery excellence +0.30 Technique / Two-handed assault +0.30 Technique / Unarmed training +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Combat veteran +0.30 Technique / Dual techniques +0.30 Technique / Shield defense +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| Around neck | Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+9 eff.) Confusion immunity: -100% Mindpower: +8 (+3 eff.) It can be used to activate talent Inner Demons (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 16% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
| In main hand | Thunderfall (50-70 power, 6 apr) =will= Thunderfall (50-70 power, 6 apr) =will=Requires: - Willpower 30 - Strength 50 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 50.0 - 70.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +50 lightning / +50 physical Burst (radius 2) on crit: +100 lightning / +100 physical It can be used to strike a target at up to range 10 for an automatic critical hit as lightning damage, costing 60 power out of 60/60. Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
| Around waist | reinforced drakeskin leather belt of transcendence reinforced drakeskin leather belt of transcendenceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +14 Defense: +8 (+3 eff.) Physical save: +30 (+6 eff.) Mindpower: +5 (+2 eff.) A belt that goes around your waist. |
| In off hand | Summertide (17 def, 15 armour, 52-62.4 power, 260 block) Summertide (17 def, 15 armour, 52-62.4 power, 260 block)Requires: - Willpower 28 - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Light Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +260 On weapon hit: * 30% chance to blind * releases a burst of light When wielded/worn: Armour: +15 Defense: +17 (+6 eff.) Ranged Defense: +17 (+5 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +20% light / +10% fire / +15% darkness / +12% mind Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +5 Block Mental save: +18 (+4 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 (+3 eff.) Light radius: +3 It can be used to send out a range 7 beam, lighting its path and dealing 46.80 to 58.50 light damage (based on Willpower and Cunning), costing 12 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
| Cloak | Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.3 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 48 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | Tarrasca (0 def, 50 armour) Tarrasca (0 def, 50 armour)Requires: - Strength 52 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+9 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage equal to the speed detriment, but never to less than 30% of the original damage. Current Resistance: 0% It can be used to slow the movement speed of all creatures within 5 spaces (including yourself) by 40%, costing 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 67)healing infusion (heal 67) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 67 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 66)healing infusion (heal 66) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 66 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (40 nature damage, 60% healing reduction)insidious poison infusion (40 nature damage, 60% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 40.05 nature damage per turn for 7 turns, and reducing the target's healing received by 60%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the psychic (60 nature damage, 46% healing reduction)insidious poison infusion of the psychic (60 nature damage, 46% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 23 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 59.77 nature damage per turn for 7 turns, and reducing the target's healing received by 46%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 241 over 5 turns)regeneration infusion (heal 241 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 241 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the wizard (rad 8; power 35; turns 3; dispells darkness)sun infusion of the wizard (rad 8; power 35; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 18). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 35) for 3 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 26%; cure magical)wild infusion (resist 26%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 26% for 7 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 21%; cure physical)wild infusion (resist 21%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 7 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 27%; cure magical)wild infusion (resist 27%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 27% for 7 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 9)controlled phase door rune (range 9) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 9. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (177 fire damage)heat beam rune (177 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 176.67 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 11; power 32; dur 7)phase door rune (range 11; power 32; dur 7) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 303 for 8 turns)shielding rune (absorb 303 for 8 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 303 damage for 8 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune of the sneak (absorb 341 for 7 turns)shielding rune of the sneak (absorb 341 for 7 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 341 damage for 7 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune of the warrior (radius 15; dur 16; see humanoid)vision rune of the warrior (radius 15; dur 16; see humanoid) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (15 radius) and to allow you to see invisible and stealthed creatures (power 33) for 16 turns. Your mind will become more receptive for 16 turns, allowing you to sense any humanoid around. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Hathelar HathelarInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Str / +1 Dex / +4 Wil / +2 Con Reduces incoming crit damage: 5.00% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. enraging voratun amulet of perfection (0.40 Technique / Combat techniques,0.40 Cunning / Survival)enraging voratun amulet of perfection (0.40 Technique / Combat techniques,0.40 Cunning / Survival) Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +6 (+2 eff.) Changes damage: +9% physical Talent masteries: +0.40 Technique / Combat techniques +0.40 Cunning / Survival Combat speed: +10% Amulets can have magical properties. |
serendipitous stralite amulet of vision serendipitous stralite amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +8 (+3 eff.) Changes stats: +9 Lck Blindness immunity: +30% Infravision radius: +3 Sight radius: +2 See invisible: +8 Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun amulet of manastreamingvoratun amulet of manastreaming Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.38 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +43.00 Amulets can have magical properties. |
Emolramira the stralite ring Emolramira the stralite ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +18% mind / +3% blight Changes resistances penetration: +15% blight Changes damage: +15% mind Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. ExilerExiler Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to inflict 50.47 temporal damage (based on Spellpower and Paradox, if any) on summons, removing any that survive from time, in a radius 2 ball out to range 5, costing 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Yarokalthobers the gold ring Yarokalthobers the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +14 Defense: +10 (+3 eff.) Life regen: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +20.00 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. conjurer's voratun ring of speedconjurer's voratun ring of speed Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +12 (+4 eff.) Changes stats: +7 Mag / +8 Wil Spellpower: +12 (+3 eff.) Movement speed: +23% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.2 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. gladiator's voratun ring of frost (+28%)gladiator's voratun ring of frost (+28%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+3 eff.) Changes stats: +8 Str / +10 Con Changes resistances: +28% cold Changes damage: +14% cold Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. psionicist's voratun ring of light (+38%)psionicist's voratun ring of light (+38%) Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Wil Changes resistances: +38% light Changes damage: +19% light Mental save: +14 (+4 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. psionicist's voratun ring of pilferingpsionicist's voratun ring of pilfering Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +16 Defense: +15 (+5 eff.) Changes stats: +10 Wil Mental save: +20 (+5 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. savior's voratun ring of corrosion (+34%)savior's voratun ring of corrosion (+34%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +34% acid Changes damage: +17% acid Physical save: +14 (+3 eff.) Spell save: +11 (+4 eff.) Mental save: +14 (+4 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun ring of miseryvoratun ring of misery Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 17% chance to cause random gloom Damage (Melee): 23 bleed Effects on ranged hit: * 17% chance to cause random gloom Damage (Ranged): 20 bleed Changes stats: +9 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +12.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 5.2 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 51%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun ring of speedvoratun ring of speed Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+3 eff.) Defense: +9 (+3 eff.) Movement speed: +16% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.2 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun ring of wardingvoratun ring of warding Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +25% acid / +18% fire / +24% lightning / +30% cold Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. balanced voratun battleaxe of ruin (56-84 power, 4 apr)balanced voratun battleaxe of ruin (56-84 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +16 (+3 eff.) Armour penetration: +17 Physical crit. chance: +20.0% Defense: +17 (+6 eff.) Critical mult.: +24.00% Disarm immunity: +57% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. chilling voratun battleaxe of crippling (55.5-83.25 power, 4 apr)chilling voratun battleaxe of crippling (55.5-83.25 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +26 cold When wielded/worn: Physical crit. chance: +20.0% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun battleaxe of massacre (71-106.5 power, 4 apr)plaguebringer's voratun battleaxe of massacre (71-106.5 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 71.0 - 106.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 23% chance to disease Damage (Melee): +20 blight When wielded/worn: Disease immunity: +39% Massive two-handed battleaxes. |
Spelldrinker (27-35.1 power, 8 apr) =meeh= Spelldrinker (27-35.1 power, 8 apr) =meeh=Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 45% Str, 5% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Physical crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Swordbreaker (25-32.5 power, 20 apr) =Meh= Swordbreaker (25-32.5 power, 20 apr) =Meh=Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+5 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+3 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun dagger of ruin (39-50.7 power, 9 apr)blazebringer's voratun dagger of ruin (39-50.7 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Burst (radius 2) on crit: +13 fire When wielded/worn: Armour penetration: +12 Physical crit. chance: +12.0% Changes resistances penetration: +8% fire Critical mult.: +16.00% Global speed: +5% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick voratun dagger of nature (37-48.1 power, 9 apr)quick voratun dagger of nature (37-48.1 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% When wielded/worn: Accuracy: +11 (+2 eff.) Changes stats: +4 Dex Changes resistances: +6% all Changes resistances penetration: +12% nature Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger (38.5-50.05 power, 9 apr)voratun dagger (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger of the leech (38.5-50.05 power, 9 apr)voratun dagger of the leech (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Slows global speed by 14% * leeches stamina from the target When wielded/worn: Damage when hit (Melee): 12 nature slow Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous voratun greatmaul of crippling (66-99 power, 4 apr)thunderous voratun greatmaul of crippling (66-99 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.0 - 99.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 37% chance to daze On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +20.0% Changes stats: +5 Str / +6 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances penetration: +17% lightning Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. thunderous voratun greatmaul of purging (67.5-101.25 power, 4 apr)thunderous voratun greatmaul of purging (67.5-101.25 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.5 - 101.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 37% chance to daze * 25% chance to remove a magical effect Damage (Melee): +23 nature When wielded/worn: Changes stats: +5 Str / +5 Dex / +6 Mag / +5 Wil / +5 Cun / +3 Con Changes resistances penetration: +12% lightning Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun greatmaul of the leech (71-106.5 power, 4 apr)warbringer's voratun greatmaul of the leech (71-106.5 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 71.0 - 106.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 16% * leeches stamina from the target When wielded/worn: Physical power: +16 (+4 eff.) Damage when hit (Melee): 23 nature slow Changes stats: +7 Con Changes resistances penetration: +21% physical Disarm immunity: +35% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun greatsword (61-97.6 power, 4 apr)plaguebringer's voratun greatsword (61-97.6 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 23% chance to disease Damage (Melee): +21 blight When wielded/worn: Disease immunity: +39% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick voratun greatsword of crippling (65-104 power, 4 apr)quick voratun greatsword of crippling (65-104 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.0 - 104.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 111% On weapon crit: * cripple the target When wielded/worn: Accuracy: +21 (+4 eff.) Physical crit. chance: +12.0% Changes stats: +9 Dex Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. dragonbone longbow of recursiondragonbone longbow of recursion Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. fungal dragonbone longbow of naturefungal dragonbone longbow of nature Requires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +35 nature When wielded/worn: Changes stats: +5 Con Changes resistances: +8% all Changes resistances penetration: +13% nature Talent mastery: +0.20 Wild-gift / Fungus It can be used to regenerate 242 life over 5 turns, putting all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mighty dragonbone longbow of naturemighty dragonbone longbow of nature Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +31 nature When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +7 Str Changes resistances: +7% all Changes resistances penetration: +15% nature Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. throat-seeking dragonbone longbowthroat-seeking dragonbone longbow Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 On weapon crit: * silences the target Damage (Ranged): +25 nature When wielded/worn: Changes resistances penetration: +13% nature Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun longsword of amnesia (44-61.6 power, 6 apr)plaguebringer's voratun longsword of amnesia (44-61.6 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 16% chance to disease * 25% chance to put talents on cooldown Damage (Melee): +18 blight When wielded/worn: Disease immunity: +33% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun longsword of paradox (40-56 power, 6 apr)plaguebringer's voratun longsword of paradox (40-56 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 14% chance to disease Damage (Melee): +20 blight / +8 temporal When wielded/worn: Damage when hit (Melee): 18 temporal Changes resistances: +12% temporal Disease immunity: +33% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. quick voratun longsword (40.5-56.7 power, 6 apr)quick voratun longsword (40.5-56.7 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% When wielded/worn: Accuracy: +7 (+1 eff.) Changes stats: +6 Dex Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. voratun longsword of disruption (42.5-59.5 power, 6 apr)voratun longsword of disruption (42.5-59.5 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +24% Unnatural Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun longsword of evisceration (42-58.8 power, 6 apr)warbringer's voratun longsword of evisceration (42-58.8 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +12.0% Physical power: +21 (+5 eff.) Changes stats: +4 Con Changes resistances penetration: +13% physical Disarm immunity: +30% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun longsword of purging (43-60.2 power, 6 apr)warbringer's voratun longsword of purging (43-60.2 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +14 nature When wielded/worn: Physical power: +13 (+3 eff.) Changes stats: +6 Con Changes resistances penetration: +12% physical Disarm immunity: +27% Sharp, long, and deadly. |
balanced stralite mace of erosion (35.5-49.7 power, 5 apr) balanced stralite mace of erosion (35.5-49.7 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +9 nature / +9 temporal When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +7 (+2 eff.) Disarm immunity: +28% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. elemental voratun mace of amnesia (45-63 power, 6 apr)elemental voratun mace of amnesia (45-63 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Random elemental explosion * 25% chance to put talents on cooldown When wielded/worn: Changes resistances penetration: +14% acid / +17% fire / +14% lightning / +14% cold Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun mace (46.5-65.1 power, 6 apr)plaguebringer's voratun mace (46.5-65.1 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.5 - 65.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 20% chance to disease Damage (Melee): +15 blight When wielded/worn: Disease immunity: +31% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. quick voratun mace of nature (43.5-60.9 power, 6 apr)quick voratun mace of nature (43.5-60.9 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 111% When wielded/worn: Accuracy: +12 (+2 eff.) Changes stats: +7 Dex Changes resistances: +9% all Changes resistances penetration: +11% nature Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. voratun mace of evisceration (48-67.2 power, 6 apr)voratun mace of evisceration (48-67.2 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +15.0% Physical power: +12 (+3 eff.) Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun mace of projection (47-65.8 power, 6 apr)warbringer's voratun mace of projection (47-65.8 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +13 mind When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +5 Con Changes resistances penetration: +12% physical Disarm immunity: +25% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. dreamer's living mindstar of slime (16-17.6 power, 40 apr, mind damage)dreamer's living mindstar of slime (16-17.6 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar dreams of an epiphany. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 8% Changes resistances: +16% mind Changes damage: +6% nature Mental save: +8 (+2 eff.) Maximum psi: +50.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted living mindstar of balance (17.5-19.25 power, 40 apr, nature damage)gifted living mindstar of balance (17.5-19.25 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +5 (+1 eff.) Equilibrium when hit: +1.00 Mindpower: +20 (+7 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hateful living mindstar of life (17.5-19.25 power, 40 apr, mind damage)hateful living mindstar of life (17.5-19.25 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar hates not to be wrathful. Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +12% mind / +9% darkness Changes damage: +16% mind / +20% darkness Life regen: +1.50 Maximum life: +50.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hungering living mindstar of sand (16.5-18.15 power, 40 apr, nature damage)hungering living mindstar of sand (16.5-18.15 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 15 physical Changes resistances: +18% physical Changes resistances penetration: +17% physical Changes damage: +17% physical Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +4.00 Psi per kill: +3.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% It can be used to inflict 144.94 mind damage (range 10), gaining psi and hate equal to 1/10 of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar of flames (16-17.6 power, 40 apr, mind damage)living mindstar of flames (16-17.6 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 14 fire Changes resistances: +15% fire Changes resistances penetration: +20% fire Changes damage: +7% fire Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Global speed: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mitotic living mindstar of slime (16-17.6 power, 40 apr, mind damage)mitotic living mindstar of slime (16-17.6 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Slows global speed by 16% * 20% chance to corrode armour When wielded/worn: Effects when hit in melee: * Slows global speed by 7% Changes damage: +10% nature Mindpower: +10 (+3 eff.) Mental crit. chance: +5% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. projecting living mindstar of resolve (15.5-17.05 power, 40 apr, nature damage)projecting living mindstar of resolve (15.5-17.05 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +12% lightning / +19% fire / +19% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Physical save: +8 (+2 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. YvorariveaYvorarivea Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 On weapon hit: * 20% chance to corrode armour Damage (Ranged): +12 acid / +15 cold / +17 lightning When wielded/worn: Changes damage: +17% acid / +15% cold / +13% lightning Critical mult.: +15.00% Psi when hit: +0.04 Maximum psi: +20.00 Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +20 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. ranger's drakeskin leather sling of natureranger's drakeskin leather sling of nature Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +28 nature When wielded/worn: Changes stats: +6 Dex Changes resistances: +8% all Changes resistances penetration: +11% nature Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. swiftstrike drakeskin leather slingswiftstrike drakeskin leather sling Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 Travel speed: +200% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. blighted dragonbone magestaff (30-36 power, 6 apr, lightning element)blighted dragonbone magestaff (30-36 power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 9% chance to disease Changes damage: +30% lightning Talent granted: +1 Command Staff Vim when firing critical spell: +4.00 Maximum vim: +36.00 Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. blighted dragonbone magestaff of fate (30-36 power, 6 apr, arcane element)blighted dragonbone magestaff of fate (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 17% chance to disease Changes damage: +30% arcane Talent granted: +1 Command Staff Physical save: +13 (+3 eff.) Spell save: +11 (+4 eff.) Mental save: +5 (+1 eff.) Vim when firing critical spell: +4.00 Maximum vim: +37.00 Spellpower: +15 (+4 eff.) Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. blighted dragonbone starstaff of invocation (30-36 power, 6 apr, physical element)blighted dragonbone starstaff of invocation (30-36 power, 6 apr, physical element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to disease Changes damage: +30% physical Talent granted: +1 Command Staff Vim when firing critical spell: +5.00 Spellpower on spell critical (stacks up to 3 times): +9 Maximum vim: +18.00 Spellpower: +24 (+6 eff.) Spell crit. chance: +5% It can be used to conjure elemental energy in a radius 10 cone, dealing 34.44 - 41.33 physical damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. bloodlich's dragonbone starstaff of power (30-36 power, 6 apr, darkness element)bloodlich's dragonbone starstaff of power (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Mag / +8 Cun / +4 Con Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +21.00% Vim when firing critical spell: +7.00 Maximum vim: +40.00 Maximum neg.energy: +38.00 Spellpower: +29 (+7 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff of channeling (30-36 power, 6 apr, arcane element)dragonbone magestaff of channeling (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% arcane Talent granted: +1 Command Staff Mana each turn: +0.27 Spellpower: +31 (+8 eff.) Spell crit. chance: +5% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone vilestaff (30-36 power, 6 apr, fire element)dragonbone vilestaff (30-36 power, 6 apr, fire element) Requires: - Magic 48 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% fire Talent granted: +1 Command Staff Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone vilestaff of wizardry (30-36 power, 6 apr, blight element)dragonbone vilestaff of wizardry (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Mag / +4 Wil Changes damage: +30% blight Talent granted: +1 Command Staff Maximum mana: +80.00 Spellpower: +26 (+6 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal dragonbone starstaff of wizardry (30-36 power, 6 apr, darkness element)ethereal dragonbone starstaff of wizardry (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +12 (+4 eff.) Damage (Melee): 9 % chance of confusion Changes stats: +4 Mag / +5 Wil Changes damage: +30% darkness Talent granted: +1 Command Staff Maximum mana: +81.00 Spellpower: +35 (+9 eff.) Spell crit. chance: +5% Damage Shield penetration: +38% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding dragonbone magestaff (30-36 power, 6 apr, fire element)lifebinding dragonbone magestaff (30-36 power, 6 apr, fire element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Con Changes damage: +30% fire Talent granted: +1 Command Staff Life regen: +2.00 Spellpower: +25 (+6 eff.) Spell crit. chance: +5% Healing mod.: +24% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding dragonbone starstaff of warding (30-36 power, 6 apr, temporal element)lifebinding dragonbone starstaff of warding (30-36 power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +7 (+2 eff.) Changes stats: +6 Con Maximum wards: +2 temporal Changes damage: +30% temporal Talents granted: +4 Ward +1 Command Staff Life regen: +1.30 Spellpower: +22 (+6 eff.) Spell crit. chance: +5% Healing mod.: +28% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering dragonbone magestaff of might (30-36 power, 6 apr, lightning element)shimmering dragonbone magestaff of might (30-36 power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% lightning Talent granted: +1 Command Staff Mana each turn: +0.22 Maximum mana: +50.00 Spellpower: +15 (+4 eff.) Spell crit. chance: +17% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering dragonbone starstaff of might (30-36 power, 6 apr, temporal element)shimmering dragonbone starstaff of might (30-36 power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% temporal Talent granted: +1 Command Staff Mana each turn: +0.40 Maximum mana: +73.00 Spellpower: +15 (+4 eff.) Spell crit. chance: +18% Staves designed for wielders of magic, by the greats of the art. |
Aerytira the stralite waraxe (40-56 power, 5 apr) =Maybe?= Aerytira the stralite waraxe (40-56 power, 5 apr) =Maybe?=Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Burst (radius 1) on hit: +4 temporal When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Changes resistances: +9% temporal One-handed war axes. |
This item will automatically be transmogrified when you leave the level. arcing voratun waraxe of corruption (39.5-55.3 power, 6 apr)arcing voratun waraxe of corruption (39.5-55.3 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 19% chance to inflict damage reduction * 25% chance for lightning to arc to a second target * 20% chance to curse the target Damage (Melee): +15 lightning One-handed war axes. |
This item will automatically be transmogrified when you leave the level. caustic voratun waraxe of erosion (39.5-55.3 power, 6 apr)caustic voratun waraxe of erosion (39.5-55.3 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 29% chance to corrode armour Damage (Melee): +15 nature / +16 temporal When wielded/worn: Changes resistances penetration: +11% acid Life regen: +1.50 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. caustic voratun waraxe of the leech (40-56 power, 6 apr)caustic voratun waraxe of the leech (40-56 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 23% chance to corrode armour * Slows global speed by 17% * leeches stamina from the target When wielded/worn: Damage when hit (Melee): 16 nature slow Changes resistances penetration: +9% acid Life regen: +1.30 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. glacial voratun waraxe of the leech (41-57.4 power, 6 apr)glacial voratun waraxe of the leech (41-57.4 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * Slows global speed by 18% * leeches stamina from the target Burst (radius 2) on crit: +16 ice When wielded/worn: Armour: +11 Damage when hit (Melee): 18 nature slow Changes resistances penetration: +12% cold One-handed war axes. |
thunderous dwarven-steel waraxe (19-26.6 power, 4 apr) thunderous dwarven-steel waraxe (19-26.6 power, 4 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 16% chance to daze When wielded/worn: Changes stats: +2 Str / +1 Dex / +1 Mag / +1 Wil / +2 Cun / +2 Con Changes resistances penetration: +7% lightning One-handed war axes. |
This item will automatically be transmogrified when you leave the level. thunderous voratun waraxe of ruin (39-54.6 power, 6 apr)thunderous voratun waraxe of ruin (39-54.6 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 26% chance to daze When wielded/worn: Armour penetration: +11 Physical crit. chance: +12.0% Changes stats: +3 Str / +4 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +14% lightning Critical mult.: +17.00% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun waraxe (41.5-58.1 power, 6 apr)warbringer's voratun waraxe (41.5-58.1 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +5 Con Changes resistances penetration: +11% physical Disarm immunity: +30% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun waraxe of evisceration (40-56 power, 6 apr)warbringer's voratun waraxe of evisceration (40-56 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +14.0% Physical power: +27 (+7 eff.) Changes stats: +5 Con Changes resistances penetration: +12% physical Disarm immunity: +22% One-handed war axes. |
Scorpion's Tail (28-30.8 power, 8 apr) =Whaat= Scorpion's Tail (28-30.8 power, 8 apr) =Whaat=Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Base power: 28.0 - 30.8 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Physical crit. chance: +5.0% Attack speed: 125% When this weapon hits: Disarm (10% chance level 3). Damage (Melee): +22 poison / +22 bleed When wielded/worn: Accuracy: +10 (+2 eff.) See stealth: +9 See invisible: +9 A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom. |
This item will automatically be transmogrified when you leave the level. reinforced drakeskin leather belt of recklessnessreinforced drakeskin leather belt of recklessness Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+2 eff.) Armour: +12 Defense: +12 (+4 eff.) Critical mult.: +12.00% Physical save: +22 (+5 eff.) A belt that goes around your waist. |
enveloping cashmere cloak of battle (9 def, 0 armour) enveloping cashmere cloak of battle (9 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Physical power: +2 (+0 eff.) Defense: +9 (+3 eff.) Fatigue: -3% Physical save: +9 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
This item will automatically be transmogrified when you leave the level. elven-silk robe of alchemy (5 def, 0 armour)elven-silk robe of alchemy (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +15% acid / +17% physical / +18% fire / +18% cold Changes damage: +11% acid / +15% physical / +10% fire / +11% cold Talent cooldown: Refit Golem (-5 turns) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. elven-silk robe of life (5 def, 0 armour)elven-silk robe of life (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +16% blight Life regen: +3.60 Maximum life: +84.00 Healing mod.: +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. focusing elven-silk robe of Angolwen (5 def, 0 armour)focusing elven-silk robe of Angolwen (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +11 Mag / +12 Wil Silence immunity: +41% Mana each turn: +0.40 Psi each turn: +0.35 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +18 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. grounding pair of voratun boots of invasion (0 def, 5 armour)grounding pair of voratun boots of invasion (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 (+2 eff.) Armour: +5 Fatigue: +4% Changes resistances: +14% lightning / +10% temporal Changes resistances penetration: +15% physical Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. insulating pair of drakeskin leather boots of void walking (0 def, 5 armour)insulating pair of drakeskin leather boots of void walking (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +15% fire / +22% temporal / +27% darkness / +12% cold Changes resistances penetration: +17% darkness / +17% temporal Defense after a teleport: +30 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. restorative pair of drakeskin leather boots (0 def, 5 armour)restorative pair of drakeskin leather boots (0 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Life regen: +5.10 Healing mod.: +26% A pair of boots made of leather. |
stealthy pair of hardened leather boots of evasion (10 def, 3 armour) stealthy pair of hardened leather boots of evasion (10 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +10 (+3 eff.) Fatigue: +3% Changes stats: +7 Lck / +3 Dex Stealth bonus: +7 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 32% chance to completely evade them and granting you 26 defense for 9 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. traveler's pair of voratun boots of disengagement (0 def, 5 armour)traveler's pair of voratun boots of disengagement (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -4% Changes stats: +4 Cun / +4 Dex Maximum encumbrance: +27 Physical save: +14 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. undeterred pair of drakeskin leather boots of rushing (0 def, 5 armour)undeterred pair of drakeskin leather boots of rushing (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Str / +4 Con Silence immunity: +33% Confusion immunity: +43% Stun/Freeze immunity: +35% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 4.8 Power cost: 25 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of voratun boots of uncanny dodging (8 def, 5 armour)wanderer's pair of voratun boots of uncanny dodging (8 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +4% Changes stats: +4 Cun / +4 Con Physical save: +21 (+5 eff.) Mental save: +19 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Infernovengeance the drakeskin leather gloves (0 def, 3 armour)Infernovengeance the drakeskin leather gloves (0 def, 3 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 15 lightning Changes resistances: +9% lightning / +9% fire Changes resistances penetration: +5% temporal Changes damage: +11% lightning Grants telepathy: Humanoid/Orc Maximum psi: +30.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +30 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. brawler's voratun gauntlets of the nighthunter (0 def, 3 armour)brawler's voratun gauntlets of the nighthunter (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Armour: +3 Changes stats: +4 Str / +5 Dex / +7 Cun Changes resistances: +9% darkness Talent cooldown: Double Strike (-1 turn) Physical save: +11 (+3 eff.) Infravision radius: +3 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. restful voratun gauntlets of war-making (0 def, 3 armour)restful voratun gauntlets of war-making (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +16.0% Armour: +3 Critical mult.: +15.00% Life regen: +3.00 Stamina each turn: +1.60 Maximum stamina: +26.00 Spell crit. chance: +16% Mental crit. chance: +15% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. spellstreaming voratun gauntlets (0 def, 3 armour)spellstreaming voratun gauntlets (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Mana each turn: +0.34 Spellpower: +16 (+4 eff.) Spell crit. chance: +5% Metal gloves protecting the hands up to the middle of the lower arm. |
steady dwarven-steel gauntlets of strength (+4) (0 def, 2 armour) steady dwarven-steel gauntlets of strength (+4) (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Physical power: +5 (+1 eff.) Armour: +2 Changes stats: +4 Str Physical save: +6 (+2 eff.) Mental save: +5 (+1 eff.) Disarm immunity: +20% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. storm voratun gauntlets of dexterity (+5) (0 def, 3 armour)storm voratun gauntlets of dexterity (+5) (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +24 (+5 eff.) Armour: +3 Damage (Melee): 11 lightning Changes stats: +5 Dex Changes resistances: +8% lightning Changes damage: +10% lightning Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. voratun gauntlets of sorrow (0 def, 3 armour)voratun gauntlets of sorrow (0 def, 3 armour) Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 30 mind / 33 darkness Mental save: -14 (-4 eff.) Mindpower: +8 (+3 eff.) It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. aegis elven-silk wizard hat of knowledge (3 def, 0 armour)aegis elven-silk wizard hat of knowledge (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +7 Cun / +6 Wil Life regen: +6.00 Mindpower: +5 (+2 eff.) Damage Shield Power: +7% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. augmenting elven-silk wizard hat (3 def, 0 armour)augmenting elven-silk wizard hat (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes damage: +11% acid / +11% lightning / +8% cold / +12% arcane / +12% fire A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. bladed drakeskin leather cap of trickery (0 def, 5 armour)bladed drakeskin leather cap of trickery (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +6 Armour: +5 Fatigue: +5% Damage when hit (Melee): 9 physical Changes stats: +5 Str / +4 Dex / +4 Cun It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 318.7 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. bladed voratun helm of knowledge (0 def, 5 armour)bladed voratun helm of knowledge (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 9 physical Changes stats: +5 Str / +5 Wil / +4 Cun Mindpower: +6 (+2 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 318.7 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. cleansing elven-silk wizard hat of knowledge (3 def, 0 armour)cleansing elven-silk wizard hat of knowledge (3 def, 0 armour) Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +6 Cun / +6 Wil Changes resistances: +14% nature / +12% blight Mindpower: +5 (+2 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. defender's drakeskin leather cap of precognition (19 def, 14 armour)defender's drakeskin leather cap of precognition (19 def, 14 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +11 (+2 eff.) Armour: +14 Defense: +19 (+6 eff.) Fatigue: +5% Effects when hit in melee: * 18% chance to gain 10% of a turn Changes stats: +9 Cun Changes resistances: +5% all Physical save: +11 (+3 eff.) A cap made of leather. |
defender's dwarven-steel helm of the bounder (5 def, 10 armour) defender's dwarven-steel helm of the bounder (5 def, 10 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +4% Changes stats: +6 Str / +6 Dex Changes resistances: +5% all Physical save: +8 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. eldritch elven-silk wizard hat of the mind (+17%) (3 def, 0 armour)eldritch elven-silk wizard hat of the mind (+17%) (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +17% mind Changes damage: +17% mind Mana each turn: +2.20 Mana when hit: +2.90 Maximum mana: +110.00 Spellpower: +8 (+2 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 8 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. elven-silk wizard hat of knowledge (3 def, 0 armour)elven-silk wizard hat of knowledge (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +3 Cun / +7 Wil Mindpower: +5 (+2 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. mindcaging voratun helm (0 def, 5 armour)mindcaging voratun helm (0 def, 5 armour) Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +19% mind Mental save: +18 (+4 eff.) Confusion immunity: +34% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. mindwoven elven-silk wizard hat of corrosion (+25%) (3 def, 0 armour)mindwoven elven-silk wizard hat of corrosion (+25%) (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +25% acid Changes damage: +17% acid Psi each turn: +0.40 Mindpower: +5 (+2 eff.) Mental crit. chance: +6% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. starseer's elven-silk wizard hat of arcana (3 def, 0 armour)starseer's elven-silk wizard hat of arcana (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Mag / +7 Wil Changes damage: +12% darkness / +10% temporal / +11% light / +15% physical Spellpower: +5 (+1 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Chromatic Harness (10 def, 14 armour)Chromatic Harness (10 def, 14 armour) Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
This item will automatically be transmogrified when you leave the level. enlightening voratun mail armour of delving (5 def, 10 armour)enlightening voratun mail armour of delving (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +10 Str / +7 Wil / +8 Cun Changes resistances: +17% darkness / +12% physical Mental save: +20 (+5 eff.) Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying voratun mail armour of implacability (5 def, 20 armour)fortifying voratun mail armour of implacability (5 def, 20 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +20 Defense: +5 (+2 eff.) Fatigue: +9% Changes stats: +6 Str / +6 Con Physical save: +8 (+2 eff.) Maximum life: +83.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating voratun mail armour of delving (5 def, 10 armour)rejuvenating voratun mail armour of delving (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +10 Str Changes resistances: +16% darkness / +14% physical Life regen: +2.00 Stamina each turn: +1.70 Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating voratun mail armour of fire resistance (5 def, 10 armour)rejuvenating voratun mail armour of fire resistance (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes resistances: +29% fire Life regen: +7.60 Stamina each turn: +0.90 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. searing voratun mail armour of command (16 def, 19 armour)searing voratun mail armour of command (16 def, 19 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +19 Defense: +16 (+5 eff.) Fatigue: +16% Damage (Melee): 19 acid / 13 fire Damage when hit (Melee): 12 acid / 14 fire Changes stats: +5 Cun Changes resistances: +23% acid / +30% fire Mental save: +19 (+5 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. searing drakeskin leather armour of Toknor (5 def, 8 armour)searing drakeskin leather armour of Toknor (5 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage (Melee): 23 acid / 23 fire Damage when hit (Melee): 13 acid / 13 fire Changes resistances: +21% acid / +19% fire Critical mult.: +14.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of temporal resistance (5 def, 8 armour)spiked drakeskin leather armour of temporal resistance (5 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 20 physical Changes resistances: +21% temporal A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide drakeskin leather armour of command (18 def, 14 armour)troll-hide drakeskin leather armour of command (18 def, 14 armour) Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +18 (+6 eff.) Fatigue: +8% Changes stats: +3 Cun Mental save: +24 (+6 eff.) Life regen: +13.20 Healing mod.: +30% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing voratun plate armour of resilience (9 def, 16 armour)cleansing voratun plate armour of resilience (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Changes resistances: +14% nature / +14% blight Maximum life: +54.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. fortifying voratun plate armour of delving (9 def, 16 armour)fortifying voratun plate armour of delving (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Changes stats: +15 Str / +7 Con Changes resistances: +13% darkness / +10% physical Maximum life: +70.00 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
radiant stralite plate armour of the deep (7 def, 15 armour) =water= radiant stralite plate armour of the deep (7 def, 15 armour) =water=Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +15 Defense: +7 (+2 eff.) Fatigue: +26% Damage when hit (Melee): 6 light Changes stats: +3 Wil Changes resistances: +9% acid / +5% cold / +16% darkness / +17% blight Allows you to breathe in: water Light radius: +1 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. radiant voratun plate armour (9 def, 16 armour)radiant voratun plate armour (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 11 light Changes stats: +5 Wil Changes resistances: +20% blight / +26% darkness Light radius: +2 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. rejuvenating voratun plate armour of acid resistance (9 def, 16 armour)rejuvenating voratun plate armour of acid resistance (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Changes resistances: +25% acid Life regen: +6.10 Stamina each turn: +1.90 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. searing voratun plate armour of spell shielding (9 def, 16 armour)searing voratun plate armour of spell shielding (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Damage (Melee): 16 acid / 17 fire Damage when hit (Melee): 16 acid / 16 fire Changes resistances: +27% acid / +27% fire / +10% arcane Spell save: +24 (+8 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked voratun plate armour of Eyal (9 def, 16 armour)spiked voratun plate armour of Eyal (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 17 physical Life regen: +2.90 Maximum life: +78.00 Healing mod.: +30% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Unsetting Sun (16 def, 20 armour, 50-60 power, 280 block)Unsetting Sun (16 def, 20 armour, 50-60 power, 280 block) Requires: - Strength 40 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 It is part of a set of items. Glows brightly in the light of dawn. When used to attack (with talents): Base power: 50.0 - 60.0 Uses stat: 100% Str Damage type: Light Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +280 When wielded/worn: Armour: +20 Defense: +16 (+5 eff.) Ranged Defense: +17 (+5 eff.) Fatigue: +14% Changes resistances: +30% blight / +30% darkness Talent granted: +5 Block Spell save: +19 (+6 eff.) Light radius: +2 When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
This item will automatically be transmogrified when you leave the level. acidic voratun shield of resistance (12 def, 3 armour, 65-78 power, 205.5 block)acidic voratun shield of resistance (12 def, 3 armour, 65-78 power, 205.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 65.0 - 78.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +206 On weapon hit: * 18% chance to corrode armour When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage (Melee): 8 acid Damage when hit (Melee): 28 acid Changes resistances: +12% acid / +11% fire / +12% lightning / +11% cold Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. crackling voratun shield (12 def, 3 armour, 63.5-76.2 power, 206 block)crackling voratun shield (12 def, 3 armour, 63.5-76.2 power, 206 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 63.5 - 76.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +206 Damage (Melee): +20 lightning When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects when hit in melee: * 17% chance to daze Changes stats: +4 Dex Changes resistances: +18% lightning Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. shocking voratun shield of resilience (12 def, 3 armour, 66-79.2 power, 192 block)shocking voratun shield of resilience (12 def, 3 armour, 66-79.2 power, 192 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 66.0 - 79.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +192 On weapon hit: * 29% chance to daze When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage (Melee): 9 lightning Damage when hit (Melee): 26 lightning Talent granted: +5 Block Maximum life: +82.00 Handheld deflection devices. |
wintry voratun shield of earthen fury (12 def, 12 armour, 69-82.8 power, 185.5 block) wintry voratun shield of earthen fury (12 def, 12 armour, 69-82.8 power, 185.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 69.0 - 82.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +186 On weapon hit: * deal bonus physical damage equal to your armor Damage (Melee): +19 cold When wielded/worn: Armour: +12 Armour Hardiness: +9% Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage when hit (Melee): 14 ice Changes stats: +3 Wil Changes resistances: +16% cold / +11% physical Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. plaguebringer's quiver of dragonbone arrows of crippling (24/24, 54.5-76.3 power, 18 apr)plaguebringer's quiver of dragonbone arrows of crippling (24/24, 54.5-76.3 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 54.5 - 76.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +17.0% Capacity: 24 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 18% chance to disease On weapon crit: * cripple the target Damage (Ranged): +16 blight Arrows are used with bows to pierce your foes to death. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
116 alchemist agate 116 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire 8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz 13 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. bloodhexed voratun pickaxe (dig speed 19 turns)bloodhexed voratun pickaxe (dig speed 19 turns) Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Changes stats: +12 Str / +7 Wil Mental crit. chance: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. brutal voratun pickaxe (dig speed 11 turns)brutal voratun pickaxe (dig speed 11 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +5 Physical power: +10 (+2 eff.) Changes stats: +3 Str Critical mult.: +14.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Polisewen' (dig speed 12 turns) voratun pickaxe 'Polisewen' (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: -13% Changes stats: +10 Str Changes resistances: +3% fire / +6% mind / +5% physical Critical mult.: +10.00% Poison immunity: +15% Maximum psi: +10.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. voratun pickaxe of predation (dig speed 17 turns)voratun pickaxe of predation (dig speed 17 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +3 Str / +5 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolรซ =Eggs= Mummified Egg-sac of Ungolรซ =Eggs=Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 jade 11 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 turquoise 11 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
alchemist's lamp alchemist's lamp1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
burglar's alchemist's lamp burglar's alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Cun Light radius: -7 Infravision radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level. watchleader's dwarven lanternwatchleader's dwarven lantern Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Blindness immunity: +50% Confusion immunity: +24% Light radius: +9 See stealth: +25 See invisible: +19 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 32 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) =mm= Rod of Spydric Poison (3/3) =mm=Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 312.44 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. hateful pouch of voratun shots of corruption (21/21, 53-63.6 power, 6 apr)hateful pouch of voratun shots of corruption (21/21, 53-63.6 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 53.0 - 63.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 21 On weapon hit: * 20% chance to curse the target Damage (Ranged): +45 darkness / +20 blight Damage against: +11% Living Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of voratun shots of gravity (21/21, 52-62.4 power, 6 apr)pouch of voratun shots of gravity (21/21, 52-62.4 power, 6 apr) Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 52.0 - 62.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 21 On weapon hit: * 10% chance to crush the target Damage (Ranged): +14 gravity Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. overpowered voratun torque of clear mind [power 7] (17 cooldown)overpowered voratun torque of clear mind [power 7] (17 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to absorb and nullify at most 7 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 17 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. quiet voratun torque of clear mind [power 4] (10 cooldown)quiet voratun torque of clear mind [power 4] (10 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +4 Silence It can be used to absorb and nullify at most 4 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 10 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. telekinetic voratun torque of charged psionic shield [power 157] (20 cooldown)telekinetic voratun torque of charged psionic shield [power 157] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +2 Telekinetic Blast It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 157 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. voratun torque of thermal psionic shield [power 155] (20 cooldown)voratun torque of thermal psionic shield [power 155] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 155 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. The Guardian's TotemThe Guardian's Totem Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+7 eff.) Mindpower: +8 (+3 eff.) It can be used to call an antimagic pillar for 15 turns, but silence yourself for 5 turns, costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
12 amethyst 12 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. overpowered dragonbone wand of firewall [power 605] (11 cooldown)overpowered dragonbone wand of firewall [power 605] (11 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to creates a wall of flames lasting for 4 turns (dam 605 overall), putting all charms on cooldown for 11 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. striking dragonbone wand of clairvoyance [power 15] (6 cooldown)striking dragonbone wand of clairvoyance [power 15] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +4 Strike It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 15), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
6 diamond 6 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone 5 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz 9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Mogget the Thalore Bulwark level 24
1st Allure 123rd year of Ascendancy at 09:29 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Mogget the Thalore Bulwark level 39
19th Dusk 123rd year of Ascendancy at 05:12 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Mogget the Thalore Bulwark level 21
77th Haze 122nd year of Ascendancy at 21:10 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Mogget the Thalore Bulwark level 29
45th Regrowth 123rd year of Ascendancy at 04:08 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Mogget the Thalore Bulwark level 36
12nd Dusk 123rd year of Ascendancy at 19:25 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Mogget the Thalore Bulwark level 28
39th Regrowth 123rd year of Ascendancy at 10:25 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Mogget the Thalore Bulwark level 17
24th Haze 122nd year of Ascendancy at 22:59 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Mogget the Thalore Bulwark level 39
33rd Dusk 123rd year of Ascendancy at 14:08 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Mogget the Thalore Bulwark level 27
26th Regrowth 123rd year of Ascendancy at 15:48 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Mogget the Thalore Bulwark level 40
38th Dusk 123rd year of Ascendancy at 06:44 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Mogget the Thalore Bulwark level 40
38th Dusk 123rd year of Ascendancy at 09:29 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Mogget the Thalore Bulwark level 16
12nd Haze 122nd year of Ascendancy at 12:22 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Mogget the Thalore Bulwark level 39
35th Dusk 123rd year of Ascendancy at 01:38 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Mogget the Thalore Bulwark level 33
35th Pyre 123rd year of Ascendancy at 20:57 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Mogget the Thalore Bulwark level 37
13rd Dusk 123rd year of Ascendancy at 09:26 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Mogget the Thalore Bulwark level 10
9th Mirth 122nd year of Ascendancy at 08:12 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Mogget the Thalore Bulwark level 20
51st Haze 122nd year of Ascendancy at 19:35 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Mogget the Thalore Bulwark level 30
7th Pyre 123rd year of Ascendancy at 16:15 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Mogget the Thalore Bulwark level 40
36th Dusk 123rd year of Ascendancy at 09:09 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Mogget the Thalore Bulwark level 50
47th Dusk 123rd year of Ascendancy at 21:19 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Mogget the Thalore Bulwark level 38
17th Dusk 123rd year of Ascendancy at 04:58 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Mogget the Thalore Bulwark level 13
17th Dusk 122nd year of Ascendancy at 00:24 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Mogget the Thalore Bulwark level 50
47th Dusk 123rd year of Ascendancy at 21:20 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Mogget the Thalore Bulwark level 33
57th Pyre 123rd year of Ascendancy at 08:30 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Mogget the Thalore Bulwark level 27
26th Regrowth 123rd year of Ascendancy at 19:33 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Mogget the Thalore Bulwark level 46
47th Dusk 123rd year of Ascendancy at 21:19 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Mogget the Thalore Bulwark level 23
8th Decay 122nd year of Ascendancy at 08:15 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Mogget the Thalore Bulwark level 33
61st Pyre 123rd year of Ascendancy at 08:04 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Mogget the Thalore Bulwark level 13
34th Dusk 122nd year of Ascendancy at 18:35 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Mogget the Thalore Bulwark level 12
3rd Summertide 122nd year of Ascendancy at 09:04 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Mogget the Thalore Bulwark level 30
14th Pyre 123rd year of Ascendancy at 03:46 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Mogget the Thalore Bulwark level 30
14th Pyre 123rd year of Ascendancy at 10:53 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Mogget the Thalore Bulwark level 16
16th Haze 122nd year of Ascendancy at 01:18 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Mogget the Thalore Bulwark level 23
8th Decay 122nd year of Ascendancy at 18:00 see stats
Log
Mogget uses Assault.
Mogget is invigorated by the attack!
Mogget performs a melee critical strike against Something!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Welcome to level 47 [Mogget].
Mogget has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Welcome to level 48 [Mogget].
Mogget has 6 stat point(s), 2 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.
Welcome to level 49 [Mogget].
Mogget has 9 stat point(s), 3 class talent point(s), 3 generic talent point(s) to spend. Press p to use them.
Welcome to level 50 [Mogget].
Mogget has 22 stat point(s), 8 class talent point(s), 6 generic talent point(s) to spend. Press p to use them.
New Achievement: Level 50 (Exploration mode)!
Mogget is invigorated by the attack!
Mogget misses Something.
Something hits Mogget for 22 darkness, 22 darkness (45 total damage).
Mogget hits Something for 158 light, , 14 lightning, 122 light, 499 physical (793 total damage).
Skeleton master archer misses Mogget.
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving done.
Mogget slows down.
Mogget is no longer attuned.
Mogget is no longer attracting creatures.
