Cursed / Strife | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 4.48
Range: 2.50
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Turn your attention to a nearby foe and dominate them with your overwhelming presence. If the target fails to save versus Mindpower, it will be unable to move for 2 turns and vulnerable to attacks. They will lose 1 armor, 1 defense and your attacks will gain 3% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with the Strength stat. Dominate
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| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: Rather than hide from the onslaught you face down every threat. While active you have a 1% chance of repelling a melee attack. The recklessness of your defense brings you bad luck (luck -3). Cleave, repel and surge cannot be activate simultaneously and activating one will place the others in cooldown.
Chance increases with the Strength stat and when equipped with a shield. Repel
| 0/5 |
Cursed / Slaughter | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 2.24
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Slashes wildly at your target for 116% (at 0 Hate) to 153% (at 100+ Hate) damage.
At level 3 any wound you inflict carries a part of your curse, reducing the effectiveness of healing by 21% for 15 turns. The effect will stack.
Damage increases with the Strength stat. Slash
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 2.24
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Assault nearby foes with 4 fast attacks for 15% (at 0 Hate) to 30% (at 100+ Hate) damage each. Stalked prey are always targeted if nearby.
At level 3 the intensity of your assault overwhelms anyone who is struck, reducing their attack by 9 for 3 turns.
Damage and attack reduction increase with the Strength stat. Frenzy
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 5.6
Range: 3.00
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Charge through your opponents, attacking anyone near your path for 35% (at 0 Hate) to 70% (at 100+ Hate) damage. Small opponents may be knocked from your path. You can attack a maximum of 1 times. Reckless Charge
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: While active every swing of your weapon has a 25% chance of striking a second nearby target for 43% (at 0 Hate) to 60% (at 100+ Hate) damage. The recklessness of your attacks brings you bad luck (luck -3). Cleave, repel and surge cannot be activate simultaneously and activating one will place the others in cooldown.
Chance and damage increase with with the Strength stat and when wielding a two-handed weapon (+15% chance, +25% damage). Cleave
| 0/5 |
Cursed / Endless hunt | 1.30 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: instant
Description: When you focus your attacks on a single foe and melee strike them for two consecutive turns your hated of them overcomes you and you begin to stalk them with single-minded purpose. The effect will last for 40 turns or until your prey is dead. Stalking gives you bonuses against your foe that grow each turn you hit them and diminish each turn you don't.
bonus level 1: +0 attack, +4% melee damage, +0.50 hate/turn prey was hit
bonus level 2: +1 attack, +9% melee damage, +1.00 hate/turn prey was hit
bonus level 3: +1 attack, +13% melee damage, +1.50 hate/turn prey was hit
Attack and damage increase with the Willpower stat. Stalk
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Effective talent level: 0.0
Use mode: Activated
Hate cost: 2.24
Range: 10.00
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: The connection between predator and prey allows you to speak to the mind of your target and beckon them closer. For 5 turns they will try to come to you, even pushing others aside to do so. They will move towards you instead of acting 5% of the time but can save verses Mindpower to slow the effect. If they take significant damage, the beckoning may be overcome altogether. The effect makes concentration difficult for your target, reducing spellpower and mindpower by 1 until they reach you.
Spellpower and Mindpower reduction increases with the Willpower stat. Beckon
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 5.6
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Harass your stalked victim with two quick attacks for 35% (at 0 Hate) to 67% (at 100+ Hate) damage each. Each attack that scores a hit disrupts one talent, rune or infusion for 3 turns. Your opponent will be unnerved by the attacks, reducing the damage they deal by 2% for 2 turns.
Damage reduction increases with the Willpower stat. Harass Prey
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Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: Let hate fuel your movements. While active you gain 2% movement speed. The recklessness of your movement brings you bad luck (luck -3). Cleave, repel and surge cannot be activate simultaneously and activating one will place the others in cooldown. The speed of your movements combined with the balance and utility of two weapons gives you 1 extra defense while dual-wielding.
Movement speed and dual-wielding defense increase with with the Willpower stat. Surge
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Cursed / Gloom | 1.30 |
Effective talent level: 1.3
Use mode: Sustained
Range: 3.00
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: instant
Description: A terrible gloom surrounds you, affecting all those who approach. Each turn, those caught in your gloom must save against your mindpower or have an 8% chance to suffer from slowness, stun or confusion for 3 turns.
This ability is innate and carries no cost to activate or deactivate. Each point in Gloom increases the mindpower of all gloom effects (current: +1). Gloom
| 1/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Each turn, those caught in your gloom must save against your mindpower or have an 0% chance to be crippled by fear for 3 turns, reducing damage they inflict by 0%. The first time you melee strike a foe after they have been weakened will give you 2 hate.
Each point in Weakness increases the mindpower of all gloom effects (current: +1). Weakness
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Each turn, those caught in your gloom must save against your mindpower or have an 0.0% chance of becoming dismayed for 3 turns. When dismayed, the first melee attack against the foe will result in a critical hit.
Each point in Dismay increases the mindpower of all gloom effects (current: +1). Dismay
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