











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.7.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Wanderer |
| Level / Exp | 9 / 89% |
| Size | big |
| Lifes / Deaths | Killed by Xodhethra the mountain troll at level 9 on the 4th Flare 122nd year of Ascendancy at 12:20 / 1 |
Primary Stats
| Strength | 29 (base 20) |
| Dexterity | 24 (base 15) |
| Constitution | 22 (base 17) |
| Magic | 14 (base 12) |
| Willpower | 18 (base 19) |
| Cunning | 18 (base 16) |
Resources
| Life | -18/368 |
| Psi | 86/108 |
| Stamina | 134/144 |
| Equilibrium | 13 |
| Healing Factor | 1.1024166372473 |
| Regeneration | 0.27560415931182 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 5 |
| Infravision | 3 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 43 |
| Crit Chance | 9% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4.6666666666667 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +15% |
| Acid | +21% |
| Nature | +15% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +15% |
| Acid | +15% |
| Blight | +5% |
| Physical | +5% |
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 41.551211628464 (73.607947236566%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 30 |
| Physical Save | 31 |
| Spell Save | 23 |
| Mental Save | 16 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Blight | + 15%( 70%) |
| Arcane | + 8%( 70%) |
| Cold | + 15%( 70%) |
| All | + 3%( 70%) |
| Darkness | + 14%( 70%) |
| Light | + 12%( 70%) |
| Temporal | + 9%( 70%) |
| Physical | + 10%( 70%) |
| Lightning | + 15%( 70%) |
| Fire | + 13%( 70%) |
| Nature | + 19%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 160 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 462% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Poisons | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Advanced shadowmancy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Psionic / Mentalism | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
Escort the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire) | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Equipment
| On feet | pair of iron boots 'Gunidur' (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Crit.mult +5.00% Phys.pwr +10 (+4 eff.) Dmg.mod +3% acid Melee Ret 6 physical ----- def ----- Armour +5 Fatigue +2% Phys.save +6 (+3 eff.) ---------- misc Stam/turn +1.00 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Dairablek the Eclipsehack (15/15, 115% power, 1 apr)3.0 T1 shot ammo [Rare] Nature Power 115% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 15 Ranged+ +10 lightning +16 acid On Hit.r1 +4 darkness +8 acid On Crit.r2 +6 lightning On Hit: * 10% chance to reduce damage dealt by 17% Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern 'Vorunne'2.0 T1 lite [Rare] Nature While equipped: Stats +1 Wil ----- def ----- Armour +6 Max.HP +40.00 ---------- misc Stam/turn +1.00 Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Vorobrekira' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Disrupt While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +18% acid Res.pen +15% acid Acc +5 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +6% nature +6% blight Phys.save +3 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Aragaromivor the Winterbrand (dig speed 40 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature Res.pen +10% cold ----- def ----- Resists +3% blight +3% temporal +11% nature Def/telep +10 Res/telep +10% Dur/telep +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Neruldawen the Boltstalker0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +9% nature Res.pen +15% lightning ----- def ----- Resists +1% physical +3% temporal Phys.save +6 (+3 eff.) Spell.save +3 (+2 eff.) Rings make your fingers look great! |
| On fingers | Kheluyon0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Acc +8 (+3 eff.) Apr +7 ----- def ----- Defense +7 (+3 eff.) Resists +9% light Mind.save +3 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 89% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around waist | Ivuta1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Str +6 Dex +2 Con dps ---------- Mind.pwr +3 (+1 eff.) Res.pen +5% blight +5% physical ----- def ----- Phys.save +6 (+3 eff.) A belt that goes around your waist. |
| In main hand | iron greatsword of dampening (110% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Disrupt Power 110% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% While equipped: ----- def ----- Resists +13% acid +12% lightning +12% cold +10% fire +3% all Spell.save +7 (+4 eff.) Massive two-handed swords. |
| On hands | sand iron gauntlets of dexterity (+3) (0 def, 6 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 6 physical Dmg.mod +3% physical Acc +11 (+4 eff.) ----- def ----- Armour +6 Fatigue +1% Unarmed combat: Power 96% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +5 Apr +3 Crit +6.0% Atk.spd 83% On Hit.r1 +6 physical On Crit.r2 +5 physical On Hit: 10% Sand Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | iron plate armour 'Getoroddavor' (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +4 Str dps ---------- Melee Ret 10 acid On Hit (Melee): * 10% chance to slow global speed by 47% ----- def ----- Armour +7 Fatigue +22% Resists +3% blight +6% physical +11% darkness +5% arcane ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
| Cloak | linen cloak 'Elathra' (1 def, 6 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Dmg.mod +12% physical Acc +5 (+2 eff.) ----- def ----- Armour +6 Defense +1 (+0 eff.) Phys.save +3 (+1 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | serendipitous copper amulet of vision0.1 T1 amulet jewelry [Ego++] Nature While equipped: Stats +6 Lck dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Unseen.red 11% Blind- +10% ---------- misc Infravis +2 Sight +2 See.Invis +6 Amulets make your neck look great! |
Inventory
rough leather belt 'Lustreminister'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Res.pen +10% light Melee Ret 2 nature 6 physical ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Shadowstrike the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +10% darkness +5% nature ----- def ----- Defense +1 (+0 eff.) Resists +3% lightning +3% nature +3% darkness Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of protection (7 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +7 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +5 (+3 eff.) Mind.save +5 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Siledhewyn the Ebonydare (10 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness ----- def ----- Armour +1 Defense +10 (+5 eff.) Resists +6% lightning +6% temporal +3% fire Phys.save +3 (+1 eff.) Poison- +10% Teleport- +20% A pair of boots made of leather. |
pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather cap 'Lightspike' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Wil dps ---------- Mind.crit +1% Dmg.mod +3% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 21 ----- def ----- Armour +1 Fatigue +1% Resists +5% blight +3% light Mind.save +6 (+5 eff.) A cap made of leather. |
Breezequick the rough leather armour (3 def, 2 armour)9.0 T1 light armor [Rare] Nature While equipped: dps ---------- Res.pen +25% temporal On Hit (Melee): * 10% chance to slow global speed by 47% ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Max.HP +20.00 A suit of armour made of leather. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Bubba performs a melee critical strike against Gelatinous cube!
Bubba hits Gelatinous cube for 68 physical, 7 physical (75 total damage).
Bubba shares damage with his oozes!
Melee retaliation hits Xodhethra the mountain troll for 12 acid, 7 physical (19 total damage).
Xodhethra the mountain troll hits Bubba for (15 absorbed), 0 physical, (2 absorbed), 0 fire (0 total damage).
Bubba has finished recovering.
Bubba shares damage with his oozes!
Melee retaliation hits Yvylramina the electric eel for 11 acid, 7 physical, 11 acid, 7 physical (35 total damage).
Melee retaliation hits Adita the giant eel for 12 acid, 7 physical (19 total damage).
Yvylramina the electric eel hits Bubba for (13 absorbed), 0 physical, 0 arcane, (4 absorbed), 0 physical, 0 arcane (0 total damage).
Adita the giant eel hits Bubba for (15 absorbed), 0 physical (0 total damage).
Bubba hits Gelatinous cube for 47 physical damage.
Bubba killed Gelatinous cube!
Xodhethra the mountain troll uses Knockback.
Your shield crumbles under the damage!
The shield around Bubba crumbles.
Melee retaliation hits Xodhethra the mountain troll for 12 acid, 7 physical (19 total damage).
Xodhethra the mountain troll hits Bubba for (8 absorbed), 38 physical, 3 fire (42 total damage).
Yvylramina the electric eel misses Bubba.
Ivynn, the lost sun paladin says: 'Help! Forest troll to the south!'
Melee retaliation hits Yvylramina the electric eel for 9 acid, 6 physical (15 total damage).
Melee retaliation hits Adita the giant eel for 10 acid, 6 physical (16 total damage).
Yvylramina the electric eel hits Bubba for 24 physical, 0 arcane (24 total damage).
Adita the giant eel hits Bubba for 34 physical damage.
Bubba is confused and fails to use Attack.
Melee retaliation hits Xodhethra the mountain troll for 10 acid, 6 physical (16 total damage).
Xodhethra the mountain troll hits Bubba for 26 physical damage.
Bubba the level 9 ogre wanderer was smashed to death by Xodhethra the mountain troll on level 3 of Trollmire.





















































