







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Possessor |
| Level / Exp | 8 / 22% |
| Size | medium |
| Lifes / Deaths | Killed by ghast at level 2 on the 74th Pyre 122nd year of Ascendancy at 20:43 / 63Killed by ghast at level 2 on the 74th Pyre 122nd year of Ascendancy at 22:11 Killed by Half-Finished Bone Giant at level 2 on the 75th Pyre 122nd year of Ascendancy at 09:35 Killed by Half-Finished Bone Giant at level 2 on the 75th Pyre 122nd year of Ascendancy at 09:59 Killed by Half-Finished Bone Giant at level 2 on the 75th Pyre 122nd year of Ascendancy at 10:48 Killed by giant green ant at level 4 on the 47th Dusk 122nd year of Ascendancy at 20:57 Killed by giant eel at level 4 on the 48th Dusk 122nd year of Ascendancy at 09:38 Killed by dragon turtle at level 4 on the 48th Dusk 122nd year of Ascendancy at 09:49 Killed by giant eel at level 4 on the 48th Dusk 122nd year of Ascendancy at 10:00 Killed by forest troll at level 4 on the 48th Dusk 122nd year of Ascendancy at 10:35 Killed by midge swarm at level 4 on the 49th Dusk 122nd year of Ascendancy at 05:09 Killed by hornet swarm at level 4 on the 49th Dusk 122nd year of Ascendancy at 06:37 Killed by rogue at level 4 on the 58th Dusk 122nd year of Ascendancy at 22:30 Killed by war hound at level 4 on the 59th Dusk 122nd year of Ascendancy at 03:00 Killed by Xemiwyn the copperhead snake at level 4 on the 59th Dusk 122nd year of Ascendancy at 03:38 Killed by white wolf at level 4 on the 59th Dusk 122nd year of Ascendancy at 06:18 Killed by cutpurse at level 4 on the 59th Dusk 122nd year of Ascendancy at 07:25 Killed by cutpurse at level 4 on the 59th Dusk 122nd year of Ascendancy at 07:57 Killed by thief at level 4 on the 59th Dusk 122nd year of Ascendancy at 08:54 Killed by thief at level 4 on the 59th Dusk 122nd year of Ascendancy at 11:22 Killed by rogue at level 4 on the 59th Dusk 122nd year of Ascendancy at 12:01 Killed by Glytta the stone troll at level 4 on the 69th Dusk 122nd year of Ascendancy at 16:52 Killed by king cobra at level 4 on the 69th Dusk 122nd year of Ascendancy at 17:09 Killed by king cobra at level 4 on the 69th Dusk 122nd year of Ascendancy at 17:38 Killed by king cobra at level 4 on the 69th Dusk 122nd year of Ascendancy at 17:55 Killed by Glytta the stone troll at level 4 on the 69th Dusk 122nd year of Ascendancy at 18:13 Killed by king cobra at level 5 on the 69th Dusk 122nd year of Ascendancy at 18:39 Killed by king cobra at level 5 on the 69th Dusk 122nd year of Ascendancy at 19:07 Killed by king cobra at level 5 on the 69th Dusk 122nd year of Ascendancy at 19:31 Killed by king cobra at level 5 on the 69th Dusk 122nd year of Ascendancy at 20:43 Killed by midge swarm at level 5 on the 69th Dusk 122nd year of Ascendancy at 21:16 Killed by giant venus flytrap at level 5 on the 70th Dusk 122nd year of Ascendancy at 13:22 Killed by Shax the Slimy at level 5 on the 71st Dusk 122nd year of Ascendancy at 00:00 Killed by Shax the Slimy at level 5 on the 71st Dusk 122nd year of Ascendancy at 00:51 Killed by king cobra at level 6 on the 73rd Dusk 122nd year of Ascendancy at 01:30 Killed by storm drake hatchling at level 6 on the 73rd Dusk 122nd year of Ascendancy at 01:50 Killed by storm drake hatchling at level 6 on the 73rd Dusk 122nd year of Ascendancy at 02:02 Killed by storm drake hatchling at level 6 on the 73rd Dusk 122nd year of Ascendancy at 02:12 Killed by storm drake hatchling at level 6 on the 73rd Dusk 122nd year of Ascendancy at 02:20 Killed by storm drake hatchling at level 6 on the 73rd Dusk 122nd year of Ascendancy at 02:32 Killed by storm drake hatchling at level 6 on the 73rd Dusk 122nd year of Ascendancy at 02:46 Killed by storm drake hatchling at level 6 on the 73rd Dusk 122nd year of Ascendancy at 02:58 Killed by storm drake hatchling at level 7 on the 73rd Dusk 122nd year of Ascendancy at 05:51 Killed by storm drake hatchling at level 7 on the 73rd Dusk 122nd year of Ascendancy at 06:05 Killed by storm drake hatchling at level 7 on the 73rd Dusk 122nd year of Ascendancy at 06:37 Killed by forest troll at level 7 on the 73rd Dusk 122nd year of Ascendancy at 16:42 Killed by Bill the Stone Troll at level 7 on the 73rd Dusk 122nd year of Ascendancy at 19:19 Killed by Bill the Stone Troll at level 7 on the 73rd Dusk 122nd year of Ascendancy at 20:09 Killed by Bill the Stone Troll at level 7 on the 73rd Dusk 122nd year of Ascendancy at 20:23 Killed by Bill the Stone Troll at level 7 on the 73rd Dusk 122nd year of Ascendancy at 20:48 Killed by giant venus flytrap at level 8 on the 73rd Dusk 122nd year of Ascendancy at 22:06 Killed by cold drake hatchling at level 8 on the 13rd Haze 122nd year of Ascendancy at 19:08 Killed by cold drake hatchling at level 8 on the 13rd Haze 122nd year of Ascendancy at 19:25 Killed by cold drake hatchling at level 8 on the 13rd Haze 122nd year of Ascendancy at 19:41 Killed by cold drake hatchling at level 8 on the 13rd Haze 122nd year of Ascendancy at 19:57 Killed by cold drake hatchling at level 8 on the 13rd Haze 122nd year of Ascendancy at 20:12 Killed by cold drake hatchling at level 8 on the 13rd Haze 122nd year of Ascendancy at 20:29 Killed by cold drake hatchling at level 8 on the 13rd Haze 122nd year of Ascendancy at 20:46 Killed by large brown snake at level 8 on the 22nd Haze 122nd year of Ascendancy at 08:12 Killed by large white snake at level 8 on the 22nd Haze 122nd year of Ascendancy at 08:42 Killed by cave bear at level 8 on the 22nd Haze 122nd year of Ascendancy at 09:31 Killed by large white snake at level 8 on the 22nd Haze 122nd year of Ascendancy at 10:24 Killed by rattlesnake at level 8 on the 22nd Haze 122nd year of Ascendancy at 17:57 |
Primary Stats
| Strength | 22 (base 12) |
| Dexterity | 23 (base 12) |
| Constitution | 22 (base 22) |
| Magic | 10 (base 10) |
| Willpower | 25 (base 25) |
| Cunning | 12 (base 12) |
Resources
| Life | 169/169 |
| Psi | 160/160 |
| Healing Factor | 1.1024166372473 |
| Regeneration | 0.27560415931182 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 15.703251193202 |
| See Invisible | 15.703251193202 |
Offense: Mainhand
| Damage | 9 |
| Accuracy | 26 |
| Crit Chance | 3% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 9 |
| Accuracy | 26 |
| Crit Chance | 3% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7.5 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 5.5 (43.579428603723%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 12 |
| Physical Save | 15 |
| Spell Save | 12 |
| Mental Save | 12 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Blight | + 10%( 70%) |
| Nature | + 10%( 70%) |
| Cold | + 15%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Psionic / Possession | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psionic menace | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psychic blows | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You failed to protect the lost warrior from death by thief. Escort: lost warrior (level 2 of Ruins of Kor'Pul) | failed |
You failed to protect the repented thief from death by Arona the giant white rat. Escort: repented thief (level 1 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On fingers | copper ring of corrosion (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% acid Changes damage: +10% acid Rings make your fingers look great! |
| In main hand | mossy mindstar (2-2 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Main armor | cleansing iron mail armour of cold resistance (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +10% blight / +15% cold / +10% nature A suit of armour made of mail. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+3 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| In off hand | mossy mindstar (2-2 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Inventory
This item will automatically be transmogrified when you leave the level.iron battleaxe of erosion (16-23 power, 1 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 15.5 - 23.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +7 nature Massive two-handed battleaxes. |
iron mace (12-16 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
mossy mindstar (2-3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.shimmering elm starstaff (10-12 power, 2 apr, physical element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% physical Talent granted: +1 Command Staff Mana each turn: +0.13 Maximum mana: +37.00 Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +10% nature / +10% blight A suit of armour made of mail. |
rough leather armour (3 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+3 eff.) Fatigue: +6% A suit of armour made of leather. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
That was close (Exploration mode)
Killed your target while having only 1 life left.By soul stealer the Skeleton Possessor level 4
59th Dusk 122nd year of Ascendancy at 07:57 see stats
Log
Rattlesnake misses soul stealer.
soul stealer converts some damage to Psi!
Rattlesnake hits soul stealer for 2 to psi, 10 physical (13 total damage).
Rattlesnake hits soul stealer for 2 to psi, 10 physical (13 total damage).
Rattlesnake bites poison into soul stealer.
Rattlesnake bites poison into soul stealer.
Rattlesnake misses soul stealer.
soul stealer converts some damage to Psi!
Rattlesnake hits soul stealer for 1 to psi, 5 nature (6 total damage).
soul stealer converts some damage to Psi!
Black bear hits soul stealer for 3 to psi, 15 physical (18 total damage).
Rattlesnake misses soul stealer.
soul stealer converts some damage to Psi!
Rattlesnake hits soul stealer for 2 to psi, 10 physical (13 total damage).
soul stealer converts some damage to Psi!
Rattlesnake hits soul stealer for 2 to psi, 10 physical (13 total damage).
soul stealer hits Black bear for 10 mind, 7 nature (17 total damage).
soul stealer converts some damage to Psi!
Rattlesnake hits soul stealer for 2 to psi, 10 physical (13 total damage).
soul stealer the level 8 skeleton possessor was crushed to death by a rattlesnake on level 1 of Norgos Lair.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Rattlesnake killed soul stealer!
Saving game...
Saving done.







































