Tank 2 the level 16 Skeleton Adventurer by geophage

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceSkeleton
ClassAdventurer
Level / Exp16 / 50%
Sizemedium
Lifes / Deaths

Primary Stats

Strength38 (base 28)
Dexterity37 (base 24)
Constitution48 (base 32)
Magic12 (base 12)
Willpower23 (base 12)
Cunning14 (base 12)

Resources

Life585/640
Stamina168/172
Healing Factor1.3178383355187
Regeneration8.2364895969921

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+94.871762630217%

Vision

Sight10
Lite3

Offense: Mainhand

Damage52
Accuracy43
Crit Chance5%
APR4
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower19
Crit Chance5%
Speed1

Offense: Mind

Mindpower23
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+13%
Cold+15%
All0%

Offense: Damage Penetration

Lightning+5%

Defense: Base

Armour (hardiness)34.318447583296 (42.694989203234%)
Defense35
Ranged Defense35
Fatigue0
Physical Save25
Spell Save25
Mental Save18

Defense: Resistances

Acid+ 23%( 70%)
Physical+ 11%( 70%)
Cold+ 43%( 70%)
All+ 9%( 70%)
Darkness+ 22%( 70%)
Light+ 27%( 70%)
Temporal+ 14%( 70%)
Lightning+ 70%( 70%)
Nature+ 18%( 70%)

Defense: Immunities

Pinning Resistance21%
Confusion Resistance10%
Fear Resistance100%
Poison Resistance100%
Disarm Resistance23%
Bleed Resistance100%
Stun Resistance86%
Instadeath Resistance100%
Knockback Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Tireless Combatant1.20
1/5
5/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Technique / Shield offense1.20
4/5
1/5
3/5
1/5
Technique / Buckler Training1.00
1/5
1/5
0/5
0/5
Technique / Shield defense1.00
5/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
3/5
1/5
2/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
1/5
3/5
3/5
0/5

Effects

talent
talent
beneficial effect
beneficial effect

Quests

done
done
active
active
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Tank 2 the Skeleton Adventurer level 15
29th Dusk 122nd year of Ascendancy at 03:49
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Tank 2 the Skeleton Adventurer level 10
2nd Summertide 122nd year of Ascendancy at 00:00
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Tank 2 the Skeleton Adventurer level 11
1st Flare 122nd year of Ascendancy at 21:25
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Tank 2 the Skeleton Adventurer level 13
5th Dusk 122nd year of Ascendancy at 13:45
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Tank 2 the Skeleton Adventurer level 16
38th Dusk 122nd year of Ascendancy at 23:12
see stats

Log

You gain 1.34 gold from the transmogrification of shocking steel shield of lightning resistance (+18%) (0 def, 4 armour, 16-20 power, 40 block).
You gain 1.42 gold from the transmogrification of
cured leather armour of natural resilience (6 def, 4 armour).
You gain 0.60 gold from the transmogrification of
cured leather armour (6 def, 4 armour).
You gain 1.25 gold from the transmogrification of
steel mail armour (2 def, 6 armour).
You gain 1.25 gold from the transmogrification of
steel mail armour (2 def, 6 armour).
You gain 2.26 gold from the transmogrification of
impenetrable steel mail armour of fire resistance (2 def, 15 armour).
You gain 0.35 gold from the transmogrification of
hardened leather gloves (0 def, 2 armour).
You gain 0.96 gold from the transmogrification of
woollen robe of frost (+9%) (0 def, 0 armour).
You gain 11.56 gold from the transmogrification of
Xalratira (2 def, 2 armour).
You gain 4.40 gold from the transmogrification of
plaguebringer's steel waraxe (14-19 power, 3 apr).
You gain 1.20 gold from the transmogrification of
acidic steel waraxe of massacre (18-25 power, 3 apr).
You gain 3.54 gold from the transmogrification of
earthen ash magestaff of illumination (15-18 power, 3 apr, lightning element).
You gain 2.04 gold from the transmogrification of
ash starstaff of power (15-18 power, 3 apr, temporal element).
You gain 1.92 gold from the transmogrification of
ash starstaff of might (15-18 power, 3 apr, temporal element).
You gain 11.42 gold from the transmogrification of
Aerylle the ash vilestaff (15-18 power, 3 apr, blight element).
You gain 1.38 gold from the transmogrification of
vined mindstar of resolve (5-6 power, 18 apr, mind damage).
You gain 0.50 gold from the transmogrification of
vined mindstar (4-5 power, 18 apr, mind damage).
You gain 0.50 gold from the transmogrification of
vined mindstar (5-6 power, 18 apr, nature damage).
You gain 2.85 gold from the transmogrification of
creative thorny mindstar of balance (8-9 power, 24 apr, mind damage).
You gain 12.13 gold from the transmogrification of
dwarven-steel mace 'Radhyntir' (28-38 power, 4 apr).
You gain 0.70 gold from the transmogrification of
steel longsword of massacre (21-29 power, 3 apr).
You gain 3.10 gold from the transmogrification of
balanced iron longsword of amnesia (12-17 power, 2 apr).
You gain 5.65 gold from the transmogrification of
balanced steel greatsword of vileness (24-38 power, 2 apr).
You gain 0.60 gold from the transmogrification of
steel amulet of cunning (+2).
You gain 0.10 gold from the transmogrification of
steel amulet.
You gain 0.63 gold from the transmogrification of
healing infusion (heal 45; cd 15).
There is a ladder to the previous level here (press '' or right click to use).
Tank 2 can not wear (in off hand):
dwarven-steel shield 'Nimbusrigor' (0 def, 6 armour, 32-38 power, 84 block) (not enough stat).
Ran for 3 turns (stop reason: didn't move).