



Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Madness Roguelike |
Sex | Female |
Race | Shalore |
Class | Archmage |
Level / Exp | 317 / 86% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 104 (base 100) |
Dexterity | 107 (base 100) |
Constitution | 100 (base 100) |
Magic | 110 (base 100) |
Willpower | 103 (base 100) |
Cunning | 117 (base 100) |
Resources
Life | 1215754949/1215754949 |
Mana | 100002064/100002064 |
Healing Factor | 1.5 |
Regeneration | 1499999999998.5 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1004 |
Infravision | 4343 |
See Stealth | 2675.1308606196 |
See Invisible | 3675.1308606196 |
Offense: Barehand
Damage | 57 |
Accuracy | 54 |
Crit Chance | 179% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 83 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 75 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +1234589% |
Light | +1234575% |
Blight | +1234581% |
Arcane | +1234579% |
All | +1234569% |
Offense: Damage Penetration
Arcane | +1000014% |
All | +999999% |
Defense: Base
Armour (hardiness) | 78.571428571429 (90%) |
Defense | 55 |
Ranged Defense | 55 |
Fatigue | 0 |
Physical Save | 625 |
Spell Save | 625 |
Mental Save | 626 |
Defense: Resistances
Acid | + 66%(99999999%) |
Lightning | + 66%(99999999%) |
Darkness | + 66%(99999999%) |
Mind | + 66%(99999999%) |
Arcane | +100%(100000009%) |
Fire | + 66%(99999999%) |
All | +99999999%(99999999%) |
Defense: Immunities
Stun Resistance | 100% |
Stoning Resistance | 0% |
Confusion Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Silence Resistance | 100% |
Bleed Resistance | 100% |
Teleport Resistance | 100% |
Disarm Resistance | 100% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/5)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns (1905032642 total) and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Meta | 10.00 |
| 18/5 |
| 18/5 |
| 0/5 |
| 18/5 |
Spell / Ice | 10.00 |
| 18/5 |
| 18/5 |
| 18/5 |
| 18/5 |
Spell / Temporal | 10.00 |
| 18/5 |
| 18/5 |
| 1/5 |
| 18/5 |
Spell / Air | 10.00 |
| 18/5 |
| 18/5 |
| 18/5 |
| 18/5 |
Spell / Arcane | 10.00 |
| 18/5 |
| 18/5 |
| 18/5 |
| 18/5 |
Spell / Phantasm | 10.00 |
| 18/5 |
| 18/5 |
| 18/5 |
| 0/5 |
Spell / Earth | 10.20 |
| 18/5 |
| 18/5 |
| 18/5 |
| 18/5 |
Spell / Fire | 10.20 |
| 18/5 |
| 18/5 |
| 18/5 |
| 18/5 |
Spell / Storm | 10.00 |
| 18/5 |
| 18/5 |
| 18/5 |
| 18/5 |
Spell / Water | 10.00 |
| 18/5 |
| 18/5 |
| 18/5 |
| 18/5 |
Spell / Aether | 10.00 |
| 18/5 |
| 18/5 |
| 18/5 |
| 18/5 |
Spell / Wildfire | 10.00 |
| 18/5 |
| 18/5 |
| 18/5 |
| 18/5 |
Spell / Stone | 10.00 |
| 18/5 |
| 18/5 |
| 18/5 |
| 18/5 |
Generic Talents
Cunning / Survival | 100000.00 |
| 18/5 |
| 18/5 |
| 18/5 |
| 18/5 |
Race / Shalore | 10.00 |
| 18/5 |
| 18/5 |
| 18/5 |
| 18/5 |
Spell / Aegis | 10.00 |
| 18/5 |
| 18/5 |
| 18/5 |
| 18/5 |
Spell / Stone alchemy | 10.00 |
| 18/5 |
| 18/5 |
| 18/5 |
| 18/5 |
Spell / Divination | 100000.00 |
| 18/5 |
| 18/5 |
| 18/5 |
| 18/5 |
Spell / Conveyance | 10.00 |
| 18/5 |
| 18/5 |
| 18/5 |
| 18/5 |
Cunning / Scoundrel | 10.00 |
| 18/5 |
| 18/5 |
| 18/5 |
| 18/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
detrimental effect | Zone-wide effect: +10% arcane damage, -10% arcane resistance, -10% armour hardiness, -20% stoning immunity. Aether residue |
Quests
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
Wake up and kill the dreaming horror boss 'Arugann the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 105)You completed the challenge and received: Random Artifact: Lightking | done |
Wake up and kill the dreaming horror boss 'Lisidath the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 124)You completed the challenge and received: Random Artifact: Scabclamor (8 def, 16 armour) | done |
Wake up and kill the dreaming horror boss 'Mayoriakira the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 135)You completed the challenge and received: +1 Category Point | done |
Wake up and kill the dreaming horror boss 'Eilinurin the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 152)You completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Eilinunor the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 153)You completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Cyrivena the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 168)You completed the challenge and received: Random Artifact: Zubesenn (168% power, 3 apr) | done |
Wake up and kill the dreaming horror boss 'Lisyrin the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 172)You completed the challenge and received: Random Artifact: Splendourgrinder (142% power, 5 apr) | done |
Wake up and kill the dreaming horror boss 'Xawe the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 232)You completed the challenge and received: Random Artifact: Glareripper | done |
Wake up and kill the dreaming horror boss 'Mayuvena the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 264)You completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Eilinabrewyn the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 285)You completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Emelybeth the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 323)You completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Betugath the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 371)You completed the challenge and received: Random Artifact: Singeusher (144% power, 6 apr, blight element) | done |
Wake up and kill the dreaming horror boss 'Xeranor the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 372)You completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Xanoth the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 393)You completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Glima the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 409)You completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Cyrussra the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 439)You completed the challenge and received: Random Artifact: Hellsbolt (184% power, 4 apr) | done |
Wake up and kill the dreaming horror boss 'Bethynne the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 454)You completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Cyralle the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 465)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 101)You completed the challenge and received: Random Artifact: Barkwyrd (151% power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 104)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 117)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 118)You completed the challenge and received: Random Artifact: Tempestdeath (2 def, 6 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 126) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 128)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 131)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 136)You completed the challenge and received: Random Artifact: Blazenull (135% power, 5 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 140) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 144)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 149)You completed the challenge and received: Random Artifact: Stormobeisance (136% power, 6 apr, cold element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 155)You completed the challenge and received: Random Artifact: Hellmarrow (117% power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 158)You completed the challenge and received: Random Artifact: Shineclash (83% power, 18 apr, mind damage) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 176)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 18)You completed the challenge and received: Random Artifact: Daytide | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 187)You completed the challenge and received: Random Artifact: Wretchflash (130% power, 4 apr, darkness element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 200)You completed the challenge and received: Random Artifact: Magmawind (120% power, 4 apr, blight element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 201)You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 209)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 21) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 212)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 244)You completed the challenge and received: Random Artifact: Strikespar (129% power, 5 apr, arcane element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 245)You completed the challenge and received: Random Artifact: Rootcrypt (96% power, 24 apr, nature damage) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 252)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 254)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 256)You completed the challenge and received: Random Artifact: Dayfist (3 def, 21 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 259)You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 26)You completed the challenge and received: Random Artifact: Infernoglamour (3 def, 14 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 261)You completed the challenge and received: Random Artifact: Flaregrind (100% power, 2 apr, blight element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 276)You completed the challenge and received: Random Artifact: Arctickler (0 def, 5 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 277)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 278)You completed the challenge and received: Random Artifact: Taintwar (157% power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 293)You completed the challenge and received: Random Artifact: Shimmerrain (138% power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 294)You completed the challenge and received: Random Artifact: Willowpassion (147% power, 7 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 301)You completed the challenge and received: Random Artifact: Ravensage | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 303)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 305)You completed the challenge and received: Random Artifact: Chargebrand (0 def, 3 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 313)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 314)You completed the challenge and received: Random Artifact: Woeshaper (0 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 315)You completed the challenge and received: Random Artifact: Shinebloom (129% power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 316)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 317)You completed the challenge and received: Random Artifact: Wildrot (4 def, 9 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 319)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 320)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 326)You completed the challenge and received: Random Artifact: Umbrapall (3 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 334)You completed the challenge and received: Random Artifact: Singeroar (9 def, 2 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 336)You completed the challenge and received: Random Artifact: Duathelknave (105% power, 32 apr, mind damage) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 341)You completed the challenge and received: Random Artifact: Scorpionbrace (28 def, 33 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 349)You completed the challenge and received: Random Artifact: Singevenom of thorny skin [power 90] (1 cooldown) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 351)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 355)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 358)You completed the challenge and received: Random Artifact: Scaldqueller | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 359)You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 36)You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 362)You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 367)You completed the challenge and received: Random Artifact: Earthbreaker (85% power, 18 apr, nature damage) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 375)You completed the challenge and received: Random Artifact: Gloomnaught (20/20, 107% power, 10 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 379)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 38)You completed the challenge and received: Random Artifact: Glowraider (5 def, 8 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 381)You completed the challenge and received: Random Artifact: Adatha (10 def, 4 armour, 145.5 block) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 384)You completed the challenge and received: Random Artifact: Arydheta (150% power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 388)You completed the challenge and received: Random Artifact: Sootstoker | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 399)You completed the challenge and received: Random Artifact: Shadetrail (100% power, 2 apr, lightning element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 40)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 403)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 404)You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 406)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 414)You completed the challenge and received: Random Artifact: Belydalelaith (0 def, 12 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 415)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 416)You completed the challenge and received: Random Artifact: Lightninghunt (21/21, 164% power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 417)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 42)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 421)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 427)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 43)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 442)You completed the challenge and received: Random Artifact: Glimmerbringer (5 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 445)You completed the challenge and received: Random Artifact: Shinestreak (1 def, 6 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 448)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 449) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 450)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 458)You completed the challenge and received: Random Artifact: Burnworm (5 def, 36 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 466)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 468)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 470)You completed the challenge and received: Random Artifact: Scumreek (14 def, 30 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 476)You completed the challenge and received: Random Artifact: Hellknave | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 477)You completed the challenge and received: Random Artifact: Murkquencher | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 478)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 482)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 489)You completed the challenge and received: Random Artifact: Flashmight (107% power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 490)You completed the challenge and received: Random Artifact: Moldgash (15 def, 9 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 491)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 497)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 499)You completed the challenge and received: Random Artifact: Growdredge | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 64)You completed the challenge and received: Random Artifact: Darkquick | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 71)You completed the challenge and received: Random Artifact: Tempestoath | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 77)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 8)You completed the challenge and received: Random Artifact: Ulirath (3 def, 6 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 83)You completed the challenge and received: Random Artifact: Sparkslice (135% power, 5 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 88)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 97)You completed the challenge and received: Random Artifact: Stormbreeze (100% power, 2 apr, fire element) | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 220)0 / 3 demon spawn killed. | failed |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 246)0 / 4 demon spawn killed. | failed |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 271)0 / 3 demon spawn killed. | failed |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 291)0 / 4 demon spawn killed. | failed |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 329)0 / 3 demon spawn killed. | failed |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 39)1 / 4 demon spawn killed. | failed |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 398)0 / 3 demon spawn killed. | failed |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 419)0 / 3 demon spawn killed. | failed |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 496)0 / 4 demon spawn killed. | failed |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 74)0 / 3 demon spawn killed. | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 110) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 148) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 183) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 191) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 193) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 206) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 208) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 318) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 34) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 368) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 391) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 405) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 446) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 492) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 72)You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 85)You completed the challenge and received: Random Artifact: Voidpower (0 def, 3 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 93) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 94) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 98) | failed |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 106)Turns left: 0 You completed the challenge and received: Random Artifact: Shimmerbait of firewall [power 137] (1 cooldown) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 120)Turns left: 0 You completed the challenge and received: Random Artifact: Jetrip (107% power, 6 apr) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 228)Turns left: 0 You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 242)Turns left: 0 You completed the challenge and received: Random Artifact: Dazzlesweeper (103% power, 6 apr) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 287)Turns left: 0 You completed the challenge and received: Random Artifact: Shimmertide (87% power, 18 apr, nature damage) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 289)Turns left: 0 You completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 298)Turns left: 0 You completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 300)Turns left: 0 You completed the challenge and received: Random Artifact: Woeviper (0 def, 1 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 332)Turns left: 0 You completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 354)Turns left: 0 You completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 365)Turns left: 0 You completed the challenge and received: Random Artifact: Mardymas (97% power, 7 apr) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 422)Turns left: 0 You completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 453)Turns left: 0 You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 486)Turns left: 0 You completed the challenge and received: Random Artifact: Galestreak | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 111)You completed the challenge and received: Random Artifact: Boltrock (107% power, 32 apr, mind damage) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 123)You completed the challenge and received: Random Artifact: Flashmaim (17/17, 122% power, 2 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 129)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 132)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 134)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 161)You completed the challenge and received: Random Artifact: Shockgore (10 def, 2 armour, 139 block) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 166)You completed the challenge and received: Random Artifact: Strikeedge (10 def, 6 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 169)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 199)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 207)You completed the challenge and received: Random Artifact: Dourvile (0 def, 5 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 215)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 218)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 22)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 229)You completed the challenge and received: Random Artifact: Rotpower (175% power, 5 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 234)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 248)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 270)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 280)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 281)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 302)You completed the challenge and received: Random Artifact: Xanama (2 def, 0 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 325)You completed the challenge and received: Random Artifact: Abyssdash (132% power, 5 apr, light element) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 327)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 328)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 357)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 360)You completed the challenge and received: Random Artifact: Offalsting (91% power, 24 apr, mind damage) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 378)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 380)You completed the challenge and received: Random Artifact: Noonwitch (132% power, 7 apr, light element) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 383)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 389)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 396)You completed the challenge and received: Random Artifact: Serpentgore (97% power, 24 apr, nature damage) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 412)You completed the challenge and received: Random Artifact: Shadewinnow (128% power, 6 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 413)You completed the challenge and received: +1 Category Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 423)You completed the challenge and received: Random Artifact: Splendourspawn | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 429)You completed the challenge and received: Random Artifact: Delydar of cure ailments [power 5] (1 cooldown) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 431)You completed the challenge and received: Random Artifact: Scumkin of psychoportation [power 110] (1 cooldown) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 435)You completed the challenge and received: Random Artifact: Eclipseclamor (5 def, 0 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 460)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 467)You completed the challenge and received: Random Artifact: Woefoe | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 472)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 82)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 89)You completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 112) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 12) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 141) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 143) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 147) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 154) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 162) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 170) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 171) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 174) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 179) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 180) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 204) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 213) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 216) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 227) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 235) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 239) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 263) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 28) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 284) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 286) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 29) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 297) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 304) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 307) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 32) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 333) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 337) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 347) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 376) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 377) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 382) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 386) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 392) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 394) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 41) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 430) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 436) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 438) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 440) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 45) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 456) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 457) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 461) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 464) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 469) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 471) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 473) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 488) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 494) | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 50) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 53) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 65) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 67) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 7) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 84) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 86) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 9) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 90) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 99) | failed |
Leave the level in less than 105 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (105) (Level 224)Turns left: 103 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 114 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (114) (Level 296)Turns left: 90 You completed the challenge and received: Random Artifact: Infernokiller (7 def, 21 armour) | done |
Leave the level in less than 117 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (117) (Level 79)Turns left: 115 You completed the challenge and received: Random Artifact: Offalspawner (152% power, 6 apr, arcane element) | done |
Leave the level in less than 1224 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (1224) (Level 401)Turns left: 1222 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 123 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (123) (Level 459)Turns left: 121 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 126 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (126) (Level 236)Turns left: 123 You completed the challenge and received: +1 Category Point | done |
Leave the level in less than 126 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (126) (Level 249)Turns left: 124 You completed the challenge and received: Random Artifact: Lightninggrind (3 def, 16 armour) | done |
Leave the level in less than 126 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (126) (Level 269)Turns left: 123 You completed the challenge and received: +1 Category Point | done |
Leave the level in less than 132 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (132) (Level 370)Turns left: 130 You completed the challenge and received: Random Artifact: Voidpall (120% power, 40 apr, mind damage) | done |
Leave the level in less than 135 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (135) (Level 57)Turns left: 130 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 138 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (138) (Level 225)Turns left: 136 You completed the challenge and received: Random Artifact: Furnacewaker | done |
Leave the level in less than 138 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (138) (Level 321)Turns left: 136 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 141 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (141) (Level 19)Turns left: -1 | failed |
Leave the level in less than 150 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (150) (Level 221)Turns left: 145 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 153 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (153) (Level 311)Turns left: 151 You completed the challenge and received: Random Artifact: Glowrain (12 def, 17 armour) | done |
Leave the level in less than 156 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (156) (Level 127)Turns left: 146 You completed the challenge and received: Random Artifact: Cystgrit (17 def, 8 armour) | done |
Leave the level in less than 171 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (171) (Level 361)Turns left: 169 You completed the challenge and received: Random Artifact: Blindwinter of mindblast [power 301] (1 cooldown) | done |
Leave the level in less than 174 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (174) (Level 185)Turns left: 171 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 174 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (174) (Level 241)Turns left: 168 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 177 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (177) (Level 145)Turns left: 175 You completed the challenge and received: Random Artifact: Thunderriver (8 def, 19 armour) | done |
Leave the level in less than 177 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (177) (Level 495)Turns left: 172 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 180 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (180) (Level 288)Turns left: 178 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 189 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (189) (Level 273)Turns left: 187 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 189 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (189) (Level 61)Turns left: 180 You completed the challenge and received: Random Artifact: Phlegmobeisance (129% power, 5 apr, lightning element) | done |
Leave the level in less than 195 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (195) (Level 498)Turns left: 193 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 21 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (21) (Level 335)Turns left: 15 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 213 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (213) (Level 266)Turns left: 211 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 219 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (219) (Level 483)Turns left: 196 You completed the challenge and received: Random Artifact: Blazereign (109% power, 3 apr) | done |
Leave the level in less than 234 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (234) (Level 268)Turns left: 232 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 240 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (240) (Level 122)Turns left: 238 You completed the challenge and received: Random Artifact: Thunderripper (102% power, 5 apr) | done |
Leave the level in less than 243 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (243) (Level 231)Turns left: 240 You completed the challenge and received: Random Artifact: Carrionquick of clairvoyance [power 14] (1 cooldown) | done |
Leave the level in less than 243 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (243) (Level 56)Turns left: 409 You completed the challenge and received: Random Artifact: Beedurach (3 def, 0 armour) | done |
Leave the level in less than 252 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (252) (Level 338)Turns left: 240 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 264 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (264) (Level 16)Turns left: -1 | failed |
Leave the level in less than 267 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (267) (Level 237)Turns left: 265 You completed the challenge and received: Random Artifact: Lightusher (2 def, 0 armour) | done |
Leave the level in less than 267 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (267) (Level 25)Turns left: -1 | failed |
Leave the level in less than 285 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (285) (Level 348)Turns left: 283 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 288 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (288) (Level 479)Turns left: 286 You completed the challenge and received: Random Artifact: Salitta (111% power, 3 apr, physical element) | done |
Leave the level in less than 291 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (291) (Level 364)Turns left: 287 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 30 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (30) (Level 108)Turns left: -1 | failed |
Leave the level in less than 306 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (306) (Level 251)Turns left: 302 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 324 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (324) (Level 339)Turns left: 321 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 330 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (330) (Level 151)Turns left: 328 You completed the challenge and received: Random Artifact: Venomblast | done |
Leave the level in less than 336 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (336) (Level 283)Turns left: 333 You completed the challenge and received: +1 Category Point | done |
Leave the level in less than 345 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (345) (Level 353)Turns left: 342 You completed the challenge and received: Random Artifact: Olerand (2 def, 10 armour) | done |
Leave the level in less than 357 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (357) (Level 447)Turns left: -1 | failed |
Leave the level in less than 366 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (366) (Level 262)Turns left: 364 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 39 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (39) (Level 363)Turns left: 34 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 39 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (39) (Level 58)Turns left: 36 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 462 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (462) (Level 408)Turns left: 460 You completed the challenge and received: Random Artifact: dwarven-steel pickaxe (dig speed 32 turns) | done |
Leave the level in less than 54 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (54) (Level 443)Turns left: 36 You completed the challenge and received: Random Artifact: Scorpionwalker (103% power, 3 apr) | done |
Leave the level in less than 579 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (579) (Level 265)Turns left: 577 You completed the challenge and received: +1 Category Point | done |
Leave the level in less than 615 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (615) (Level 107)Turns left: 609 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 75 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (75) (Level 274)Turns left: 73 You completed the challenge and received: Random Artifact: Islodhevea (15 def, 7 armour, 195 block) | done |
Leave the level in less than 90 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (90) (Level 196)Turns left: 86 You completed the challenge and received: Random Artifact: Starwild (135% power, 2 apr) | done |
Leave the level in less than 93 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (93) (Level 233)Turns left: 91 You completed the challenge and received: Random Artifact: Glimmerrace (113% power, 3 apr) | done |
Leave the level in less than 93 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (93) (Level 455)Turns left: 89 You completed the challenge and received: Random Artifact: Flashwild (0 def, 1 armour) | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Main armor | ![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 12 mind Changes stats: +10 Cun / +2 Mag Changes resistances: +31% lightning / +27% darkness / +6% fire / +21% mind / +6% acid Changes resistances penetration: +15% arcane Changes damage: +20% lightning / +6% light / +12% blight Critical mult.: +25.00% Reduces incoming crit damage: 5.00% Physical save: +10001 (+261 eff.) Spell save: +10002 (+261 eff.) Mental save: +10003 (+261 eff.) Disease immunity: +20% Stun/Freeze immunity: +10% Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +4.00 Only die when reaching: -20.00 life Maximum hate: +2.00 Spellpower: +101 (+20 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 110% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 20 each turn for 6 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Crafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
![]() Crafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
![]() Crafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
![]() Crafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
![]() Crafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
![]() Crafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
![]() Infused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() Crafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics. |
![]() Crafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics. |
![]() Crafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics. |
![]() Crafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics. |
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +16 Defense: +24 (+7 eff.) Changes stats: +7 Str / +2 Con Changes resistances: +6% darkness / +8% physical Changes resistances cap: +13% all Changes resistances penetration: +10% temporal Changes damage: +12% blight / +15% fire / +12% physical Critical mult.: +26.00% Physical save: +70 (+2 eff.) Only die when reaching: -40.00 life Spellpower: +15 (+3 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+3 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+3 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+1 eff.) Mental save: +18 (+0 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 1 power out of 48/48) : Effective talent level: 4.0 Power cost: 1 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 4593539.35 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+2 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 1 power out of 60/60) : Effective talent level: 3.0 Power cost: 1 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 278490 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Fatigue: -10% Changes stats: +12 Cun / +1 Wil Changes resistances: +10% arcane / +12% acid Changes resistances cap: +7% all Changes resistances penetration: +15% mind Grants telepathy: Demon/Minor Demon/Major Physical save: +26 (+1 eff.) Blindness immunity: +40% Hate when firing a critical mind attack: +3.00 Mindpower: +4 (+1 eff.) Infravision radius: +13 Sight radius: +2 See invisible: +16 Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Effects on melee hit: * 50% chance to gain 10% of a turn (3/turn limit) Changes stats: +9 Str / +4 Dex / +9 Mag / +16 Wil / +2 Cun / +10 Con Changes resistances: +9% darkness / +12% fire Changes resistances cap: +3% all Changes resistances penetration: +15% darkness Changes damage: +12% temporal / +15% darkness / +15% fire Grants telepathy: All Physical save: +10 (+1 eff.) Light radius: +2 See invisible: +9 Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +6 Defense: +9 (+3 eff.) Changes stats: +5 Dex Changes resistances: +4% physical Changes resistances cap: +5% all Changes resistances penetration: +10% physical Changes damage: +12% physical Critical mult.: +24.00% Physical save: +19 (+1 eff.) Life regen: +0.60 Stamina each turn: +1.40 Only die when reaching: -100.00 life Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +8 (+3 eff.) Effects on melee hit: * 15% chance to slow global speed by 70% Changes stats: +6 Mag Changes resistances: +5% arcane / +6% mind / +9% nature Changes resistances cap: +7% all Changes resistances penetration: +15% nature / +25% fire Changes damage: +8% acid / +8% lightning / +7% cold / +12% arcane / +29% fire Physical save: +27 (+1 eff.) Teleport immunity: +50% Spellpower: +6 (+1 eff.) Spell crit. chance: +6% It can be used to teleport you randomly (rad 60) Activation puts all charms on cooldown for 1 turns. Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() Requires: - Magic 48 Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +2.0% Physical power: +6 (+1 eff.) Defense: +13 (+4 eff.) Effects on melee hit: * 17% chance to blind Changes stats: +2 Dex / +13 Con Changes resistances: +9% arcane Changes damage: +30% cold Talent granted: +1 Command Staff Blindness immunity: +20% Poison immunity: +10% Disease immunity: +15% Disarm immunity: +10% Pinning immunity: +10% Stun/Freeze immunity: +10% Knockback immunity: +25% Teleport immunity: +25% Life regen: +4.00 Maximum stamina: +10.00 Spellpower: +35 (+7 eff.) Spell crit. chance: +5% Light radius: +7 Healing mod.: +52% It can be used to activate talent Illuminate, placing all other charms into a 1 cooldown : Effective talent level: 20.0 Power cost: 1 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 17 that illuminates the area and deals 5395960.44 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 4 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Powered by arcane forces Infused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Fatigue: -10% Effects on melee hit: * 45% chance to daze at end of turn * 40% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 temporal Changes stats: +6 Str / +6 Con Changes resistances: +12% temporal Changes resistances penetration: +5% mind / +10% temporal Changes damage: +3% mind / +3% temporal Maximum encumbrance: +60 Physical save: +15 (+1 eff.) Maximum life: +130.00 Maximum mana: +79.00 Maximum stamina: +61.00 Maximum hate: +18.00 Maximum psi: +40.00 Maximum vim: +40.00 Maximum pos.energy: +40.00 Maximum neg.energy: +39.00 Size category: +1 Reduces paradox anomalies(equivalent to willpower): +20 A belt that goes around your waist. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour penetration: +6 Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Armour: +14 Defense: +5 (+2 eff.) Changes stats: +10 Cun / +4 Wil Changes resistances: +11% lightning / +12% darkness / +12% blight / +12% fire / +12% cold / +12% light Changes resistances penetration: +15% fire Changes damage: +16% all Reduces incoming crit damage: 20.00% Physical save: +20 (+1 eff.) Spell save: +36 (+2 eff.) Mental save: +46 (+1 eff.) Spellpower: +19 (+4 eff.) Mindpower: +6 (+1 eff.) Mental crit. chance: +6% Light radius: +3 See invisible: +15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour penetration: +4 Physical power: +8 (+2 eff.) Defense: +5 (+2 eff.) Effects on melee hit: * 30% chance to slow global speed by 70% Changes stats: +2 Dex / +16 Mag / +5 Wil Changes resistances: +26% blight / +3% fire / +9% mind / +6% temporal Changes resistances penetration: +14% temporal / +15% physical Changes damage: +20% blight / +15% temporal / +12% physical Reduces incoming crit damage: 10.00% Physical save: +29 (+1 eff.) Spell save: +30 (+1 eff.) Mental save: +12 (+0 eff.) Silence immunity: +50% Pinning immunity: +20% Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +20 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 4 blight Changes stats: +24 Cun / +17 Wil Changes damage: +15% blight Grants telepathy: All Spell save: +9 (+1 eff.) Mental save: +41 (+1 eff.) Confusion immunity: -20% Fear immunity: -20% Mana each turn: +0.24 Mana when firing critical spell: +1.00 Vim when firing critical spell: +2.00 Maximum vim: +30.00 Spell crit. chance: +3% Mindpower: +10 (+2 eff.) Mental crit. chance: +7% It can be used to activate talent Hateful Whisper, placing all other charms into a 1 cooldown : Effective talent level: 2.0 Power cost: 1 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 2272711 Mind damage and spreads amongst your foes, dealing damage and feeding you 2.3 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 2 tiles if one is available; beyond this, all affected targets have a 21% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +12 Fatigue: +8% Changes stats: +10 Cun / +10 Wil Changes resistances: +10% arcane / +15% light / +15% mind Life regen: +2.00 It can be used without being worn. It can be used to sense the presence of unique objects Activation costs 1 power out of 20/20. A large crown, part metallic part glass that radiates with psionic powers. |
![]() Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 1 power out of 100/100. The very essence of bearness! |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 1 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+0 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+0 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+0 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+0 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Armour: +9 Defense: +7 (+2 eff.) Effects on melee hit: * 45% chance to daze at end of turn Changes stats: +3 Str / +2 Wil Changes resistances: +6% lightning / +10% physical / +33% darkness Damage affinity(heal): +15% darkness Physical save: +12 (+1 eff.) Spell save: +30 (+1 eff.) Maximum life: +40.00 Maximum stamina: +30.00 Spellpower: +4 (+1 eff.) Infravision radius: +9 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +3 Str / +9 Dex / +2 Mag Changes resistances: +20% darkness / +32% fire Changes damage: +6% fire Critical mult.: +15.00% Spellpower on spell critical (stacks up to 3 times): +10 Light radius: +2 See invisible: +15 Movement speed: +10% Damage Shield penetration: +40% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 4 It can be used to read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 3 It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 3 It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 1 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 (+2 eff.) Defense: +15 (+5 eff.) Changes stats: +2 Str / +2 Dex / +7 Wil / +5 Cun Changes resistances: +13% arcane Changes resistances penetration: +25% mind Changes damage: +12% blight / +6% mind Grants telepathy: Dragon Critical mult.: +17.00% Physical save: +20 (+1 eff.) Spell save: +20 (+1 eff.) Mental save: +35 (+1 eff.) Equilibrium when hit: +0.12 Psi when hit: +0.12 Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Mindpower: +8 (+2 eff.) Mental crit. chance: +2% Light radius: +4 See stealth: +25 See invisible: +31 Damage Shield penetration: +80% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +25 Changes stats: +11 Cun Changes resistances: +12% darkness Changes resistances penetration: +15% mind / +25% all Changes damage: +9% mind Grants telepathy: All Mental save: +6 (+0 eff.) Mental crit. chance: +6% Light radius: -2 Infravision radius: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 1 power out of 25/25) : Effective talent level: 5.0 Power cost: 1 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 1 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Fatigue: -6% Changes stats: +9 Str / +5 Dex / +6 Mag / +5 Cun Changes resistances: +18% mind / +12% acid Changes resistances penetration: +15% acid Changes damage: +9% acid / +9% temporal / +21% blight / +9% arcane / +12% mind Grants telepathy: Humanoid/Orc Talent cooldown: Silence (-1 turn) Talent granted: +4 Silence Spell save: +50 (+2 eff.) Mana each turn: +0.28 Mana when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +8 (+2 eff.) See invisible: +15 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 173 for 7 turns Activation puts all charms on cooldown for 1 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 4 When wielded/worn: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% See invisible: +20 When carried: Light radius: +2 When used to imbue an object: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% Light radius: +4 See invisible: +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+0 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+0 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By oubeidong_07 the Shalore Archmage level 317
16th Pyre 125th year of Ascendancy at 22:54 see stats
By oubeidong_07 the Shalore Archmage level 12
6th Mirth 122nd year of Ascendancy at 21:39 see stats
By oubeidong_07 the Shalore Archmage level 288
65th Haze 124th year of Ascendancy at 09:51 see stats
By oubeidong_07 the Shalore Archmage level 317
18th Pyre 125th year of Ascendancy at 14:38 see stats
By oubeidong_07 the Shalore Archmage level 315
4th Pyre 125th year of Ascendancy at 04:34 see stats
By oubeidong_07 the Shalore Archmage level 32
23rd Dusk 122nd year of Ascendancy at 18:29 see stats
By oubeidong_07 the Shalore Archmage level 27
4th Dusk 122nd year of Ascendancy at 17:28 see stats
By oubeidong_07 the Shalore Archmage level 24
8th Flare 122nd year of Ascendancy at 20:23 see stats
By oubeidong_07 the Shalore Archmage level 98
7th Regrowth 123rd year of Ascendancy at 11:58 see stats
By oubeidong_07 the Shalore Archmage level 314
74th Regrowth 125th year of Ascendancy at 13:42 see stats
By oubeidong_07 the Shalore Archmage level 14
8th Mirth 122nd year of Ascendancy at 22:43 see stats
By oubeidong_07 the Shalore Archmage level 89
5th Decay 122nd year of Ascendancy at 01:19 see stats
By oubeidong_07 the Shalore Archmage level 126
13rd Pyre 123rd year of Ascendancy at 02:05 see stats
By oubeidong_07 the Shalore Archmage level 24
8th Flare 122nd year of Ascendancy at 20:11 see stats
By oubeidong_07 the Shalore Archmage level 154
7th Dusk 123rd year of Ascendancy at 04:05 see stats
By oubeidong_07 the Shalore Archmage level 32
25th Dusk 122nd year of Ascendancy at 04:38 see stats
By oubeidong_07 the Shalore Archmage level 217
46th Regrowth 124th year of Ascendancy at 21:52 see stats
By oubeidong_07 the Shalore Archmage level 41
43rd Dusk 122nd year of Ascendancy at 14:02 see stats
By oubeidong_07 the Shalore Archmage level 268
63rd Dusk 124th year of Ascendancy at 23:35 see stats
By oubeidong_07 the Shalore Archmage level 49
57th Dusk 122nd year of Ascendancy at 18:40 see stats
By oubeidong_07 the Shalore Archmage level 55
2nd Haze 122nd year of Ascendancy at 02:18 see stats
By oubeidong_07 the Shalore Archmage level 64
20th Haze 122nd year of Ascendancy at 19:42 see stats
By oubeidong_07 the Shalore Archmage level 73
38th Haze 122nd year of Ascendancy at 09:28 see stats
By oubeidong_07 the Shalore Archmage level 80
62nd Haze 122nd year of Ascendancy at 02:13 see stats
By oubeidong_07 the Shalore Archmage level 10
3rd Mirth 122nd year of Ascendancy at 23:44 see stats
By oubeidong_07 the Shalore Archmage level 20
1st Flare 122nd year of Ascendancy at 14:32 see stats
By oubeidong_07 the Shalore Archmage level 30
8th Dusk 122nd year of Ascendancy at 14:19 see stats
By oubeidong_07 the Shalore Archmage level 40
39th Dusk 122nd year of Ascendancy at 21:12 see stats
By oubeidong_07 the Shalore Archmage level 50
60th Dusk 122nd year of Ascendancy at 00:04 see stats
By oubeidong_07 the Shalore Archmage level 314
79th Regrowth 125th year of Ascendancy at 10:18 see stats
By oubeidong_07 the Shalore Archmage level 10
4th Mirth 122nd year of Ascendancy at 23:50 see stats
By oubeidong_07 the Shalore Archmage level 104
21st Regrowth 123rd year of Ascendancy at 20:36 see stats
By oubeidong_07 the Shalore Archmage level 317
17th Pyre 125th year of Ascendancy at 03:09 see stats
By oubeidong_07 the Shalore Archmage level 22
3rd Flare 122nd year of Ascendancy at 03:38 see stats
By oubeidong_07 the Shalore Archmage level 10
4th Mirth 122nd year of Ascendancy at 23:50 see stats
By oubeidong_07 the Shalore Archmage level 10
4th Mirth 122nd year of Ascendancy at 23:50 see stats
By oubeidong_07 the Shalore Archmage level 241
48th Pyre 124th year of Ascendancy at 23:31 see stats
By oubeidong_07 the Shalore Archmage level 78
54th Haze 122nd year of Ascendancy at 01:11 see stats
By oubeidong_07 the Shalore Archmage level 10
4th Mirth 122nd year of Ascendancy at 23:50 see stats
By oubeidong_07 the Shalore Archmage level 21
2nd Flare 122nd year of Ascendancy at 11:09 see stats
By oubeidong_07 the Shalore Archmage level 9
3rd Mirth 122nd year of Ascendancy at 19:40 see stats
By oubeidong_07 the Shalore Archmage level 317
15th Pyre 125th year of Ascendancy at 13:30 see stats
Log
Oubeidong_07 switches her weapons to: unarmed.
Oubeidong_07 switches her weapons to: unarmed.
Oubeidong_07 wears: elven-silk robe 'Brightoozer' (5 def, 0 armour).
Today is the 19th Pyre of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 03:03.
Interface unlocked, mouse disabled on the map
Interface locked, mouse enabled on the map