










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Store Wish List 1.3.0Talent Point Planner 1.5.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Notes to Self 1.3.0Possessor Bonus Class 1.5.4Donators/Buyers bonus! Timed Rest 1.1.0Adds a new command 'Rest for a specific number of turns', initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.5.0Official Expansion!Embers of Rage 1.5.0Official Expansion!Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Round'em Up And Then Drown'em 1.4.0Drowning gets you good items but walking the whole big towns searching for rares is tedious. It works by overloading the town file with changed npc generation boundaries. I'm a programming noob (or even less), so go easy on me. There should be no errors though, only changes are 4 number values for each town. PS. I can't help but feel there was a better way of doing this. Sorry this addon is so heavy. Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Possessor |
| Level / Exp | 12 / 8% |
| Size | big |
| Lifes / Deaths | Killed by Voroletta the black bear at level 12 on the 68th Dusk 122nd year of Ascendancy at 10:19 / 1 |
Primary Stats
| Strength | 27 (base 25) |
| Dexterity | 17 (base 12) |
| Constitution | 12 (base 10) |
| Magic | 14 (base 10) |
| Willpower | 30 (base 30) |
| Cunning | 12 (base 12) |
Resources
| Life | -102/255 |
| Mana | 266/266 |
| Psi | 0/180 |
| Healing Factor | 1.1364835164835 |
| Regeneration | 1.0796593406593 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +77.291972196212% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 3 |
| See Stealth | 5 |
| See Invisible | 5 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 37 |
| Accuracy | 32 |
| Crit Chance | 4% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 9 |
| Accuracy | 38 |
| Crit Chance | 6% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Light | +3% |
| Nature | +10% |
Offense: Damage Penetration
| Light | +15% |
| Lightning | +10% |
| Fire | +10% |
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 16 (30%) |
| Defense | 24 |
| Ranged Defense | 28 |
| Fatigue | 13 |
| Physical Save | 19.08 |
| Spell Save | 20.62 |
| Mental Save | 16 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Nature | + 8%( 70%) |
| Darkness | + 15%( 70%) |
| Mind | + 18%( 70%) |
| Cold | + 11%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Stun Resistance | 0% |
| Blind Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 170 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 68 with a minimum range of 15. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 439% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Possession | 1.50 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Body snatcher | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Psionic / Psychic blows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Psionic Disruption |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is reeling from the aftershock of a destroyed possessed body, reducing damage by 60%, reducing movement speed by 50%. Possession Aftershock |
| detrimental effect | This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-29% global speed). Solipsism |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire) | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | [vs. Belukath the Blackguile (0 def, 3 armour) (On feet)]Belukath the Blackguile (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (-) Fatigue: +3% (-) Damage when hit (Melee): 20(-) darkness / 16(-) acid Changes stats: +8(-) Lck / +5(-) Dex Changes resistances: +15%(-) darkness / +9%(-) acid Changes resistances penetration: +10%(-) acid Stealth bonus: +11 (-) A pair of boots made of leather. |
| Light source | [vs. survivor's brass lantern of health (Light source)]survivor's brass lantern of health Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+4 eff.) (-) Maximum life: +40.00 (-) Light radius: +2 (-) Healing mod.: +12% (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. spellwoven linen wizard hat of balance (1 def, 0 armour) (On head)]spellwoven linen wizard hat of balance (1 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Mana each turn: +0.11 (-) Equilibrium when hit: +0.80 (-) Psi when hit: +0.70 (-) Hate when hit: +0.80 (-) Spellpower: +2 (+2 eff.) (-) Spell crit. chance: +2% (-) A pointy cloth hat, very wizardly... |
| Tool | [vs. volcanic ash wand of conjuration [power 157] (2/10 cooldown) (Tool)]volcanic ash wand of conjuration [power 157] (2/10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Talents cooldown: Volcano (-2(-) turns) Talents granted: +2.00(-) Volcano It can be used to fire a bolt of a random element with (base) damage 78 to 157, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. Tendur the Satyrobeisance (On fingers)]Tendur the Satyrobeisance Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +10 (+5 eff.) (-) Armour penetration: +7 (-) Defense: +8 (+4 eff.) (-) Changes stats: +4(-) Mag Changes resistances: +3%(-) mind / +3%(-) nature Spell save: +8 (+5 eff.) (-) Blindness immunity: +22% (-) Infravision radius: +3 (-) See stealth: +5 (-) See invisible: +5 (-) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 114% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around waist | [vs. Issazilabar (Around waist)]Issazilabar Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 20(-) mind Grants telepathy: Demon/Minor Demon/Major Critical mult.: +5.00% (-) Maximum life: +31.00 (-) Mental crit. chance: +1% (-) A belt that goes around your waist. |
| In main hand | [vs. dwarven-steel mace 'Lavaglean' (28-39.2 power, 4 apr) (In main hand, 1 of 2)]dwarven-steel mace 'Lavaglean' (28-39.2 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.0 - 39.2 Uses stat: 100% Str Damage type: Mind Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 (-) Crit. chance: +1.5% (-) Attack speed: 100% (-) When wielded/worn: Accuracy: +10 (+5 eff.) (-) Defense: +10 (+5 eff.) (-) Damage when hit (Melee): 12(-) mind Changes resistances: +15%(-) mind Changes resistances penetration: +10%(-) fire Disarm immunity: +20% (-) Blunt and deadly. Tap to cycle through comparison choices |
| On hands | [vs. Runakan the Shinemistress (0 def, 1 armour) (On hands)]Runakan the Shinemistress (0 def, 1 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Effects on melee hit: * 15% chance to blind Damage (Melee): 6(-) nature / 0(-15) item light blind Damage when hit (Melee): 4(-) nature Changes resistances: +5%(-) nature Changes damage: +10%(-) nature / +3%(-) light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | [vs. dwarven-steel mace 'Lavaglean' (28-39.2 power, 4 apr) (In main hand, 1 of 4)]mossy mindstar (3-3.3 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3(-25.0 - -35.9) Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 (+8) Crit. chance: +2.5% (+1.0%) Attack speed: 100% (-) When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-5 eff.)) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Damage when hit (Melee): 0(-12) mind Changes resistances: +0%(-15%) mind Changes resistances penetration: +0%(-10%) fire Disarm immunity: +0% (-20%) Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. linen cloak 'Shocktyphoon' (1 def, 6 armour) (Cloak)]linen cloak 'Shocktyphoon' (1 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 (-) Defense: +1 (+0 eff.) (-) Damage when hit (Melee): 20(-) lightning Changes resistances: +11%(-) cold Changes resistances penetration: +10%(-) lightning / +15%(-) light Changes damage: +12%(-) lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Behemoth Hide (4 def, 6 armour) (Main armor)]Behemoth Hide (4 def, 6 armour) Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 (-) Defense: +4 (+2 eff.) (-) Ranged Defense: +8 (+4 eff.) (-) Fatigue: +10% (-) Changes stats: +2(-) Str / +2(-) Con Maximum encumbrance: +20 (-) Knockback immunity: +10% (-) Life regen: +0.70 (-) Stamina each turn: +0.70 (-) Maximum life: +45.00 (-) Maximum stamina: +43.00 (-) Size category: +1 (-) A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Inventory
healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.healing infusion of the psychic (heal 92) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 92 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. dwarven-steel mace 'Lavaglean' (28-39.2 power, 4 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. Beluwyn the elm magestaff (10-12 power, 2 apr, lightning element) Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0(-18.0 - -27.2) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 (-2) Crit. chance: +2.5% (+1.0%) Attack speed: 100% (-) Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +8 mind / +8 acid When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-5 eff.)) Defense: +5 (+3 eff.) (-5 (-2 eff.)) Effects on melee hit: * 6% chance to blind Damage when hit (Melee): 4 acid / 0(-12) mind Changes resistances: +3% acid / +0%(-15%) mind Changes resistances penetration: +15% mind / +0%(-10%) fire Changes damage: +10% lightning Talent granted: +1 Command Staff Disarm immunity: +0% (-20%) Spellpower: +3 (+3 eff.) Spell crit. chance: +1% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 19.81 light damage. Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. dwarven-steel mace 'Lavaglean' (28-39.2 power, 4 apr) (In main hand, 1 of 2)]steel greatmaul 'Eilinetha' (30.5-45.75 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 30.5 - 45.8(+2.5 - +6.6) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-2) Crit. chance: +1.0% (-0.5%) Attack speed: 100% (-) On weapon hit: * 20% chance to corrode armour by 30% (+20%) + 25% chance for lightning to arc to a second target Damage (Melee): +12 lightning Burst (radius 1) on hit: +4 acid When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-5 eff.)) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Damage when hit (Melee): 0(-12) mind Changes resistances: +1% physical / +12% darkness / +0%(-15%) mind Changes resistances penetration: +0%(-10%) fire Disarm immunity: +0% (-20%) Stun/Freeze immunity: +5% Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. dwarven-steel mace 'Lavaglean' (28-39.2 power, 4 apr) (In main hand, 1 of 2)]iron mace (11-15.4 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 11.0 - 15.4(-17.0 - -23.8) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-2) Crit. chance: +0.5% (-1.0%) Attack speed: 100% (-) When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-5 eff.)) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Damage when hit (Melee): 0(-12) mind Changes resistances: +0%(-15%) mind Changes resistances penetration: +0%(-10%) fire Disarm immunity: +0% (-20%) Blunt and deadly. Tap to cycle through comparison choices |
[vs. dwarven-steel mace 'Lavaglean' (28-39.2 power, 4 apr) (In main hand, 1 of 2)]steel mace 'Mucussweeper' (15.5-21.7 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.5 - 21.7(-12.5 - -17.5) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 (-1) Crit. chance: +1.0% (-0.5%) Attack speed: 100% (-) On weapon hit: + 25% chance to put talents on cooldown When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-5 eff.)) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Damage when hit (Melee): 0(-12) mind / 4 temporal Changes resistances: +3% temporal / +3% nature / +0%(-15%) mind Changes resistances penetration: +0%(-10%) fire / +15% temporal Changes damage: +9% temporal Disarm immunity: +0% (-20%) Blunt and deadly. Tap to cycle through comparison choices |
[vs. mossy mindstar (3-3.3 power, 12 apr, mind damage) (In off hand, 1 of 2)]Sparkvalor (4 def, 2 armour, 21 block) Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 Armour Penetration: +0 (-12) Crit. chance: +0.0% (-2.5%) Attack speed: inf% (inf%) When wielded/worn: Armour: +2 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Damage (Melee): 5 lightning Damage when hit (Melee): 11 lightning Changes resistances penetration: +15% mind Talent granted: +1 Block Mindpower: +0 (+0 eff.) (-2 (-1 eff.)) Mental crit. chance: +0% (-1%) Handheld deflection devices. Tap to cycle through comparison choices |
[vs. Behemoth Hide (4 def, 6 armour) (Main armor)]linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-6) Defense: +0 (+0 eff.) (-4 (-2 eff.)) Ranged Defense: +0 (+0 eff.) (-8 (-4 eff.)) Fatigue: +0% (-10%) Changes stats: +0(-2) Str / +0(-2) Con Maximum encumbrance: +0 (-20) Knockback immunity: +0% (-10%) Life regen: +0.00 (-0.70) Stamina each turn: +0.00 (-0.70) Maximum life: +0.00 (-45.00) Maximum stamina: +0.00 (-43.00) Size category: +0 (-1) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Behemoth Hide (4 def, 6 armour) (Main armor)]Iviseba (5 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 (-4) Defense: +5 (+3 eff.) (+1 (+1 eff.)) Ranged Defense: +0 (+0 eff.) (-8 (-4 eff.)) Fatigue: +6% (-4%) Changes stats: +4(+2) Str / +5 Dex / +0(-2) Con Changes resistances: +12% blight / +2% physical / +6% darkness / +6% lightning Maximum encumbrance: +0 (-20) Physical save: +7 (+2 eff.) Spell save: +12 (+5 eff.) Knockback immunity: +0% (-10%) Life regen: +0.00 (-0.70) Stamina each turn: +0.00 (-0.70) Maximum life: +0.00 (-45.00) Maximum stamina: +0.00 (-43.00) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Size category: +0 (-1) A suit of armour made of leather. |
[vs. Behemoth Hide (4 def, 6 armour) (Main armor)]Emeluth the iron mail armour (8 def, 8 armour) Requires: - Strength 14 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +8 (+2) Defense: +8 (+4 eff.) (+4 (+2 eff.)) Ranged Defense: +6 (+3 eff.) (-2 (-1 eff.)) Fatigue: +12% (+2%) Damage when hit (Melee): 10 physical Changes stats: +0(-2) Str / +0(-2) Con Maximum encumbrance: +0 (-20) Stun/Freeze immunity: +30% Knockback immunity: +0% (-10%) Life regen: +0.00 (-0.70) Stamina each turn: +0.00 (-0.70) Maximum life: +0.00 (-45.00) Maximum stamina: +0.00 (-43.00) Size category: +0 (-1) A suit of armour made of mail. |
[vs. linen cloak 'Shocktyphoon' (1 def, 6 armour) (Cloak)]Urthiromihek the linen cloak (7 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +0 (-6) Defense: +7 (+3 eff.) (+6 (+3 eff.)) Damage when hit (Melee): 12 acid / 4 mind / 0(-20) lightning Changes stats: +1 Cun Changes resistances: +0%(-11%) cold Changes resistances penetration: +0%(-10%) lightning / +0%(-15%) light Changes damage: +6% acid / +0%(-12%) lightning Critical mult.: +10.00% Physical save: +5 (+2 eff.) Equilibrium when hit: +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. linen cloak 'Shocktyphoon' (1 def, 6 armour) (Cloak)]enveloping linen cloak of Iron Throne (7 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +0 (-6) Defense: +7 (+3 eff.) (+6 (+3 eff.)) Damage when hit (Melee): 0(-20) lightning Changes stats: +2 Str / +1 Con Changes resistances: +0%(-11%) cold Changes resistances penetration: +0%(-10%) lightning / +0%(-15%) light Changes damage: +0%(-12%) lightning Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Belukath the Blackguile (0 def, 3 armour) (On feet)]Zubodhewe the pair of rough leather boots (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-2) Fatigue: +1% (-2%) Damage when hit (Melee): 0(-20) darkness / 0(-16) acid Changes stats: +0(-8) Lck / +0(-5) Dex Changes resistances: +0%(-9%) acid / +15% temporal / +0%(-15%) darkness Changes resistances penetration: +5% blight / +5% temporal / +0%(-10%) acid Stealth bonus: +0 (-11) Stamina each turn: +0.40 Maximum stamina: +10.00 A pair of boots made of leather. |
[vs. Runakan the Shinemistress (0 def, 1 armour) (On hands)]Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +0 (-1) Damage (Melee): 0(-6) nature / 0(-15) item light blind Damage when hit (Melee): 0(-4) nature Changes stats: +4 Cun / +4 Wil Changes resistances: +10%(+5%) nature Changes damage: +5%(-5%) nature / +0%(-3%) light Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
[vs. Runakan the Shinemistress (0 def, 1 armour) (On hands)]iron gauntlets of magic (+2) (0 def, 1 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Damage (Melee): 0(-6) nature / 0(-15) item light blind Damage when hit (Melee): 0(-4) nature Changes stats: +2 Mag Changes resistances: +0%(-5%) nature Changes damage: +0%(-3%) light / +3% arcane / +0%(-10%) nature Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. spellwoven linen wizard hat of balance (1 def, 0 armour) (On head)]Cloudstalker the rough leather cap (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Defense: +0 (+0 eff.) (-1 (+0 eff.)) Fatigue: +1% Damage when hit (Melee): 16 lightning / 4 arcane Changes resistances penetration: +25% lightning Changes damage: +12% arcane Mana each turn: +0.00 (-0.11) Equilibrium when hit: +0.00 (-0.80) Psi when hit: +0.00 (-0.70) Hate when hit: +0.00 (-0.80) Spellpower: +0 (+0 eff.) (-2 (-2 eff.)) Spell crit. chance: +0% (-2%) Infravision radius: +1 A cap made of leather. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. survivor's brass lantern of health (Light source)]brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +0 (+0 eff.) (-5 (-4 eff.)) Maximum life: +0.00 (-40.00) Light radius: +2 (-) Healing mod.: +0% (-12%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. volcanic ash wand of conjuration [power 157] (2/10 cooldown) (Tool)]Eye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Talent cooldown: Volcano ((+0(+2) turn) Talent granted: +0(+-2) Volcano Mental save: +10 (+7 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
[vs. volcanic ash wand of conjuration [power 157] (2/10 cooldown) (Tool)]Imp Claw Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Talent cooldown: Volcano ((+0(+2) turn) Talent granted: +0(+-2) Volcano Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 30.07 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By hveim the Cornac Possessor level 10
53rd Dusk 122nd year of Ascendancy at 05:34 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By hveim the Cornac Possessor level 10
58th Dusk 122nd year of Ascendancy at 00:35 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By hveim the Cornac Possessor level 5
7th Dusk 122nd year of Ascendancy at 20:16 see stats
Log
Psionic Disruption from Hveim hits Voroletta the black bear for 3 to psi, 4 mind (6 total damage).
Voroletta the black bear receives 3 healing (3 psi heal).
hveim converts some damage to Psi!
Voroletta the black bear converts some damage to Psi!
hveim hits Voroletta the black bear for 3 to psi, 4 lightning, 3 to psi, 3 darkness, 1 to psi, 1 nature, 2 to psi, 3 acid, 5 to psi, 6 mind, 3 to psi, 4 lightning, 3 to psi, 3 darkness, 1 to psi, 1 nature, 2 to psi, 3 acid, 5 to psi, 6 mind (62 total damage).
Restless Night from Voroletta the black bear hits hveim for 1 to psi, 4 mind (5 total damage).
Voroletta the black bear hits hveim for 2 nature, 1 to psi, 2 mind (5 total damage).
Voroletta the black bear converts some damage to Psi!
Psionic Disruption from Hveim hits Voroletta the black bear for 3 to psi, 4 mind (6 total damage).
Voroletta the black bear receives 3 healing (3 psi heal).
You do not have enough Psi to use Assume Form.
Hveim has recovered from poor sleep.
Voroletta the black bear converts some damage to Psi!
Psionic Disruption from Hveim hits Voroletta the black bear for 3 to psi, 4 mind (6 total damage).
Voroletta the black bear receives 3 healing (3 psi heal).
Voroletta the black bear resists the mind attack!
Voroletta the black bear converts some damage to Psi!
hveim converts some damage to Psi!
hveim hits Voroletta the black bear for 3 to psi, 4 lightning, 3 to psi, 3 darkness, 1 to psi, 1 nature, 2 to psi, 3 acid, 5 to psi, 6 mind, 3 to psi, 4 lightning, 3 to psi, 3 darkness, 1 to psi, 1 nature, 2 to psi, 3 acid, 2 to psi, 3 mind (56 total damage).
Voroletta the black bear hits hveim for 1 to psi, 1 nature, 1 to psi, 2 mind (5 total damage).
Voroletta the black bear is not stunned anymore.
Voroletta the black bear converts some damage to Psi!
Psionic Disruption from Hveim hits Voroletta the black bear for 3 to psi, 4 mind (6 total damage).
Voroletta the black bear receives 3 healing (3 psi heal).
Hveim is no longer empowered.
Hveim speeds up.
Voroletta the black bear uses Mind Sear.
Voroletta the black bear's mind surges with critical power!
Saving game...



















































