Ainstetl the level 4 Dwarf Alchemist by critchan

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDwarf
ClassAlchemist
Level / Exp4 / 98%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity8 (base 10)
Constitution20 (base 17)
Magic21 (base 23)
Willpower14 (base 11)
Cunning10 (base 10)

Resources

Life211/211
Mana111/111
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage11
Accuracy2
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance7%
Speed1

Offense: Mind

Mindpower13.8
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense2.3
Ranged Defense5.3
Fatigue1
Physical Save11.9
Spell Save12.25
Mental Save8.4

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
5/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
1/5
0/5
0/5
0/5
Spell / Golemancy1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
4/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
active
done

Equipment

On feet
Main armor
Light source
Quiver
In main hand

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Ainstetl the Dwarf Alchemist level 4
20th Voratun 122nd year of Ascendancy at 00:11
see stats

Log

Rested for 10 turns (stop reason: all resources and life at maximum).

Resting starts...

Today is the 20th Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Rested for 191 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

The rod emits a strange noise, glows briefly and returns to normal.


You gain 16.00 gold from the transmogrification of
Eye of the Dreaming One.
You gain 2.88 gold from the transmogrification of
scorching brass lantern of clarity.
You gain 1.15 gold from the transmogrification of
impenetrable iron plate armour (3 def, 13 armour).
You gain 0.85 gold from the transmogrification of
prismatic rough leather armour (1 def, 2 armour).
You gain 1.76 gold from the transmogrification of
spiked iron mail armour of acid resistance (2 def, 4 armour).
You gain 3.29 gold from the transmogrification of
iron gauntlets of the iron hand (0 def, 1 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 1.75 gold from the transmogrification of
iron mace of phasing (12.5-17.5 power, 7 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (12.5-18.75 power, 1 apr).
You gain 1.95 gold from the transmogrification of
restful copper amulet of willpower (+3).
Quest 'Reknor is lost!' status updated! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' is done! (Press 'j' to see the quest log)
Accepted quest 'From bellow, it devours'! (Press 'j' to see the quest log)
Accepted quest 'Into the darkness'! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' completed! (Press 'j' to see the quest log)
There is a Escape route from Reknor here (press '' or right click to use).
Saving game...

Saving done.

Personal New Achievement: Squadmate!
Ainstetl deactivates Acid Infusion.