Wirter the level 15 Dwarf Stone Warden by kajilikag

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.1
Addons
Steamtech UI 1.0.5
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDwarf
ClassStone Warden
Level / Exp15 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength56 (base 41)
Dexterity42 (base 41)
Constitution49 (base 41)
Magic41 (base 41)
Willpower54 (base 41)
Cunning54 (base 41)

Resources

Life563/563
Mana324/344
Equilibrium48
Healing Factor1.42
Regeneration4.686

Speed

Mental0%
Attack0%
Movement-50%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision9

Offense: Mainhand

Damage97
Accuracy50
Crit Chance17%
APR10
Speed1.00

Offense: Offhand

Damage46
Accuracy50
Crit Chance17%
APR10
Speed1.00

Offense: Spell

Spellpower30.5
Crit Chance14%
Speed1

Offense: Mind

Mindpower42.133333333333
Crit Chance14%
Speed1

Offense: Damage Bonus

Blight+4%
Physical+8%
Nature+19%

Offense: Damage Penetration

Nature+5%
Lightning+10%

Defense: Base

Armour (hardiness)42.409359815528 (84.761904761905%)
Defense33.1
Ranged Defense40.733333333333
Fatigue43
Physical Save41.916666666667
Spell Save31.625
Mental Save44.933333333333

Defense: Resistances

All+ 9%( 70%)
Darkness+ 14%( 70%)
Light+ 3%( 70%)
Nature+ 38%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Infusions
Infusions

Class Talents

Spell / Eldritch shield1.50
5/5
5/5
5/5
3/5
Spell / Earth1.40
5/5
5/5
5/5
3/5
Spell / Deeprock1.50
5/5
2/5
0/5
0/5
Wild-gift / Dwarven nature1.50
5/5
5/5
5/5
4/5
Spell / Eldritch stone1.50
5/5
5/5
5/5
3/5
Wild-gift / Earthen power1.50
5/5
5/5
5/5
4/5
Wild-gift / Earthen vines1.50
5/5
5/5
5/5
4/5
Spell / Stone1.40
5/5
2/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.40
5/5
5/5
5/5
4/5
Race / Dwarf1.20
5/5
5/5
0/5
0/5
Cunning / Survival1.20
5/5
5/5
5/5
4/5
Spell / Stone alchemy1.50
5/5
5/5
5/5
3/5
Technique / Combat training1.20
3/5
5/5
4/5
5/5
5/5

Effects

talent
talent
talent
talent

Quests

done
done
done
done
active
done
active
active
active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Dragon's Greed (Nightmare (Roguelike) difficulty) Amassed 8000 gold pieces.
By Wirter the Dwarf Stone Warden level 5
18th Voratun 122nd year of Ascendancy at 23:12
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Wirter the Dwarf Stone Warden level 10
1st Profit 122nd year of Ascendancy at 20:30
see stats
Squadmate (Nightmare (Roguelike) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Wirter the Dwarf Stone Warden level 5
18th Voratun 122nd year of Ascendancy at 21:42
see stats
The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By Wirter the Dwarf Stone Warden level 12
8th Profit 122nd year of Ascendancy at 18:30
see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty) Amassed 3000 gold pieces.
By Wirter the Dwarf Stone Warden level 5
18th Voratun 122nd year of Ascendancy at 23:12
see stats
Treasure Hunter (Nightmare (Roguelike) difficulty) Amassed 1000 gold pieces.
By Wirter the Dwarf Stone Warden level 5
18th Voratun 122nd year of Ascendancy at 23:12
see stats

Log

Wirter deactivates Stone Skin.
Wirter activates Stone Skin.

Wirter deactivates Stone Vines.

Wirter activates Stone Vines.

Wirter deactivates Shards.

Wirter activates Shards.

Wirter deactivates Eldritch Infusion.

Wirter activates Eldritch Infusion.

You gain 2.73 gold from the transmogrification of
insidious pouch of steel shots of erosion (21/21, 17-20.4 power, 2 apr).
You gain 1.43 gold from the transmogrification of
steel plate armour of resilience (4 def, 9 armour).
You gain 1.60 gold from the transmogrification of
spiked iron plate armour of stability (3 def, 7 armour).
You gain 2.17 gold from the transmogrification of
corrosive rough leather gloves of dexterity (+3) (0 def, 1 armour).
You gain 0.44 gold from the transmogrification of
insulating pair of rough leather boots (0 def, 1 armour).
You gain 0.85 gold from the transmogrification of
insulating rough leather belt of the mystic.
You gain 3.16 gold from the transmogrification of
balanced steel greatsword of purging (22.5-36 power, 2 apr).
You gain 0.70 gold from the transmogrification of
steel dagger of massacre (14-18.2 power, 6 apr).
You gain 3.04 gold from the transmogrification of
balanced steel dagger of erosion (9.5-12.35 power, 6 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (resist 15%; cure physical).
You gain 1.13 gold from the transmogrification of
sun infusion of the psychic (rad 6; power 86; turns 3; dispells darkness).
There is a way to the old forest here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Lore found:
journal entry (old forest)
You can read all your collected lore in the game menu, by pressing Escape.

Accepted quest 'Sher'Tul Fortress'! (Press 'j' to see the quest log)
Ran for 2 turns (stop reason: learnt lore).

Talent Resilience of the Dwarves is ready to use.

Saving done.