Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Playable Naloren Race 1.4.2Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.4.8Donators/Buyers bonus! |
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Kruk Yeti |
| Class | Archmage |
| Level / Exp | 50 / 545% |
| Size | medium |
| Lifes / Deaths | Killed by sunwall guard at level 10 on the 31st Retaking 124th year of Ascendancy at 08:11 / 116Killed by sun-mage at level 10 on the 31st Retaking 124th year of Ascendancy at 09:18 Killed by sun-mage at level 10 on the 31st Retaking 124th year of Ascendancy at 10:46 Killed by sunwall vindicator at level 12 on the 36th Retaking 124th year of Ascendancy at 06:04 Killed by Vehhu the shalore at level 12 on the 4th Revenge 124th year of Ascendancy at 01:48 Killed by Thish the shalore at level 12 on the 11st Revenge 124th year of Ascendancy at 16:05 Killed by Bahndensa the shalore at level 12 on the 11st Revenge 124th year of Ascendancy at 17:23 Killed by Bahndensa the shalore at level 12 on the 11st Revenge 124th year of Ascendancy at 18:43 Killed by Betaseth the ritch hunter at level 15 on the 18th Revenge 124th year of Ascendancy at 22:42 Killed by ritch larva at level 16 on the 20th Revenge 124th year of Ascendancy at 22:35 Killed by ritch hunter at level 16 on the 21st Revenge 124th year of Ascendancy at 05:31 Killed by Kaag at level 17 on the 23rd Revenge 124th year of Ascendancy at 12:45 Killed by ritch centipede at level 18 on the 24th Revenge 124th year of Ascendancy at 18:40 Killed by ritch centipede at level 18 on the 24th Revenge 124th year of Ascendancy at 20:15 Killed by Emelonne the ritch centipede at level 18 on the 25th Revenge 124th year of Ascendancy at 16:34 Killed by Aduvena the ritch hive mother at level 21 on the 26th Revenge 124th year of Ascendancy at 07:29 Killed by giant alligator at level 21 on the 33rd Revenge 124th year of Ascendancy at 12:01 Killed by multi-hued drake at level 25 on the 47th Revenge 124th year of Ascendancy at 22:44 Killed by multi-hued drake at level 25 on the 48th Revenge 124th year of Ascendancy at 00:01 Killed by greater multi-hued wyrm at level 25 on the 48th Revenge 124th year of Ascendancy at 01:12 Killed by greater multi-hued wyrm at level 26 on the 48th Revenge 124th year of Ascendancy at 02:40 Killed by greater multi-hued wyrm at level 26 on the 48th Revenge 124th year of Ascendancy at 04:08 Killed by worm that walks at level 26 on the 48th Revenge 124th year of Ascendancy at 16:51 Killed by dreaming horror at level 26 on the 48th Revenge 124th year of Ascendancy at 20:08 Killed by unknown at level 26 on the 48th Revenge 124th year of Ascendancy at 22:46 Killed by Isamira the ritch larva at level 26 on the 49th Revenge 124th year of Ascendancy at 21:02 Killed by Naon the human at level 28 on the 15th Pain 124th year of Ascendancy at 03:39 Killed by whitehoof ghoul at level 29 on the 25th Pain 124th year of Ascendancy at 20:38 Killed by ogre pounder at level 30 on the 21st Dearth 124th year of Ascendancy at 18:30 Killed by orc pyromancer (subdued) at level 31 on the 22nd Dearth 124th year of Ascendancy at 16:00 Killed by minotaur at level 31 on the 23rd Dearth 124th year of Ascendancy at 23:26 Killed by Ssth the human at level 33 on the 10th Loss 124th year of Ascendancy at 13:06 Killed by High Sun Paladin Aeryn at level 33 on the 16th Loss 124th year of Ascendancy at 15:09 Killed by High Sun Paladin Aeryn at level 33 on the 16th Loss 124th year of Ascendancy at 17:18 Killed by High Sun Paladin Aeryn at level 33 on the 16th Loss 124th year of Ascendancy at 18:33 Killed by High Sun Paladin Aeryn at level 33 on the 16th Loss 124th year of Ascendancy at 20:24 Killed by High Sun Paladin Aeryn at level 33 on the 16th Loss 124th year of Ascendancy at 22:12 Killed by sunwall vindicator at level 33 on the 17th Loss 124th year of Ascendancy at 14:18 Killed by sun-mage at level 35 on the 24th Loss 124th year of Ascendancy at 05:25 Killed by High Sun Paladin Aeryn at level 35 on the 24th Loss 124th year of Ascendancy at 13:13 Killed by High Sun Paladin Aeryn at level 35 on the 24th Loss 124th year of Ascendancy at 15:01 Killed by High Sun Paladin Aeryn at level 35 on the 24th Loss 124th year of Ascendancy at 16:47 Killed by Kaag at level 35 on the 24th Loss 124th year of Ascendancy at 18:40 Killed by High Sun Paladin Aeryn at level 35 on the 24th Loss 124th year of Ascendancy at 20:20 Killed by High Sun Paladin Aeryn at level 35 on the 24th Loss 124th year of Ascendancy at 22:03 Killed by High Sun Paladin Aeryn at level 35 on the 25th Loss 124th year of Ascendancy at 00:40 Killed by High Sun Paladin Aeryn at level 35 on the 25th Loss 124th year of Ascendancy at 02:13 Killed by Haze Commander Parmor at level 37 on the 34th Loss 124th year of Ascendancy at 10:01 Killed by skeleton warrior at level 39 on the 46th Loss 124th year of Ascendancy at 17:57 Killed by skeleton mage at level 39 on the 46th Loss 124th year of Ascendancy at 19:51 Killed by Siluridanne the treant at level 39 on the 51st Loss 124th year of Ascendancy at 22:36 Killed by ritch flamespitter at level 39 on the 52nd Loss 124th year of Ascendancy at 02:45 Killed by fire drake at level 39 on the 1st Destruction 124th year of Ascendancy at 03:29 Killed by Xidhena the crystalbark at level 39 on the 1st Destruction 124th year of Ascendancy at 04:54 Killed by giant spider at level 39 on the 1st Destruction 124th year of Ascendancy at 06:28 Killed by rimebark at level 39 on the 3rd Destruction 124th year of Ascendancy at 08:16 Killed by Polytha the crystalbark at level 39 on the 3rd Destruction 124th year of Ascendancy at 19:25 Killed by Kaag at level 39 on the 3rd Destruction 124th year of Ascendancy at 22:10 Killed by shadow at level 39 on the 4th Destruction 124th year of Ascendancy at 03:05 Killed by steam giant necropsych at level 41 on the 29th Destruction 124th year of Ascendancy at 21:15 Killed by Kaag at level 43 on the 41st Destruction 124th year of Ascendancy at 11:22 Killed by retaliator of Atmos at level 44 on the 50th Destruction 124th year of Ascendancy at 17:38 Killed by retaliator of Atmos at level 44 on the 50th Destruction 124th year of Ascendancy at 18:52 Killed by retaliator of Atmos at level 44 on the 50th Destruction 124th year of Ascendancy at 20:06 Killed by retaliator of Atmos at level 45 on the 50th Destruction 124th year of Ascendancy at 21:36 Killed by Kaag at level 45 on the 51st Destruction 124th year of Ascendancy at 21:24 Killed by mecharachnid warrior at level 45 on the 3rd Remembrance 125th year of Ascendancy at 09:28 Killed by steam giant flameshot at level 45 on the 4th Remembrance 125th year of Ascendancy at 03:36 Killed by steam giant flameshot at level 45 on the 5th Remembrance 125th year of Ascendancy at 03:33 Killed by Kaag at level 46 on the 7th Remembrance 125th year of Ascendancy at 11:00 Killed by Glorywen the steam giant guard at level 46 on the 8th Remembrance 125th year of Ascendancy at 17:03 Killed by steam giant berserker at level 46 on the 8th Remembrance 125th year of Ascendancy at 18:18 Killed by steam giant necropsych at level 46 on the 8th Remembrance 125th year of Ascendancy at 20:19 Killed by steam giant flameshot at level 46 on the 12nd Remembrance 125th year of Ascendancy at 02:20 Killed by Council Member Palaquie at level 47 on the 15th Remembrance 125th year of Ascendancy at 06:20 Killed by Council Member Palaquie at level 47 on the 15th Remembrance 125th year of Ascendancy at 07:45 Killed by Council Member Palaquie at level 47 on the 15th Remembrance 125th year of Ascendancy at 09:04 Killed by Council Member Palaquie at level 47 on the 15th Remembrance 125th year of Ascendancy at 11:36 Killed by Council Member Pendor at level 47 on the 15th Remembrance 125th year of Ascendancy at 13:15 Killed by titan dreadnought at level 49 on the 19th Remembrance 125th year of Ascendancy at 18:03 Killed by oozing horror at level 49 on the 20th Remembrance 125th year of Ascendancy at 19:23 Killed by titan dreadnought at level 50 on the 25th Remembrance 125th year of Ascendancy at 14:19 Killed by saw horror at level 50 on the 25th Remembrance 125th year of Ascendancy at 16:54 Killed by headless horror at level 50 on the 25th Remembrance 125th year of Ascendancy at 18:21 Killed by titan vile spewer at level 50 on the 26th Remembrance 125th year of Ascendancy at 21:34 Killed by worm that walks at level 50 on the 27th Remembrance 125th year of Ascendancy at 09:15 Killed by worm that walks at level 50 on the 27th Remembrance 125th year of Ascendancy at 11:55 Killed by ghoul at level 50 on the 27th Remembrance 125th year of Ascendancy at 17:35 Killed by titan battlesmasher at level 50 on the 30th Remembrance 125th year of Ascendancy at 19:15 Killed by oozing horror at level 50 on the 31st Remembrance 125th year of Ascendancy at 20:04 Killed by titan vile spewer at level 50 on the 32nd Remembrance 125th year of Ascendancy at 00:32 Killed by oozing horror at level 50 on the 33rd Remembrance 125th year of Ascendancy at 15:46 Killed by Kaag at level 50 on the 34th Remembrance 125th year of Ascendancy at 00:49 Killed by titan battlesmasher at level 50 on the 34th Remembrance 125th year of Ascendancy at 06:58 Killed by radiant horror at level 50 on the 35th Remembrance 125th year of Ascendancy at 23:16 Killed by Kaag at level 50 on the 36th Remembrance 125th year of Ascendancy at 08:49 Killed by nightmare horror at level 50 on the 36th Remembrance 125th year of Ascendancy at 10:21 Killed by titan battlesmasher at level 50 on the 36th Remembrance 125th year of Ascendancy at 23:15 Killed by oozing horror at level 50 on the 37th Remembrance 125th year of Ascendancy at 11:59 Killed by Kaag at level 50 on the 40th Remembrance 125th year of Ascendancy at 10:45 Killed by worm that walks at level 50 on the 43rd Remembrance 125th year of Ascendancy at 06:44 Killed by titan battlesmasher at level 50 on the 48th Remembrance 125th year of Ascendancy at 01:53 Killed by lava floor at level 50 on the 50th Remembrance 125th year of Ascendancy at 03:45 Killed by spiked tentacle at level 50 on the 50th Remembrance 125th year of Ascendancy at 06:08 Killed by Sher'Tul High Priest at level 50 on the 50th Remembrance 125th year of Ascendancy at 07:36 Killed by Sher'Tul High Priest at level 50 on the 50th Remembrance 125th year of Ascendancy at 09:17 Killed by spiked tentacle at level 50 on the 50th Remembrance 125th year of Ascendancy at 10:57 Killed by Sher'Tul High Priest at level 50 on the 50th Remembrance 125th year of Ascendancy at 12:17 Killed by Sher'Tul High Priest at level 50 on the 50th Remembrance 125th year of Ascendancy at 13:41 Killed by bloated horror at level 50 on the 50th Remembrance 125th year of Ascendancy at 15:24 Killed by Sher'Tul High Priest at level 50 on the 50th Remembrance 125th year of Ascendancy at 18:50 Killed by spiked tentacle at level 50 on the 50th Remembrance 125th year of Ascendancy at 20:26 Killed by spiked tentacle at level 50 on the 50th Remembrance 125th year of Ascendancy at 21:50 Killed by Sher'Tul High Priest at level 50 on the 51st Remembrance 125th year of Ascendancy at 00:26 Killed by spiked tentacle at level 50 on the 51st Remembrance 125th year of Ascendancy at 02:17 Killed by spiked tentacle at level 50 on the 51st Remembrance 125th year of Ascendancy at 03:45 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 25 (base 28) |
| Constitution | 73 (base 60) |
| Magic | 76 (base 60) |
| Willpower | 76 (base 60) |
| Cunning | 24 (base 11) |
Resources
| Life | 540/1209 |
| Mana | 337/416 |
| Healing Factor | 1 |
| Regeneration | 83.89 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -67% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 2 |
| See Stealth | 28.92735392348 |
| See Invisible | 47.369681850845 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 58 |
| Accuracy | 19 |
| Crit Chance | 9% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 62 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 5 |
| Physical Save | 34 |
| Spell Save | 45 |
| Mental Save | 43 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 480 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 17% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1589% for 10 turns and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 418 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Air | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Aether | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Wildfire | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Race / Yeti | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Blur Sight |
| talent | Burning Wake |
| talent | Arcane Power |
| talent | Wildfire |
| talent | Premonition |
| talent | Shielding |
| talent | Phantasmal Shield |
| beneficial effect | The target is surrounded by a magical shield, absorbing 145/730 damage (reflecting 100% back to the attacker) before it crumbles. Damage Shield |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is covered in slippery moss. Each time it tries to use a talent there is 38% chance of failure. Slippery Moss |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | Movement speed is reduced by 67%. Slow movement |
| beneficial effect | A flow of life spins around the target, regenerating 83.64 life per turn. Regeneration |
| beneficial effect | Reduces nature damage received by 26%. Premonition Shield |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | wanderer's pair of drakeskin leather boots of invasion (0 def, 5 armour) wanderer's pair of drakeskin leather boots of invasion (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +4 Cun / +5 Con Changes resistances penetration: +11% physical Physical save: +18 (+8 eff.) Mental save: +22 (+7 eff.) A pair of boots made of leather. |
| Light source | Sootvein the alchemist's lamp Sootvein the alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to inflict damage reduction Changes resistances: +3% darkness Changes resistances penetration: +10% darkness Maximum life: +44.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+4 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| Tool | void dragonbone wand of conjuration [power 445] (10 cooldown) void dragonbone wand of conjuration [power 445] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +1 Void Blast It can be used to fire a bolt of a random element with (base) damage 222 to 445, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | wizard's gold ring of fire (+26%) wizard's gold ring of fire (+26%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag Changes resistances: +26% fire Changes damage: +13% fire Spell save: +8 (+2 eff.) Rings can have magical properties. |
| On fingers | pixie's gold ring of power pixie's gold ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+4 eff.) Changes stats: +4 Cun / +5 Mag Spellpower: +14 (+4 eff.) Mindpower: +7 (+2 eff.) Rings can have magical properties. |
| Around waist | Aerigawe the Heatire Aerigawe the HeatireInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +15% fire Changes resistances penetration: +10% fire Changes damage: +9% fire Maximum life: +51.00 A belt that goes around your waist. |
| In main hand | Staff of Destruction (20-24 power, 4 apr, fire element) Staff of Destruction (20-24 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+3 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
| On hands | Galewarden the hardened leather gloves (0 def, 2 armour) Galewarden the hardened leather gloves (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 15% chance to daze Damage (Melee): 10 lightning Changes resistances: +7% lightning Changes resistances penetration: +10% lightning / +10% fire Changes damage: +8% lightning / +9% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Mankini (0 def, 0 armour) Mankini (0 def, 0 armour)2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: You have never taken it off. Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
| Cloak | spellcowled cashmere cloak of the voidstalker (2 def, 0 armour) spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Mag / +3 Wil Changes resistances: +15% darkness / +15% temporal Spell save: +8 (+2 eff.) Maximum mana: +58.00 Defense after a teleport: +12 Resist all after a teleport: +12% New effects duration reduction after a teleport: +16% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet of soulsearing voratun amulet of soulsearingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes damage: +13% blight / +14% fire Critical mult.: +17.00% Spellpower: +6 (+2 eff.) Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. medical injector implant (efficiency 179% / cooldown 66%)medical injector implant (efficiency 179% / cooldown 66%) Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 66%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion of the psychic (heal 213) healing infusion of the psychic (heal 213)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 213 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 185 over 5 turns) regeneration infusion of the duelist (heal 185 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 185 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 345 over 5 turns) regeneration infusion of the warrior (heal 345 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 345 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 9)controlled phase door rune (range 9) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 9. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sunstone SunstonePowered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+4 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
infernal elven-wood vilestaff of channeling (25-30 power, 5 apr, acid element) infernal elven-wood vilestaff of channeling (25-30 power, 5 apr, acid element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 21 fire Changes damage: +25% acid Talent granted: +1 Command Staff Critical mult.: +26.00% Mana each turn: +0.20 Spellpower: +31 (+8 eff.) Spell crit. chance: +4% See invisible: +11 It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
Prismpeal the hardened leather belt Prismpeal the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +1 Con Changes damage: +3% light / +6% physical Stealth bonus: +8 Life regen: +0.40 Maximum life: +20.00 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. blurring drakeskin leather belt of lifeblurring drakeskin leather belt of life Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Defense: +19 (+8 eff.) Stealth bonus: +10 Life regen: +3.50 Healing mod.: +17% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. drakeskin leather beltdrakeskin leather belt 1.00 Encumbrance. Type: armor / belt ; tier 5 A belt that goes around your waist. |
noble's rough leather belt of unlife noble's rough leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight Reduced damage from: +18% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Jetpack (10 def, 0 armour) Jetpack (10 def, 0 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical power: +5 (+2 eff.) Defense: +10 (+5 eff.) Changes stats: +6 Cun Talent granted: +1 Rocket Dash Physical save: +10 (+5 eff.) Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Finally. |
Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +5% lightning / +5% darkness / +5% cold / +5% fire / -30% arcane / +5% nature This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
blood-soaked pair of hardened leather boots (0 def, 3 armour) blood-soaked pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +3 Physical crit. chance: +4.0% Physical power: +3 (+1 eff.) Armour: +3 Fatigue: +3% A pair of boots made of leather. |
Stralite Sand Shredder (0 def, 1 armour) Stralite Sand Shredder (0 def, 1 armour)Powered by steamtech 1.00 Encumbrance. [Plot Item] Type: armor / hands ; tier 4 When wielded/worn: Armour: +1 Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
Cap of the Undisturbed Mind (-10 def, 0 armour) Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-6 eff.) Defense: -10 (-5 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-2 eff.) Mindpower: -10 (-4 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
53 alchemist agate 53 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
63 aquamarine 63 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli 10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
57 opal 57 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire 7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
68 topaz 68 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dream-smith's dwarven-steel pickaxe (dig speed 14 turns) dream-smith's dwarven-steel pickaxe (dig speed 14 turns)Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes damage: +10% mind / +8% fire Mental save: +7 (+2 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
strange black disk (1) strange black disk (1)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2) strange black disk (2)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3) strange black disk (3)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
8 emerald 8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Qog's Essentials Qog's EssentialsPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces Powered by unknown forces Powered by steamtech 2.00 Encumbrance. [Unique] Type: tool / injector ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con It can be used to Gain a random beneficial effect, costing 30 power out of 30/30. A hypospray full of ...something. There is no telling what you're injecting yourself with. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Ureslak's Focus Ureslak's FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 4 When wielded/worn: Physical power: +12 (+6 eff.) Changes stats: +6 Mag / +6 Con Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% cold / +6% acid Spellpower: +12 (+3 eff.) When used to imbue an object: Physical power: +12 (+6 eff.) Changes stats: +6 Mag / +6 Con Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% cold / +6% acid Spellpower: +12 (+3 eff.) Talent on hit(spell): Necrotic Breath (12% chance level 2). This cracked gemstone fell from the remains of the dead Ureslak. It appears to have been turned into a vibrant crystal in whatever process reanimated him. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
5 bloodstone 5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal 7 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 garnet 10 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
51 amethyst 51 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
supercharged elm wand of conjuration [power 127] (14 cooldown) supercharged elm wand of conjuration [power 127] (14 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to fire a bolt of a random element with (base) damage 64 to 127, putting all charms on cooldown for 14 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
void elven-wood wand of firewall [power 233] (6 cooldown) void elven-wood wand of firewall [power 233] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +3 Void Blast It can be used to creates a wall of flames lasting 4 turns (dealing 408 fire damage overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
13 diamond 13 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone 7 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz 9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 amber 13 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Kaag the Kruk Yeti Archmage level 1
10th Retaking 124th year of Ascendancy at 20:00 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Kaag the Kruk Yeti Archmage level 11
34th Retaking 124th year of Ascendancy at 14:01 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Kaag the Kruk Yeti Archmage level 26
11st Pain 124th year of Ascendancy at 21:43 see stats
I did not want that! (Exploration mode)
Tricked Nektosh into killing one of his own people.By Kaag the Kruk Yeti Archmage level 28
24th Pain 124th year of Ascendancy at 16:43 see stats
I meant to do that... (Exploration mode)
Avoid death 50 times with a life-saving talent.By Kaag the Kruk Yeti Archmage level 41
30th Destruction 124th year of Ascendancy at 13:54 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Kaag the Kruk Yeti Archmage level 10
17th Retaking 124th year of Ascendancy at 20:05 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Kaag the Kruk Yeti Archmage level 20
26th Revenge 124th year of Ascendancy at 00:15 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Kaag the Kruk Yeti Archmage level 30
21st Dearth 124th year of Ascendancy at 11:20 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Kaag the Kruk Yeti Archmage level 40
22nd Destruction 124th year of Ascendancy at 08:14 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Kaag the Kruk Yeti Archmage level 50
21st Remembrance 125th year of Ascendancy at 18:36 see stats
Mankining it happen! (Exploration mode)
Won the game without ever taking off his mankini.By Kaag the Kruk Yeti Archmage level 50
51st Remembrance 125th year of Ascendancy at 05:21 see stats
One Ill Turn Deserves Another (Exploration mode)
The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.By Kaag the Kruk Yeti Archmage level 48
15th Remembrance 125th year of Ascendancy at 18:54 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By Kaag the Kruk Yeti Archmage level 31
24th Dearth 124th year of Ascendancy at 01:34 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Kaag the Kruk Yeti Archmage level 35
25th Loss 124th year of Ascendancy at 02:03 see stats
The Dead God Rests (Exploration mode)
You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.By Kaag the Kruk Yeti Archmage level 50
51st Remembrance 125th year of Ascendancy at 05:21 see stats
The High Lady's Destiny (Finale) (Exploration mode)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Kaag the Kruk Yeti Archmage level 35
25th Loss 124th year of Ascendancy at 04:19 see stats
This will make a big Omelette! (Exploration mode)
Collected 40 ritch eggs in the Ritch Hive.By Kaag the Kruk Yeti Archmage level 17
21st Revenge 124th year of Ascendancy at 15:01 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Kaag the Kruk Yeti Archmage level 39
35th Loss 124th year of Ascendancy at 00:50 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Kaag the Kruk Yeti Archmage level 23
37th Revenge 124th year of Ascendancy at 04:28 see stats
Log
Kaag's cleansing fire area effect hits Amakthel's Eye for 54 fire damage.
Spiked tentacle hits Kaag for (105 absorbed), 0 physical (0 total damage).
Eyed tentacle hits Kaag for (17 absorbed), 0 physical (0 total damage).
Lava floor hits Eyed tentacle for 20 fire damage.
Oozing tentacle hits Kaag for (20 absorbed), 0 physical (0 total damage).
Spiked tentacle hits Kaag for (110 absorbed), 0 physical (0 total damage).
Lava floor hits Oozing tentacle for 26 fire damage.
Amakthel's Eye recovers sight.
Amakthel's Eye stops bleeding.
Amakthel's Mouth recovers sight.
Burning from Kaag hits Amakthel's Eye for 137 fire damage.
Kaag is no longer pinned.
Saving done.
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the east (eyed tentacle)).
Illuminate is still on cooldown for 9 turns.
Kaag deactivates Arcane Power.
Kaag deactivates Wildfire.
Kaag deactivates Blur Sight.
Kaag deactivates Arcane Shield.
Kaag deactivates Shielding.
Kaag stops regenerating health quickly.
Kaag is free from the slippery moss.
The shield around Kaag crumbles.
Kaag deactivates Keen Senses.
Kaag deactivates Burning Wake.
Kaag deactivates Phantasmal Shield.
Kaag deactivates Premonition.
The protective shield of Kaag disappears.
