
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Playable Naloren Race 1.6.0Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Kruk Yeti |
| Class | Archmage (Technomancer) |
| Level / Exp | 50 / 1419% |
| Size | medium |
| Lifes / Deaths | Killed by steam giant gunner at level 1 on the 10th Retaking 124th year of Ascendancy at 16:02 / 148Killed by steam giant gunslinger at level 1 on the 10th Retaking 124th year of Ascendancy at 16:15 Killed by steam giant gunner at level 3 on the 11st Retaking 124th year of Ascendancy at 22:54 Killed by steam giant gunner at level 3 on the 12nd Retaking 124th year of Ascendancy at 05:44 Killed by steam giant yeti rider at level 3 on the 12nd Retaking 124th year of Ascendancy at 05:57 Killed by steam giant yeti rider at level 3 on the 12nd Retaking 124th year of Ascendancy at 06:11 Killed by High Guard Talosis at level 4 on the 12nd Retaking 124th year of Ascendancy at 21:25 Killed by aether beam at level 11 on the 42nd Retaking 124th year of Ascendancy at 07:53 Killed by Yneow the human at level 12 on the 19th Revenge 124th year of Ascendancy at 09:59 Killed by Yneow the human at level 12 on the 19th Revenge 124th year of Ascendancy at 11:18 Killed by Yneow the human at level 12 on the 19th Revenge 124th year of Ascendancy at 12:30 Killed by Ollloco the human at level 13 on the 23rd Revenge 124th year of Ascendancy at 09:41 Killed by Felllo the human at level 13 on the 23rd Revenge 124th year of Ascendancy at 12:05 Killed by void horror at level 14 on the 39th Revenge 124th year of Ascendancy at 07:58 Killed by Belirin the lesser vampire at level 14 on the 39th Revenge 124th year of Ascendancy at 11:39 Killed by Belirin the lesser vampire at level 14 on the 39th Revenge 124th year of Ascendancy at 12:49 Killed by Rissulanie the shalore at level 14 on the 3rd Pain 124th year of Ascendancy at 09:48 Killed by Xanomima the sewer alligator at level 15 on the 22nd Pain 124th year of Ascendancy at 03:34 Killed by sewer alligator at level 15 on the 22nd Pain 124th year of Ascendancy at 09:08 Killed by Islutta the giant alligator at level 15 on the 23rd Pain 124th year of Ascendancy at 19:33 Killed by aether beam at level 16 on the 24th Pain 124th year of Ascendancy at 14:04 Killed by Nerovena the ritch larva at level 20 on the 41st Pain 124th year of Ascendancy at 18:43 Killed by Polariwyn the ritch larva at level 21 on the 42nd Pain 124th year of Ascendancy at 23:51 Killed by ritch larva at level 23 on the 43rd Pain 124th year of Ascendancy at 13:42 Killed by Uadgornna the human at level 25 on the 46th Pain 124th year of Ascendancy at 17:08 Killed by Cyroratta the whitehoof hailstorm at level 26 on the 52nd Pain 124th year of Ascendancy at 21:50 Killed by Cyroratta the whitehoof hailstorm at level 26 on the 52nd Pain 124th year of Ascendancy at 23:48 Killed by Emelawe the broken golem at level 26 on the 1st Dearth 124th year of Ascendancy at 12:35 Killed by The Glass Golem at level 27 on the 3rd Dearth 124th year of Ascendancy at 04:27 Killed by The Glass Golem at level 27 on the 3rd Dearth 124th year of Ascendancy at 06:32 Killed by The Glass Golem at level 27 on the 3rd Dearth 124th year of Ascendancy at 08:48 Killed by The Glass Golem at level 27 on the 3rd Dearth 124th year of Ascendancy at 10:26 Killed by The Glass Golem at level 27 on the 3rd Dearth 124th year of Ascendancy at 12:02 Killed by The Glass Golem at level 27 on the 3rd Dearth 124th year of Ascendancy at 13:40 Killed by The Glass Golem at level 27 on the 3rd Dearth 124th year of Ascendancy at 15:21 Killed by The Glass Golem at level 27 on the 3rd Dearth 124th year of Ascendancy at 16:45 Killed by The Glass Golem at level 27 on the 3rd Dearth 124th year of Ascendancy at 18:15 Killed by The Glass Golem at level 27 on the 3rd Dearth 124th year of Ascendancy at 20:08 Killed by The Glass Golem at level 27 on the 3rd Dearth 124th year of Ascendancy at 22:00 Killed by The Glass Golem at level 27 on the 3rd Dearth 124th year of Ascendancy at 23:45 Killed by The Glass Golem at level 27 on the 4th Dearth 124th year of Ascendancy at 02:36 Killed by The Glass Golem at level 27 on the 4th Dearth 124th year of Ascendancy at 11:11 Killed by The Glass Golem at level 27 on the 4th Dearth 124th year of Ascendancy at 12:48 Killed by The Glass Golem at level 27 on the 4th Dearth 124th year of Ascendancy at 14:37 Killed by The Glass Golem at level 27 on the 4th Dearth 124th year of Ascendancy at 16:33 Killed by The Glass Golem at level 27 on the 4th Dearth 124th year of Ascendancy at 18:04 Killed by nightmare horror at level 29 on the 16th Dearth 124th year of Ascendancy at 06:50 Killed by Imndi the shalore at level 30 on the 20th Dearth 124th year of Ascendancy at 16:20 Killed by Spas the shalore at level 30 on the 20th Dearth 124th year of Ascendancy at 20:33 Killed by Aveol the human at level 31 on the 30th Dearth 124th year of Ascendancy at 06:05 Killed by Yrfin the human at level 31 on the 30th Dearth 124th year of Ascendancy at 07:16 Killed by Mindwall at level 31 on the 31st Dearth 124th year of Ascendancy at 15:16 Killed by minotaur at level 32 on the 31st Dearth 124th year of Ascendancy at 23:20 Killed by Neriwe the orc master wyrmic (subdued) at level 32 on the 32nd Dearth 124th year of Ascendancy at 03:13 Killed by Neriwe the orc master wyrmic (subdued) at level 32 on the 32nd Dearth 124th year of Ascendancy at 04:41 Killed by Neriwe the orc master wyrmic (subdued) at level 32 on the 32nd Dearth 124th year of Ascendancy at 06:08 Killed by Neriwe the orc master wyrmic (subdued) at level 32 on the 32nd Dearth 124th year of Ascendancy at 08:54 Killed by orc blood mage (subdued) at level 32 on the 32nd Dearth 124th year of Ascendancy at 18:56 Killed by orc blood mage (subdued) at level 32 on the 32nd Dearth 124th year of Ascendancy at 20:54 Killed by skeleton mage at level 32 on the 32nd Dearth 124th year of Ascendancy at 21:58 Killed by Yvura the orc necromancer (subdued) at level 32 on the 33rd Dearth 124th year of Ascendancy at 02:25 Killed by ogre guard at level 32 on the 33rd Dearth 124th year of Ascendancy at 04:34 Killed by ogre guard at level 32 on the 33rd Dearth 124th year of Ascendancy at 05:49 Killed by orc blood mage (subdued) at level 32 on the 33rd Dearth 124th year of Ascendancy at 07:08 Killed by Yvura the orc necromancer (subdued) at level 32 on the 33rd Dearth 124th year of Ascendancy at 08:40 Killed by ogre rune-spinner at level 32 on the 33rd Dearth 124th year of Ascendancy at 10:42 Killed by orc necromancer (subdued) at level 32 on the 33rd Dearth 124th year of Ascendancy at 12:55 Killed by ogre rune-spinner at level 32 on the 33rd Dearth 124th year of Ascendancy at 14:40 Killed by orc pyromancer (subdued) at level 33 on the 34th Dearth 124th year of Ascendancy at 05:08 Killed by Mindcontrol Pillar at level 33 on the 34th Dearth 124th year of Ascendancy at 07:07 Killed by orc pyromancer at level 33 on the 34th Dearth 124th year of Ascendancy at 08:21 Killed by orc fighter (subdued) at level 33 on the 34th Dearth 124th year of Ascendancy at 23:35 Killed by Xerura the ogre warmaster at level 33 on the 35th Dearth 124th year of Ascendancy at 00:49 Killed by Belunne the treant at level 33 on the 46th Dearth 124th year of Ascendancy at 15:54 Killed by Eilinada the treant at level 34 on the 47th Dearth 124th year of Ascendancy at 12:34 Killed by Yviyawen the treant at level 34 on the 49th Dearth 124th year of Ascendancy at 15:44 Killed by Ivama the crystalbark at level 34 on the 49th Dearth 124th year of Ascendancy at 23:47 Killed by flame turret at level 34 on the 50th Dearth 124th year of Ascendancy at 01:54 Killed by Xanath the treant at level 34 on the 50th Dearth 124th year of Ascendancy at 02:59 Killed by Glytta the treant at level 34 on the 50th Dearth 124th year of Ascendancy at 04:54 Killed by thought-forged warrior at level 34 on the 50th Dearth 124th year of Ascendancy at 09:44 Killed by Yvuretta the treant at level 34 on the 50th Dearth 124th year of Ascendancy at 16:34 Killed by Eilinabremira the treant at level 34 on the 50th Dearth 124th year of Ascendancy at 21:02 Killed by Mayetira the treant at level 34 on the 51st Dearth 124th year of Ascendancy at 00:04 Killed by Mayetira the treant at level 34 on the 51st Dearth 124th year of Ascendancy at 01:26 Killed by Mayetira the treant at level 34 on the 51st Dearth 124th year of Ascendancy at 02:46 Killed by Aerulle the crystalbark at level 34 on the 51st Dearth 124th year of Ascendancy at 07:43 Killed by Aerulle the crystalbark at level 34 on the 51st Dearth 124th year of Ascendancy at 09:01 Killed by Neribrevea the treant at level 34 on the 51st Dearth 124th year of Ascendancy at 11:50 Killed by Neribrevea the treant at level 34 on the 51st Dearth 124th year of Ascendancy at 15:44 Killed by Khejasesh the shalore at level 35 on the 9th Loss 124th year of Ascendancy at 00:53 Killed by Mefer the shalore at level 35 on the 17th Loss 124th year of Ascendancy at 21:54 Killed by Cyamiosi the shalore at level 35 on the 30th Loss 124th year of Ascendancy at 20:17 Killed by Cyamiosi the shalore at level 35 on the 30th Loss 124th year of Ascendancy at 21:26 Killed by Katak at level 35 on the 40th Loss 124th year of Ascendancy at 15:12 Killed by aether beam at level 35 on the 41st Loss 124th year of Ascendancy at 03:50 Killed by Adawen the timeswapped blinkwyrm at level 35 on the 41st Loss 124th year of Ascendancy at 04:52 Killed by Adawen the timeswapped blinkwyrm at level 35 on the 41st Loss 124th year of Ascendancy at 06:54 Killed by Adawen the timeswapped blinkwyrm at level 35 on the 41st Loss 124th year of Ascendancy at 08:02 Killed by paradox fire wyrm at level 35 on the 41st Loss 124th year of Ascendancy at 20:41 Killed by Maltoth the Mad at level 35 on the 43rd Loss 124th year of Ascendancy at 16:09 Killed by Xamira the Guardian at level 37 on the 45th Loss 124th year of Ascendancy at 02:37 Killed by Liing the human at level 38 on the 4th Destruction 124th year of Ascendancy at 11:17 Killed by Nair the human at level 38 on the 9th Destruction 124th year of Ascendancy at 23:26 Killed by Ouiair the human at level 38 on the 14th Destruction 124th year of Ascendancy at 08:15 Killed by Ouiair the human at level 38 on the 14th Destruction 124th year of Ascendancy at 09:41 Killed by Ouiair the human at level 38 on the 14th Destruction 124th year of Ascendancy at 11:07 Killed by High Sun Paladin Aeryn at level 38 on the 38th Destruction 124th year of Ascendancy at 05:19 Killed by High Sun Paladin Aeryn at level 38 on the 38th Destruction 124th year of Ascendancy at 06:32 Killed by Poretha the sun paladin at level 39 on the 41st Destruction 124th year of Ascendancy at 03:55 Killed by Elurin the sun paladin at level 39 on the 41st Destruction 124th year of Ascendancy at 11:30 Killed by High Sun Paladin Aeryn at level 40 on the 45th Destruction 124th year of Ascendancy at 01:53 Killed by High Sun Paladin Aeryn at level 40 on the 45th Destruction 124th year of Ascendancy at 03:05 Killed by High Sun Paladin Aeryn at level 40 on the 45th Destruction 124th year of Ascendancy at 04:16 Killed by High Sun Paladin Aeryn at level 40 on the 45th Destruction 124th year of Ascendancy at 05:35 Killed by High Sun Paladin Aeryn at level 40 on the 45th Destruction 124th year of Ascendancy at 06:52 Killed by dreaming horror at level 41 on the 46th Destruction 124th year of Ascendancy at 17:08 Killed by mecharachnid flame thrower at level 41 on the 47th Destruction 124th year of Ascendancy at 06:37 Killed by Katak's Inner Demon at level 41 on the 47th Destruction 124th year of Ascendancy at 12:43 Killed by Linon the human at level 43 on the 1st Remembrance 125th year of Ascendancy at 05:19 Killed by Artion the human at level 43 on the 1st Remembrance 125th year of Ascendancy at 06:29 Killed by Oron the human at level 43 on the 4th Remembrance 125th year of Ascendancy at 16:35 Killed by Oron the human at level 43 on the 4th Remembrance 125th year of Ascendancy at 18:32 Killed by ghast at level 43 on the 4th Remembrance 125th year of Ascendancy at 20:05 Killed by Emeleselaith the corrupted mastocytic feeder at level 44 on the 11st Remembrance 125th year of Ascendancy at 11:42 Killed by worm that walks at level 45 on the 14th Remembrance 125th year of Ascendancy at 09:18 Killed by skeleton warrior at level 45 on the 14th Remembrance 125th year of Ascendancy at 12:04 Killed by mecharachnid destroyer at level 48 on the 33rd Remembrance 125th year of Ascendancy at 12:20 Killed by retaliator of Atmos at level 49 on the 38th Remembrance 125th year of Ascendancy at 03:09 Killed by mecharachnid warrior at level 50 on the 40th Remembrance 125th year of Ascendancy at 10:41 Killed by Council Member Pendor at level 50 on the 43rd Remembrance 125th year of Ascendancy at 05:13 Killed by Council Member Pendor at level 50 on the 43rd Remembrance 125th year of Ascendancy at 06:57 Killed by worm that walks at level 50 on the 44th Remembrance 125th year of Ascendancy at 00:02 Killed by searing horror at level 50 on the 44th Remembrance 125th year of Ascendancy at 06:48 Killed by searing horror at level 50 on the 44th Remembrance 125th year of Ascendancy at 08:23 Killed by titan dreadnought at level 50 on the 47th Remembrance 125th year of Ascendancy at 05:52 Killed by eldritch eye at level 50 on the 49th Remembrance 125th year of Ascendancy at 09:38 Killed by titan dreadnought at level 50 on the 49th Remembrance 125th year of Ascendancy at 13:15 Killed by champion of Urh'Rok at level 50 on the 52nd Remembrance 125th year of Ascendancy at 01:35 Killed by titan vile spewer at level 50 on the 52nd Remembrance 125th year of Ascendancy at 18:28 Killed by bursting entropic shard at level 50 on the 52nd Remembrance 125th year of Ascendancy at 19:48 Killed by giant netherworm at level 50 on the 52nd Remembrance 125th year of Ascendancy at 22:34 Killed by orc archer at level 50 on the 1st Retaking 125th year of Ascendancy at 03:24 Killed by Sher'Tul High Priest at level 50 on the 2nd Retaking 125th year of Ascendancy at 09:18 Killed by spiked tentacle at level 50 on the 2nd Retaking 125th year of Ascendancy at 11:05 Killed by spiked tentacle at level 50 on the 2nd Retaking 125th year of Ascendancy at 13:00 Killed by Sher'Tul High Priest at level 50 on the 2nd Retaking 125th year of Ascendancy at 15:05 Killed by Sher'Tul High Priest at level 50 on the 2nd Retaking 125th year of Ascendancy at 16:45 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 7 (base 10) |
| Constitution | 49 (base 38) |
| Magic | 90 (base 60) |
| Willpower | 79 (base 60) |
| Cunning | 79 (base 51) |
Resources
| Life | 797/1115 |
| Mana | 742/742 |
| Steam | 16/90 |
| Healing Factor | 1.4471232876713 |
| Regeneration | 1.2300547945206 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +26% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 95 |
| Accuracy | 1 |
| Crit Chance | 47% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 85 |
| Crit Chance | 65% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +14% |
| Arcane | +101% |
| Cold | +9% |
| All | +5% |
| Lightning | +9% |
| Light | +15% |
| Physical | +9% |
| Darkness | +35% |
| Fire | +37% |
| Nature | +29% |
Offense: Damage Penetration
| Acid | +33% |
| Nature | +18% |
| Lightning | +25% |
| Cold | +16% |
| Arcane | +66% |
| Fire | +48% |
| All | +8% |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 13 |
| Physical Save | 21 |
| Spell Save | 43 |
| Mental Save | 45 |
Defense: Resistances
| Darkness | + 20%( 70%) |
| Light | + 32%( 70%) |
| Nature | + 36%( 70%) |
| Fire | + 37%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 43%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Silence Resistance | 30% |
| Poison Resistance | 20% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 590 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 894 damage for 3 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1620% for 10 turns (1001 total) and instantly restoring 81 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Spell / Meta | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Occult technomancy | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aether | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Yeti | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Steamtech / Physics | 1.00 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Metaphasic Spin |
| talent | Spellcraft |
| talent | Arcane Power |
| talent | Disruption Shield |
| talent | Pure Aether |
| talent | Shielding |
| talent | Arcane Shield |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. * You have helped the strange psionic machines and got rewards out of them. You still feel like somehow you did wrong... | done |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * You have studied the 'remains' of an greater or ultimate hethugoroth, providing new ideas for ways to annihilate with heat. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +25% arcane Changes damage: +25% arcane Talent granted: +5 Moss Tread Stealth bonus: +10 Spellpower: +15 (+3 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 235 arcane damage based on magic in a radius of 3 around the user after any teleport. It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
| Light source | piercing alchemist's lamp of health Infused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +10 Changes resistances penetration: +8% all Changes damage: +15% darkness Maximum life: +46.00 Light radius: +2 Infravision radius: +6 See invisible: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | eldritch elven-silk wizard hat of knowledge (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +13 Cun / +4 Wil Mental save: +12 (+4 eff.) Mana each turn: +1.80 Mana when hit: +1.20 Maximum mana: +83.00 Spellpower: +8 (+2 eff.) Mindpower: +4 (+1 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 14 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | Festerblack [power 3] (40 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 46% Damage when hit (Melee): 8 acid / 4 nature Changes resistances penetration: +25% acid / +15% fire / +10% nature Changes damage: +9% acid / +18% fire It can be used to remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 40 turns. When used: * Gain a 28% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Aruyawe the ChargleanInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 46% Damage when hit (Melee): 4 fire Changes resistances: +6% fire / +30% nature / +27% cold Changes resistances penetration: +25% fire Changes damage: +15% nature Rings can have magical properties. |
| On fingers | Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 6.4 Power cost: 6 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 562.55 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
| Around waist | hardened leather belt of magery Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +6 Mag / +6 Wil Stamina each turn: +0.50 Mana each turn: +0.50 Psi each turn: +0.50 Spell crit. chance: +4% A belt that goes around your waist. |
| In main hand | lifebinding dragonbone magestaff of wizardry (136% power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * injects a simple virus dealing 52 blight damage on hit and lowering the victims highest stat When wielded/worn: Changes stats: +4 Mag / +4 Wil / +5 Con Changes damage: +30% arcane Talent granted: +1 Command Staff Life regen: +0.60 Maximum mana: +81.00 Spellpower: +27 (+6 eff.) Spell crit. chance: +5% Healing mod.: +18% Staves designed for wielders of magic, by the greats of the art. |
| On hands | heroic drakeskin leather gloves of war-making (0 def, 7 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +10.0% Armour: +7 Talent granted: +5 Shocking Touch Critical mult.: +7.00% Mental save: +10 (+4 eff.) Maximum life: +51.00 Spell crit. chance: +8% Mental crit. chance: +14% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | verdant woollen robe of Linaniil (0 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +0 Armour Hardiness: +0% Fatigue: +0% Damage when hit (Melee): 0 physical Changes stats: +2 Con Changes resistances: +9% all Changes damage: +9% nature Talent granted: +5 Arcane Dynamo Poison immunity: +20% Disease immunity: +27% Mana each turn: +0.12 Maximum mana: +40.00 Spellpower: +15 (+3 eff.) Spell crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Ethereal Embrace (10 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +8 Mag Changes resistances: +25% light / +25% fire / +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 3.0 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 306.67 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
| Around neck | SunstonePowered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+2 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
Inventory
shielding rune of the duelist (absorb 899; dur 5; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 899 damage for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 806; dur 5; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 806 damage for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Gardanion, the Light of GodPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +40 (+8 eff.) Spellpower: +40 (+8 eff.) Mindpower: +40 (+12 eff.) Allows you to speak and read the old Sher'Tul language. Steampower: +40 (+10 eff.) When worn, gives you an additional prodigy point. "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
PolyriarinInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +20 (+15 eff.) Changes stats: +4 Mag / +5 Cun / +2 Con Changes resistances: +30% nature Changes resistances penetration: +10% physical Changes damage: +15% nature Reduces incoming crit damage: 15.00% Pinning immunity: +20% Knockback immunity: +10% Rings can have magical properties. |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
windwalling voratun steamsaw (150% power, 25 apr)Requires: - Strength 48 - Talent Steam Pool Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Power: 150% Range: 1.5x Uses stat: 150% Mag Damage type: Physical bleed Mastery: Metaphasic Spin Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% Block value: +90 Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Defense: +10 (+5 eff.) Fatigue: +12% Changes stats: +4 Wil Changes resistances: +16% physical Talent granted: +3 Block Slows Projectiles: +14% Bonus block near projectiles: +66 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-2 eff.) Defense: -10 (-7 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-2 eff.) Mindpower: -10 (-4 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
47 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
19 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
17 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
24 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Con Changes resistances penetration: +10% physical Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 91.51 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
dwarven-steel pickaxe of the Iron Throne (dig speed 14 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Maximum life: +25.00 Maximum stamina: +16.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
strange black disk (1)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
20 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+10 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+10 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem ArmPowered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
10 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
30 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 293/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Stralite Sand ShredderPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
powerful air recyclerPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'head' When attach to an other item: Silence immunity: +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
19 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Glowing CorePowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 4 When wielded/worn: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% See invisible: +20 When carried: Light radius: +2 When used to imbue an object: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% Light radius: +4 See invisible: +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
8 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Katak the Kruk Yeti Archmage level 3
12nd Retaking 124th year of Ascendancy at 00:29 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Katak the Kruk Yeti Archmage level 11
43rd Retaking 124th year of Ascendancy at 16:27 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Katak the Kruk Yeti Archmage level 48
33rd Remembrance 125th year of Ascendancy at 01:29 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Katak the Kruk Yeti Archmage level 28
14th Dearth 124th year of Ascendancy at 15:55 see stats
I did not want that! (Exploration mode)
Tricked Nektosh into killing one of his own people.By Katak the Kruk Yeti Archmage level 28
6th Dearth 124th year of Ascendancy at 22:35 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Katak the Kruk Yeti Archmage level 10
20th Retaking 124th year of Ascendancy at 15:30 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Katak the Kruk Yeti Archmage level 20
40th Pain 124th year of Ascendancy at 12:51 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Katak the Kruk Yeti Archmage level 30
17th Dearth 124th year of Ascendancy at 04:39 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Katak the Kruk Yeti Archmage level 40
43rd Destruction 124th year of Ascendancy at 19:27 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Katak the Kruk Yeti Archmage level 50
38th Remembrance 125th year of Ascendancy at 23:44 see stats
Once Upon A Time, In the West... (Exploration mode)
Hear the Eidolon's retelling of the Scourge from the West's journey.By Katak the Kruk Yeti Archmage level 35
41st Loss 124th year of Ascendancy at 03:27 see stats
One Ill Turn Deserves Another (Exploration mode)
The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.By Katak the Kruk Yeti Archmage level 50
43rd Remembrance 125th year of Ascendancy at 08:41 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By Katak the Kruk Yeti Archmage level 33
35th Dearth 124th year of Ascendancy at 00:42 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Katak the Kruk Yeti Archmage level 43
49th Destruction 124th year of Ascendancy at 15:27 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Katak the Kruk Yeti Archmage level 34
5th Loss 124th year of Ascendancy at 01:35 see stats
The Dead God Rests (Exploration mode)
You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.By Katak the Kruk Yeti Archmage level 50
2nd Retaking 125th year of Ascendancy at 18:48 see stats
The High Lady's Destiny (Finale) (Exploration mode)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Katak the Kruk Yeti Archmage level 40
45th Destruction 124th year of Ascendancy at 08:01 see stats
This will make a big Omelette! (Exploration mode)
Collected 40 ritch eggs in the Ritch Hive.By Katak the Kruk Yeti Archmage level 20
42nd Pain 124th year of Ascendancy at 00:43 see stats
To the Bitter End (Exploration mode)
You have destroyed the last remnants of the Atmos Tribe, ending their civilization.By Katak the Kruk Yeti Archmage level 50
3rd Retaking 125th year of Ascendancy at 02:03 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Katak the Kruk Yeti Archmage level 34
51st Dearth 124th year of Ascendancy at 19:25 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Katak the Kruk Yeti Archmage level 17
25th Pain 124th year of Ascendancy at 23:10 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Katak the Kruk Yeti Archmage level 25
52nd Pain 124th year of Ascendancy at 11:10 see stats
Log
You gain 4.00 gold from the melting of schematic: Air Recycler.
You gain 1.76 gold from the melting of shielding rune (absorb 475; dur 7; cd 15).
There is a Entrance to the Palace of Fumes here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
New Achievement: To the Bitter End (Exploration mode)!
Today is the 3rd Retaking of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 07:38.
Today is the 4th Retaking of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:26.
There is a Kruk Pride (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Ran for 2 turns (stop reason: interesting character).
Saving done.
Ran for 5 turns (stop reason: interesting character).
Katak deactivates Arcane Power.
Katak deactivates Shielding.
Katak deactivates Disruption Shield.
Katak deactivates Pure Aether.
Katak deactivates Metaphasic Spin.
Katak deactivates Spellcraft.
Katak deactivates Arcane Shield.


























































































































