




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Possessor Bonus Class 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 13 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 25 (base 21) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 37 (base 33) |
| Willpower | 15 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 219/234 |
| Hate | 100/100 |
| Vim | 78/78 |
| Healing Factor | 0.51915261712575 |
| Regeneration | 0.51915261712575 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 16 |
| Accuracy | 43 |
| Crit Chance | 11% |
| APR | 3 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 10 |
| Accuracy | 43 |
| Crit Chance | 10% |
| APR | 2 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 1% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | -48% |
| All | -60% |
| Physical | -55% |
| Cold | -54% |
| Nature | -49% |
Offense: Damage Penetration
| Lightning | +11% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 0 |
| Physical Save | 15 |
| Spell Save | 20 |
| Mental Save | 10 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Cold | + 14%(100%) |
| All | + 7%(100%) |
| Lightning | + 13%(100%) |
| Temporal | + 20%(100%) |
| Mind | + 15%(100%) |
| Fire | -40%(100%) |
| Nature | + 22%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 327 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
Quests
Equipment
| In off hand | acidic iron waraxe of massacre (16-22 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 116 damage over 5 turns and reducing armor and accuracy by 15 One-handed war axes. |
| Main armor | stormwoven linen robe of nature (+6%) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +4 Str / +4 Mag / +5 Wil Changes resistances: +6% lightning / +7% cold / +16% nature / +7% all Changes damage: +7% lightning / +5% physical / +11% nature / +6% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | Dayfoe (10-15 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 10% chance to reduce all saves and defense by 9 * Create an explosion dealing 69 lightning damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 69 damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +7.0% Changes resistances: +9% mind Changes resistances penetration: +11% lightning Changes damage: +5% lightning Light radius: +2 One-handed war axes. |
Inventory
Achievements
Log
Xeruta the rattlesnake is afflicted by a weakness disease!
Worm that walks (servant of demented drem) hits Xeruta the rattlesnake for (17 parried), 1 physical, 4 blight, 31 lightning, (17 parried), 0 physical, 4 blight (40 total damage).
demented drem is no longer being stalked by Bleeding from Xeruta the rattlesnake.
Character control switched to worm that walks (servant of demented drem).
Weakness Disease from Worm that walks (servant of demented drem) hits Xeruta the rattlesnake for 8 blight damage.
Bleeding from Xeruta the rattlesnake hits Demented drem for 36 physical damage.
Bleeding from Xeruta the rattlesnake killed Demented drem!
Xeruta the rattlesnake uses Beckon.
Worm that walks (servant of demented drem) has been beckoned.
Xeruta the rattlesnake activates Stealth.
worm that walks (servant of demented drem) misses Something.
You feel a surge of power as a powerful creature falls nearby.
New Achievement: Take you with me (Insane (Roguelike) difficulty)!
worm that walks (servant of demented drem) hits Something for (16 parried), 1 physical, 4 blight (5 total damage).
Worm that walks (servant of demented drem) is no longer beckoned.
There is an item here: elm magestaff
There is an item here: iron longsword
There is an item here: jewel-encrusted steel greatmaul
There is an item here: iron battleaxe
There is an item here: steel mail armour
There is an item here: cured leather armour
There is an item here: brass lantern
There is an item here: steel dagger
There is an item here: steel dagger
Talent Virulent Disease is ready to use.
Talent Rune: Shielding is ready to use.






























