Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.4.8Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 29 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by naga myrmidon at level 29 on the 77th Pyre 122nd year of Ascendancy at 13:49 / 1 |
Primary Stats
| Strength | 34 (base 14) |
| Dexterity | 55 (base 44) |
| Constitution | 44 (base 14) |
| Magic | 10 (base 10) |
| Willpower | 32 (base 30) |
| Cunning | 50 (base 44) |
Resources
| Life | -10/786 |
| Stamina | 137/239 |
| Healing Factor | 1 |
| Regeneration | 34.998344669231 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 1 |
Offense: Barehand
| Damage | 59 |
| Accuracy | 50 |
| Crit Chance | 15% |
| APR | 3 |
| Speed | 0.60 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 13% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | -0.60290084154945 (46.071428571429%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 12.181573275862 |
| Physical Save | 22 |
| Spell Save | 3 |
| Mental Save | 25 |
Defense: Resistances
| All | + 10%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 24% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 151 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 7 turns. While Heroism is active, you will only die when reaching -448 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.50 |
| 3/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Combat training | 1.10 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Striking Stance |
| detrimental effect | The target's armour and saves are broken, reducing them by 21. Sunder Armour |
| beneficial effect | Has a 44% chance to counter attack with a defensive throw when avoiding a melee attack, possibly throwing the target to the ground and stunning it. (1.4 throws remaining) Grappling Defensively |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Countering melee attacks: Has a 44% chance to get an automatic counter attack when avoiding a melee attack. (1.7 counters remaining) Counter Attacking |
| beneficial effect | The target is recovering 28 life each turn. Recovery |
| detrimental effect | The target is poisoned, taking 59.90 nature damage per turn. Poison |
| beneficial effect | A flow of life spins around the target, regenerating 30.20 life per turn. Regeneration |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | miner's pair of hardened leather boots (0 def, 9 armour) miner's pair of hardened leather boots (0 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Fatigue: +3% Infravision radius: +1 A pair of boots made of leather. |
| On hands | polar hardened leather gloves of strength (+4) (0 def, 2 armour) polar hardened leather gloves of strength (+4) (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +2 Damage (Melee): 7 cold Changes stats: +4 Str Changes resistances: +5% cold Changes damage: +3% cold When used to modify unarmed attacks: Base power: 21.5 - 23.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 167% When this weapon hits: Ice Breath (10% chance level 3). Burst (radius 2) on crit: +9 ice Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | thaloren hardened leather cap of constitution (+2) (0 def, 3 armour) thaloren hardened leather cap of constitution (+2) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +6 Con / +2 Wil Changes resistances: +9% blight Mental save: +7 (+3 eff.) A cap made of leather. |
| On fingers | sneakthief's steel ring sneakthief's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +5 Cun / +5 Dex Rings can have magical properties. |
| On fingers | savior's steel ring of clarity savior's steel ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +9 (+5 eff.) Spell save: +9 (+9 eff.) Mental save: +15 (+7 eff.) Confusion immunity: +24% Rings can have magical properties. |
| Around neck | insulating gold amulet of dexterity (+5) insulating gold amulet of dexterity (+5)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Dex Changes resistances: +16% fire / +14% cold Amulets can have magical properties. |
| Main armor | spiked hardened leather armour of stability (3 def, 6 armour) spiked hardened leather armour of stability (3 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 10 physical Changes resistances: +6% physical Physical save: +10 (+5 eff.) A suit of armour made of leather. |
| Light source | bright alchemist's lamp bright alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | resilient linen cloak of Eldoral (1 def, 0 armour) resilient linen cloak of Eldoral (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Cun / +1 Dex Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | blurring rough leather belt of unlife blurring rough leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+6 eff.) Changes resistances: +6% blight Stealth bonus: +5 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Inventory
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Yasuri the Cornac Brawler level 18
76th Pyre 122nd year of Ascendancy at 00:51 see stats
Level 10 (Roguelike)
Got a character to level 10.By Yasuri the Cornac Brawler level 10
75th Pyre 122nd year of Ascendancy at 01:11 see stats
Level 20 (Roguelike)
Got a character to level 20.By Yasuri the Cornac Brawler level 20
76th Pyre 122nd year of Ascendancy at 07:05 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Yasuri the Cornac Brawler level 27
77th Pyre 122nd year of Ascendancy at 02:46 see stats
Log
Naga myrmidon hits Yasuri for (10 resist armour), 90 physical (90 total damage).
Poison from Naga myrmidon hits Yasuri for (10 resist armour), 44 nature (44 total damage).
Yasuri hits Naga myrmidon for (10 shifted), 0 physical (0 total damage).
Yasuri receives 28 healing.
Yasuri lashes out with a spinning backhand.
Yasuri performs a melee critical strike against Naga myrmidon!
Yasuri hits Naga myrmidon for 112 physical, 7 cold, 9 cold (129 total damage).
Naga myrmidon uses Sunder Armour.
You twist your body in complex ways mitigating the blow by 43.
Yasuri's armour is damaged!
Naga myrmidon hits Yasuri for (10 resist armour), 141 physical (141 total damage).
Yasuri hits Naga myrmidon for (10 shifted), 0 physical (0 total damage).
Talent Double Strike is ready to use.
Poison from Naga myrmidon hits Yasuri for (10 resist armour), 44 nature (44 total damage).
Yasuri receives 28 healing.
Yasuri uses Butterfly Kick.
Yasuri hits Naga myrmidon for 68 physical, 6 cold (75 total damage).
Naga myrmidon is moving less freely.
You twist your body in complex ways mitigating the blow by 29.
Naga myrmidon hits Yasuri for (10 resist armour), 95 physical (95 total damage).
Yasuri hits Naga myrmidon for 8 physical damage.
Yasuri the level 29 cornac brawler was chopped into tiny pieces to death by a naga myrmidon on level 35 of The Arena.
Naga myrmidon killed Yasuri!
Yasuri stops regenerating health quickly.
Yasuri deactivates Striking Stance.
Yasuri's armour is more intact.
Yasuri stops being poisoned.
Yasuri has finished recovering.
