











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Items Vault 1.7.0Donators/Buyers bonus! Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Infinite | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Kruk Yeti | 
| Class | Artificer | 
| Level / Exp | 10 / 94% | 
| Size | medium | 
| Lifes / Deaths | Killed by thought-forged bowman at level 10 on the 10th Mirth 122nd year of Ascendancy at 11:48/ 1 | 
Primary Stats
| Strength | 29 (base 15) | 
| Dexterity | 19 (base 17) | 
| Constitution | 24 (base 11) | 
| Magic | 13 (base 11) | 
| Willpower | 15 (base 11) | 
| Cunning | 35 (base 34) | 
Resources
| Life | -30/342 | 
| Healing Factor | 1.2172674059366 | 
| Regeneration | 6.9992875841357 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
Offense: Mainhand
| Damage | 21 | 
| Accuracy | 31 | 
| Crit Chance | 14% | 
| APR | 1 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 13 | 
| Crit Chance | 8% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 33 | 
| Crit Chance | 8% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +10% | 
| Nature | +4% | 
| Temporal | +12% | 
| Blight | +3% | 
| Physical | +6% | 
| Fire | +9% | 
| All | 0% | 
Offense: Damage Penetration
| Lightning | +15% | 
| Mind | +10% | 
| Temporal | +5% | 
Defense: Base
| Armour (hardiness) | 23.5 (43.579428603723%) | 
| Defense | 20 | 
| Ranged Defense | 20 | 
| Fatigue | 14 | 
| Physical Save | 31 | 
| Spell Save | 21 | 
| Mental Save | 22 | 
Defense: Resistances
| Acid | + 18%( 70%) | 
| Blight | + 12%( 70%) | 
| Physical | + 16%( 70%) | 
| Cold | + 16%( 70%) | 
| All | + 3%( 70%) | 
| Lightning | + 6%( 70%) | 
| Light | + 6%( 70%) | 
| Temporal | + 15%( 70%) | 
| Mind | + 14%( 70%) | 
| Nature | + 21%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Stun Resistance | 46% | 
| Poison Resistance | 14% | 
| Confusion Resistance | 22% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 51 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. | 
Class Talents
| Cunning / Weaponsmithing | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Armorsmithing | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cunning / Imbuing | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Accessory crafting | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Toolsmithing | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Experimental imbuing | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Race / Yeti | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Inventory management | 1.30 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Steamtech / Blacksmith | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
Quests
| You have entered the Infinite Dungeon. There is no going back now.The Infinite Dungeon Go deep, fight, win or die in a blaze of glory! | active | 
Equipment
| On feet |  pair of iron boots of phasing (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Ego+] Arcane While equipped: Stats +2 Mag +3 Wil defense ------ Armor +3 Fatigue +2% Blink to a nearby random location (rad 7) Puts all charms on 21 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Quiver |  pouch of iron shots 'Growwrack' (16/20, 114% power, 1 apr) 3.0 Encumbrance T1 shot ammo [Rare] Arcane Weapon Damage 114% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 20 On-ranged-hit +4 nature +8 darkness On-Hit, radius 1 +6 fire On-crit, radius 2 +8 nature Shots are used with slings to pummel your foes to death. | 
| Light source |  survivor's brass lantern of health 2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Physical save +6 (+3 eff.) Life +40.00 Healmod +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  Eilinobeth (6 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Mindpower +5 (+3 eff.) Damage +10% acid defense ------ Defense +6 (+3 eff.) Resistance +15% acid +3% light Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A pointy cloth hat, very wizardly... | 
| Tool |  iron torque of gale force [power 105]  (15/13 cooldown) 2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 111 physical damage Puts all charms on 13 turn cooldown Torques are made by powerful psionics to store psionic powers. | 
| On fingers |  Mayiwe 0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: offense ------ Damage +12% temporal defense ------ Resistance +3% lightning +12% temporal +6% nature Life Regen +3.00 Stun Resist +46% Rings make your fingers look great! | 
| On fingers |  Sparkwhisper 0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str offense ------ Ignore resists +15% lightning When Hit 4 lightning defense ------ Armor +6 Resistance +7% nature +6% blight Physical save +7 (+4 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Poison Resist +14% Disease Resist +12% Rings make your fingers look great! | 
| Around waist |  Ce'Nuyana the Ravenstreak 1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +4 Dex +1 Cun +2 Con offense ------ Mindpower +3 (+2 eff.) Ignore resists +5% temporal On-Hit (Melee): * 10% chance to reduce damage dealt by 18% defense ------ Physical save +5 (+3 eff.) A belt that goes around your waist. | 
| In main hand |  Vorita the Cindernaught 4.0 Encumbrance T1 sling 1H weapon [Rare] Arcane Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 On-ranged-hit +4 blight +15 fire While equipped: offense ------ Damage +3% blight +9% fire defense ------ Resistance +3% blight Slings are used to hurl stones or metal shots at your foes. | 
| On hands |  Eryrach (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +1 Dex offense ------ Physical Crit +3.0% On-Hit 5 nature Damage +4% nature +6% physical Ignore resists +10% mind defense ------ Armor +1 Resistance +5% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Main armor |  rejuvenating impenetrable steel mail armour of protection from melee (2 def, 12 armour) 14.0 Encumbrance T2 heavy armor [Ego+] Nature/Master While equipped: defense ------ Armor +12 Defense +2 (+1 eff.) Fatigue +12% Life Regen +2.50 other ------- Stamina/turn +1.00 Reduces damage from adjacent enemies by 15% Augment level: 1.3 Crafted by: Silera A suit of armour made of mail. | 
| Cloak |  Morningwreck the linen cloak (7 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Accuracy +15 (+8 eff.) defense ------ Defense +7 (+4 eff.) Physical save +5 (+3 eff.) other ------- Stamina/turn +1.00 Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  Guwe the copper amulet 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +1 Cun +2 Con offense ------ Mindpower +15 (+7 eff.) defense ------ Resistance +11% mind Confus Resist +22% Amulets make your neck look great! | 
Inventory
|  healing infusion of the duelist (heal 80; cd 11) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 80 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  Tempestfist the copper amulet 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +6% lightning defense ------ Resistance +12% mind +3% acid Spell save +6 (+3 eff.) Confus Resist +20% Amulets make your neck look great! | 
|  Dawnweeper the copper ring 0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +2 Mag offense ------ Damage +10% fire When Hit 4 light 6 fire defense ------ Resistance +20% fire other ------- Light +3 Rings make your fingers look great! | 
|  Emeluredamina the Cloudtouch 0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +11% cold When Hit 2 lightning defense ------ Resistance +6% lightning +22% cold +6% mind +3% acid Rings make your fingers look great! | 
|  copper ring 'Infernoreeve' 0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Critical power +5.00% Physical Power +10 (+5 eff.) Damage +9% fire +10% mind +3% temporal Accuracy +5 (+3 eff.) defense ------ Resistance +10% mind Rings make your fingers look great! | 
|  Brightroar the iron battleaxe (127% power, 1 apr) 3.0 Encumbrance T1 battleaxe 2H weapon [Rare] Master Weapon Damage 127% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-hit +8 light On-Hit, radius 1 +4 acid While equipped: defense ------ Resistance +6% light Massive two-handed battleaxes. | 
|  Ashwalker the iron dagger (102% power, 5 apr) 1.0 Encumbrance T1 dagger 1H weapon [Rare] Nature Weapon Damage 102% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +6 nature While equipped: offense ------ Ignore Armor +2 defense ------ Resistance +6% fire Physical save +3 (+2 eff.) Sharp, short and deadly. | 
|  Zubotta the iron dagger (100% power, 5 apr) 1.0 Encumbrance T1 dagger 1H weapon [Rare] Master Weapon Damage 100% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% While equipped: offense ------ Accuracy +6 (+3 eff.) defense ------ Armor +2 Defense +5 (+3 eff.) Resistance +6% nature Life Regen +2.00 Healmod +10% Disarm Resist +23% Sharp, short and deadly. | 
|  iron dagger 'Gloressra' (113% power, 5 apr) 1.0 Encumbrance T1 dagger 1H weapon [Rare] Master Weapon Damage 113% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% While equipped: Stats +1 Con offense ------ Ignore resists +5% acid defense ------ Defense +5 (+3 eff.) Unlife -60.00 life Sharp, short and deadly. | 
|  iron dagger 'Siladayamina' (115% power, 5 apr) 1.0 Encumbrance T1 dagger 1H weapon [Rare] Master Weapon Damage 115% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% While equipped: offense ------ Critical power +5.00% Physical Power +15 (+8 eff.) defense ------ Resistance +6% acid Sharp, short and deadly. | 
|  Shiverbraid the iron greatmaul (111% power, 1 apr) 5.0 Encumbrance T1 greatmaul 2H weapon [Rare] Nature Weapon Damage 111% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% On-hit +4 acid +4 cold +9 nature While equipped: Stats +1 Str +3 Mag Massive two-handed mauls. | 
|  Duredunavon (113% power, 1 apr) 3.0 Encumbrance T1 greatsword 2H weapon [Rare] Psionic Weapon Damage 113% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-hit +10 mind On Hit: * 16% chance to reduce all saves and defense by 22 While equipped: Stats +3 Cun +3 Wil offense ------ Physical Crit +2.0% Ignore resists +15% mind When Hit 2 physical defense ------ Unlife -40.00 life Massive two-handed swords. | 
|  Hellrigor (115% power, 1 apr) 3.0 Encumbrance T1 greatsword 2H weapon [Rare] Psionic Weapon Damage 115% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-Hit, radius 1 +8 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 8 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Ignore resists +5% fire When Hit 2 fire Massive two-handed swords. | 
|  Mucusreaper the iron greatsword (129% power, 1 apr) 3.0 Encumbrance T1 greatsword 2H weapon [Rare] Master Weapon Damage 130% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Ignore Shields +10% While equipped: offense ------ Spell Crit +1% Spellpower +10 (+8 eff.) Massive two-handed swords. | 
|  iron greatsword 'Glitterbreaker' (113% power, 1 apr) 3.0 Encumbrance T1 greatsword 2H weapon [Rare] Disrupt Weapon Damage 113% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Damage Against +9% Unnatural While equipped: Stats +2 Wil defense ------ Resistance +6% nature +3% light Massive two-handed swords. | 
|  Dairetir the Floetickler (101% power, 2 apr) 3.0 Encumbrance T1 longsword 1H weapon [Rare] Master Weapon Damage 101% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Damage +6% acid Ignore resists +5% acid Accuracy +5 (+3 eff.) defense ------ Defense +5 (+3 eff.) Disarm Resist +21% Sharp, long, and deadly. | 
|  Getyruintir (112% power, 2 apr) 3.0 Encumbrance T1 longsword 1H weapon [Rare] Master Weapon Damage 112% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +1 Str offense ------ Ignore resists +5% physical defense ------ Armor +6 Sharp, long, and deadly. | 
|  Blazehacker the iron mace (107% power, 2 apr) 3.0 Encumbrance T1 mace 1H weapon [Rare] Arcane Weapon Damage 107% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% On-hit +6 temporal While equipped: offense ------ Damage +3% lightning +3% light +3% mind defense ------ Resistance +6% light +5% temporal Blunt and deadly. | 
|  Eilinoyathra the Tempestjustice (108% power, 9 apr) 3.0 Encumbrance T1 mace 1H weapon [Rare] Arcane Weapon Damage 108% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +0.5% Attack Speed 100% Ignore Shields +11% While equipped: offense ------ Ignore resists +5% lightning defense ------ Resistance +6% nature Crit Resistance 5.00% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Blunt and deadly. | 
|  vined mindstar 'Anurek' (85% power, 22 apr, mind damage) 3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 16 [Rare] Nature/Psionic Weapon Damage 85% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +22 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +1 Dex offense ------ Physical Crit +1.0% Mind Crit +2% Mindpower +4 (+2 eff.) On-Hit 4 mind 3 darkness Damage +3% mind +2% darkness defense ------ Defense +10 (+5 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  vined mindstar 'Duskhunter' (81% power, 18 apr, mind damage) 3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 16 [Random Unique] Nature/Psionic Weapon Damage 82% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +4 arcane While equipped: Stats +3 Cun offense ------ Mind Crit +2% Critical power +7.00% Mindpower +4 (+2 eff.) Damage +4% nature Ignore resists +10% darkness defense ------ Resistance +3% blight +3% darkness Physical save +2 (+1 eff.) Spell save +4 (+2 eff.) Mind save +2 (+1 eff.) Disease Resist +11% other ------- EQ when Hit +1.10 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  Satyrradiance the rough leather sling 4.0 Encumbrance T1 sling 1H weapon [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 On-Hit, radius 1 +12 mind On-crit, radius 2 +4 nature While equipped: Stats +1 Cun offense ------ Physical Crit +2.0% Accuracy +6 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. | 
|  rough leather sling 'Daimodar' 4.0 Encumbrance T1 sling 1H weapon [Rare] Arcane Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 Projectile Speed +200% On-ranged-hit +5 fire While equipped: Stats +1 Con offense ------ Physical Power +5 (+3 eff.) Damage +8% fire other ------- Reload +2 Slings are used to hurl stones or metal shots at your foes. | 
|  rough leather sling 'Glitterwrecker' 4.0 Encumbrance T1 sling 1H weapon [Rare] Arcane Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 On-ranged-hit +5 cold +4 light +12 arcane On-crit, radius 2 +4 light While equipped: offense ------ Damage +8% cold defense ------ Resistance +3% cold other ------- Light +1 Slings are used to hurl stones or metal shots at your foes. | 
|  Penitence (111% power, 4 apr, darkness element) 5.0 Encumbrance T2 staff 2H weapon Reqs Mag 24 [Unique] Arcane/Nature Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Nature Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +10% Spellpower +15 (+11 eff.) defense ------ Resistance +30% blight +30% darkness Affinity +20% darkness Spell save +15 (+8 eff.) other ------- Talents +1 Command Staff Cure up to 2 diseases or poisons (based on Magic). Uses 9 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. | 
|  Zedas the Rainwasp (111% power, 3 apr, blight element) 5.0 Encumbrance T2 staff 1H weapon Reqs Mag 16 [Random Unique] Arcane/Master Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +10% Critical power +25.00% Spellpower +10 (+8 eff.) On-Hit 16 fire Damage +15% blight defense ------ Resistance +5% arcane +12% cold other ------- See Invisibility +6 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  Frostvagrant (116% power, 2 apr) 3.0 Encumbrance T1 waraxe 1H weapon [Rare] Master Weapon Damage 116% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +8 light While equipped: defense ------ Resistance +9% cold One-handed war axes. | 
|  Hathalerab (102% power, 2 apr) 3.0 Encumbrance T1 waraxe 1H weapon [Rare] Nature Weapon Damage 102% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +6 nature While equipped: Stats +3 Dex defense ------ Resistance +3% temporal One-handed war axes. | 
|  Runemantir the iron waraxe (103% power, 2 apr) 3.0 Encumbrance T1 waraxe 1H weapon [Rare] Master Weapon Damage 104% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +12 temporal While equipped: offense ------ Ignore resists +5% mind Accuracy +5 (+3 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 22 defense ------ Defense +5 (+3 eff.) Disarm Resist +23% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% One-handed war axes. | 
|  iron waraxe 'Bogire' (102% power, 2 apr) 3.0 Encumbrance T1 waraxe 1H weapon [Rare] Psionic Weapon Damage 102% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: * 20% chance to slow global speed by 48% * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +1 Cun +2 Wil other ------- EQ when Hit +0.04 Psi when Hit +0.08 One-handed war axes. | 
|  Kikhad 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: defense ------ Resistance +6% lightning +5% temporal +6% darkness Disarm Resist +10% Knockbk Resist +20% A belt that goes around your waist. | 
|  Brenastir (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: Stats +1 Con offense ------ Mind Crit +1% Damage +10% nature defense ------ Resistance +15% nature +7% all Crit Resistance 15.00% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Silk Current (12 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: offense ------ Spellpower +5 (+5 eff.) Move Speed +15% Damage +10% cold Ignore resists +8% cold When Hit 10 cold defense ------ Defense +12 (+6 eff.) Resistance +7% all +15% cold other ------- Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet level 1 This deep blue robe flows and ripples as if pushed by an invisible tide. | 
|  Snowravage the pair of rough leather boots (0 def, 3 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Con offense ------ Mind Crit +2% Mindpower +5 (+3 eff.) defense ------ Armor +3 Resistance +3% cold other ------- Infravision +1 A pair of boots made of leather. | 
|  Tundraspawn the pair of rough leather boots (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +6% cold Ignore resists +5% physical defense ------ Armor +1 Resistance +5% fire +5% cold other ------- Max stamina +20.00 A pair of boots made of leather. | 
|  pair of rough leather boots 'Armoyadar' (0 def, 2 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Cun +1 Dex defense ------ Armor +2 Resistance +3% acid other ------- Infravision +5 A pair of boots made of leather. | 
|  Ashbore the rough leather gloves (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ On-Hit 6 nature Damage +3% nature +3% fire defense ------ Armor +1 Resistance +6% fire +5% nature +9% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Emelura (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: Stats +2 Con offense ------ Physical Crit +1.0% Damage +3% mind defense ------ Armor +1 Fatigue +1% Resistance +9% acid Life Regen +2.00 other ------- Stamina/turn +0.60 Max stamina +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
|  Radhokor the rough leather gloves (0 def, 8 armour) 1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +2 Con offense ------ Mindpower +10 (+5 eff.) On-Hit 5 physical Damage +3% physical When Hit 2 mind defense ------ Armor +8 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  iron helm 'Ce'Negarin' (0 def, 5 armour) 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Cun defense ------ Armor +5 Fatigue +5% Resistance +6% fire +6% cold Mind save +3 (+2 eff.) other ------- Psi when Hit +0.12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  linen wizard hat 'Lightningsear' (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +1 Mag +4 Wil offense ------ Damage +6% arcane Ignore resists +20% lightning defense ------ Defense +1 (+1 eff.) Physical save +6 (+3 eff.) A pointy cloth hat, very wizardly... | 
|  Elemissra the Ebonyminister (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor [Rare] Master While equipped: offense ------ Physical Power +10 (+5 eff.) Damage +3% physical On-Hit (Melee): * 20% chance to reduce damage dealt by 18% defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +16% cold A suit of armour made of mail. | 
|  Iron Mail of Bloodletting (2 def, 4 armour) 14.0 Encumbrance T2 heavy armor [Unique] Arcane While equipped: Stats +2 Str +2 Con defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +10% acid +10% fire +10% darkness +10% blight Life Regen +3.00 Healmod +30% other ------- Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. | 
|  Hathurak the Glimmerquarry (3 def, 2 armour) 9.0 Encumbrance T1 light armor [Rare] Master While equipped: offense ------ Ignore resists +10% light On-Hit (Melee): * 20% chance to reduce armor by 17% defense ------ Armor +2 Defense +3 (+2 eff.) Fatigue +6% Resistance +3% fire +15% cold A suit of armour made of leather. | 
|  Bindings of Eternal Night (12 def, 12 armour) 6.0 Encumbrance T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag offense ------ Damage +15% cold +15% arcane +20% darkness When Hit 10 darkness defense ------ Armor +12 Defense +12 (+6 eff.) Resistance +30% blight -10% fire +30% darkness -10% light Life Regen +1.00 Poison Resist +100% Disease Resist +100% other ------- Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. | 
|  Aerumilaith the Scorchcrack (0 def, 2 armour, 21 block) 7.0 Encumbrance T1 shield armor Reqs - Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Con offense ------ Physical Crit +2.0% Ignore resists +5% physical defense ------ Armor +2 Fatigue +8% Resistance +25% fire other ------- Talents +1 Block Handheld deflection devices. | 
|  2 opal 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  iron pickaxe (dig speed 36 turns) =!!= 3.0 Encumbrance T1 digger tool [Normal] While equipped: Stats +1 Str While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  2 arcing component (melee) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Affinity: melee Unique Ego Components can be used to enhance items being crafted! | 
|  5 balanced component (melee) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Disarm immunity: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! | 
|  barbed component (ammo) 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Crit. chance: +5.0% - +15.0% On crit: * Wound the target dealing 89 physical damage across 5 turns and reducing healing by 50% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! | 
|  clarifying component (amulet) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +30% mind Confusion immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted! | 
|  cleansing component (amulet) 0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +30% nature * +10% - +30% blight Poison immunity: +20% - +50% Disease immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted! | 
|  cleansing component (charm) 0.0 Encumbrance Modifies crafted object: Extra effect(s) when activated: * cleanse 1 - 3 total effects of type disease, wound, or poison Affinity: charm Unique Ego Components can be used to enhance items being crafted! | 
|  cleansing component (body) 0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Affinity: body Components can be used to enhance items being crafted! | 
|  cleansing component (head) 0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% nature * +5% - +15% blight Affinity: head Components can be used to enhance items being crafted! | 
|  component of acid resistance (body) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Affinity: body Components can be used to enhance items being crafted! | 
|  component of clarity (lite) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Mental save: +5 - +15 See stealth: +5 - +25 See invisible: +5 - +25 Affinity: lite Components can be used to enhance items being crafted! | 
|  2 component of cold resistance (body) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: body Components can be used to enhance items being crafted! | 
|  component of crippling (melee) 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +5.0% - +15.0% Affinity: melee Unique Ego Components can be used to enhance items being crafted! | 
|  component of crippling (ammo) 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +5.0% - +15.0% On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! | 
|  component of dexterity (amulet) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Dex Affinity: amulet Components can be used to enhance items being crafted! | 
|  3 component of erosion (melee) 0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: melee Components can be used to enhance items being crafted! | 
|  component of erosion (ammo) 0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: ammo Components can be used to enhance items being crafted! | 
|  component of fire resistance (body) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: body Components can be used to enhance items being crafted! | 
|  component of fire resistance (shield) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: shield Components can be used to enhance items being crafted! | 
|  component of frost (ring) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% cold Changes damage: * +10% - +20% cold Affinity: ring Components can be used to enhance items being crafted! | 
|  component of healing (totem) 0.0 Encumbrance Modifies crafted object: When activated: Heal yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! | 
|  component of illumination (staff) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Defense: +5 - +15 Light radius: +2 - +5 Use talent when activated: Illuminate level 1 - 2 Puts all charms on cooldown for 6 turns Affinity: staff Components can be used to enhance items being crafted! | 
|  2 component of lightning resistance (body) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: body Components can be used to enhance items being crafted! | 
|  component of lightning resistance (shield) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: shield Components can be used to enhance items being crafted! | 
|  5 component of massacre (melee) 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! | 
|  component of might (staff) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! | 
|  2 component of phasing (melee) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +25 Damage Shield penetration (this weapon only): +10% - +20% Affinity: melee Components can be used to enhance items being crafted! | 
|  component of sensing (ring) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Blindness immunity: +20% - +50% Infravision radius: +3 - +6 See stealth: +5 - +25 See invisible: +5 - +25 Affinity: ring Components can be used to enhance items being crafted! | 
|  component of shielding (wand) 0.0 Encumbrance Modifies crafted object: When activated: Create a damage-absorbing shield on yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 20 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! | 
|  component of speed (feet) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Movement speed: +25% Affinity: feet Components can be used to enhance items being crafted! | 
|  3 component of temporal resistance (body) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% temporal Affinity: body Components can be used to enhance items being crafted! | 
|  component of the Shaloren (cloak) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +4 Wil * +1 - +4 Mag Affinity: cloak Components can be used to enhance items being crafted! | 
|  component of vileness (melee) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight On hit: * 5 - 30% chance to reduce strength, dexterity, and constitution by 8 Affinity: melee Components can be used to enhance items being crafted! | 
|  component of warding (staff) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Armour: +4 - +8 Defense: +4 - +8 Maximum wards: * +2 of staff elemental bonus Learn talent(s): * +1 - +5 Ward Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! | 
|  creative component (mindstar) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Critical mult.: +5.00% - +25.00% Affinity: mindstar Components can be used to enhance items being crafted! | 
|  3 cruel component (staff) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! | 
|  grounding component (head) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: head Components can be used to enhance items being crafted! | 
|  grounding component (belt) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: belt Components can be used to enhance items being crafted! | 
|  grounding component (feet) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: feet Components can be used to enhance items being crafted! | 
|  2 hateful component (melee) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 darkness Damage against: +5% - +20% Living Affinity: melee Components can be used to enhance items being crafted! | 
|  horrifying component (mindstar) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 3 - 15 mind, 3 - 15 darkness Changes damage: * +2% - +10% mind * +2% - +10% darkness Affinity: mindstar Components can be used to enhance items being crafted! | 
|  mindwoven component (mummy) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Mental save: +15 - +30 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: mummy Components can be used to enhance items being crafted! | 
|  piercing component (charm) 0.0 Encumbrance Modifies crafted object: Extra effect(s) when activated: * increase all damage penetration by 10% - 30% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! | 
|  polar component (hands) 0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 ice Talent on hit: Ice Breath (10% chance). While equipped: Damage (melee): 5 - 15 cold Changes resistances: * +5% - +10% cold Changes damage: * +3% - +11% cold Affinity: hands Components can be used to enhance items being crafted! | 
|  3 potent component (staff) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +2 - +12 While equipped: Changes damage: * +2% - +12% of staff elemental bonus Spellpower: +2 - +5 Affinity: staff Components can be used to enhance items being crafted! | 
|  prismatic component (body) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: body Components can be used to enhance items being crafted! | 
|  quick component (melee) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +7 Dex Combat speed: +10% Affinity: melee Components can be used to enhance items being crafted! | 
|  quick component (charm) 0.0 Encumbrance Modifies crafted object: Charm power: 60% - 90% Charm cooldown: 60% - 80% Affinity: charm This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted! | 
|  rejuvenating component (body) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +2.00 - +8.00 Stamina each turn: +0.50 - +2.50 Affinity: body Components can be used to enhance items being crafted! | 
|  self-loading component (ammo) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Turns elapse between self-loadings: 5 - 2 Affinity: ammo Components can be used to enhance items being crafted! | 
|  shimmering component (staff) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Maximum mana: +30.00 - +100.00 Affinity: staff Components can be used to enhance items being crafted! | 
|  slime-covered component (melee) 0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 5 - 20% chance to slow global speed by 48% Affinity: melee Components can be used to enhance items being crafted! | 
|  spellwoven component (robes) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spell save: +15 - +30 Spellpower: +2 - +6 Spell crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! | 
|  thought-forged component (melee) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 22 While equipped: Changes stats: * +1 - +7 Cun * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! | 
|  truestriking component (melee) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! | 
|  tundral component (ammo) 0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 - 33 cold Burst on crit (radius 2): 5 - 15 cold Affinity: ammo Components can be used to enhance items being crafted! | 
|  5 spinel 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
| Mirror of Reflection (Portable)Mirror of Reflection (Portable) 0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  pouch of iron shots 'Maluneg' (12/12, 111% power, 1 apr) 3.0 Encumbrance T1 shot ammo [Rare] Nature Weapon Damage 111% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 12 On-ranged-hit +8 cold On-crit, radius 2 +6 cold While equipped: other ------- Reload +4 Shots are used with slings to pummel your foes to death. | 
|  Shimmerusher the ash totem of summon tentacle [power 165]  (15/21 cooldown) 2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +1 Wil offense ------ When Hit 6 lightning other ------- Mana-on-crit +2.00 Max mana +20.00 Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 330 Base Damage: 172 Armor: 1 All Resist: 0 Puts all charms on 21 turn cooldown Natural totems are made by powerful wilders to store nature power. | 
|  Cyromina [power 9]  (15/13 cooldown) 2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: offense ------ Accuracy +10 (+5 eff.) defense ------ Resistance +3% lightning +3% mind +6% light Confus Resist +10% Reveal the area around you, dispelling darkness (radius 9, power 37 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 turn cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  cleansing elm wand of shielding [power 122]  (15/17 cooldown) 2.0 Encumbrance T1 wand charm [Ego] Arcane Create a shield absorbing up to 122 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  innervating elm wand of shielding [power 116]  (15/17 cooldown) 2.0 Encumbrance T1 wand charm [Ego] Arcane Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 turn cooldown 100% to reduce fatigue by 20% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  moonstone 0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) Mind save +10 (+5 eff.) Item imbue powers: Defense +10 (+5 eff.) Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) Mind save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  amber 0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  ametrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  citrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  4 zircon 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Silera the Kruk Yeti Artificer level 10
7th Mirth 122nd year of Ascendancy at 17:15 see stats
Log
Zubyth the ghast's Channel Staff hits Silera for (5 armor), 6 acid (6 total damage).
Silera shoots!
Golem (servant of Zubyth the ghast) is encased in ice!
Devourer is encased in ice!
Silera's Shoot hits Devourer for 7 fire damage.
Silera's Shoot hits Golem (servant of Zubyth the ghast) for (14 absorbed), 0 physical, (4 absorbed), 0 blight, (16 absorbed), 0 fire, (4 absorbed), 0 nature, (7 absorbed), 0 darkness, (7 absorbed), 0 fire (0 total damage).
Silera's Shoot hits Salimitta the white worm mass for (1 to ice), 5 fire (5 total damage).
Silera's Shoot hits Voredhemina the devourer for (1 to ice), 5 fire (5 total damage).
Silera's Shoot hits War hound for (1 to ice), 5 fire (5 total damage).
Voredhemina the devourer uses Ice Claw.
Zubyth the ghast casts Channel Staff.
Yvyminor the orc warrior feels pain again.
Thought-forged bowman shoots!
Silera is no longer pinned.
Silera is no longer out of phase.
Restless Night from Yvyminor the orc warrior hits Silera for 5 mind damage.
Acid Splash from Voredhemina the devourer hits Iceblock for 2 acid damage.
Golem (servant of Zubyth the ghast) hits Iceblock for 11 physical damage.
Salimitta the white worm mass forces the iceblock to shatter.
The shattering blow creates a shockwave!
Yvyminor the orc warrior is encased in ice!
Yvyminor the orc warrior converts some damage to Psi!
Salimitta the white worm mass hits Iceblock for 8 nature, 2 darkness, 9 nature, 3 mind, 2 darkness (23 total damage).
Thought-forged bowman's Shoot hits Silera for 53 physical damage.
Melee retaliation hits Yvyminor the orc warrior for 1 to psi, 2 lightning, (1 to ice), 1 to psi, 2 lightning (5 total damage).
Yvyminor the orc warrior hits Silera for 3 nature, (1 armor), 1 acid, (1 armor), 1 mind, (1 armor), 1 darkness (6 total damage).
Yvyminor the orc warrior hits Iceblock for 6 nature, 4 acid, 3 mind, 2 darkness (12 total damage).
Silera the level 10 kruk yeti artificer was squished to death by a thought-forged bowman on level 9 of Infinite Dungeon.
Salimitta the white worm mass is free from the ice.



















