












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Harbinger 1.5.5 Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
|
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Orc |
| Class | Harbinger |
| Level / Exp | 22 / 74% |
| Size | medium |
| Lifes / Deaths | Killed by Half-Finished Bone Giant at level 9 on the 2nd Mirth 122nd year of Ascendancy at 09:01 0 / 6Killed by Yvugamina the multi-hued drake hatchling at level 18 on the 2nd Summertide 122nd year of Ascendancy at 03:17 Killed by Yvugamina the multi-hued drake hatchling at level 18 on the 2nd Summertide 122nd year of Ascendancy at 04:37 Killed by Yvugamina the multi-hued drake hatchling at level 18 on the 2nd Summertide 122nd year of Ascendancy at 05:30 Killed by Xerylewyn the forest wight at level 21 on the 4th Flare 122nd year of Ascendancy at 05:12 Killed by Aruth the multi-hued drake hatchling at level 22 on the 5th Flare 122nd year of Ascendancy at 22:43 |
Primary Stats
| Strength | 28 (base 16) |
| Dexterity | 25 (base 11) |
| Constitution | 22 (base 11) |
| Magic | 18 (base 10) |
| Willpower | 73 (base 51) |
| Cunning | 57 (base 42) |
Resources
| Life | -7/583 |
| Equilibrium | 18 |
| Healing Factor | 1.1448845860396 |
| Regeneration | 61.927319828938 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +28.226917207922% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 15 |
| Infravision | 4 |
| See Stealth | 49.693954070761 |
| See Invisible | 49.693954070761 |
Offense: Mainhand
| Damage | 61 |
| Accuracy | 49 |
| Crit Chance | 28% |
| APR | 53 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 52 |
| Accuracy | 49 |
| Crit Chance | 27% |
| APR | 41 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +6% |
| Lightning | +11% |
| Darkness | +3% |
| Cold | +7% |
| Blight | +9% |
| Mind | +10% |
| Fire | +26% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +27% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 16.391823254951 (58.257725829865%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 48 |
| Spell Save | 49 |
| Mental Save | 56 |
Defense: Resistances
| Acid | + 14%( 70%) |
| Blight | + 9%( 70%) |
| Physical | + 11%( 74%) |
| Cold | + 14%( 74%) |
| All | + 4%( 70%) |
| Lightning | + 17%( 74%) |
| Light | + 9%( 70%) |
| Mind | + 14%( 70%) |
| Darkness | + 10%( 70%) |
| Fire | + 17%( 74%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 22% |
| Bleed Resistance | 26% |
| Confusion Resistance | 10% |
| Stun Resistance | 10% |
| Pinning Resistance | 10% |
| Poison Resistance | 26% |
| Blind Resistance | 10% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 12% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 258 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 359% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 147 damage for 4 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Blizzard | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Tremor | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Thunder | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Cyclone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Blaze | 1.50 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Supercell | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Wild-gift / Mindstar mastery | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Endurance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Rain | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Staff combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Psiblades |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Zone-wide effect: +20 defense, +20 all saves, -20 spell power. Disciplined Aura |
| beneficial effect | A flow of life spins around the target, regenerating 51.60 life per turn. Regeneration |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 21)You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 6)You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 16)You completed the challenge and received: Random Artifact: Taintwhisper | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 22)You completed the challenge and received: Random Artifact: Cinderjustice (120% power, 4 apr, temporal element) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 23)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 24)You completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 13) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 19)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 5) | failed |
Leave the level in less than 270 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (270) (Level 18)Turns left: 245 You completed the challenge and received: +1 Category Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Abysssnake (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Mov.spd +10% Dmg.mod +12% fire Melee Ret 20 fire On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +1 Fatigue -4% Resists +6% acid +6% fire +3% cold Max.HP +31.00 ---------- misc Stam/turn +0.30 A pair of boots made of leather. |
| Light source | Velylramira the alchemist's lamp1.0 T3 lite [Random Unique] Nature/Master While equipped: Stats +2 Str +6 Wil dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +7 (+2 eff.) Res.pen +15% arcane ---------- misc Light +9 Infravis +1 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | linen wizard hat of earthrunes (1 def, 2 armour)2.0 T1 head armor [Ego+] Arcane While equipped: Stats +1 Con ----- def ----- Armour +2 Defense +1 (+0 eff.) Stone Wall: Puts all charms on 80 cooldown Level 1.0 Pwr.cost 80 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 31.08 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
| On hands | rough leather gloves of the juggernaut (0 def, 1 armour)1.0 T1 hands armor [Ego+] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Phys.save +11 (+4 eff.) Spell.save +3 (+1 eff.) Mind.save +4 (+1 eff.) Disarm- +22% Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | elm wand of clairvoyance [power 9] (6 cooldown)2.0 T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 9, power 42 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | marksman's copper ring of the mind (+10%)0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Dmg.mod +10% mind Acc +4 (+2 eff.) ----- def ----- Resists +10% mind Rings can have magical properties. |
| On fingers | Arcbraid0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +3% darkness On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +4 (+1 eff.) Resists +6% lightning Rings can have magical properties. |
| Around neck | savior's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +10 (+4 eff.) Spell.save +13 (+5 eff.) Mind.save +12 (+4 eff.) Amulets can have magical properties. |
| In main hand | pulsing mindstar of balance (105% power, 47 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature Power 106% Range: 1.1x Uses 72% Wil, 40% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +47 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +13 (+4 eff.) ----- def ----- Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) ---------- misc Equi/ret +0.50 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | nightruned rough leather belt of burglary1.0 T1 belt armor [Ego+] Arcane/Master While equipped: Stats +3 Dex +4 Cun +6 Lck ----- def ----- Resists +5% light +6% darkness Stealth +6 ---------- misc T.Disarm +5 Infravis +3 A belt that goes around your waist. |
| In off hand | Wretchquake (100% power, 35 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature Power 100% Range: 1.1x Uses 64% Wil, 32% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +35 Crit +3.5% Atk.spd 100% On Crit.r2 +4 nature While equipped: dps ---------- Mind.crit +3% Mind.pwr +10 (+3 eff.) Dmg.mod +6% nature Res.pen +5% arcane ----- def ----- Resists +20% nature Max.HP +12.00 HP.reg +1.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | spellcowled cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +2 Wil +3 Mag ----- def ----- Defense +2 (+0 eff.) Spell.save +8 (+3 eff.) ---------- misc Max.mana +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Vorevea (7 def, 6 armour)9.0 T3 light armor [Random Unique] Master/Psionic While equipped: Stats +5 Str +5 Dex +7 Wil +5 Cun dps ---------- Spell.pwr +8 (+8 eff.) Dmg.mod +9% blight Melee Ret 12 physical ----- def ----- Armour +6 Defense +7 (+2 eff.) Fatigue +8% Phys.save +10 (+4 eff.) Mind.save +13 (+4 eff.) A suit of armour made of leather. |
Inventory
movement infusion of the duelist (391% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 391% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
acid wave rune of the sneak (150 acid damage; disarm 5 turns with power 49)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 150.40 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 49 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 104 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 104 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
teleportation rune of the duelist (range 51)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 51 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the warrior (power 9 for 4 turns)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to become invisible (power 9) for 4 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
copper amulet of magic (+3)0.1 T1 amulet jewelry [Ego] Arcane While equipped: Stats +3 Mag Amulets can have magical properties. |
insulating steel amulet of magic (+2)0.1 T2 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +2 Mag ----- def ----- Resists +10% cold +12% fire Amulets can have magical properties. |
starlit steel amulet of strength (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +10% light +12% darkness Blind- +21% Amulets can have magical properties. |
copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +20% ---------- misc Infravis +4 See.Stealth +5 See.Invis +6 Rings can have magical properties. |
Xanena the Brightwell0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% darkness ----- def ----- Resists +20% light Phys.save +6 (+2 eff.) Spell.save +7 (+3 eff.) Mind.save +9 (+3 eff.) ---------- misc Light +3 Rings can have magical properties. |
warrior's gold ring of power0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +8 (+8 eff.) Mind.pwr +10 (+3 eff.) ----- def ----- Armour +8 Rings can have magical properties. |
yew magestaff 'Aerolach' (120% power, 4 apr, acid element)5.0 T3 staff 2H weapon Reqs Mag 24 [Random Unique] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +8 arcane On Hit: * 20% chance to disease While equipped: dps ---------- Spell.crit +13% Spell.pwr +9 (+9 eff.) S.pwr/crit +5 Dmg.mod +20% acid ----- def ----- Armour +2 Hardiness +5% Resists +5% arcane Phys.save +5 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew magestaff of greater warding (120% power, 4 apr, cold element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+9 eff.) Dmg.mod +20% cold ----- def ----- Armour +8 Defense +8 (+2 eff.) ---------- misc Wards +3 cold Talents +1 Command Staff +3 Ward Staves designed for wielders of magic, by the greats of the art. |
truestriking dwarven-steel battleaxe of vileness (140% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Arcane/Master Power 140% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +14 blight On Hit: * 19% chance to disease While equipped: dps ---------- Res.pen +9% physical Acc +13 (+6 eff.) Apr +14 Massive two-handed battleaxes. |
Sword of Potential Futures (133% power, 10 apr)3.0 T3 longsword 1H weapon Reqs Mag 24 [Unique] Arcane In the past there was a dagger with it. Power 134% Range: 1.4x Uses 20% Mag, 80% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+5 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
thunderous dwarven-steel mace of erosion (129% power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Nature Power 129% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +10 nature +7 temporal On Hit: * 15% chance to daze at end of turn While equipped: Stats +2 Str +2 Dex +1 Mag +2 Wil +2 Cun +1 Con dps ---------- Res.pen +5% lightning Blunt and deadly. |
iron dagger of massacre (112% power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Master Power 112% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
Layanor (129% power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 129% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +12 arcane On Hit.r1 +4 temporal On Hit: * 40% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% temporal Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, short and deadly. |
Ulfodrabar the Unlightrot (88% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 89% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +12 darkness While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Crit.mult +9.00% Mind.pwr +4 (+1 eff.) Dmg.mod +3% acid +3% darkness Melee Ret 12 darkness ----- def ----- Heal.mod +27% Heal/summ +32 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
self-loading quiver of yew arrows of accuracy (22/22, 141% power, 10 apr)3.0 T3 arrow ammo [Ego] Arcane/Master Power 142% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Acc +21 Apr +10 Crit +2.0% Capacity 22 Rld cld 4 Arrows are used with bows to pierce your foes to death. |
sentry's quiver of yew arrows of crippling (51/51, 148% power, 16 apr)3.0 T3 arrow ammo [Ego++] Arcane/Master Power 148% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +16 Crit +13.0% Capacity 51 Rld cld 3 On Crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
shimmering cashmere robe of light (+18%) (2 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +12% light +12% arcane ----- def ----- Defense +2 (+0 eff.) Resists +18% light ---------- misc Max.mana +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing rough leather armour of Eyal (1 def, 2 armour)9.0 T1 light armor [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% Resists +11% nature +11% blight Max.HP +46.00 HP.reg +1.20 Heal.mod +12% A suit of armour made of leather. |
Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+4 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
rejuvenating hardened leather armour (3 def, 6 armour)9.0 T3 light armor [Ego] Nature While equipped: ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% HP.reg +4.10 ---------- misc Stam/turn +0.90 A suit of armour made of leather. |
thick linen cloak of implacability (1 def, 6 armour)2.0 T1 cloak armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +11% cold Phys.save +5 (+2 eff.) Mind.save +6 (+2 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
stone warden's rough leather gloves of strength (+3) (0 def, 8 armour)1.0 T1 hands armor [Ego+] Arcane/Master While equipped: Stats +3 Str +6 Con dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +8 Hardiness +5% Resists +5% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 95.67 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light +10% lightning ----- def ----- Resists +10% light +10% lightning Call Lightning: Level 1.0 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 48.99 to 146.97 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
56 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
sapper's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +1 Cun dps ---------- Acc +3 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of thermal psionic shield [power 23] (20 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 23 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
hateful steel torque of kinetic psionic shield [power 47] (20 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 47 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
supercharged elm totem of thorny skin [power 20] (24 cooldown)2.0 T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 20 and armour hardiness by 30% Puts all charms on 24 cooldown Natural totems are made by powerful wilders to store nature power. |
natural ash totem of cure ailments [power 2] (10 cooldown)2.0 T2 totem charm [Ego] Nature Remove up to 2 poisons or diseases from a target within range 9 (based on Willpower) Puts all charms on 10 cooldown 100% to regenerate 5 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Achievements
Exterminator
Killed 1000 creatures.By Lisiba the Orc Harbinger level 20
3rd Flare 122nd year of Ascendancy at 07:37 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By Lisiba the Orc Harbinger level 12
4th Mirth 122nd year of Ascendancy at 20:03 see stats
Infinite x20
Got to level 20 of the infinite dungeon.By Lisiba the Orc Harbinger level 18
2nd Summertide 122nd year of Ascendancy at 09:29 see stats
Level 10
Got a character to level 10.By Lisiba the Orc Harbinger level 10
2nd Mirth 122nd year of Ascendancy at 18:05 see stats
Level 20
Got a character to level 20.By Lisiba the Orc Harbinger level 20
1st Flare 122nd year of Ascendancy at 23:53 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Lisiba the Orc Harbinger level 19
1st Flare 122nd year of Ascendancy at 20:26 see stats
Log
Lisiba uses Electrical Disruption.
Lisiba misses Aruth the multi-hued drake hatchling.
Lisiba's mind surges with critical power!
Lisiba hits Aruth the multi-hued drake hatchling for 52 nature, 0 arcane, 32 fire, 52 lightning (136 total damage).
Aruth the multi-hued drake hatchling uses Shield Pummel.
Aruth the multi-hued drake hatchling misses Lisiba.
Aruth the multi-hued drake hatchling hits Lisiba for 66 physical, 11 light (77 total damage).
Lisiba hits Aruth the multi-hued drake hatchling for 20 fire, 10 physical (30 total damage).
Lisiba's mind surges with critical power!
Aruth the multi-hued drake hatchling shrugs off the critical damage!
Lisiba hits Aruth the multi-hued drake hatchling for 19 fire, 19 physical (38 total damage).
Lisiba misses Aruth the multi-hued drake hatchling.
Lisiba performs a melee critical strike against Aruth the multi-hued drake hatchling!
Aruth the multi-hued drake hatchling is recovering from the damage!
Lisiba hits Aruth the multi-hued drake hatchling for 32 fire, 91 nature, 0 arcane, 4 nature, 20 fire (148 total damage).
Aruth the multi-hued drake hatchling uses Block.
Aruth the multi-hued drake hatchling receives 60 healing.
Lisiba is no longer inspired.
Lisiba hits Aruth the multi-hued drake hatchling for (14 blocked), 0 physical (0 total damage).
Lisiba casts Rune: Shielding.
A shield forms around Lisiba.
Lisiba uses Infusion: Regeneration.
Lisiba starts regenerating health quickly.
Aruth the multi-hued drake hatchling uses Ice Claw.
Your shield crumbles under the damage!
The shield around Lisiba crumbles.
Saving game...


































































