











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.5.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 19 / 35% |
| Size | medium |
| Lifes / Deaths | Killed by Poriraba the snow giant chieftain at level 19 on the 10th Haze 122nd year of Ascendancy at 03:21 / 1 |
Primary Stats
| Strength | 17 (base 13) |
| Dexterity | 46 (base 34) |
| Constitution | 23 (base 15) |
| Magic | 12 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 53 (base 47) |
Resources
| Life | -145/606 |
| Stamina | 176/186 |
| Healing Factor | 1.5110362694301 |
| Regeneration | 2.0398989637306 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 38.571311566212 |
| See Invisible | 38.571311566212 |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 73 |
| Crit Chance | 33% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 45 |
| Accuracy | 73 |
| Crit Chance | 28% |
| APR | 29 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +11% |
| Acid | +18% |
| Temporal | +3% |
| All | 0% |
Offense: Damage Penetration
| Nature | +10% |
| Arcane | +15% |
| Mind | +20% |
| Temporal | +15% |
Defense: Base
| Armour (hardiness) | 6 (68.311688311688%) |
| Defense | 50 |
| Ranged Defense | 50 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | -19 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 13%( 70%) |
| Blight | + 28%( 70%) |
| Arcane | + 9%( 70%) |
| Cold | + 31%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 13%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 10%( 70%) |
| Mind | + 7%( 70%) |
| Darkness | + 15%( 70%) |
| Fire | + 31%( 70%) |
| Nature | + 52%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 23% |
| Poison Resistance | 13% |
| Blind Resistance | 5% |
| Silence Resistance | 24% |
| Bleed Resistance | 5% |
| Disarm Resistance | 44% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 240 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Technique / Duelist | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Artifice | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 4/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Technique / Assassination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Effects
| talent | Apply Poison |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| beneficial effect | Increases defense by 20. Mobile Defense |
| beneficial effect | The target is recovering 17 life each turn. Recovery |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | Parrying melee and ranged attacks: Has a 44% chance to deflect up to 18 damage from the next 1.6 attack(s). Parried attacks cannot crit. Parrying |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of rough leather boots of evasion (12 def, 1 armour)2.0 T1 feet armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +1 Defense +12 (+4 eff.) Fatigue +1% Silence- +24% Confus- +23% Stun/Frz- +20% Evasion: (Instant) Puts all charms on 16 cooldown Level 2.6 Pwr.cost 16 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 19 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | Elinne the Scorpionwar2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% temporal Res.pen +10% nature +15% temporal ----- def ----- Resists +9% nature +6% temporal Max.HP +42.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Velulenor (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +4.0% Crit.mult +12.00% Dmg.mod +11% nature Acc +6 (+1 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +16% nature Die.at -60.00 life A pointy cloth hat, very wizardly... |
| On hands | Scorchborn (0 def, 1 armour)1.5 T1 hands armor [Rare] Psionic While equipped: dps ---------- Phys.crit +7.0% Acc +14 (+3 eff.) Melee Ret 8 fire ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Max.HP +30.00 Disarm- +21% Unarmed combat: Power 10.5 - 14.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.1% dam / acc Acc +7 Apr +3 Crit +2.0% Atk.spd 83% On Hit: 10% Perfect Control 1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron pickaxe of the Iron Throne (dig speed 18 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str ----- def ----- Max.HP +21.00 ---------- misc Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | treant's steel ring of life0.1 T2 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +5% nature +5% blight Max.HP +49.00 HP.reg +0.60 Heal.mod +11% Poison- +13% Disease- +12% Rings can have magical properties. |
| On fingers | copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +21.00 Disarm- +23% Pinning- +20% Knockbk- +22% Rings can have magical properties. |
| Around neck | Bethassra0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% Dmg.mod +18% acid Res.pen +20% mind Melee Ret 12 acid ----- def ----- Fatigue -5% Resists +3% mind HP.reg +0.50 ---------- misc Stam/turn +0.60 Amulets can have magical properties. |
| In main hand | arcing steel dagger of erosion (11-14.3 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane/Nature Power 11.0 - 14.3 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 lightning +4 temporal +4 nature On Hit: * 25% chance for lightning to arc to a second target Sharp, short and deadly. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Unerring Scalpel (15-19.5 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Cun, 55% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +25 Crit +0.0% Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
| Cloak | elven-silk cloak 'Beluvea' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +6 Dex +4 Con dps ---------- Res.pen +15% arcane Acc +24 (+6 eff.) ----- def ----- Defense +3 (+1 eff.) Fatigue -5% Resists +9% acid +9% lightning +8% cold +5% arcane +13% fire Spell.save -27 (-27 eff.) Mind.save +30 (+10 eff.) Max.HP +46.00 Blind- +5% Cut- +5% ---------- misc Stam/turn +1.30 Mana/turn -0.26 Max.stam +19.00 Masteries +0.20 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | prismatic cured leather armour of fire resistance (2 def, 4 armour)9.0 T2 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +7% Resists +15% fire +11% light +11% darkness A suit of armour made of leather. |
Inventory
heat beam rune (54 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 54.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the duelist (1024% regen over 10 turns; 51 instant mana)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1024% for 10 turns and instantly restoring 51 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 43)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 43 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +6 Con +4 Wil dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 7.06 cold and 7.06 physical damage (based on Willpower) each turn and knocking opponents back. Uses 32 power out of 60/60 This azure ring seems to be always moist to the touch. |
steel dagger (11.5-14.95 power, 6 apr)1.0 T2 dagger 1H weapon [Normal] Power 11.5 - 15.0 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. |
steel greatmaul (26.5-39.75 power, 2 apr)5.0 T2 greatmaul 2H weapon [Normal] Power 26.5 - 39.8 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Massive two-handed mauls. |
steel waraxe (12-16.8 power, 3 apr)3.0 T2 waraxe 1H weapon [Normal] Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
hardened leather belt of the vagrant1.0 T3 belt armor [Ego+] Nature While equipped: Stats +3 Con dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Mind.save +7 (+3 eff.) A belt that goes around your waist. |
resilient linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal A pair of boots made of leather. |
pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% A pair of boots made of leather. |
Faleneg the Infernowinnow (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +24% acid +12% fire Res.pen +10% acid +15% fire ----- def ----- Armour +1 Fatigue +1% Resists +9% fire Phys.save +5 (+2 eff.) Mind.save +6 (+2 eff.) Battle Cry: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
insulating hardened leather cap of dexterity (+2) (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +3 Fatigue +3% Resists +5% cold +5% fire A cap made of leather. |
shielding linen wizard hat of light (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +11% light ----- def ----- Defense +1 (+0 eff.) Resists +16% light Spell.save +6 (+6 eff.) A pointy cloth hat, very wizardly... |
spellwoven cashmere wizard hat of lightning (+15%) (2 def, 0 armour)2.0 T3 head armor [Ego] Arcane/Nature While equipped: dps ---------- Spell.crit +4% Spell.pwr +3 (+3 eff.) Dmg.mod +10% lightning ----- def ----- Defense +2 (+0 eff.) Resists +15% lightning ---------- misc Mana/turn +0.13 A pointy cloth hat, very wizardly... |
warlord's rough leather cap of dexterity (+4) (0 def, 1 armour)2.0 T1 head armor [Ego+] Nature/Master While equipped: Stats +4 Str +3 Dex +4 Wil dps ---------- Phys.pwr +7 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% physical Phys.save +6 (+3 eff.) A cap made of leather. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
brass lantern of clarity2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+2 eff.) ---------- misc Light +2 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 108 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quick ash totem of thorny skin [power 23] (10/9 cooldown)2.0 T2 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 23 and armour hardiness by 40% Puts all charms on 9 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Dangdle the Cornac Rogue level 13
22nd Dusk 122nd year of Ascendancy at 00:08 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Dangdle the Cornac Rogue level 17
39th Dusk 122nd year of Ascendancy at 03:08 see stats
Level 10 (Roguelike)
Got a character to level 10.By Dangdle the Cornac Rogue level 10
5th Mirth 122nd year of Ascendancy at 07:26 see stats
Poisonous (Roguelike)
Sided with the assassin lord.By Dangdle the Cornac Rogue level 19
2nd Haze 122nd year of Ascendancy at 19:47 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Dangdle the Cornac Rogue level 12
1st Dusk 122nd year of Ascendancy at 07:06 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Dangdle the Cornac Rogue level 18
40th Dusk 122nd year of Ascendancy at 07:39 see stats
Log
Snow giant boulder thrower hits Dangdle for 175 physical damage.
Dangdle receives 25 healing.
Dangdle is no longer evading attacks.
Talent Expose Weakness is ready to use.
Talent Rogue's Brew is ready to use.
Dangdle receives 25 healing.
Dangdle is confused and fails to use Rogue's Brew.
Snow giant thunderer casts Lightning.
Snow giant thunderer hits Dangdle for 96 lightning damage.
Dangdle receives 25 healing.
Dangdle is confused and fails to use Dual Strike.
Snow giant thunderer uses Infusion: Regeneration.
Snow giant thunderer starts regenerating health quickly.
Snow giant boulder thrower uses Throw Boulder.
Snow giant boulder thrower hurls a huge boulder at Dangdle!
Dangdle is knocked back!
Poriraba the snow giant chieftain is recovering from the damage!
Poriraba the snow giant chieftain is knocked back!
Snow giant boulder thrower hits Dangdle for 175 physical damage.
Snow giant boulder thrower hits Poriraba the snow giant chieftain for 146 physical damage.
Poriraba the snow giant chieftain uses Stun.
Poriraba the snow giant chieftain misses Dangdle.
Dangdle receives 25 healing.
Poriraba the snow giant chieftain receives 83 healing.
Poriraba the snow giant chieftain uses Stunning Blow.
Saving game...
















































































