










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.5.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Archer |
| Level / Exp | 31 / 13% |
| Size | big |
| Lifes / Deaths | Killed by Nerodamira the blade horror at level 23 on the 15th Regrowth 123rd year of Ascendancy at 04:02 / 2Killed by skeleton magus at level 31 on the 57th Pyre 123rd year of Ascendancy at 06:08 |
Primary Stats
| Strength | 100 (base 36) |
| Dexterity | 83 (base 60) |
| Constitution | 34 (base 30) |
| Magic | 18 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 32 (base 16) |
Resources
| Life | -168/928 |
| Stamina | 196/202 |
| Healing Factor | 1.2964705882353 |
| Regeneration | 0.32411764705882 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 49.300317620788 |
| See Invisible | 55.300317620788 |
Offense: Mainhand
| Damage | 145 |
| Accuracy | 68 |
| Crit Chance | 30% |
| APR | 11 |
| Speed | 0.75 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +5% |
| Nature | +18% |
| Physical | +5% |
| Darkness | +9% |
| All | 0% |
Offense: Damage Penetration
| Nature | +10% |
| Physical | +9% |
Defense: Base
| Armour (hardiness) | 16 (70.376569037657%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 17 |
| Mental Save | 37 |
Defense: Resistances
| Nature | + 20%( 70%) |
| Lightning | + 15%( 70%) |
| Physical | + 11%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Confusion Resistance | 23% |
| Instadeath Resistance | 100% |
| Blind Resistance | 51% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 413 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 367 damage for 3 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 121 damage for 4 turns. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Munitions | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Chant of Fortitude |
| talent | Venomous Ammunition |
| talent | Intuitive Shots |
| talent | Trained Reactions |
| detrimental effect | The target is on fire, taking 83.71 fire damage per turn. Burning |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target is recovering 21 life each turn. Recovery |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed vampire lord fang. * You've found the needed chunk of ghoul flesh. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Swampream the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex +4 Wil +3 Cun +4 Con dps ---------- Mind.pwr +5 (+3 eff.) Mov.spd +10% Dmg.mod +18% nature +9% darkness Res.pen +10% nature +9% physical ----- def ----- Armour +5 Fatigue -2% Resists +3% nature Max.HP +47.00 ---------- misc Stam/turn +0.90 Blindside: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 19 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Quiver | Demonrend (21/24, 141% power, 10 apr)3.0 T3 arrow ammo [Rare] Master Power 142% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 24 Ranged+ +15 bleed +16 darkness On Hit.r1 +8 darkness +4 mind On Crit.r2 +4 darkness +8 mind On Hit: * 20% chance to inflict 15% damage reduction On Crit: * wounds the target for 7 turns: 19 bleeding, 65% reduced healing Arrows are used with bows to pierce your foes to death. |
| Light source | watchleader's alchemist's lamp1.0 T3 lite [Ego+] Master While equipped: ----- def ----- Blind- +28% Confus- +13% ---------- misc Light +7 See.Stealth +6 See.Invis +12 Track: Puts all charms on 24 cooldown Level 5.0 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | leafwalker's hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Ego+] Nature While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +8% nature Spell.save +3 (+3 eff.) Max.HP +52.00 Heal.mod +12% A cap made of leather. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | gold ring of blinding strikes0.1 T3 ring jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 31 light Ranged+ 32 light On Hit (Melee): * 12% chance to blind On Hit (Ranged): * 15% chance to blind Rings can have magical properties. |
| On fingers | Siladhewen the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Str dps ---------- Crit.mult +6.00% Apr +1 ----- def ----- Resists +1% physical Blind- +23% ---------- misc Infravis +3 See.Stealth +6 See.Invis +6 Rings can have magical properties. |
| Around waist | balancing hardened leather belt of containment1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +7.0% Mind.crit +5% ----- def ----- Anom.red +14 Max.HP +55.00 ---------- misc Max.mana +37.00 Max.stam +36.00 Max.hate +13.00 Max.psi +23.00 Max.vim +24.00 Max.P.En +25.00 Max.N.En +25.00 A belt that goes around your waist. |
| In main hand | Surefire4.0 T1 longbow 2H weapon [Unique] Master Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 133% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+3 eff.) Steady Shot: Level 2.6 Pwr.cost 5 out of 8/8. Range 9 Travel.spd instantaneous Description: Fire a steady shot, doing 158% damage with a 25% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
| On hands | storm hardened leather gloves of war-making (0 def, 2 armour)1.0 T3 hands armor [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +8.0% Spell.crit +6% Mind.crit +7% Crit.mult +8.00% Melee+ 6 lightning Dmg.mod +5% lightning ----- def ----- Armour +2 Resists +6% lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | marauder's hardened leather armour of the hero (8 def, 6 armour)9.0 T3 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +11 Str +10 Dex +6 Mag +5 Wil +5 Cun ----- def ----- Armour +6 Defense +8 (+3 eff.) Fatigue +8% Phys.save +8 (+3 eff.) Max.HP +36.00 A suit of armour made of leather. |
| Cloak | regal cashmere cloak of implacability (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature/Psionic While equipped: Stats +2 Wil ----- def ----- Defense +2 (+1 eff.) Phys.save +6 (+2 eff.) Mind.save +15 (+6 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
movement infusion of the titan (551% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 551% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Alintir0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Resists +22% acid +3% darkness +9% mind +3% lightning Disarm- +10% Rings can have magical properties. |
blazebringer's stralite battleaxe of crippling (155% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Nature/Master Power 155% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% On Crit.r2 +13 fire On Crit: * cripple the target While equipped: dps ---------- Phys.crit +13.0% All.spd +6% Res.pen +14% fire Massive two-handed battleaxes. |
dwarven-steel greatmaul (152% power, 2 apr)5.0 T3 greatmaul 2H weapon [Normal] Power 152% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Massive two-handed mauls. |
harmonious living mindstar of venom (115% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature This natural venom should be returned to the wyrm. This harmonious mindstar will complement other natural mindstars. Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +13% acid +4% nature Res.pen +4% acid +4% nature Melee Ret 10 acid ----- def ----- Resists +13% acid +7% nature HP.reg +0.80 ---------- misc Equi/ret +1.10 Max.summ +0 Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious thorny mindstar of storms (94% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego++] Nature This natural lightning should be returned to the wyrm. This harmonious mindstar will complement other natural mindstars. Power 95% Range: 1.1x Uses 40% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str +2 Dex +2 Mag +1 Wil +2 Cun +2 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +5% nature +10% lightning Res.pen +4% nature +7% lightning Melee Ret 9 lightning ----- def ----- Resists +5% nature +13% lightning ---------- misc Equi/ret +0.50 Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
summoner's pulsing mindstar of nightfall (107% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature/Psionic This natural mindstar summons a caller. Power 107% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +7% Mind.pwr +14 (+7 eff.) Dmg.mod +9% darkness Res.pen +8% darkness ----- def ----- Resists +4% darkness Blind- +14% ---------- misc Max.summ +0 Masteries +0.20 Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elven-wood starstaff of blasting (129% power, 5 apr, light element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +21 (+11 eff.) Dmg.mod +25% light ---------- misc Talents +1 Command Staff Unleash an elemental blastwave, dealing 29.73 to 35.68 light damage in a radius 5 around the user Puts all charms on 6 cooldown Staves designed for wielders of magic, by the greats of the art. |
magelord's elven-wood magestaff of wizardry (129% power, 5 apr, lightning element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Wil +1 Mag dps ---------- Phys.crit +6.0% Spell.crit +4% Spell.pwr +25 (+13 eff.) Melee+ 15 arcane Dmg.mod +25% lightning ---------- misc Max.mana +79.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's elven-wood starstaff of channeling (129% power, 5 apr, temporal element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +4% Spell.pwr +28 (+15 eff.) Melee+ 23 arcane Dmg.mod +25% temporal ---------- misc Mana/turn +0.24 Max.mana +60.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 18 cooldown Staves designed for wielders of magic, by the greats of the art. |
Blood-Letter (140% power, 4.5 apr)3.0 T3 waraxe 1H weapon [Unique] Nature/Master Power 141% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice On Hit: 15% Ice Breath 2 While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +20 Ice.pen +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Normal] While equipped: ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of implacability (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Phys.save +8 (+3 eff.) Mind.save +9 (+4 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
focusing silk robe of life (3 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: Stats +5 Wil +5 Mag ----- def ----- Defense +3 (+1 eff.) Resists +9% blight Max.HP +64.00 HP.reg +3.10 Heal.mod +15% ---------- misc Mana/turn +0.30 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing silk robe of life (3 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: Stats +6 Wil +5 Mag ----- def ----- Defense +3 (+1 eff.) Resists +9% blight Max.HP +66.00 HP.reg +2.80 Heal.mod +22% ---------- misc Mana/turn +0.25 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's silk robe of alchemy (3 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +4 Cun dps ---------- Crit.mult +12.00% Dmg.mod +8% acid +7% physical +9% cold +11% fire ----- def ----- Defense +3 (+1 eff.) Resists +16% acid +14% physical +13% cold +14% fire ---------- misc Hate/m.crit +4.00 Psi/m.crit +3.00 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Isida the Smolderfame (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Str +4 Con dps ---------- Dmg.mod +9% arcane Res.pen +25% arcane Melee Ret 20 fire ----- def ----- Armour +3 Fatigue +3% Resists +15% fire Rush: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
blood-soaked pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego++] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Mov.spd +20% Apr +4 ----- def ----- Armour +1 Fatigue +1% A pair of boots made of leather. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Flamespit: Level 3.0 Pwr.cost 5 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 36.63 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Brodygen (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +5 Con dps ---------- Crit.mult +10.00% Spell.pwr +8 (+5 eff.) Res.pen +10% arcane +10% blight Melee Ret 12 blight ----- def ----- Armour +4 Fatigue +4% ---------- misc Max.mana +100.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing hardened leather cap of constitution (+5) (0 def, 3 armour)2.0 T3 head armor [Ego] Disrupt/Master While equipped: Stats +5 Con ----- def ----- Armour +3 Fatigue +3% Resists +8% nature +6% blight A cap made of leather. |
miner's hardened leather cap of sanctity (0 def, 6 armour)2.0 T3 head armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +6 Fatigue +3% Resists +8% blight +5% darkness Spell.save +8 (+5 eff.) Mind.save +7 (+3 eff.) ---------- misc Infravis +2 Circle of Sanctity: (Instant) Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
prismatic hardened leather cap of the depths (0 def, 3 armour)2.0 T3 head armor [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +12% cold +10% light +13% darkness ---------- misc Breathe water A cap made of leather. |
rough leather cap 'Bregiregoneg' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +2 Dex ----- def ----- Armour +1 Fatigue -3% Resists +3% light +9% fire A cap made of leather. |
Silyta (4 def, 10 armour)14.0 T4 heavy armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Dmg.mod +9% blight Res.pen +10% blight Melee Ret 8 blight 4 temporal ----- def ----- Armour +10 Defense +4 (+2 eff.) Fatigue +16% Resists +9% acid +36% cold Max.HP +52.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Breathe water A suit of armour made of mail. |
nimble hardened leather armour of delving (11 def, 6 armour)9.0 T3 light armor [Ego++] Master While equipped: Stats +6 Str +2 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +6 Defense +11 (+4 eff.) Rng.Def +4 (+2 eff.) Fatigue +8% Resists +14% darkness +7% physical ---------- misc Light +2 Track: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Dangdle N the Cornac Archer level 27
45th Pyre 123rd year of Ascendancy at 18:16 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Dangdle N the Cornac Archer level 14
15th Dusk 122nd year of Ascendancy at 19:08 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Dangdle N the Cornac Archer level 17
46th Dusk 122nd year of Ascendancy at 06:15 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Dangdle N the Cornac Archer level 19
48th Dusk 122nd year of Ascendancy at 08:37 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dangdle N the Cornac Archer level 26
35th Pyre 123rd year of Ascendancy at 11:22 see stats
Guiding Hand (Roguelike)
Saved all escorted adventurers.By Dangdle N the Cornac Archer level 30
55th Pyre 123rd year of Ascendancy at 05:46 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dangdle N the Cornac Archer level 23
15th Regrowth 123rd year of Ascendancy at 21:44 see stats
Level 10 (Roguelike)
Got a character to level 10.By Dangdle N the Cornac Archer level 10
2nd Flare 122nd year of Ascendancy at 00:33 see stats
Level 20 (Roguelike)
Got a character to level 20.By Dangdle N the Cornac Archer level 20
48th Dusk 122nd year of Ascendancy at 14:59 see stats
Level 30 (Roguelike)
Got a character to level 30.By Dangdle N the Cornac Archer level 30
53rd Pyre 123rd year of Ascendancy at 16:21 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Dangdle N the Cornac Archer level 15
29th Dusk 122nd year of Ascendancy at 13:48 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Dangdle N the Cornac Archer level 30
54th Pyre 123rd year of Ascendancy at 14:54 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Dangdle N the Cornac Archer level 10
6th Flare 122nd year of Ascendancy at 08:54 see stats
The Restless Dead (Roguelike)
Disturbed an old battlefield and survived the consequences.By Dangdle N the Cornac Archer level 27
36th Pyre 123rd year of Ascendancy at 04:43 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Dangdle N the Cornac Archer level 20
5th Decay 122nd year of Ascendancy at 12:33 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Dangdle N the Cornac Archer level 26
34th Pyre 123rd year of Ascendancy at 21:45 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Dangdle N the Cornac Archer level 26
35th Pyre 123rd year of Ascendancy at 23:17 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Dangdle N the Cornac Archer level 16
34th Dusk 122nd year of Ascendancy at 21:47 see stats
Unstoppable (Roguelike)
Returned from the dead.By Dangdle N the Cornac Archer level 23
15th Regrowth 123rd year of Ascendancy at 04:02 see stats
Log
Venomous Ammunition hits Forest wight for 74 nature damage.
Dangdle N's Shoot hits Skeleton archer for 510 physical damage.
Dangdle N's Shoot killed Skeleton archer!
Forest wight's glacial vapour area effect hits Dangdle N for 24 cold damage.
Forest wight's glacial vapour area effect hits Spitting spider for 27 cold damage.
Dangdle N shoots!
Spitting spider starts to bleed.
Spitting spider resists the mind attack!
Dangdle N's Shoot hits Spitting spider for 177 physical, 38 light, 17 darkness, 3 physical, 2 mind, 9 darkness, 4 mind (251 total damage).
Venomous Ammunition hits Spitting spider for 21 nature, 49 nature (70 total damage).
Spitting spider slows down.
Spitting spider misses Dangdle N.
Skeleton archer's Shoot hits Spitting spider for 116 physical damage.
Dangdle N is recovering from the damage!
Dangdle N receives 28 healing.
Burning from Forest wight hits Dangdle N for 75 fire damage.
Dangdle N shoots!
Forest wight's glacial vapour area effect hits Dangdle N for 24 cold damage.
Skeleton magus casts Manathrust.
Skeleton magus's spell attains critical power!
Dangdle N shrugs off the critical damage!
Forest wight casts Lightning.
Snow giant boulder thrower uses Throw Boulder.
Snow giant boulder thrower hurls a huge boulder at Dangdle N!
Dangdle N reacts to damage from Snow giant boulder thrower, mitigating the blow!.
Dangdle N resists the knockback!
Skeleton magus casts Flame.
Saving game...

















































































