Dangdle the level 20 Cornac Brawler by Dangdle

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceCornac
ClassBrawler
Level / Exp20 / 68%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 13)
Dexterity48 (base 48)
Constitution36 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning40 (base 38)

Resources

Life666/666
Stamina157/157
Healing Factor1.3093203883495
Regeneration2.4222427184466

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5
See Stealth30.359939435378
See Invisible30.359939435378
ESP Range10
ESP Kindsdragon, humanoid/orc

Offense: Barehand

Damage64
Accuracy39
Crit Chance18%
APR12
Speed1.00

Offense: Spell

Spellpower5
Crit Chance10%
Speed1

Offense: Mind

Mindpower27
Crit Chance13%
Speed1

Offense: Damage Bonus

Darkness+6%
Physical+6%
All0%

Offense: Damage Penetration

Darkness+15%
Light+15%
Physical+25%

Defense: Base

Armour (hardiness)25 (36.618610747051%)
Defense38
Ranged Defense40
Fatigue6.5475638051044
Physical Save43
Spell Save15
Mental Save44

Defense: Resistances

Lightning+ 37%( 70%)
Darkness+ 15%( 70%)
Temporal+ 17%( 70%)
Cold+ 24%( 70%)
Fire+ 13%( 70%)
Mind+ 18%( 70%)
All+ 10%( 70%)

Defense: Immunities

Stun Resistance35%
Confusion Resistance41%
Blind Resistance5%
Silence Resistance15%
Bleed Resistance20%
Pinning Resistance30%
Disarm Resistance40%
Instadeath Resistance100%
Knockback Resistance15%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.30
4/5
2/5
2/5
4/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Technique / Finishing moves1.30
1/5
0/5
0/5
0/5
Cunning / Tactical1.30
1/5
1/5
1/5
2/5
Technique / Unarmed discipline1.30
4/5
2/5
2/5
0/5
Technique / Grappling1.30
1/5
2/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
4/5
4/5
0/5
0/5
Cunning / Survival1.00
1/5
1/5
1/5
0/5
Technique / Conditioning1.10
1/5
2/5
0/5
0/5
Technique / Mobility1.20
1/5
1/5
1/5
2/5
Technique / Combat training1.10
3/5
1/5
1/5
1/5
0/5
0/5

Effects

detrimental effect
beneficial effect

Quests

failed
done
done
done
active
done
active
done
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Dangdle the Cornac Brawler level 18
38th Dusk 122nd year of Ascendancy at 19:45
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Dangdle the Cornac Brawler level 10
7th Mirth 122nd year of Ascendancy at 19:39
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Dangdle the Cornac Brawler level 20
68th Dusk 122nd year of Ascendancy at 09:31
see stats
Rescuer of the lost (Insane (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Dangdle the Cornac Brawler level 19
56th Dusk 122nd year of Ascendancy at 18:20
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Dangdle the Cornac Brawler level 10
8th Mirth 122nd year of Ascendancy at 19:36
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Dangdle the Cornac Brawler level 15
4th Dusk 122nd year of Ascendancy at 21:07
see stats

Log

Dangdle the level 20 cornac brawler was slowly cooked to death by a ritch flamespitter on level 2 of The Maze.
You have 3 life(s) left.
Dangdle feels pain again.

Dangdle stops burning.

Dangdle is no longer evading attacks.

Dangdle deactivates Exploit Weakness.

Dangdle deactivates Trained Reactions.

Dangdle has finished recovering.

Dangdle deactivates Striking Stance.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Ritch flamespitter killed Dangdle!
Resting starts...

Talent Double Strike is ready to use.
Talent Trained Reactions is ready to use.
Talent Infusion: Healing is ready to use.
Talent Combination Kick is ready to use.
Talent Infusion: Healing is ready to use.
Talent Flurry of Fists is ready to use.
Talent Infusion: Wild is ready to use.
Talent Vitality is ready to use.
Talent Striking Stance is ready to use.
Talent Infusion: Movement is ready to use.
Talent Axe Kick is ready to use.
Talent Evasion is ready to use.
Talent Exploit Weakness is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).


Saving done.