Mex's Start in Last Hope

Mex's Start in Last Hope

Changes your starting zone to Last Hope.
Does not affect races/classes that cannot immediately access Last Hope.
[1.5.0]
Archmages and Chronomancers will automatically skip their starting quest.


See addon usage in the character's vault.
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Name Module Version Required Released File
Start in Last Hope [1.5.0] 1.5.0 2017-03-18 00:00
tome-mex-lasthopestart.teaa
Start in Last Hope v1 1.0.0 2016-02-06 00:40
tome-mex-lasthopestart.teaa

Krog

This addon doesn't seem to work with the new Krog race. They start in Kor Pul, even though they have access to Last Hope immediately after leaving.

One thing I've noticed about

One thing I've noticed about this is that if you skip the Abashed Expanse, there is no way to get the Aether Permeation prodigy? There's only one other "void of space" environment in the game and it isn't guaranteed which is a bit saddening. Is there any way to maybe make it so the first time you set foot in Angwolen it triggers the quest for the Abashed Expanse?

Update (1.5.0)

Updated to match changes in 1.5.0.
In addition Archmage and Chronomancers will now start in Last Hope (you will not get the starting quest).
Enjoy!

ToME [1.4.5] bug

Get this error after self drown and pick "restart with the same character" option in death menu
Lua Error: /mod/class/Game.lua:212: attempt to index field 'zone' (a nil value)
At [C]:-1 __index
At /mod/class/Game.lua:212 birth_done
At /mod/class/Game.lua:339 at_end
At /mod/dialogs/Birther.lua:323 fct
At /mod/dialogs/Birther.lua:196 checkNew
At /mod/dialogs/Birther.lua:314 atEnd
At /mod/dialogs/Birther.lua:872 loadPremade
At /mod/dialogs/Birther.lua:1000 on_register
At /engine/Game.lua:371 registerDialog
At /mod/class/Game.lua:345 newGame
At /mod/class/Game.lua:136 runReal
At /mod/class/Game.lua:93 run
At /engine/Module.lua:1060 instanciate
At /engine/utils.lua:2221 showMainMenu
At /engine/init.lua:165
At [C]:-1 dofile
At /loader/init.lua:217