Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Wyrmic |
| Level / Exp | 32 / 33% |
| Size | big |
| Lifes / Deaths | Killed by naga myrmidon at level 32 on the 78th Pyre 122nd year of Ascendancy at 15:19 / 1 |
Primary Stats
| Strength | 62.518264796859 (base 55) |
| Dexterity | 14.5 (base 10) |
| Constitution | 6.5 (base 20) |
| Magic | 12 (base 10) |
| Willpower | 73.018264796859 (base 60) |
| Cunning | 46.018264796859 (base 10) |
Resources
| Life | -541/828 |
| Equilibrium | 120 |
| Healing Factor | 1 |
| Regeneration | 1.65 |
Speed
| Mental | +8.3093084429546% |
| Attack | +8.3093084429546% |
| Movement | +467.0745683694% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 98 |
| Accuracy | 38 |
| Crit Chance | 45% |
| APR | 12 |
| Speed | 0.74 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48.506697092182 |
| Crit Chance | 32% |
| Speed | 0.92328167761009 |
Offense: Damage Bonus
| All | +10% |
Defense: Base
| Armour (hardiness) | 18.818019313737 (95%) |
| Defense | 20.3875 |
| Ranged Defense | 30.3875 |
| Fatigue | 1 |
| Physical Save | 4.5563926789005 |
| Spell Save | 19.519957044515 |
| Mental Save | 21.031392678901 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Stun Resistance | 35% |
| Blind Resistance | 15% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 34% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 10 turns. While Heroism is active, you will only die when reaching -546 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 234.42 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 63. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Wild Growth |
| talent | Icy Skin |
| detrimental effect | The target is on fire, taking 52.14 fire damage per turn. Burning |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | Increases your three highest stats by 15 and keeps you from dying even if your life drops to -469. Heroism |
| detrimental effect | The target is infected by a disease, reducing its dexterity, strength, and constitution by 14. Illness |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | Turn into pure lightning, moving 496% faster. It also increases your lightning resistance by 100% and your physical resistance by 30%. Lightning Speed |
| detrimental effect | The target is poisoned, taking 129.30 nature damage per turn. Poison |
| detrimental effect | The target has been splashed with acid, reducing armour by 30% (4). Armor Corroded |
| detrimental effect | The target's armour and saves are broken, reducing them by 25. Sunder Armour |
| beneficial effect | Do not try to resist it! Ogric Wrath |
| beneficial effect | Inscriptions cooldown twice as fast. Writ Large |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | insulating pair of dwarven-steel boots (0 def, 4 armour) insulating pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +6% fire / +8% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | void-walker's brass lantern void-walker's brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +5% cold / +5% temporal Light radius: +2 Defense after a teleport: +11 Resist all after a teleport: +11% New effects duration reduction after a teleport: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | cashmere wizard hat of fire (+18%) (2 def, 0 armour) cashmere wizard hat of fire (+18%) (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +18% fire Changes damage: +12% fire A pointy cloth hat, very wizardly... |
| Tool | bright yew wand of conjuration [power 205] (2/10 cooldown) bright yew wand of conjuration [power 205] (2/10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a bolt of a random element (dam 102-205), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 4 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | warrior's copper ring warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. |
| On fingers | rogue's gold ring of light (+26%) rogue's gold ring of light (+26%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +5 Cun Changes resistances: +26% light Changes damage: +13% light Rings can have magical properties. |
| Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+10 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 28% chance to completely evade them and granting you 19 defense for 13 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | Colaryem (48-76.8 power, 12 apr) Colaryem (48-76.8 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +11.0% Attack speed: 125% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
| On hands | hardened leather gloves of war-making (0 def, 2 armour) hardened leather gloves of war-making (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +11.0% Armour: +2 Critical mult.: +7.00% Spell crit. chance: +5% Mental crit. chance: +8% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | stralite mail armour (4 def, 8 armour) stralite mail armour (4 def, 8 armour)Requires: - Strength 38 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +16% A suit of armour made of mail. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+4 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 57.26 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | restful gold amulet restful gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Life regen: +1.40 Amulets can have magical properties. |
Inventory
shielding rune (absorb 252 for 7 turns) shielding rune (absorb 252 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 252 damage for 7 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
searing stralite plate armour of fire resistance (7 def, 13 armour) searing stralite plate armour of fire resistance (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+4 eff.) Fatigue: +26% Damage (Melee): 13 acid / 12 fire Damage when hit (Melee): 11 acid / 12 fire Changes resistances: +22% acid / +38% fire A suit of armour made of metal plates. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20 (Nightmare (Roguelike) difficulty)
Got to wave 20 in the arena.By Eh the Ogre Wyrmic level 18
76th Pyre 122nd year of Ascendancy at 01:45 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Eh the Ogre Wyrmic level 10
75th Pyre 122nd year of Ascendancy at 02:28 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Eh the Ogre Wyrmic level 20
76th Pyre 122nd year of Ascendancy at 07:05 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Eh the Ogre Wyrmic level 30
78th Pyre 122nd year of Ascendancy at 03:38 see stats
Ten at one blow (Nightmare (Roguelike) difficulty)
Killed 10 or more enemies in one single attack in the arena.By Eh the Ogre Wyrmic level 21
76th Pyre 122nd year of Ascendancy at 15:55 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By Eh the Ogre Wyrmic level 32
78th Pyre 122nd year of Ascendancy at 15:16 see stats
XXX the Destroyer (Nightmare (Roguelike) difficulty)
Earned the rank of Destroyer in the arena.By Eh the Ogre Wyrmic level 27
77th Pyre 122nd year of Ascendancy at 16:44 see stats
Log
Naga myrmidon prepares for the next kill!.
Something hits Eh for 38 nature damage.
New Achievement: That was close (Nightmare (Roguelike) difficulty)!
You collect a new ingredient: naga tongue.
Eh hits Naga myrmidon for 58 physical damage.
Eh killed Naga myrmidon!
Burning from Naga myrmidon hits Eh for 28 fire damage.
Poison from Naga myrmidon hits Eh for 107 nature damage.
Eh's armor corrodes!
Something hits Eh for 93 physical, (93 total damage).
Eh hits Something for 6 cold damage.
Eh uses Lightning Speed.
Eh's mind surges with critical power!
Eh turns into pure lightning!.
Burning from Naga myrmidon hits Eh for 28 fire damage.
Poison from Naga myrmidon hits Eh for 107 nature damage.
Eh the level 32 ogre wyrmic was splurged to death by a naga myrmidon on level 46 of The Arena.
Poison from Naga myrmidon killed Eh!
Eh calms down.
Eh stops burning.
Eh is fully armored again.
Eh deactivates Icy Skin.
Eh is back to normal.
Eh is free from the illness.
Eh is not stunned anymore.
Eh stops being poisoned.
Eh deactivates Wild Growth.
