Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 | 
| Addons | zebez's Addon Compilation 1.4.4This is a compilation of various other addons and my own stuff. 
 It's mostly for myself so it's not very polished or tested much. -Transparent talent/skill bar Included addons: Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch  | 
| Campaign | Maj'Eyal | 
| Mode | Normal Exploration | 
| Sex | Male | 
| Race | Shalore | 
| Class | Archmage | 
| Level / Exp | 18 / 85% | 
| Size | medium | 
| Lifes / Deaths | Killed by losgoroth at level 2 on the 75th Pyre 122nd year of Ascendancy at 00:00  / 64Killed by Spacial Disturbance at level 2 on the 75th Pyre 122nd year of Ascendancy at 02:28 Killed by Bill the Stone Troll at level 7 on the 1st Mirth 122nd year of Ascendancy at 21:51 Killed by gladiator at level 8 on the 2nd Mirth 122nd year of Ascendancy at 14:32 Killed by The Shade at level 8 on the 6th Mirth 122nd year of Ascendancy at 09:48 Killed by Bolbryrr the halfling at level 9 on the 9th Mirth 122nd year of Ascendancy at 09:37 Killed by Kavdu the shalore at level 9 on the 9th Mirth 122nd year of Ascendancy at 17:07 Killed by multi-hued drake at level 10 on the 3rd Summertide 122nd year of Ascendancy at 07:22 Killed by multi-hued drake at level 10 on the 3rd Summertide 122nd year of Ascendancy at 08:22 Killed by Emeladalaith the multi-hued drake hatchling at level 10 on the 3rd Summertide 122nd year of Ascendancy at 09:19 Killed by multi-hued drake at level 10 on the 3rd Summertide 122nd year of Ascendancy at 09:57 Killed by Jaiz at level 10 on the 3rd Summertide 122nd year of Ascendancy at 11:21 Killed by multi-hued drake at level 10 on the 3rd Summertide 122nd year of Ascendancy at 14:28 Killed by multi-hued drake at level 10 on the 3rd Summertide 122nd year of Ascendancy at 15:51 Killed by Mayamina the multi-hued drake hatchling at level 10 on the 3rd Summertide 122nd year of Ascendancy at 16:36 Killed by multi-hued drake at level 10 on the 3rd Summertide 122nd year of Ascendancy at 22:01 Killed by multi-hued drake at level 10 on the 3rd Summertide 122nd year of Ascendancy at 23:28 Killed by multi-hued drake hatchling at level 10 on the 1st Flare 122nd year of Ascendancy at 02:44 Killed by Glorowe the multi-hued drake hatchling at level 10 on the 1st Flare 122nd year of Ascendancy at 08:01 Killed by Jaiz at level 10 on the 1st Flare 122nd year of Ascendancy at 12:32 Killed by multi-hued drake hatchling at level 10 on the 1st Flare 122nd year of Ascendancy at 16:31 Killed by multi-hued drake hatchling at level 11 on the 2nd Flare 122nd year of Ascendancy at 04:02 Killed by greater multi-hued wyrm at level 11 on the 2nd Flare 122nd year of Ascendancy at 09:55 Killed by Ureslak the Prismatic at level 11 on the 2nd Flare 122nd year of Ascendancy at 10:09 Killed by greater multi-hued wyrm at level 11 on the 2nd Flare 122nd year of Ascendancy at 11:26 Killed by Ureslak the Prismatic at level 11 on the 2nd Flare 122nd year of Ascendancy at 12:46 Killed by greater multi-hued wyrm at level 11 on the 2nd Flare 122nd year of Ascendancy at 14:04 Killed by Ureslak the Prismatic at level 11 on the 2nd Flare 122nd year of Ascendancy at 15:22 Killed by greater multi-hued wyrm at level 11 on the 2nd Flare 122nd year of Ascendancy at 16:36 Killed by Jaiz at level 11 on the 2nd Flare 122nd year of Ascendancy at 16:51 Killed by Jaiz at level 11 on the 2nd Flare 122nd year of Ascendancy at 18:05 Killed by greater multi-hued wyrm at level 11 on the 2nd Flare 122nd year of Ascendancy at 19:27 Killed by greater multi-hued wyrm at level 11 on the 2nd Flare 122nd year of Ascendancy at 20:47 Killed by Ureslak the Prismatic at level 11 on the 2nd Flare 122nd year of Ascendancy at 22:06 Killed by Ureslak the Prismatic at level 11 on the 2nd Flare 122nd year of Ascendancy at 23:31 Killed by Ureslak the Prismatic at level 11 on the 3rd Flare 122nd year of Ascendancy at 00:49 Killed by Ureslak the Prismatic at level 11 on the 3rd Flare 122nd year of Ascendancy at 02:09 Killed by multi-hued drake hatchling at level 12 on the 3rd Flare 122nd year of Ascendancy at 13:23 Killed by multi-hued drake at level 12 on the 3rd Flare 122nd year of Ascendancy at 14:46 Killed by Jaiz at level 13 on the 9th Flare 122nd year of Ascendancy at 20:37 Killed by Jaiz at level 13 on the 10th Flare 122nd year of Ascendancy at 07:28 Killed by Jaiz at level 13 on the 10th Flare 122nd year of Ascendancy at 08:59 Killed by minotaur at level 14 on the 69th Dusk 122nd year of Ascendancy at 04:28 Killed by Hallowed Ghost at level 15 on the 72nd Dusk 122nd year of Ascendancy at 04:01 Killed by Roric the halfling at level 16 on the 20th Haze 122nd year of Ascendancy at 19:32 Killed by ritch flamespitter at level 16 on the 54th Haze 122nd year of Ascendancy at 00:01 Killed by Jaiz at level 16 on the 72nd Haze 122nd year of Ascendancy at 19:12 Killed by animated skull at level 16 on the 73rd Haze 122nd year of Ascendancy at 16:10 Killed by Jaiz at level 16 on the 74th Haze 122nd year of Ascendancy at 10:18 Killed by Anahel the shalore at level 17 on the 9th Allure 123rd year of Ascendancy at 16:15 Killed by Jaiz at level 17 on the 14th Regrowth 123rd year of Ascendancy at 12:51 Killed by Mayyyalaith the sand-drake at level 17 on the 19th Regrowth 123rd year of Ascendancy at 03:07 Killed by blue jelly at level 17 on the 19th Regrowth 123rd year of Ascendancy at 06:04 Killed by Xeruba the sandworm at level 17 on the 19th Regrowth 123rd year of Ascendancy at 07:11 Killed by Zuboldavea the gigantic gravity worm at level 17 on the 19th Regrowth 123rd year of Ascendancy at 17:15 Killed by Sandworm Queen at level 17 on the 20th Regrowth 123rd year of Ascendancy at 10:37 Killed by Jaiz at level 17 on the 20th Regrowth 123rd year of Ascendancy at 11:58 Killed by Jaiz at level 17 on the 20th Regrowth 123rd year of Ascendancy at 13:22 Killed by red jelly at level 18 on the 20th Regrowth 123rd year of Ascendancy at 19:16 Killed by Omfel the halfling at level 18 on the 31st Regrowth 123rd year of Ascendancy at 14:48 Killed by fire drake hatchling at level 18 on the 32nd Regrowth 123rd year of Ascendancy at 01:16 Killed by Harkor'Zun at level 18 on the 32nd Regrowth 123rd year of Ascendancy at 19:42 Killed by skeleton archer at level 18 on the 33rd Regrowth 123rd year of Ascendancy at 02:59 Killed by snow giant boulder thrower at level 18 on the 34th Regrowth 123rd year of Ascendancy at 00:26  | 
Primary Stats
| Strength | 8 (base 10) | 
| Dexterity | 11 (base 10) | 
| Constitution | 10 (base 10) | 
| Magic | 51 (base 46) | 
| Willpower | 28 (base 13) | 
| Cunning | 41 (base 34) | 
Resources
| Life | 32/227 | 
| Mana | 268/309 | 
| Healing Factor | 1.3 | 
| Regeneration | 0.325 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +15% | 
| Spell | 0% | 
| Global | +129.46707861158% | 
Vision
| Sight | 10 | 
| Lite | 2 | 
| ESP Range | 10 | 
| ESP Kinds | dragon | 
Offense: Mainhand
| Damage | 37 | 
| Accuracy | 5 | 
| Crit Chance | 20% | 
| APR | 4 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 50 | 
| Crit Chance | 30% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 31 | 
| Crit Chance | 20% | 
| Speed | 1 | 
Offense: Damage Bonus
| All | +2% | 
Defense: Base
| Armour (hardiness) | 6 (30%) | 
| Defense | 14 | 
| Ranged Defense | 14 | 
| Fatigue | 1 | 
| Physical Save | 6 | 
| Spell Save | 23 | 
| Mental Save | 27 | 
Defense: Resistances
| All | 0%( 70%) | 
Defense: Immunities
| Pinning Resistance | 24% | 
| Bleed Resistance | 10% | 
| Instadeath Resistance | 100% | 
| Disarm Resistance | 21% | 
| Poison Resistance | 20% | 
| Knockback Resistance | 24% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%.  | 
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns.  | 
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn.  | 
Class Talents
| Spell / Arcane | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Spell / Phantasm | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Earth | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Fire | 1.30 | 
  | 1/5 | 
  | 2/5 | 
  | 5/5 | 
  | 5/5 | 
| Spell / Water | 1.40 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Air | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Spell / Aegis | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Staff combat | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Divination | 1.30 | 
  | 4/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Conveyance | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
| Race / Shalore | 1.00 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
| Technique / Combat training | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Effects
| beneficial effect | Increases global action speed by 29%. Speed | 
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused | 
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation | 
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active | 
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor.  | done | 
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved Cunning by +2.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Magic by +1.  | done | 
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Magic by +2.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal..  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained!  | active | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key.  | active | 
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes.  | done | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed xorn fragment. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed electric eel tail. * You've found the needed red crystal shard.  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died.  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet | pair of rough leather boots 'Isladathra' (0 def, 1 armour) pair of rough leather boots 'Isladathra' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 8 mind Changes resistances penetration: +5% acid Changes damage: +6% acid Stamina each turn: +0.50 Maximum stamina: +13.00 A pair of boots made of leather.  | 
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head | spellwoven linen wizard hat of time (+10%) (1 def, 0 armour) spellwoven linen wizard hat of time (+10%) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +10% temporal Changes damage: +10% temporal Mana each turn: +0.10 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% A pointy cloth hat, very wizardly...  | 
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist.  | 
| On fingers | Islysewen the steel ring Islysewen the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +5% arcane Reduces incoming crit damage: 5.00% Cut immunity: +10% Disarm immunity: +21% Pinning immunity: +24% Knockback immunity: +24% Maximum life: +22.00 Rings can have magical properties.  | 
| On fingers | copper ring 'Obsidiandredge' copper ring 'Obsidiandredge'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Changes resistances: +22% lightning Changes damage: +11% lightning / +3% mind Rings can have magical properties.  | 
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers.  | 
| In main hand | Plague-Fire Sceptre (24-28.8 power, 4 apr, physical element) Plague-Fire Sceptre (24-28.8 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 24.0 - 28.8 Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% blight / +20% fire Spellpower: +27 (+9 eff.) Spell crit. chance: +7% Plaguefire detonates when its victim dies, spreading to other enemies up to two times. It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat, costing 15 power out of 15/15. The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.  | 
| On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid.  | 
| Main armor | Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+9 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 (+1 eff.) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide.  | 
| Cloak | Xerelradhebeth the linen cloak (1 def, 5 armour) Xerelradhebeth the linen cloak (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+1 eff.) Changes resistances: +3% blight / +1% physical / +13% cold Grants telepathy: Dragon A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck | copper amulet of soulsearing copper amulet of soulsearingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes damage: +6% blight / +5% fire Critical mult.: +10.00% Spellpower: +6 (+2 eff.) Amulets can have magical properties.  | 
Inventory
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors.  | 
This item will automatically be transmogrified when you leave the level. marksman's steel ringmarksman's steel ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 (+4 eff.) Changes stats: +2 Dex Rings can have magical properties.  | 
gifted vined mindstar of storms (5-5.5 power, 18 apr, mind damage) gifted vined mindstar of storms (5-5.5 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 7 lightning Changes stats: +1 Str / +2 Dex / +2 Mag / +1 Wil / +2 Cun / +1 Con Changes resistances: +6% lightning Changes resistances penetration: +6% lightning Changes damage: +5% lightning Mindpower: +9 (+5 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
vined mindstar of venom (6-6.6 power, 18 apr, nature damage) vined mindstar of venom (6-6.6 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural venom should be returned to the wyrm. Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 7 acid Changes resistances: +7% acid Changes resistances penetration: +6% acid Changes damage: +6% acid Life regen: +0.80 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
cured leather armour of the deep (2 def, 5 armour) cured leather armour of the deep (2 def, 5 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +5 Defense: +2 (+2 eff.) Fatigue: +7% Changes resistances: +7% acid / +6% cold Allows you to breathe in: water A suit of armour made of leather.  | 
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
90 alchemist agate 90 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
8 opal 8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
9 topaz 9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
10 spinel 10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere.  | 
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin, costing 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables).  | 
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
10 ametrine 10 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
13 zircon 13 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Catch that Plumpkin! (Exploration mode)
			Finish the Plumpkin event.By Jaiz the Shalore Archmage level 16
74th Haze 122nd year of Ascendancy at 11:43 see stats
			Curse Lifter (Exploration mode)
			Killed Ben Cruthdar the Cursed.By Jaiz the Shalore Archmage level 16
4th Haze 122nd year of Ascendancy at 09:14 see stats
			Earth Master (Exploration mode)
			Killed Harkor'Zun and unlocked Stone magic.By Jaiz the Shalore Archmage level 18
32nd Regrowth 123rd year of Ascendancy at 21:07 see stats
			Exterminator (Exploration mode)
			Killed 1000 creatures.By Jaiz the Shalore Archmage level 18
32nd Regrowth 123rd year of Ascendancy at 05:27 see stats
			Level 10 (Exploration mode)
			Got a character to level 10.By Jaiz the Shalore Archmage level 10
1st Summertide 122nd year of Ascendancy at 05:07 see stats
			Orbituary (Exploration mode)
			Stabilized the Abashed Expanse to maintain it in orbit.By Jaiz the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 02:40 see stats
			Rescuer of the lost (Exploration mode)
			Rescued the merchant from the assassin lord.By Jaiz the Shalore Archmage level 14
53rd Dusk 122nd year of Ascendancy at 07:58 see stats
			Size matters (Exploration mode)
			Did over 600 damage in one attack.By Jaiz the Shalore Archmage level 13
8th Flare 122nd year of Ascendancy at 10:22 see stats
			That was close (Exploration mode)
			Killed your target while having only 1 life left.By Jaiz the Shalore Archmage level 11
2nd Flare 122nd year of Ascendancy at 03:59 see stats
			The Arena (Exploration mode)
			Unlocked Arena mode.By Jaiz the Shalore Archmage level 8
2nd Mirth 122nd year of Ascendancy at 17:50 see stats
			The Restless Dead (Exploration mode)
			Disturbed an old battlefield and survived the consequences.By Jaiz the Shalore Archmage level 18
33rd Regrowth 123rd year of Ascendancy at 04:11 see stats
			Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.By Jaiz the Shalore Archmage level 16
72nd Haze 122nd year of Ascendancy at 14:24 see stats
Log
Jaiz hits Fire drake for 10 cold, 3 mind (12 total damage).
Jaiz's glacial vapour area effect hits Cold drake hatchling for 3 cold damage.
Jaiz's glacial vapour area effect hits Cold drake hatchling for 3 cold damage.
Jaiz's glacial vapour area effect hits Fire wyrm for 33 cold damage.
Jaiz's glacial vapour area effect hits Fire drake hatchling for 33 cold damage.
Jaiz's glacial vapour area effect hits Fire drake hatchling for 33 cold damage.
Jaiz's glacial vapour area effect hits Fire drake for 33 cold damage.
Jaiz stops burning.
Fire wyrm uses Devouring Flame.
Fire wyrm's devouring flames area effect drains life from Neryma the giant army ant!
Fire wyrm's devouring flames area effect drains life from Jaiz!
Fire wyrm's devouring flames area effect hits Neryma the giant army ant for 26 fire damage.
Fire wyrm's devouring flames area effect hits Jaiz for 26 fire damage.
Jaiz's glacial vapour area effect hits Cold drake hatchling for 3 cold damage.
Jaiz's glacial vapour area effect hits Fire drake hatchling for 33 cold damage.
Jaiz's glacial vapour area effect hits Fire drake for 33 cold damage.
Jaiz's glacial vapour area effect hits Fire wyrm for 33 cold damage.
Fire wyrm receives 3 healing from Jaiz.
Fire wyrm receives 3 healing from Neryma the giant army ant.
Jaiz casts Teleport.
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the south (xorn)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the south (xorn)).
Jaiz slows down.
Jaiz seems more focused.

