









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 32 / 7% |
| Size | medium |
| Lifes / Deaths | Killed by snow giant boulder thrower at level 15 on the 46th Dusk 122nd year of Ascendancy at 17:15 0 / 7Killed by snow giant boulder thrower at level 15 on the 46th Dusk 122nd year of Ascendancy at 18:11 Killed by slaver at level 18 on the 68th Dusk 122nd year of Ascendancy at 17:02 Killed by skeleton magus at level 21 on the 24th Haze 122nd year of Ascendancy at 07:05 Killed by skeleton archer at level 24 on the 29th Haze 122nd year of Ascendancy at 09:31 Killed by orc cryomancer at level 31 on the 80th Regrowth 123rd year of Ascendancy at 21:37 Killed by orc corruptor at level 32 on the 23rd Pyre 123rd year of Ascendancy at 14:22 |
Primary Stats
| Strength | 71 (base 60) |
| Dexterity | 18 (base 16) |
| Constitution | 72 (base 60) |
| Magic | 10 (base 10) |
| Willpower | 26 (base 12) |
| Cunning | 18 (base 10) |
Resources
| Life | -144/1142 |
| Stamina | 70/238 |
| Healing Factor | 1.2042975206612 |
| Regeneration | 15.56866277494 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 6 |
| See Stealth | 25.155423598945 |
| See Invisible | 42.155423598945 |
Offense: Mainhand
| Damage | 150 |
| Accuracy | 53 |
| Crit Chance | 26% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +8% |
| Nature | +9% |
| Temporal | +6% |
| Acid | +10% |
| Physical | +15% |
| Mind | +15% |
| All | 0% |
Offense: Damage Penetration
| Physical | +15% |
| Arcane | +5% |
| Acid | +15% |
| Temporal | +20% |
Defense: Base
| Armour (hardiness) | 72.723073231957 (93.924050632911%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 34 |
| Physical Save | 50 |
| Spell Save | 46 |
| Mental Save | 41 |
Defense: Resistances
| Acid | -3%( 80%) |
| Blight | -2%( 70%) |
| Physical | + 29%( 75%) |
| All | -9%( 70%) |
| Light | + 6%( 70%) |
| Temporal | -2%( 70%) |
| Arcane | -3%( 70%) |
| Fire | + 7%( 70%) |
| Nature | + 1%( 70%) |
Defense: Immunities
| Stun Resistance | 56% |
| Confusion Resistance | 12% |
| Pinning Resistance | 56% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 26% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 319 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 212 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Combat veteran | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Technique / Bloodthirst | 1.40 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Berserker Rage |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 30.00 nature damage per turn and decreasing all heals received by 38%. Insidious Poison |
| detrimental effect | The target is cursed, reducing all resistances by 24%. Curse of Vulnerability |
| beneficial effect | The thrill of combat improves the target's maximum life by 6%, life regeneration by 7.00, and stamina regeneration by 1.40. Bloodbath |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved Cunning by +2. | done |
You failed to protect the lost warrior from death by snow giant thunderer. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by svhtehrtr. Escort: lost warrior (level 7 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You failed to protect the temporal explorer from death by skeleton mage. Escort: temporal explorer (level 6 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by ghoul. Escort: worried loremaster (level 4 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Elytta' (0 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +4 (+2 eff.) Armour: +9 Fatigue: +3% Changes resistances: +5% physical Changes resistances penetration: +20% temporal Physical save: +6 (+2 eff.) Only die when reaching: -40.00 life Infravision radius: +3 Healing mod.: +20% A pair of boots made of leather. |
| Light source | watchleader's alchemist's lamp of the moonsPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +8% light Changes damage: +8% darkness Damage affinity(heal): +5% darkness Blindness immunity: +26% Confusion immunity: +12% Light radius: +8 Infravision radius: +3 See stealth: +5 See invisible: +12 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 67.03 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Scorchrazor (0 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 20 arcane Changes stats: +4 Wil Changes resistances: +6% blight / +15% fire / +5% arcane Changes resistances penetration: +5% arcane Mental save: +7 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Plagueweeper [power 47] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 nature Changes resistances: +6% nature / +6% temporal Changes damage: +6% temporal It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 47 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 13 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around waist | ScabstoneInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Armour: +10 Changes stats: +2 Con Changes resistances: +3% nature Changes damage: +9% nature Critical mult.: +12.00% Maximum life: +45.00 A belt that goes around your waist. |
| In main hand | Obliterator (48-72 power, 10 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +0.0% Attack speed: 100% Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
| On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
| Main armor | Borfast's Cage (10 def, 20 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+5 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
| Cloak | cashmere cloak 'Brightvengeance' (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Wil Changes resistances: +6% light Changes damage: +15% mind Physical save: +9 (+3 eff.) Mental save: +28 (+9 eff.) Only die when reaching: -50.00 life Maximum psi: +50.00 Mental crit. chance: +3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+5 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By svhtehrtr the Cornac Berserker level 26
46th Haze 122nd year of Ascendancy at 14:36 see stats
Against all odds
Killed Ukruk in the ambush.By svhtehrtr the Cornac Berserker level 24
29th Haze 122nd year of Ascendancy at 10:34 see stats
Brave new world
Went to the Far East and took part in the war.By svhtehrtr the Cornac Berserker level 31
30th Regrowth 123rd year of Ascendancy at 09:06 see stats
Clone War
Destroyed your own Shade.By svhtehrtr the Cornac Berserker level 31
73rd Regrowth 123rd year of Ascendancy at 22:21 see stats
Destroyer's bane
Killed Golbug the Destroyer.By svhtehrtr the Cornac Berserker level 28
55th Haze 122nd year of Ascendancy at 04:57 see stats
Exterminator
Killed 1000 creatures.By svhtehrtr the Cornac Berserker level 18
72nd Dusk 122nd year of Ascendancy at 12:05 see stats
Fear me not!
Survived the Fearscape!By svhtehrtr the Cornac Berserker level 30
10th Regrowth 123rd year of Ascendancy at 05:55 see stats
Level 10
Got a character to level 10.By svhtehrtr the Cornac Berserker level 10
6th Mirth 122nd year of Ascendancy at 20:52 see stats
Level 20
Got a character to level 20.By svhtehrtr the Cornac Berserker level 20
21st Haze 122nd year of Ascendancy at 02:43 see stats
Level 30
Got a character to level 30.By svhtehrtr the Cornac Berserker level 30
1st Wintertide 123rd year of Ascendancy at 23:46 see stats
Size matters
Did over 600 damage in one attack.By svhtehrtr the Cornac Berserker level 22
25th Haze 122nd year of Ascendancy at 23:42 see stats
Sliders
Activated a portal using the Orb of Many Ways.By svhtehrtr the Cornac Berserker level 30
15th Regrowth 123rd year of Ascendancy at 19:58 see stats
The Arena
Unlocked Arena mode.By svhtehrtr the Cornac Berserker level 9
4th Mirth 122nd year of Ascendancy at 04:45 see stats
The secret city
Discovered the truth about mages.By svhtehrtr the Cornac Berserker level 11
10th Mirth 122nd year of Ascendancy at 01:47 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By svhtehrtr the Cornac Berserker level 27
51st Haze 122nd year of Ascendancy at 08:24 see stats
Treasure Hunter
Amassed 1000 gold pieces.By svhtehrtr the Cornac Berserker level 16
56th Dusk 122nd year of Ascendancy at 10:45 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By svhtehrtr the Cornac Berserker level 23
29th Haze 122nd year of Ascendancy at 05:38 see stats
Log
svhtehrtr hits Orc master assassin for 3 nature, 16 arcane, 3 nature, 16 arcane, 244 healing (39 total damage) [244 healing].
Orc master assassin hits svhtehrtr for (7 refused), 0 nature, (6 refused), 0 cold, (9 refused), 0 acid, (11 refused), 0 fire, (6 refused), 0 nature, (23 refused), 0 light, (9 refused), 0 acid, (11 refused), 0 fire (0 total damage).
Svhtehrtr has finished recovering.
Svhtehrtr speeds up.
Svhtehrtr has recovered!
svhtehrtr is unstoppable!
Burning from Orc necromancer hits svhtehrtr for (39 refused), 0 fire (0 total damage).
Deadly Poison from Orc master assassin hits svhtehrtr for (60 refused), 0 nature (0 total damage).
Orc master wyrmic uses Infusion: Insidious Poison.
Svhtehrtr is poisoned!
svhtehrtr is unstoppable!
Orc master wyrmic's Infusion: Insidious Poison hits svhtehrtr for (25 refused), 0 nature (0 total damage).
Armoured skeleton warrior decays into a pile of ash!
Orc corruptor casts Soul Rot.
Orc master assassin uses Infusion: Heroism.
svhtehrtr is unstoppable!
svhtehrtr hits Orc master assassin for 3 nature, 16 arcane, 3 nature, 16 arcane (39 total damage).
Orc master assassin hits svhtehrtr for (3 refused), 0 physical, (6 refused), 0 cold, (9 refused), 0 acid, (11 refused), 0 fire, (7 refused), 0 physical, (23 refused), 0 light, (9 refused), 0 acid, (11 refused), 0 fire (0 total damage).
Orc master wyrmic is dazed!
svhtehrtr is unstoppable!
Orc master wyrmic hits svhtehrtr for (9 refused), 0 acid, (7 refused), 0 fire, (19 refused), 0 cold (0 total damage).
svhtehrtr hits Orc master wyrmic for 190 physical damage.
svhtehrtr hits Skeleton archer for (2 absorbed), 0 nature, (16 absorbed), 0 arcane (0 total damage).
Svhtehrtr is no longer poisoned.
Svhtehrtr stops burning.
svhtehrtr is unstoppable!
Insidious Poison from Orc master wyrmic hits svhtehrtr for (13 refused), 0 nature (0 total damage).
Orc corruptor roars triumphantly.
Saving game...





















































