Corlynnti the level 2 Cornac Corruptor by Aquz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassCorruptor
Level / Exp2 / 37%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution12 (base 12)
Magic20 (base 20)
Willpower13 (base 13)
Cunning10 (base 10)

Resources

Life140/140
Vim46/138
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage8
Accuracy4
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense5
Ranged Defense5
Fatigue0
Physical Save12
Spell Save11
Mental Save8

Defense: Resistances

Cold+ 12%( 70%)
Fire+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Blood1.30
1/5
0/5
0/5
0/5
Corruption / Vim1.30
1/5
0/5
0/5
0/5
Corruption / Blight1.30
1/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
2/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5

Generic Talents

Corruption / Curses1.30
1/5
0/5
0/5
0/5
Corruption / Torment1.30
2/5
0/5
0/5
0/5
Corruption / Hexes1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

On feet
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the south (fox)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (fox)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (fox)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (fox)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (fox)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (fox)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (fox)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (fox)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (fox)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (fox)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (fox)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (fox)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (fox)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (fox)).

Saving game...

Saving done.