





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
Addons | Logical Alchemists 1.4.6Makes alchemists focus on creating elixirs that you are not currently helping them with. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 12 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
Strength | 26 (base 26) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 26 (base 26) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 258/258 |
Hate | 100/100 |
Vim | 74/74 |
Healing Factor | 0.51648351648352 |
Regeneration | 0.51648351648352 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +22.60995032651% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 31 |
Accuracy | 34 |
Crit Chance | 0% |
APR | 2 |
Speed | 1.25 |
Offense: Offhand
Damage | 16 |
Accuracy | 34 |
Crit Chance | 2% |
APR | 2 |
Speed | 1.25 |
Offense: Spell
Spellpower | 34 |
Crit Chance | 1% |
Speed | 1.25 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | -60% |
Defense: Base
Armour (hardiness) | 21.551211628464 (74.117647058824%) |
Defense | 7 |
Ranged Defense | 7 |
Fatigue | 22 |
Physical Save | 15 |
Spell Save | 14 |
Mental Save | 8 |
Defense: Resistances
Acid | + 99%(100%) |
Temporal | + 10%(100%) |
Blight | + 99%(100%) |
Cold | + 2%(100%) |
Fire | -35%(100%) |
All | 0%(100%) |
Defense: Immunities
Disarm Resistance | 21% |
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/1)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 105 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
talent | Ruin |
Quests
Equipment
In off hand | ![]() 3.0 T1 longsword 1H weapon [Ego] Nature/Master Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +6 nature While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +6 (+6 eff.) Disarm- +21% Sharp, long, and deadly. |
Main armor | ![]() 17.0 T1 massive armor [Ego] Master While equipped: ----- def ----- Armour +13 Fatigue +22% Resists +15% fire A suit of armour made of metal plates. |
In main hand | ![]() 3.0 T1 mace 1H weapon [Ego] Arcane/Psionic Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 blight +7 darkness Against +6% Living On Hit: * 5% chance to reduce strength, dexterity, and constitution by 19 Blunt and deadly. |
Inventory
![]() 3.0 T1 waraxe 1H weapon [Normal] Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Normal] Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
![]() 14.0 T1 heavy armor [Cosmetic Item] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
Achievements
Log
Dire wolf is afflicted by a weakness disease!
Dire wolf is afflicted by a crippling illness!
Something hits Dire wolf for 12 physical, 2 blight, 3 darkness, 4 blight, 6 physical, 3 nature, 4 blight (36 total damage).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
The shield around Krog crumbles.
Talent Rune: Shielding is ready to use.
There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).
Krog deactivates Chaos Orbs.
Krog activates Chaos Orbs.
Krog deactivates Premonition.
Krog activates Premonition.
Character control switched to worm that walks (servant of Krog).
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Worm that walks (servant of Krog) deactivates Infestation.
Worm that walks (servant of Krog) activates Infestation.
Worm that walks (servant of Krog) deactivates Worm that Walks Link.
Worm that walks (servant of Krog) activates Worm that Walks Link.
Worm that walks (servant of Krog) deactivates Ruin.
Worm that walks (servant of Krog) activates Ruin.
Krog deactivates Premonition.
Krog deactivates Chaos Orbs.
Worm that walks (servant of Krog) deactivates Ruin.
Worm that walks (servant of Krog) deactivates Infestation.
Worm that walks (servant of Krog) deactivates Worm that Walks Link.