Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Halfling |
Class | Rogue |
Level / Exp | 35 / 15% |
Size | medium |
Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 05:12 / 158Killed by thief at level 6 on the 1st Mirth 122nd year of Ascendancy at 15:01 Killed by shadowblade at level 6 on the 2nd Mirth 122nd year of Ascendancy at 00:19 Killed by Assassin Lord at level 6 on the 2nd Mirth 122nd year of Ascendancy at 10:40 Killed by Assassin Lord at level 6 on the 2nd Mirth 122nd year of Ascendancy at 11:11 Killed by Assassin Lord at level 6 on the 2nd Mirth 122nd year of Ascendancy at 11:46 Killed by Assassin Lord at level 6 on the 2nd Mirth 122nd year of Ascendancy at 13:15 Killed by Shadow of Assassin Lord at level 6 on the 2nd Mirth 122nd year of Ascendancy at 13:31 Killed by bandit at level 7 on the 2nd Mirth 122nd year of Ascendancy at 16:49 Killed by thief at level 7 on the 2nd Mirth 122nd year of Ascendancy at 17:16 Killed by thief at level 7 on the 2nd Mirth 122nd year of Ascendancy at 17:25 Killed by Protector Myssil at level 7 on the 2nd Summertide 122nd year of Ascendancy at 11:28 Killed by Protector Myssil at level 7 on the 2nd Summertide 122nd year of Ascendancy at 12:12 Killed by Protector Myssil at level 7 on the 2nd Summertide 122nd year of Ascendancy at 12:33 Killed by Protector Myssil at level 7 on the 2nd Summertide 122nd year of Ascendancy at 13:10 Killed by Protector Myssil at level 7 on the 2nd Summertide 122nd year of Ascendancy at 13:21 Killed by giant spider at level 7 on the 2nd Summertide 122nd year of Ascendancy at 13:41 Killed by Protector Myssil at level 7 on the 2nd Summertide 122nd year of Ascendancy at 14:21 Killed by giant spider at level 7 on the 2nd Summertide 122nd year of Ascendancy at 15:06 Killed by minotaur at level 7 on the 2nd Summertide 122nd year of Ascendancy at 15:32 Killed by minotaur at level 7 on the 2nd Summertide 122nd year of Ascendancy at 16:20 Killed by minotaur at level 7 on the 2nd Summertide 122nd year of Ascendancy at 16:27 Killed by giant spider at level 7 on the 2nd Summertide 122nd year of Ascendancy at 16:49 Killed by Protector Myssil at level 7 on the 2nd Summertide 122nd year of Ascendancy at 17:34 Killed by Protector Myssil at level 7 on the 2nd Summertide 122nd year of Ascendancy at 17:49 Killed by Protector Myssil at level 7 on the 2nd Summertide 122nd year of Ascendancy at 18:39 Killed by Protector Myssil at level 7 on the 2nd Summertide 122nd year of Ascendancy at 19:24 Killed by Protector Myssil at level 7 on the 2nd Summertide 122nd year of Ascendancy at 20:23 Killed by giant spider at level 7 on the 2nd Summertide 122nd year of Ascendancy at 20:44 Killed by Protector Myssil at level 7 on the 2nd Summertide 122nd year of Ascendancy at 21:34 Killed by giant spider at level 7 on the 2nd Summertide 122nd year of Ascendancy at 22:32 Killed by Protector Myssil at level 7 on the 2nd Summertide 122nd year of Ascendancy at 22:42 Killed by explosion trap at level 7 on the 2nd Summertide 122nd year of Ascendancy at 22:56 Killed by Xerutira the giant blue ant at level 9 on the 6th Flare 122nd year of Ascendancy at 09:08 Killed by ultimate shivgoroth at level 10 on the 31st Dusk 122nd year of Ascendancy at 02:38 Killed by ritch flamespitter at level 11 on the 54th Dusk 122nd year of Ascendancy at 07:54 Killed by Wrathroot at level 12 on the 57th Dusk 122nd year of Ascendancy at 21:10 Killed by yuli at level 13 on the 60th Dusk 122nd year of Ascendancy at 03:32 Killed by Ce'Nathra the swarm hive at level 13 on the 60th Dusk 122nd year of Ascendancy at 11:21 Killed by Ce'Nathra the swarm hive at level 13 on the 60th Dusk 122nd year of Ascendancy at 12:45 Killed by Ce'Nathra the swarm hive at level 13 on the 60th Dusk 122nd year of Ascendancy at 14:30 Killed by water imp at level 13 on the 61st Dusk 122nd year of Ascendancy at 01:49 Killed by entrenched horror at level 13 on the 61st Dusk 122nd year of Ascendancy at 05:27 Killed by boiling horror at level 13 on the 61st Dusk 122nd year of Ascendancy at 06:28 Killed by Ce'Nebeth the water imp at level 13 on the 61st Dusk 122nd year of Ascendancy at 07:45 Killed by Weirdling Beast at level 14 on the 61st Dusk 122nd year of Ascendancy at 11:04 Killed by yuli at level 14 on the 5th Haze 122nd year of Ascendancy at 12:04 Killed by gwelgoroth at level 15 on the 10th Haze 122nd year of Ascendancy at 00:58 Killed by gwelgoroth at level 15 on the 10th Haze 122nd year of Ascendancy at 04:44 Killed by Urkis, the High Tempest at level 15 on the 15th Haze 122nd year of Ascendancy at 04:50 Killed by Urkis, the High Tempest at level 16 on the 15th Haze 122nd year of Ascendancy at 05:38 Killed by Urkis, the High Tempest at level 16 on the 15th Haze 122nd year of Ascendancy at 06:55 Killed by elder vampire at level 17 on the 70th Haze 122nd year of Ascendancy at 04:19 Killed by lesser vampire at level 17 on the 70th Haze 122nd year of Ascendancy at 05:24 Killed by skeleton mage at level 17 on the 70th Haze 122nd year of Ascendancy at 06:48 Killed by skeleton warrior at level 17 on the 70th Haze 122nd year of Ascendancy at 08:44 Killed by skeleton archer at level 17 on the 71st Haze 122nd year of Ascendancy at 03:38 Killed by skeleton archer at level 17 on the 72nd Haze 122nd year of Ascendancy at 09:26 Killed by skeleton mage at level 17 on the 72nd Haze 122nd year of Ascendancy at 10:08 Killed by skeleton mage at level 17 on the 72nd Haze 122nd year of Ascendancy at 11:15 Killed by skeleton archer at level 17 on the 72nd Haze 122nd year of Ascendancy at 12:19 Killed by armoured skeleton warrior at level 17 on the 72nd Haze 122nd year of Ascendancy at 13:26 Killed by armoured skeleton warrior at level 17 on the 72nd Haze 122nd year of Ascendancy at 14:18 Killed by tormentor at level 17 on the 72nd Haze 122nd year of Ascendancy at 15:22 Killed by skeleton warrior at level 18 on the 72nd Haze 122nd year of Ascendancy at 16:41 Killed by orc archer at level 18 on the 72nd Haze 122nd year of Ascendancy at 19:12 Killed by storm wyrm at level 18 on the 72nd Haze 122nd year of Ascendancy at 19:54 Killed by skeleton warrior at level 18 on the 72nd Haze 122nd year of Ascendancy at 21:12 Killed by luminous horror at level 18 on the 73rd Haze 122nd year of Ascendancy at 10:38 Killed by lava floor at level 18 on the 73rd Haze 122nd year of Ascendancy at 12:06 Killed by luminous horror at level 18 on the 73rd Haze 122nd year of Ascendancy at 13:11 Killed by lava floor at level 18 on the 73rd Haze 122nd year of Ascendancy at 14:43 Killed by lava floor at level 18 on the 73rd Haze 122nd year of Ascendancy at 15:16 Killed by Khulmanar, General of Urh'Rok at level 18 on the 73rd Haze 122nd year of Ascendancy at 15:58 Killed by lava floor at level 18 on the 73rd Haze 122nd year of Ascendancy at 16:58 Killed by Zealf the dolleg at level 19 on the 74th Haze 122nd year of Ascendancy at 12:34 Killed by Forha the uruivellas at level 19 on the 76th Haze 122nd year of Ascendancy at 12:49 Killed by naga myrmidon at level 20 on the 77th Haze 122nd year of Ascendancy at 18:11 Killed by armoured skeleton warrior at level 20 on the 78th Haze 122nd year of Ascendancy at 13:24 Killed by armoured skeleton warrior at level 20 on the 78th Haze 122nd year of Ascendancy at 14:33 Killed by armoured skeleton warrior at level 20 on the 78th Haze 122nd year of Ascendancy at 15:46 Killed by skeleton archer at level 21 on the 80th Haze 122nd year of Ascendancy at 00:36 Killed by The Master at level 22 on the 2nd Decay 122nd year of Ascendancy at 22:57 Killed by skeleton mage at level 22 on the 3rd Decay 122nd year of Ascendancy at 02:04 Killed by barrow wight at level 23 on the 3rd Decay 122nd year of Ascendancy at 09:52 Killed by skeleton archer at level 23 on the 3rd Decay 122nd year of Ascendancy at 21:01 Killed by dread at level 23 on the 4th Decay 122nd year of Ascendancy at 00:04 Killed by skeleton warrior at level 23 on the 4th Decay 122nd year of Ascendancy at 09:11 Killed by skeleton warrior at level 23 on the 4th Decay 122nd year of Ascendancy at 10:50 Killed by skeleton master archer at level 23 on the 4th Decay 122nd year of Ascendancy at 11:56 Killed by dread at level 24 on the 4th Decay 122nd year of Ascendancy at 14:27 Killed by elven cultist at level 24 on the 8th Decay 122nd year of Ascendancy at 09:01 Killed by Islurin the elven cultist at level 25 on the 9th Decay 122nd year of Ascendancy at 12:55 Killed by elven corruptor at level 25 on the 10th Decay 122nd year of Ascendancy at 13:07 Killed by Harmlle the halfling at level 26 on the 16th Regrowth 123rd year of Ascendancy at 07:30 Killed by greater faeros at level 26 on the 30th Regrowth 123rd year of Ascendancy at 15:36 Killed by Grand Corruptor at level 26 on the 31st Regrowth 123rd year of Ascendancy at 16:00 Killed by Cyreleseth the orc warrior at level 26 on the 76th Regrowth 123rd year of Ascendancy at 17:16 Killed by dredge at level 27 on the 79th Regrowth 123rd year of Ascendancy at 00:50 Killed by Betynor the barrow wight at level 27 on the 1st Pyre 123rd year of Ascendancy at 12:24 Killed by orc blood mage at level 29 on the 6th Pyre 123rd year of Ascendancy at 06:09 Killed by orc blood mage at level 29 on the 6th Pyre 123rd year of Ascendancy at 07:39 Killed by giant spider at level 29 on the 15th Pyre 123rd year of Ascendancy at 21:40 Killed by orc high pyromancer at level 29 on the 15th Pyre 123rd year of Ascendancy at 22:56 Killed by orc high pyromancer at level 29 on the 16th Pyre 123rd year of Ascendancy at 00:07 Killed by Doomed Shade of yuli at level 29 on the 7th Flare 123rd year of Ascendancy at 19:09 Killed by Saluwyn the copperhead snake at level 29 on the 13rd Dusk 123rd year of Ascendancy at 00:05 Killed by Aerada the bone giant at level 29 on the 13rd Dusk 123rd year of Ascendancy at 01:49 Killed by Aerada the bone giant at level 29 on the 13rd Dusk 123rd year of Ascendancy at 03:04 Killed by heavy bone giant at level 29 on the 13rd Dusk 123rd year of Ascendancy at 11:20 Killed by overpowered greater multi-hued wyrm at level 30 on the 14th Dusk 123rd year of Ascendancy at 01:50 Killed by overpowered greater multi-hued wyrm at level 30 on the 14th Dusk 123rd year of Ascendancy at 04:16 Killed by overpowered greater multi-hued wyrm at level 30 on the 14th Dusk 123rd year of Ascendancy at 05:19 Killed by overpowered greater multi-hued wyrm at level 30 on the 14th Dusk 123rd year of Ascendancy at 06:22 Killed by overpowered greater multi-hued wyrm at level 30 on the 14th Dusk 123rd year of Ascendancy at 07:39 Killed by overpowered greater multi-hued wyrm at level 30 on the 14th Dusk 123rd year of Ascendancy at 08:43 Killed by overpowered greater multi-hued wyrm at level 30 on the 14th Dusk 123rd year of Ascendancy at 10:10 Killed by overpowered greater multi-hued wyrm at level 31 on the 14th Dusk 123rd year of Ascendancy at 11:15 Killed by overpowered greater multi-hued wyrm at level 31 on the 14th Dusk 123rd year of Ascendancy at 12:31 Killed by overpowered greater multi-hued wyrm at level 31 on the 14th Dusk 123rd year of Ascendancy at 13:34 Killed by overpowered greater multi-hued wyrm at level 32 on the 14th Dusk 123rd year of Ascendancy at 16:24 Killed by orc pyromancer at level 32 on the 14th Dusk 123rd year of Ascendancy at 21:25 Killed by orc cryomancer at level 32 on the 14th Dusk 123rd year of Ascendancy at 22:51 Killed by orc cryomancer at level 32 on the 14th Dusk 123rd year of Ascendancy at 23:54 Killed by Islavea the orc pyromancer at level 32 on the 15th Dusk 123rd year of Ascendancy at 01:05 Killed by orc pyromancer at level 32 on the 15th Dusk 123rd year of Ascendancy at 02:38 Killed by Islavea the orc pyromancer at level 32 on the 15th Dusk 123rd year of Ascendancy at 04:17 Killed by orc high pyromancer at level 32 on the 15th Dusk 123rd year of Ascendancy at 05:21 Killed by orc high pyromancer at level 32 on the 15th Dusk 123rd year of Ascendancy at 06:35 Killed by luminous horror at level 32 on the 21st Dusk 123rd year of Ascendancy at 07:48 Killed by minotaur at level 33 on the 21st Dusk 123rd year of Ascendancy at 09:34 Killed by Voruwe the faerlhing at level 33 on the 21st Dusk 123rd year of Ascendancy at 12:43 Killed by weaver patriarch at level 33 on the 23rd Dusk 123rd year of Ascendancy at 04:41 Killed by skeleton warrior at level 33 on the 24th Dusk 123rd year of Ascendancy at 11:05 Killed by Ungolë at level 33 on the 25th Dusk 123rd year of Ascendancy at 03:52 Killed by Poroda the Guardian at level 34 on the 22nd Haze 123rd year of Ascendancy at 17:43 Killed by Yveldatira the Guardian at level 34 on the 22nd Haze 123rd year of Ascendancy at 20:25 Killed by Yveldatira the Guardian at level 34 on the 22nd Haze 123rd year of Ascendancy at 21:39 Killed by Giwyn the orc master assassin at level 34 on the 23rd Haze 123rd year of Ascendancy at 00:21 Killed by fire drake at level 34 on the 23rd Haze 123rd year of Ascendancy at 11:40 Killed by poison ooze at level 34 on the 35th Haze 123rd year of Ascendancy at 14:59 Killed by Corrupted Oozemancer at level 34 on the 36th Haze 123rd year of Ascendancy at 08:43 Killed by slimy ooze at level 35 on the 36th Haze 123rd year of Ascendancy at 11:32 Killed by Bethetta the poison ooze at level 35 on the 36th Haze 123rd year of Ascendancy at 14:19 Killed by slimy ooze at level 35 on the 36th Haze 123rd year of Ascendancy at 16:24 Killed by Zubiwen the blue ooze at level 35 on the 36th Haze 123rd year of Ascendancy at 17:58 Killed by slimy ooze at level 35 on the 36th Haze 123rd year of Ascendancy at 20:12 Killed by slimy ooze at level 35 on the 36th Haze 123rd year of Ascendancy at 23:12 Killed by Xaneta the slimy ooze at level 35 on the 37th Haze 123rd year of Ascendancy at 00:53 Killed by brittle clear ooze at level 35 on the 37th Haze 123rd year of Ascendancy at 04:59 Killed by ritch flamespitter at level 35 on the 37th Haze 123rd year of Ascendancy at 08:36 Killed by Poryta the crimson ooze at level 35 on the 37th Haze 123rd year of Ascendancy at 10:19 Killed by Mayitira the brittle clear ooze at level 35 on the 37th Haze 123rd year of Ascendancy at 12:28 Killed by Mayitira the brittle clear ooze at level 35 on the 37th Haze 123rd year of Ascendancy at 13:56 Killed by Mayitira the brittle clear ooze at level 35 on the 37th Haze 123rd year of Ascendancy at 15:10 Killed by brittle clear ooze at level 35 on the 37th Haze 123rd year of Ascendancy at 16:30 Killed by Mayitira the brittle clear ooze at level 35 on the 37th Haze 123rd year of Ascendancy at 17:34 Killed by yuli at level 35 on the 37th Haze 123rd year of Ascendancy at 19:03 |
Primary Stats
Strength | 27 (base 18) |
Dexterity | 51 (base 34) |
Constitution | 78 (base 60) |
Magic | 10 (base 10) |
Willpower | 23 (base 10) |
Cunning | 68 (base 45) |
Resources
Life | -5/1378 |
Mana | 249/249 |
Stamina | 296/296 |
Healing Factor | 1.15 |
Regeneration | 6.5176790229581 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +71.428571428571% |
Vision
Sight | 10 |
Lite | 8 |
See Stealth | 10 |
Offense: Mainhand
Damage | 97 |
Accuracy | 65 |
Crit Chance | 39% |
APR | 21 |
Speed | 1.00 |
Offense: Offhand
Damage | 78 |
Accuracy | 65 |
Crit Chance | 44% |
APR | 22 |
Speed | 1.00 |
Offense: Spell
Spellpower | 21 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 31.65 |
Crit Chance | 25% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 12 (30%) |
Defense | 50.805590911115 |
Ranged Defense | 60.104193183336 |
Fatigue | 8 |
Physical Save | 47.675 |
Spell Save | 32.7625 |
Mental Save | 35.5625 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Knockback Resistance | 60% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 30 with a minimum range of 15. |
Class Talents
Technique / Combat veteran | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Stealth | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual weapons | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Cunning / Scoundrel | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Acrobatics | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Effects
talent | Precision |
talent | Trained Reactions |
talent | Premonition |
talent | Lacerating Strikes |
detrimental effect | The target is poisoned, taking 40.00 nature damage per turn and unable to move (but can otherwise act freely). Spydric Poison |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | Reduces nature damage received by 13%. Premonition Shield |
detrimental effect | Huge cut that bleeds, doing 6.30 physical damage per turn. Bleeding |
detrimental effect | The target is blinded, unable to see anything. Blinded |
detrimental effect | Reduces global action speed by 40%. Slow |
beneficial effect | The target has 50% chance to evade melee attacks and gains 22 defense. Evasion |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by giant venus flytrap. Escort: injured seer (level 1 of Old Forest) | failed |
You failed to protect the injured seer from death by giant venus flytrap. Escort: injured seer (level 2 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved Cunning by +2. | done |
You failed to protect the lost anorithil from death by copperhead snake. Escort: lost anorithil (level 3 of Trollmire) | failed |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved Cunning by +2. | done |
You failed to protect the worried loremaster from death by explosion trap. Escort: worried loremaster (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 194. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed minotaur nose. * You've found the needed honey tree root. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed multi-hued wyrm scale. * You've found the needed red crystal shard. * You've found the needed wretchling eyeball. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed pouch of luminous horror dust. * You've found the needed vial of greater demon bile. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed sandworm tooth. * You've found the needed vampire lord fang. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Sulfuronslaught the pair of hardened leather boots (0 def, 3 armour) Sulfuronslaught the pair of hardened leather boots (0 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * Slows global speed by 40% Damage when hit (Melee): 12 light Changes damage: +6% nature Physical save: +10 (+3 eff.) Spell save: +7 (+4 eff.) Mental save: +11 (+5 eff.) A pair of boots made of leather. |
Light source | Layylralaith the Magmabone Layylralaith the MagmaboneInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 16 fire Changes stats: +4 Wil Changes damage: +12% temporal Critical mult.: +13.00% Maximum life: +48.00 Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | rough leather cap 'Nerudathra' (0 def, 1 armour) rough leather cap 'Nerudathra' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +1 Fatigue: +1% Changes stats: +3 Str Mental save: +6 (+3 eff.) Maximum life: +10.00 Maximum stamina: +5.00 A cap made of leather. |
On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 3/6) : Effective talent level: 2.0 Power cost: 6 out of 3/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 94.16 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Tool | Imp Claw Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 5/9) : Effective talent level: 2.0 Power cost: 9 out of 5/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 84.74 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
On fingers | Tempestking TempestkingInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +13% mind Changes damage: +25% mind / +3% lightning Spell save: +13 (+6 eff.) Life regen: +0.90 Maximum life: +40.00 Maximum stamina: +23.00 Mental crit. chance: +3% Healing mod.: +15% Rings can have magical properties. |
On fingers | Arosarin the Blindvalor Arosarin the BlindvalorInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 40% chance to blind Damage when hit (Melee): 12 darkness Changes stats: +3 Con Changes damage: +3% light Physical save: +6 (+2 eff.) Rings can have magical properties. |
Around neck | Malista the Dimschism Malista the DimschismInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour penetration: +3 Effects on melee hit: * 15% chance to inflict damage reduction Changes resistances: +9% physical Physical save: +20 (+7 eff.) Life regen: +0.40 Stamina each turn: +0.50 Maximum life: +20.00 Amulets can have magical properties. |
In main hand | Crystalline Voratun dagger (45.625-59.3125 power, 9 apr) Crystalline Voratun dagger (45.625-59.3125 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 It is part of a set of items. Base power: 45.6 - 59.3 Uses stats: 45% Cun, 45% Dex Damage type: Arcane Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical power: +12 (+4 eff.) Changes stats: +3 Con / +3 Wil Changes damage: +10% arcane Spellpower: +12 (+6 eff.) Sharp, short and deadly. Transformed with the power of the Spellblaze. |
Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+5 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 34% chance to completely evade them and granting you 38 defense for 7 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
In off hand | Icy Kill (35-45.5 power, 10 apr) Icy Kill (35-45.5 power, 10 apr)Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Cloak | cashmere cloak 'Hettesin' (2 def, 0 armour) cashmere cloak 'Hettesin' (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +2 (+1 eff.) Fatigue: -6% Effects on melee hit: * 10% chance to disease Changes stats: +3 Str / +6 Con Changes resistances penetration: +15% acid / +5% blight Changes damage: +6% blight Physical save: +8 (+3 eff.) Maximum life: +146.00 Maximum stamina: +21.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Inventory
This item will automatically be transmogrified when you leave the level. heroism infusion (+6 for 8 turns, die at -495)heroism infusion (+6 for 8 turns, die at -495) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 8 turns. While Heroism is active, you will only die when reaching -495 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (511% speed; 5 turns) movement infusion of the sneak (511% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 511% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion of the psychic (heal 361 over 5 turns)regeneration infusion of the psychic (heal 361 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 361 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 8; power 21; turns 5; dispells darkness)sun infusion (rad 8; power 21; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 15%; cure magical) wild infusion of the duelist (resist 15%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (153 acid damage; dur 5; apply 21)acid wave rune (153 acid damage; dur 5; apply 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 153.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 21. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (57 acid damage; dur 5; apply 21)acid wave rune (57 acid damage; dur 5; apply 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 57.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 21. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the warrior (range 9) controlled phase door rune of the warrior (range 9)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 9. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (103 fire damage)heat beam rune (103 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 103.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 10 for 8 turns)invisibility rune (power 10 for 8 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 10) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 78) teleportation rune of the duelist (range 78)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 78 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Scroll of Summoning (Limmir the Jeweler) Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Aerydig the Blazesteel Aerydig the BlazesteelInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 4 nature Changes stats: +4 Con Changes resistances penetration: +10% lightning Amulets can have magical properties. |
Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 170 strength, based on Magic) for 5 turns, costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
The Black Core The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +0 (+0 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
This item will automatically be transmogrified when you leave the level. stralite amulet of the eclipsestralite amulet of the eclipse Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage (Melee): 8 light / 9 darkness Effects when hit in melee: * 8% chance to blind * 7% chance to inflict damage reduction Changes damage: +10% light / +9% darkness Amulets can have magical properties. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
conjurer's steel ring of pilfering conjurer's steel ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +7 Defense: +8 (+3 eff.) Changes stats: +4 Wil / +4 Mag Spellpower: +7 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. psionicist's gold ring of perseverancepsionicist's gold ring of perseverance Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Stun/Freeze immunity: +28% Life regen: +1.60 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. savage's stralite ring of nature (+28%)savage's stralite ring of nature (+28%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +1 Con Changes resistances: +28% nature Changes damage: +14% nature Spell save: +16 (+8 eff.) Maximum stamina: +18.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite ring of blinding strikesstralite ring of blinding strikes Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 22% chance to blind Effects on ranged hit: * 21% chance to blind Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite ring of lifestralite ring of life Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +1.10 Maximum life: +52.00 Healing mod.: +17% Rings can have magical properties. |
Dagger of the Past (25-32.5 power, 20 apr) Dagger of the Past (25-32.5 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 0% Cun, 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+4 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+5 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Poluba (34-44.2 power, 9 apr) Poluba (34-44.2 power, 9 apr)Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 34.0 - 44.2 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Burst (radius 2) on crit: +8 fire When wielded/worn: Physical power: +2 (+1 eff.) Fatigue: -2% Changes stats: +3 Dex Changes resistances penetration: +8% fire Global speed: +3% Sharp, short and deadly. |
Ravenlady (29-37.7 power, 9 apr) Ravenlady (29-37.7 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 11% chance to inflict damage reduction * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing Burst (radius 1) on hit: +8 darkness When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +8.0% Physical power: +4 (+1 eff.) Defense: +6 (+2 eff.) Damage when hit (Melee): 8 lightning Changes resistances: +6% darkness Changes damage: +6% darkness Disarm immunity: +28% Sharp, short and deadly. |
Shantiz the Stormblade (15-19.5 power, 20 apr) Shantiz the Stormblade (15-19.5 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stats: 100% Dex, 0% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
This item will automatically be transmogrified when you leave the level. arcing stralite dagger of crippling (26.5-34.45 power, 9 apr)arcing stralite dagger of crippling (26.5-34.45 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 26.5 - 34.5 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +9 lightning When wielded/worn: Physical crit. chance: +8.0% Sharp, short and deadly. |
dwarven-steel dagger 'Gloritira' (19.5-25.35 power, 7 apr) dwarven-steel dagger 'Gloritira' (19.5-25.35 power, 7 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 19.5 - 25.4 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage (Melee): +22 insidious poison Burst (radius 2) on crit: +8 ice When wielded/worn: Accuracy: +2 (+0 eff.) Armour penetration: +7 Physical crit. chance: +8.0% Armour: +8 Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +1 Str Changes resistances penetration: +5% cold Critical mult.: +17.00% Sharp, short and deadly. |
flaming steel dagger of massacre (18.5-24.05 power, 6 apr) flaming steel dagger of massacre (18.5-24.05 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 18.5 - 24.1 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +5 fire Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's stralite dagger (29-37.7 power, 9 apr)inquisitor's stralite dagger (29-37.7 power, 9 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 15 arcane resource burn On weapon crit: * burns latent spell energy Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Belessra the dwarven-steel greatmaul (56-84 power, 2 apr)Belessra the dwarven-steel greatmaul (56-84 power, 2 apr) Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * Slows global speed by 15% * 10 arcane resource burn Changes resistances: +3% light / +9% fire Spell save: +25 (+11 eff.) Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. balanced stralite greatmaul of corruption (52.5-78.75 power, 3 apr)balanced stralite greatmaul of corruption (52.5-78.75 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 52.5 - 78.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 13% chance to inflict damage reduction * 20% chance to curse the target When wielded/worn: Accuracy: +13 (+3 eff.) Defense: +17 (+6 eff.) Disarm immunity: +43% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. chilling steel greatmaul (28-42 power, 2 apr)chilling steel greatmaul (28-42 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.0 - 42.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +10 cold Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. inquisitor's stralite greatmaul of nature (54-81 power, 3 apr)inquisitor's stralite greatmaul of nature (54-81 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.0 - 81.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 26 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Changes resistances: +9% all Changes resistances penetration: +14% nature Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. thunderous stralite greatmaul of purging (52.5-78.75 power, 3 apr)thunderous stralite greatmaul of purging (52.5-78.75 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 52.5 - 78.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 13% chance to daze * 25% chance to remove a magical effect Damage (Melee): +14 nature When wielded/worn: Changes stats: +3 Str / +3 Dex / +5 Mag / +2 Wil / +3 Cun / +3 Con Changes resistances penetration: +17% lightning Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite greatsword of massacre (66-105.6 power, 3 apr)blazebringer's stralite greatsword of massacre (66-105.6 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 66.0 - 105.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +17 fire When wielded/worn: Changes resistances penetration: +9% fire Global speed: +1% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword of ruin (37.5-60 power, 2 apr)dwarven-steel greatsword of ruin (37.5-60 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.5 - 60.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour penetration: +12 Physical crit. chance: +10.0% Critical mult.: +21.00% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced stralite longsword of crippling (33-46.2 power, 5 apr)balanced stralite longsword of crippling (33-46.2 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +10.0% Defense: +8 (+3 eff.) Disarm immunity: +40% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. balanced stralite mace of vileness (38.5-53.9 power, 5 apr)balanced stralite mace of vileness (38.5-53.9 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 9% chance to disease Damage (Melee): +13 blight When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +12 (+5 eff.) Disarm immunity: +44% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. manaburning stralite mace of projection (37-51.8 power, 5 apr)manaburning stralite mace of projection (37-51.8 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.0 - 51.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 15 arcane resource burn Damage (Melee): +5 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Tarredrahor the Curemight (7.5-8.25 power, 24 apr, nature damage)Tarredrahor the Curemight (7.5-8.25 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.5 - 8.3 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +4 mind When wielded/worn: Damage when hit (Melee): 12 mind / 8 nature Changes stats: +1 Cun Changes resistances: +4% blight Changes damage: +5% nature / +6% mind Disease immunity: +16% Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +30 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying pulsing mindstar of frost (13.5-14.85 power, 32 apr, nature damage)horrifying pulsing mindstar of frost (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural frost should be returned to the wyrm. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +6 Damage when hit (Melee): 7 ice / 5 mind / 5 darkness Changes resistances: +9% cold Changes resistances penetration: +14% cold Changes damage: +5% cold / +5% mind / +4% darkness Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. parasitic pulsing mindstar of frost (13.5-14.85 power, 32 apr, mind damage)parasitic pulsing mindstar of frost (13.5-14.85 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. This natural frost should be returned to the wyrm. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +7 Damage when hit (Melee): 13 ice Changes resistances: +14% cold Changes resistances penetration: +6% cold Changes damage: +10% cold Hate when firing a critical mind attack: +3.00 Maximum hate: +17.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Life leech chance: +12% Life leech: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. reinforced leather sling 'Kalendur'reinforced leather sling 'Kalendur' Requires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 On weapon crit: * silences the target Damage (Ranged): +23 nature When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Changes resistances: +6% light / +6% mind / +3% nature Changes resistances penetration: +22% nature / +19% physical Changes damage: +15% physical Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. reinforced leather sling of true flightreinforced leather sling of true flight Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +9.0% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. swiftstrike reinforced leather slingswiftstrike reinforced leather sling Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +9 Travel speed: +200% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. blighted elven-wood starstaff of wizardry (25-30 power, 5 apr, physical element)blighted elven-wood starstaff of wizardry (25-30 power, 5 apr, physical element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 11% chance to disease Changes stats: +4 Wil / +3 Mag Changes damage: +25% physical Talent granted: +1 Command Staff Vim when firing critical spell: +3.00 Maximum mana: +49.00 Maximum vim: +11.00 Spellpower: +16 (+8 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. greater ash starstaff of greater warding (15-18 power, 3 apr, temporal element)greater ash starstaff of greater warding (15-18 power, 3 apr, temporal element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +7 Defense: +8 (+3 eff.) Maximum wards: +3 physical / +3 temporal / +3 darkness / +3 light Changes damage: +15% darkness / +15% temporal / +15% light / +15% physical Talents granted: +1 Command Staff +2 Ward Spellpower: +10 (+5 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding elven-wood magestaff of breaching (25-30 power, 5 apr, lightning element)lifebinding elven-wood magestaff of breaching (25-30 power, 5 apr, lightning element) Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Con Changes resistances penetration: +12% lightning Changes damage: +25% lightning Talent granted: +1 Command Staff Life regen: +0.90 Spellpower: +21 (+10 eff.) Spell crit. chance: +4% Healing mod.: +13% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker's elven-wood magestaff of might (25-30 power, 5 apr, lightning element)void walker's elven-wood magestaff of might (25-30 power, 5 apr, lightning element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +9% darkness / +9% temporal Changes damage: +25% lightning Talent granted: +1 Command Staff Spellpower: +12 (+6 eff.) Spell crit. chance: +13% Defense after a teleport: +19 Resist all after a teleport: +5% New effects duration reduction after a teleport: +36% Reduces paradox anomalies(equivalent to willpower): +19 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew vilestaff 'Thunderwhisper' (20-24 power, 4 apr, blight element)yew vilestaff 'Thunderwhisper' (20-24 power, 4 apr, blight element) Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +11.0% Damage when hit (Melee): 8 lightning Changes stats: +1 Dex Changes resistances: +6% light Changes damage: +20% blight Grants telepathy: Demon/Minor Demon/Major Talent granted: +1 Command Staff Critical mult.: +15.00% Spellpower: +9 (+4 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Gorasta the stralite waraxe (32-44.8 power, 5 apr)Gorasta the stralite waraxe (32-44.8 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +11 (+3 eff.) Defense: +12 (+5 eff.) Changes resistances: +2% physical Mental save: +12 (+5 eff.) Disease immunity: +20% Disarm immunity: +40% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Telentir the stralite waraxe (28.5-39.9 power, 5 apr)Telentir the stralite waraxe (28.5-39.9 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 28.5 - 39.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 21 arcane resource burn When wielded/worn: Effects on melee hit: * Slows global speed by 40% Changes resistances: +3% acid / +6% temporal Changes damage: +9% mind One-handed war axes. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite waraxe of projection (33-46.2 power, 5 apr)blazebringer's stralite waraxe of projection (33-46.2 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +10 mind Burst (radius 2) on crit: +13 fire When wielded/worn: Changes resistances penetration: +9% fire Global speed: +2% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. glacial iron waraxe of rage (12.5-17.5 power, 2 apr)glacial iron waraxe of rage (12.5-17.5 power, 2 apr) Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 2) on crit: +7 ice When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +6 Changes stats: +2 Str Changes resistances penetration: +5% cold Changes damage: +7% physical Stamina when hit: +0.70 One-handed war axes. |
Muckpower the rough leather belt Muckpower the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Dex / +1 Mag / +4 Cun / +2 Con / +6 Lck Changes damage: +6% nature Trap disarming bonus: +7 Stealth bonus: +5 Infravision radius: +4 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. monstrous hardened leather belt of the vagrantmonstrous hardened leather belt of the vagrant Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +5 Str / +7 Con Physical save: +7 (+2 eff.) Mental save: +6 (+3 eff.) Mindpower: +4 (+2 eff.) Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. reinforced hardened leather beltreinforced hardened leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +10 Defense: +6 (+2 eff.) Physical save: +13 (+4 eff.) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Armudenik (1 def, 0 armour)Armudenik (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 10 arcane resource burn Damage when hit (Melee): 4 mind Changes resistances: +3% acid / +3% blight / +9% fire / +3% mind / +3% nature Maximum life: +35.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Mindpower: +6 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 35 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
This item will automatically be transmogrified when you leave the level. Nighthunger (2 def, 9 armour)Nighthunger (2 def, 9 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +9 Defense: +2 (+1 eff.) Damage when hit (Melee): 8 physical Changes stats: +3 Str / +3 Dex / +4 Mag / +4 Wil / +4 Con Changes resistances: +6% darkness / +19% cold Changes resistances penetration: +5% darkness / +15% physical Changes damage: +6% darkness Talent mastery: +0.40 Technique / Combat training Physical save: +10 (+3 eff.) Spell save: -10 (-5 eff.) Stamina each turn: +0.60 Mana each turn: -0.21 Maximum mana: +51.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Thunderidol (2 def, 0 armour)Thunderidol (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Defense: +2 (+1 eff.) Effects on melee hit: * 30% chance to daze Changes resistances: +13% acid / +13% physical / +19% darkness / +12% fire / +18% mind / +15% cold Changes resistances penetration: +10% physical Changes damage: +9% acid / +11% physical / +8% cold / +9% fire / +5% all Talent cooldown: Refit Golem (-4 turns) Reduces incoming crit damage: 15.00% Physical save: +24 (+8 eff.) Spell save: +14 (+7 eff.) Mental save: +28 (+11 eff.) Spellpower: +14 (+7 eff.) Healing mod.: +10% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. shimmering cashmere robe (2 def, 0 armour)shimmering cashmere robe (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes damage: +12% arcane Maximum mana: +22.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. slimy silk robe of frost (+15%) (3 def, 0 armour)slimy silk robe of frost (+15%) (3 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Effects when hit in melee: * Slows global speed by 8% * 5 arcane resource burn Changes resistances: +15% cold Changes damage: +10% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane Spellpower: +5 (+2 eff.) It can be used to phase door in range 6, radius 2, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 54% (based on Cunning), costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of hardened leather boots of invasion (0 def, 3 armour)blood-soaked pair of hardened leather boots of invasion (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +8.0% Physical power: +10 (+3 eff.) Armour: +3 Fatigue: +3% Changes resistances penetration: +10% physical A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. miner's pair of hardened leather boots of uncanny dodging (3 def, 9 armour)miner's pair of hardened leather boots of uncanny dodging (3 def, 9 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Defense: +3 (+1 eff.) Ranged Defense: +5 (+1 eff.) Fatigue: +3% Infravision radius: +2 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of dwarven-steel boots of evasion (16 def, 4 armour)pair of dwarven-steel boots of evasion (16 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +16 (+6 eff.) Fatigue: +3% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.9 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 33% chance to completely evade them and granting you 31 defense for 7 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Cloudreaper (0 def, 1 armour)Cloudreaper (0 def, 1 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +7 Armour: +1 Damage when hit (Melee): 4 lightning Changes stats: +4 Cun / +3 Dex Changes resistances: +12% lightning / +9% fire It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
polar hardened leather gloves of dexterity (+2) (0 def, 2 armour) polar hardened leather gloves of dexterity (+2) (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +12 (+3 eff.) Armour: +2 Damage (Melee): 5 cold Changes stats: +2 Dex Changes resistances: +5% cold Changes damage: +4% cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. restful dwarven-steel gauntlets of magic (+3) (0 def, 2 armour)restful dwarven-steel gauntlets of magic (+3) (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Mag Changes damage: +5% arcane Life regen: +1.00 Stamina each turn: +0.50 Maximum stamina: +25.00 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. spellstreaming hardened leather gloves of war-making (0 def, 2 armour)spellstreaming hardened leather gloves of war-making (0 def, 2 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Armour: +2 Critical mult.: +7.00% Mana each turn: +0.15 Spellpower: +7 (+4 eff.) Spell crit. chance: +17% Mental crit. chance: +8% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Galirin the Sparkrot (0 def, 4 armour) Galirin the Sparkrot (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Effects on melee hit: * 15% chance to corrode armour Changes stats: +4 Con Changes resistances: +7% blight / +8% nature / +11% darkness Changes resistances penetration: +20% acid Spell save: +11 (+6 eff.) Mental save: +5 (+2 eff.) Maximum life: +51.00 Healing mod.: +13% It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Islurin the dwarven-steel helm (0 def, 8 armour)Islurin the dwarven-steel helm (0 def, 8 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +8 Fatigue: +4% Damage when hit (Melee): 8 acid Changes resistances: +3% acid Changes resistances penetration: +10% mind Changes damage: +9% acid / +3% mind Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. dragonslayer's hardened leather cap of might (0 def, 3 armour)dragonslayer's hardened leather cap of might (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +3% Changes stats: +4 Str / +3 Con Changes resistances: +5% acid / +8% fire / +9% cold / +7% lightning A cap made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather cap (0 def, 3 armour)hardened leather cap (0 def, 3 armour) 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. shielding cashmere wizard hat of arcana (2 def, 0 armour)shielding cashmere wizard hat of arcana (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Wil / +9 Mag Spell save: +8 (+4 eff.) Spellpower: +5 (+2 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Betinor the stralite mail armour (4 def, 13 armour)Betinor the stralite mail armour (4 def, 13 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +13 Defense: +4 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 9 light Changes stats: +4 Wil Changes resistances: +11% acid / +19% darkness / +23% blight / +33% cold / +5% arcane Changes resistances penetration: +5% mind Changes damage: +9% mind / +6% arcane Allows you to breathe in: water Light radius: +2 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Issyhir (4 def, 8 armour)Issyhir (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +16% Changes resistances: +17% blight / +2% physical / +18% nature Silence immunity: +10% Pinning immunity: +25% Knockback immunity: +15% Teleport immunity: +10% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying stralite mail armour of the deep (4 def, 11 armour)fortifying stralite mail armour of the deep (4 def, 11 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +11 Defense: +4 (+2 eff.) Fatigue: +16% Changes stats: +4 Str / +4 Con Changes resistances: +9% acid / +9% cold Allows you to breathe in: water Maximum life: +79.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. prismatic stralite mail armour of temporal resistance (4 def, 8 armour)prismatic stralite mail armour of temporal resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +16% Changes resistances: +22% temporal / +13% light / +10% darkness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. searing stralite mail armour of implacability (4 def, 15 armour)searing stralite mail armour of implacability (4 def, 15 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +15 Defense: +4 (+2 eff.) Fatigue: +10% Damage (Melee): 16 acid / 13 fire Damage when hit (Melee): 12 acid / 11 fire Changes resistances: +18% acid / +16% fire Physical save: +9 (+3 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour of natural resilience (4 def, 8 armour)stralite mail armour of natural resilience (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +16% Changes resistances: +15% nature / +14% blight Reduced damage from: +6% Unnatural A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Eremelesta the Sootking (3 def, 7 armour)Eremelesta the Sootking (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Damage when hit (Melee): 8 nature Changes resistances: +15% darkness / +17% fire Changes resistances penetration: +5% darkness Changes damage: +3% darkness / +3% nature A suit of armour made of metal plates. |
Halidofang the Lavastun (7 def, 13 armour) Halidofang the Lavastun (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 8 mind Changes stats: +1 Cun / +1 Wil Changes resistances: +21% lightning / +25% fire Critical mult.: +10.00% Mental save: +10 (+5 eff.) Life regen: +3.80 Stamina each turn: +2.10 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Lavarend the steel plate armour (4 def, 9 armour)Lavarend the steel plate armour (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+2 eff.) Fatigue: +22% Damage when hit (Melee): 16 fire / 14 physical Changes resistances: +18% fire Changes damage: +9% mind / +6% fire A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. searing stralite plate armour of resilience (7 def, 13 armour)searing stralite plate armour of resilience (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+3 eff.) Fatigue: +26% Damage (Melee): 14 acid / 13 fire Damage when hit (Melee): 9 acid / 12 fire Changes resistances: +21% acid / +15% fire Maximum life: +38.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. stralite plate armour of the dragon (7 def, 13 armour)stralite plate armour of the dragon (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+3 eff.) Fatigue: +26% Changes stats: +4 Str / +1 Con Changes resistances: +9% acid / +8% physical / +8% fire / +9% cold / +7% lightning Talent cooldown: Rush (-5 turns) Disarm immunity: +25% Stun/Freeze immunity: +28% Knockback immunity: +30% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. coruscating stralite shield of cold resistance (+19%) (10 def, 2 armour, 135 block)coruscating stralite shield of cold resistance (+19%) (10 def, 2 armour, 135 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+4 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Damage when hit (Melee): 26 fire Changes stats: +5 Str Changes resistances: +14% fire / +19% cold Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. elemental quiver of elven-wood arrows (20/20, 44-61.6 power, 14 apr)elemental quiver of elven-wood arrows (20/20, 44-61.6 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 44.0 - 61.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 20 On weapon hit: * Random elemental explosion Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. high-capacity quiver of yew arrows of annihilation (48/48, 38-53.2 power, 15 apr)high-capacity quiver of yew arrows of annihilation (48/48, 38-53.2 power, 15 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 38.0 - 53.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +6.0% Capacity: 48 Travel speed: +200% When wielded/worn: Ammo reloads per turn: +1 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows of amnesia (20/20, 44-61.6 power, 14 apr)quiver of elven-wood arrows of amnesia (20/20, 44-61.6 power, 14 apr) Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 44.0 - 61.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 20 On weapon hit: * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
196 alchemist agate 196 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
12 onyx 12 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. crystalomancer's dwarven-steel pickaxe (dig speed 32 turns)crystalomancer's dwarven-steel pickaxe (dig speed 32 turns) Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +3 Mag Maximum mana: +23.00 Spell crit. chance: +4% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of the Iron Throne (dig speed 16 turns) dwarven-steel pickaxe of the Iron Throne (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Maximum life: +21.00 Maximum stamina: +20.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
10 emerald 10 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Betayavena BetayavenaInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 40% chance to corrode armour Changes stats: +1 Str / +1 Con Changes resistances: +3% acid Mental save: +7 (+4 eff.) Light radius: +3 See stealth: +8 See invisible: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+5 eff.) Light radius: +5 It can be used to release a will o' the wisp, costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 2 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
alchemist's lamp of health alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +40.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet 9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby 7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (0/3) Rod of Spydric Poison (0/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 254.40 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 4/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+4 eff.) Mindpower: +3 (+2 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 48 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel torque of thermal psionic shield [power 35] (15 cooldown)quick dwarven-steel torque of thermal psionic shield [power 35] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 35 for 7 turns, putting all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. stralite torque of mindblast 'Flash's kiss' [power 501] (9 cooldown)stralite torque of mindblast 'Flash's kiss' [power 501] (9 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * 15% chance to daze Changes stats: +4 Dex / +2 Cun Changes resistances: +3% lightning It can be used to fire a blast of psionic energies in a range 6 beam (dam 250-501), putting all charms on cooldown for 9 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. arcane yew wand of conjuration [power 247] (10 cooldown)arcane yew wand of conjuration [power 247] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a bolt of a random element (dam 124-247), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 7 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. void elven-wood wand of conjuration [power 337] (10 cooldown)void elven-wood wand of conjuration [power 337] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +2 Void Blast It can be used to fire a bolt of a random element (dam 168-337), putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By yuli the Halfling Rogue level 24
7th Decay 122nd year of Ascendancy at 20:40 see stats
By yuli the Halfling Rogue level 33
25th Dusk 123rd year of Ascendancy at 11:34 see stats
By yuli the Halfling Rogue level 30
14th Dusk 123rd year of Ascendancy at 01:38 see stats
By yuli the Halfling Rogue level 29
59th Pyre 123rd year of Ascendancy at 08:06 see stats
By yuli the Halfling Rogue level 29
7th Flare 123rd year of Ascendancy at 20:16 see stats
By yuli the Halfling Rogue level 9
4th Dusk 122nd year of Ascendancy at 13:56 see stats
By yuli the Halfling Rogue level 27
1st Pyre 123rd year of Ascendancy at 15:03 see stats
By yuli the Halfling Rogue level 17
72nd Haze 122nd year of Ascendancy at 10:06 see stats
By yuli the Halfling Rogue level 16
15th Haze 122nd year of Ascendancy at 07:42 see stats
By yuli the Halfling Rogue level 13
60th Dusk 122nd year of Ascendancy at 03:32 see stats
By yuli the Halfling Rogue level 14
61st Dusk 122nd year of Ascendancy at 14:49 see stats
By yuli the Halfling Rogue level 32
14th Dusk 123rd year of Ascendancy at 17:29 see stats
By yuli the Halfling Rogue level 10
30th Dusk 122nd year of Ascendancy at 22:51 see stats
By yuli the Halfling Rogue level 20
77th Haze 122nd year of Ascendancy at 10:19 see stats
By yuli the Halfling Rogue level 30
13rd Dusk 123rd year of Ascendancy at 20:56 see stats
By yuli the Halfling Rogue level 34
36th Haze 123rd year of Ascendancy at 10:30 see stats
By yuli the Halfling Rogue level 7
2nd Mirth 122nd year of Ascendancy at 17:45 see stats
By yuli the Halfling Rogue level 32
15th Dusk 123rd year of Ascendancy at 05:17 see stats
By yuli the Halfling Rogue level 28
1st Pyre 123rd year of Ascendancy at 18:04 see stats
By yuli the Halfling Rogue level 13
61st Dusk 122nd year of Ascendancy at 07:40 see stats
By yuli the Halfling Rogue level 10
40th Dusk 122nd year of Ascendancy at 10:26 see stats
By yuli the Halfling Rogue level 34
55th Dusk 123rd year of Ascendancy at 04:55 see stats
By yuli the Halfling Rogue level 29
7th Flare 123rd year of Ascendancy at 22:15 see stats
By yuli the Halfling Rogue level 19
74th Haze 122nd year of Ascendancy at 19:19 see stats
By yuli the Halfling Rogue level 22
3rd Decay 122nd year of Ascendancy at 03:22 see stats
Log
Your premonition allows you to raise a shield just in time!
Yuli is poisoned and cannot move!
yuli hits yuli for 37 nature damage.
Spydric Poison from Yuli hits yuli for 37 nature damage.
Yuli's mind surges with critical power!
Yuli tries to evade attacks.
Yuli resists the knockback!
yuli hits yuli for 229 physical damage.
Spydric Poison from Yuli hits yuli for 37 nature damage.
yuli hits yuli for 37 nature damage.
Spydric Poison from Yuli hits yuli for 37 nature damage.
yuli hits yuli for 37 nature damage.
Yuli is no longer evading attacks.
Spydric Poison from Yuli hits yuli for 37 nature damage.
Yuli uses Sweep.
Yuli uses Flurry.
Yuli deactivates Stealth.
yuli notices you at the last moment!
yuli performs a melee critical strike against yuli!
Yuli tries to evade attacks.
Yuli slows down.
Yuli starts to bleed.
yuli misses yuli.
Yuli loses sight!
yuli performs a melee critical strike against yuli!
Saving game...