Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Everything is Unique! 1.1.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.1.2Donators/Buyers bonus! Blood Knight Class 1.1.5Contains a new melee class - the Blood Knight Details & discussion here: Infinite500 v2.2: Revised high level play for ToME 1.1.4Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Adventurer Plus Addon 1.1.3Incompatibilities: There shouldn't be, unless you name your class "Hero" also. Arcanum Class Pack 1.1.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Conveyance Reward 1.1.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Verdant Class Pack 1.1.5Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Hero |
| Level / Exp | 146 / 81% |
| Size | big |
| Lifes / Deaths | Killed by wretchling at level 7 on the 75th Pyre 122nd year of Ascendancy at 21:05 0 / 8Killed by Bethyra the bloated horror at level 13 on the 1st Mirth 122nd year of Ascendancy at 15:39 Killed by Bethyra the bloated horror at level 13 on the 1st Mirth 122nd year of Ascendancy at 17:08 Killed by Rat Lich at level 16 on the 3rd Mirth 122nd year of Ascendancy at 03:04 Killed by Veloseba the thief at level 52 on the 4th Flare 122nd year of Ascendancy at 08:31 Killed by Emelada the cold drake hatchling at level 107 on the 13rd Dusk 122nd year of Ascendancy at 20:29 Killed by Betotta the giant black ant at level 134 on the 21st Dusk 122nd year of Ascendancy at 15:50 Killed by Silotha the multi-hued drake hatchling at level 146 on the 24th Dusk 122nd year of Ascendancy at 06:49 |
Primary Stats
| Strength | 73 (base 14) |
| Dexterity | 38 (base 9) |
| Constitution | 144 (base 95) |
| Magic | 203 (base 156) |
| Willpower | 207 (base 156) |
| Cunning | 136 (base 83) |
Resources
| Mana | 1848/2095 |
| Equilibrium | 90 |
| Vim | 910/910 |
| Life | -259/5889 |
| Stamina | 1009/1027 |
| Hate | 129/129 |
| Healing Factor | 0 |
| Regeneration | 0 |
Speed
| Mental | +24.125588875065% |
| Attack | 0% |
| Movement | +413.6197515628% |
| Spell | 0% |
| Global | +159.67931662038% |
Vision
| Sight | 11.2 |
| Lite | 12 |
| Infravision | 6 |
| See Stealth | 23 |
| See Invisible | 19 |
| ESP Range | 10 |
| ESP Kinds | dragon, animal/canine, demon/minor, demon/major |
Offense: Mainhand
| Damage | 150 |
| Accuracy | 106 |
| Crit Chance | 114% |
| APR | 76 |
| Speed | 0.81 |
Offense: Offhand
| Damage | 149 |
| Accuracy | 106 |
| Crit Chance | 114% |
| APR | 76 |
| Speed | 0.81 |
Offense: Spell
| Spellpower | 81.4 |
| Crit Chance | 81% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 100.46666666667 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +9% |
| Physical | +65% |
| Cold | +20% |
| All | 0% |
| Lightning | +101% |
| Light | +6% |
| Mind | +59% |
| Darkness | +28% |
| Arcane | +18% |
| Fire | +15% |
| Nature | +17% |
Offense: Damage Penetration
| Mind | +40% |
| Lightning | +113% |
| Light | +17% |
| Nature | +32% |
| Physical | +69% |
| Arcane | +62% |
| Fire | +22% |
| All | +12% |
Defense: Base
| Armour (hardiness) | 12 (60%) |
| Defense | 64.361291643232 |
| Ranged Defense | 72.006751024556 |
| Fatigue | 0 |
| Physical Save | 74.364129175166 |
| Spell Save | 71.55625 |
| Mental Save | 90.711303340133 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Physical | + 70%( 70%) |
| Cold | + 70%( 70%) |
| All | + 73%( 70%) |
| Mind | + 70%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 70%( 70%) |
| Darkness | + 70%( 70%) |
| Arcane | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Pinning Resistance | 45% |
| Confusion Resistance | 15% |
| Instadeath Resistance | 100% |
| Stun Resistance | 84% |
| Poison Resistance | 10% |
| Silence Resistance | 15% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 31% for 6 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 1009 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Rampage | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Shadowflame | 1.20 |
| 1/5 |
| 1/5 |
| 14/5 |
| 1/5 |
| Cursed / Endless hunt | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-curse / Eagle aspect | 1.20 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Spell / Air | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-curse / Wolf aspect | 1.20 |
| 14/5 |
| 1/5 |
| 6/5 |
| 0/5 |
| Wild-gift / Boreal | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-curse / Treant aspect | 1.20 |
| 1/5 |
| 14/5 |
| 5/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 6/5 |
| 1/5 |
| 14/5 |
| 13/5 |
| Spell / Storm | 1.20 |
| 1/5 |
| 1/5 |
| 12/5 |
| 14/5 |
| Spell / Temporal | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 14/5 |
Generic Talents
| Wild-gift / Fungus | 1.20 |
| 10/5 |
| 1/5 |
| 6/5 |
| 1/5 |
| Technique / Combat training | 1.20 |
| 14/5 |
| 6/5 |
| 9/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Eyals-embrace | 1.20 |
| 14/5 |
| 14/5 |
| 14/5 |
| 0/5 |
| Wild-gift / Harmony | 1.40 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.20 |
| 2/5 |
| 1/5 |
| 6/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 14/5 |
| 1/5 |
| 10/5 |
| Corruption / Hexes | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Fiery Hands |
| talent | Inner Power |
| talent | Tempest |
| talent | Feather Wind |
| talent | Elemental Harmony |
| talent | Hurricane |
| talent | Psiclaws |
| talent | Wild Growth |
| talent | Surge |
| talent | Aurora |
| talent | Stalk |
| talent | Flame of Urh'Rok |
| talent | Mist Cloak |
| talent | Eagle Wings |
| talent | Tangling Vines |
| talent | Shock Hands |
| detrimental effect | The target is on fire, taking 2.08 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
| detrimental effect | Huge cut that bleeds, doing 173.50 physical damage per turn and decreasing all heals received by 84%. Deep Wound |
| beneficial effect | A flow of life spins around the target, regenerating 200.60 life per turn. Regeneration |
| detrimental effect | The target's final doom is drawing near, reducing healing factor by 100% and dealing 200.88 arcane damage per turn. The effect will stop if the caster dies. Impending Doom |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The target is rampaging! (+150% movement speed, +24% attack speed, +13% physical damage, +6 physical save, +6 mental save, 30/30 damage shrugged off this turn) Rampaging |
| beneficial effect | Increases global speed by 19%. Elemental Harmony |
| beneficial effect | The target is recovering 21 life each turn and its healing modifier has been increased by 36%. Recovery |
| beneficial effect | The time distortion has created a restoration field, healing the target for 31 each turn. Temporal Restoration Field |
| beneficial effect | The target ignores pain, reducing all damage taken by 31%. Pain Suppression |
| detrimental effect | The target is poisoned, taking 4.57 nature damage per turn and decreasing all heals received by 32%. Insidious Poison |
Quests
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
You failed to protect the injured seer from death by poison ooze. Escort: injured seer (level 6 of Infinite Dungeon) | failed |
You successfully escorted the lone alchemist to the recall portal on level 18 of Infinite Dungeon. Escort: lone alchemist (level 18 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 23 of Infinite Dungeon. Escort: lone alchemist (level 23 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 21 of Infinite Dungeon. Escort: lost warrior (level 21 of Infinite Dungeon)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 22 of Infinite Dungeon. Escort: lost warrior (level 22 of Infinite Dungeon)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 12 of Infinite Dungeon. Escort: repented thief (level 12 of Infinite Dungeon)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Infinite Dungeon. Escort: repented thief (level 8 of Infinite Dungeon)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Sparkpride the pair of drakeskin leather boots (0 def, 5 armour) Sparkpride the pair of drakeskin leather boots (0 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Str / +6 Mag / +6 Wil / +16 Con Damage when the wearer hits(melee): 6 arcane Damage when the wearer is hit: 4 blight Changes resistances: +6% blight Changes resistances penetration: +10% physical / +15% arcane Changes damage: +9% lightning / +10% physical Spell save: +2 Lowers spell cool-downs by: 10% Mindpower: +9 Size category: +1 It can be used to activate talent Heave, placing all other charms into a 15 cooldown : Effective talent level: 2.4 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
| Light source | dwarven lantern 'Shockbane' dwarven lantern 'Shockbane'Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +13 Damage when the wearer hits(melee): 2 arcane / 6 lightning / 6 temporal Changes resistances: +5% arcane Changes resistances penetration: +25% arcane / +12% all Changes damage: +3% lightning Mental save: +24 Mindpower: +12 Mental crit. chance: +9% Light radius: +6 See stealth: +23 See invisible: +19 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Lustresaw (3 def, 0 armour) Lustresaw (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Damage when the wearer hits(melee): 4 nature / 6 light Damage when the wearer is hit: 8 light Changes resistances: +15% physical / +20% mind / +20% darkness / +12% nature Changes resistances penetration: +10% nature / +5% light Changes damage: +19% physical / +20% mind / +19% darkness / +6% light Physical save: +15 Mental save: +20 Equilibrium when hit: +2.80 Psi when hit: +2.90 Hate when hit: +2.80 Maximum hate: +14.00 Maximum psi: +40.00 Mindpower: +20 Mental crit. chance: +10% Light radius: +4 A pointy cloth hat, very wizardly... |
| On hands | dwarven-steel gauntlets 'Rholathahek' (0 def, 2 armour) dwarven-steel gauntlets 'Rholathahek' (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +11 Physical crit. chance: +14.0% Physical power: +11 Armour: +2 Changes stats: +8 Str / +4 Cun / +4 Con Changes resistances: +11% darkness Grants telepathy: Demon/Minor Demon/Major Critical mult.: +26.00% Mental save: +3 Psi per kill: +4.00 Maximum hate: +4.00 Spell crit. chance: +13% Mental crit. chance: +8% Infravision radius: +3 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 45 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Glowmortal (dig speed 3 turns) Glowmortal (dig speed 3 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +16 Physical power: +20 Armour: +5 Defense: +8 Changes stats: +5 Str / +1 Mag / +1 Wil Damage when the wearer hits(melee): 6 light Changes resistances: +10% physical Grants telepathy: Dragon Allows you to breathe in: water Critical mult.: +43.00% Hate per kill: +1.00 Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold ring 'Offalwaker' gold ring 'Offalwaker'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +9 Changes stats: +7 Str / +3 Cun / +6 Con Damage when the wearer hits(melee): 6 nature / 30 bleed / 14 gloom Changes resistances: +6% darkness Changes resistances penetration: +11% physical Poison immunity: +10% Confusion immunity: +5% Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 301% weapon damage over 7 turns, and all healing will be reduced by 41%. Rings can have magical properties. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around neck | stralite amulet 'Aeriwyn' stralite amulet 'Aeriwyn'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +2 Mag / +2 Wil / +6 Cun / +5 Con Changes resistances penetration: +8% mind Changes damage: +3% arcane / +9% mind / +6% blight Talent mastery: +0.34 Technique / Blodomination Physical save: +17 Life regen: +2.00 Stamina when hit: +1.80 Mana when hit: +2.60 Equilibrium when hit: +1.80 Psi when hit: +1.80 Hate when hit: +0.20 Mana when firing critical spell: +3.00 Vim when firing critical spell: +2.00 Maximum life: +70.00 Maximum mana: +20.00 Maximum vim: +10.00 It can be used to forces nearby enemies to attack you (rad 13), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
| In main hand | living mindstar 'Brightvengeance' (16-17.6 power, 40 apr, nature damage) living mindstar 'Brightvengeance' (16-17.6 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +4 fire Burst (radius 2) on crit: +4 fire When wielded/worn: Damage when the wearer is hit: 10 mind / 10 darkness Changes resistances: +1% physical / +16% nature / +9% mind / +3% temporal Changes resistances penetration: +10% nature Changes damage: +10% mind / +9% darkness / +9% nature Talent mastery: +0.20 Wild-gift / Harmony Physical save: +9 Spell save: +16 Mental save: +9 Silence immunity: +15% Pinning immunity: +25% Equilibrium when hit: +4.20 Mindpower: +5 Mental crit. chance: +5% Defense after a teleport: +15 It can be used to completes a nature powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Unrysagas the Growthkiller Unrysagas the GrowthkillerCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +11.0% Defense: +13 Changes stats: +5 Dex / +4 Wil / +5 Cun Changes resistances: +9% fire / +6% cold / +6% mind / +6% nature Stealth bonus: +10 Mental save: +11 Confusion immunity: +10% Pinning immunity: +20% Maximum life: +76.00 Mental crit. chance: +11% A belt that goes around your waist. |
| In off hand | living mindstar 'Flowerpassion' (15.5-17.05 power, 40 apr, mind damage) living mindstar 'Flowerpassion' (15.5-17.05 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +10 insidious poison Burst (radius 1) on hit: +12 darkness / +4 lightning Damage conversion: 10% darkness When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Damage when the wearer is hit: 18 lightning / 8 nature Changes resistances: +25% mind / +32% lightning / +3% nature Changes resistances penetration: +20% lightning Changes damage: +20% lightning Mental save: +10 Life regen: +2.00 Maximum life: +46.00 Maximum psi: +43.00 Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | elven-silk cloak 'Urtharand' (3 def, 0 armour) elven-silk cloak 'Urtharand' (3 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +4 Defense: +3 Changes stats: +2 Str / +5 Dex / +5 Wil / +10 Cun Damage when the wearer hits(melee): 6 physical Changes resistances penetration: +20% physical / +10% arcane Changes damage: +15% arcane / +3% blight Physical save: +11 Mental save: +15 Only die when reaching: -50.00 life Maximum vim: +20.00 Spellpower: +4 Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Brandenvy the elven-silk robe (5 def, 0 armour) Brandenvy the elven-silk robe (5 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +7 Str / +8 Mag / +8 Wil Damage when the wearer hits(melee): 2 fire / 6 light Changes resistances: +9% arcane / +3% fire / +15% cold / +11% lightning / +9% darkness / +9% temporal Changes resistances penetration: +20% mind / +5% lightning / +10% fire Changes damage: +15% physical / +20% cold / +19% lightning / +20% mind Mental save: +30 Psi each turn: +1.00 Maximum psi: +39.00 Mindpower: +16 Mental crit. chance: +11% Light radius: +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion (heal 424 over 5 turns) regeneration infusion (heal 424 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 424 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 1217 over 5 turns) regeneration infusion of the psychic (heal 1217 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 1217 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 905 over 5 turns) regeneration infusion of the wizard (heal 905 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 905 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 14%; cure physical) wild infusion (resist 14%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 30%; cure mental) wild infusion of the psychic (resist 30%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 30% for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 10)controlled phase door rune (range 10) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 10. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the titan (range 17) controlled phase door rune of the titan (range 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 17. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 10; power 22; dur 3) phase door rune of the duelist (range 10; power 22; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 462 for 8 turns) shielding rune (absorb 462 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 178) teleportation rune of the titan (range 178)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 178 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
The Dark Codex: 'Rex Necrotrus' The Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for a short time, costing 1000 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
Blastjeer BlastjeerInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +7 Con Damage when the wearer hits(melee): 4 lightning Changes resistances: +3% lightning Changes damage: +3% lightning Life regen: +1.30 Amulets can have magical properties. |
Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.4 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 479 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in the Age of Dusk, in an attempt to enhance their connection with Nature. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Salawen the Gloomknave Salawen the GloomknavePowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +11 Dex / +2 Mag / +2 Wil / +10 Cun / +11 Con Damage when the wearer hits(melee): 2 fire Damage when the wearer is hit: 8 darkness / 8 fire Changes resistances penetration: +15% darkness Changes damage: +15% blight / +15% fire Talent mastery: +0.31 Technique / Thuggery Critical mult.: +20.00% Life regen: +1.30 Stamina each turn: +1.50 Spellpower: +14 See invisible: +3 Movement speed: +10% Amulets can have magical properties. |
Vox VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
mindweaver's steel amulet of magic (+4) mindweaver's steel amulet of magic (+4)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Wil / +4 Mag Mental save: +6 Confusion immunity: +13% Mindpower: +9 Amulets can have magical properties. |
starlit steel amulet of constitution (+4) starlit steel amulet of constitution (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Con Changes resistances: +12% darkness / +14% light Blindness immunity: +25% Amulets can have magical properties. |
Cuthedas the Bilehunger Cuthedas the BilehungerCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +11 Wil / +6 Con Changes resistances: +3% nature Changes resistances penetration: +15% mind Spell save: +20 Mental save: +20 Disarm immunity: +37% Pinning immunity: +48% Knockback immunity: +39% Hate when firing a critical mind attack: +3.00 Maximum life: +50.00 Maximum stamina: +35.00 Maximum hate: +2.00 Mental crit. chance: +7% Heals friendly targets nearby when you use a nature summon: +10 Rings can have magical properties. |
Elonne the voratun ring Elonne the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 Armour: +38 Changes stats: +15 Str / +12 Con Changes resistances: +36% darkness Changes damage: +18% darkness / +3% temporal Grants telepathy: Dragon Maximum mana: +20.00 Maximum vim: +30.00 Infravision radius: +2 Damage Shield penetration: +50% Rings can have magical properties. |
Layyrelle the voratun ring Layyrelle the voratun ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 Armour penetration: +15 Defense: +16 Changes stats: +10 Cun Damage when the wearer hits(melee): 17 gloom / 38 bleed / 12 acid Changes damage: +9% mind / +12% acid Mental save: +15 Confusion immunity: +50% Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +2.00 Hate per kill: +4.00 Maximum hate: +15.00 Mindpower: +10 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Porylrata PorylrataCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 Ranged Defense: +6 Changes stats: +10 Str / +15 Con Changes resistances: +6% acid / +3% light Changes resistances penetration: +15% mind Spell save: +23 Disarm immunity: +37% Confusion immunity: +5% Pinning immunity: +46% Knockback immunity: +47% Teleport immunity: +25% Maximum life: +43.00 Maximum stamina: +40.00 Rings can have magical properties. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
warrior's steel ring of darkness (+20%) warrior's steel ring of darkness (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +20% darkness Changes damage: +10% darkness Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel battleaxe of rage (32-48 power, 2 apr)plaguebringer's dwarven-steel battleaxe of rage (32-48 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +12 blight When wielded/worn: Accuracy: +14 Changes stats: +6 Str Changes damage: +14% physical Disease immunity: +30% Stamina when hit: +3.00 Massive two-handed battleaxes. |
Silent Blade (25-32.5 power, 10 apr) Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 55% Dex, 35% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage when this weapon hits: +10 silence When wielded/worn: Accuracy: +10 A thin, dark dagger that seems to meld seamlessly into the shadows. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage when this weapon hits: +10 blight / +10 fire burn Burst (radius 2) on crit: +20 fire / +20 infective blight When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% fire / +10% blight This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Str, 10% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.4 Power cost: 8 out of 10/10. Range: 10.0 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 221.10 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
This item will automatically be transmogrified when you leave the level. shimmering dwarven-steel ritual blade of phasing (15.5-20.15 power, 16 apr)shimmering dwarven-steel ritual blade of phasing (15.5-20.15 power, 16 apr) Requires: - Magic 20 - Dexterity 20 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 15.5 - 20.2 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +16 Physical crit. chance: +6.0% Attack speed: 100% Damage Shield penetration (this weapon only): +32% When wielded/worn: Mana each turn: +0.20 Maximum mana: +58.00 Spell crit. chance: +6% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. slime-covered stralite dagger of torment (28.5-37.05 power, 9 apr)slime-covered stralite dagger of torment (28.5-37.05 power, 9 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits: +14 nature slow When wielded/worn: Changes resistances penetration: +10% mind / +11% darkness Sharp, short and deadly. |
Blighted Maul (96-144 power, 22 apr) Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 83% Special effect when this weapon hits: 25% chance to damage nearby creatures Damage when this weapon hits: +30 infective blight Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away nearby foes, costing 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr) Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon hits: 10% chance to send the wielder into a killing frenzy When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Con Talent masteries: +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons See invisible: +25 It can be used to activate talent Unstoppable (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: You enter a battle frenzy for 3 turns. During that time, you can not use items, healing has no effect, and your health cannot drop below 1. At the end of the frenzy, you regain 4% of your health per foe slain during the frenzy. A blood-etched greatsword, it has seen many foes. From the inside. |
voratun greatsword 'Skysin' (94-150.4 power, 4 apr) voratun greatsword 'Skysin' (94-150.4 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 94.0 - 150.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +8 acid / +12 acid blind Burst (radius 1) on hit: +20 blight Damage conversion: 56% acid blind When wielded/worn: Damage when the wearer hits(melee): 6 blight Changes resistances: +6% blight Changes resistances penetration: +10% lightning / +17% acid Changes damage: +42% acid Life regen: +3.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick iron mace of the leech (6.5-9.1 power, 2 apr)quick iron mace of the leech (6.5-9.1 power, 2 apr) Requires: - Strength 11 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 111% Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +8 nature slow When wielded/worn: Accuracy: +7 Changes stats: +3 Dex Damage when the wearer is hit: 8 nature slow Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun mace of corruption (46-64.4 power, 6 apr)warbringer's voratun mace of corruption (46-64.4 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +20 darkness / +19 blight When wielded/worn: Physical power: +14 Changes stats: +6 Con Changes resistances penetration: +14% physical Disarm immunity: +32% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Alileg the pulsing mindstar (12.5-13.75 power, 32 apr, mind damage)Alileg the pulsing mindstar (12.5-13.75 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +8 blight When wielded/worn: Armour: +13 Defense: +4 Changes stats: +10 Str / +4 Dex / +4 Mag / +7 Wil / +4 Cun / +3 Con Damage when the wearer is hit: 9 nature slow / 17 ice / 17 lightning Changes resistances: +34% cold / +16% lightning / +18% acid / +12% temporal Changes resistances penetration: +17% lightning / +17% cold Changes damage: +17% cold / +17% lightning / +9% nature Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bloomsoul (8-8.8 power, 13 apr, nature damage) Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +0.50 Mindpower: +12 Mental crit. chance: +8% Healing mod.: +10% It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 110 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Emynn (16-17.6 power, 40 apr, nature damage) Emynn (16-17.6 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 8 mind / 10 darkness Changes resistances: +20% mind / +8% arcane Changes damage: +10% mind / +9% blight / +10% darkness Talent masteries: +0.20 Psionic / Voracity +0.10 Cursed / Dark sustenance Critical mult.: +10.00% Spell save: +21 Mental save: +10 Mana when firing critical spell: +3.00 Hate per kill: +5.00 Psi per kill: +4.00 Maximum psi: +48.00 Spellpower: +14 Mindpower: +5 Mental crit. chance: +5% It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caller's thorny mindstar of storms (9.5-10.45 power, 24 apr, nature damage) caller's thorny mindstar of storms (9.5-10.45 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Damage when the wearer is hit: 11 lightning Changes resistances: +13% lightning Changes resistances penetration: +7% physical / +7% fire / +7% cold / +14% lightning / +6% acid Changes damage: +11% physical / +10% fire / +9% cold / +14% lightning / +11% acid Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous thorny mindstar of storms (10-11 power, 24 apr, nature damage) epiphanous thorny mindstar of storms (10-11 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 10.0 - 11.0 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Damage when the wearer is hit: 14 lightning Changes resistances: +13% lightning Changes resistances penetration: +12% lightning Changes damage: +14% lightning / +17% mind Mindpower: +7 Mental crit. chance: +7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted pulsing mindstar of balance (13.5-14.85 power, 32 apr, nature damage)gifted pulsing mindstar of balance (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical save: +8 Spell save: +9 Mental save: +9 Equilibrium when hit: +2.10 Mindpower: +14 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar (16.5-18.15 power, 40 apr, nature damage) living mindstar (16.5-18.15 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. throat-seeking hardened leather sling of powerthroat-seeking hardened leather sling of power Requires: - Dexterity 24 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Special effect when this weapon crits: silences the target Damage when this weapon hits(ranged): +17 nature When wielded/worn: Changes resistances penetration: +11% nature / +17% physical Changes damage: +14% physical Slings are used to hurl stones or metal shots at your foes. |
Dagaleruindil (30-36 power, 6 apr, arcane damage) Dagaleruindil (30-36 power, 6 apr, arcane damage)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +40% When wielded/worn: Physical crit. chance: +14.0% Changes stats: +5 Dex / +10 Mag / +9 Cun / +10 Con Changes damage: +37% arcane / +3% acid Talent granted: +1 Command Staff Critical mult.: +55.00% Mana each turn: +0.08 Vim when firing critical spell: +8.00 Maximum vim: +50.00 Spellpower: +15 Spell crit. chance: +5% Maximum negative energy: +50.00 Staves designed for wielders of magic, by the greats of the art. |
Dazzleraze (69-82.8 power, 6 apr, fire damage) Dazzleraze (69-82.8 power, 6 apr, fire damage)Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 69.0 - 82.8 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +37 physical / +10 insidious poison Burst (radius 1) on hit: +4 nature Damage conversion: 30% light When wielded/worn: Accuracy: +31 Physical crit. chance: +27.0% Defense: +15 Changes stats: +2 Cun / +1 Str Changes damage: +9% blight / +18% light / +30% fire Talent granted: +1 Command Staff Physical save: +9 Spellpower: +15 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% blight / +20% darkness / +20% acid Critical mult.: +20.00% Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +50.00 Maximum vim: +25.00 Spell crit. chance: +8% The bottom part of Telos's broken staff. |
Umbra's kiss the dragonbone vilestaff (55-66 power, 6 apr, darkness damage) Umbra's kiss the dragonbone vilestaff (55-66 power, 6 apr, darkness damage)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 55.0 - 66.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +15 physical When wielded/worn: Accuracy: +24 Physical crit. chance: +20.0% Physical power: +13 Damage when the wearer hits(melee): 18 silence Damage when the wearer is hit: 8 darkness Changes resistances: +9% nature / +3% temporal / +6% darkness / +3% fire Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +17.00% Mana each turn: +0.32 Maximum mana: +42.00 Spellpower: +22 Spell crit. chance: +14% Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Lightningraider' (39-46.8 power, 6 apr, lightning damage) dragonbone magestaff 'Lightningraider' (39-46.8 power, 6 apr, lightning damage)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 39.0 - 46.8 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +12 nature Burst (radius 2) on crit: +4 lightning Damage conversion: 40% temporal When wielded/worn: Accuracy: +15 Physical crit. chance: +24.0% Physical power: +15 Damage when the wearer hits(melee): 4 nature / 17 silence Changes resistances: +15% temporal / +15% cold Changes resistances penetration: +20% nature Changes damage: +42% lightning Talent granted: +1 Command Staff Critical mult.: +48.00% Spellpower: +25 Spell crit. chance: +15% Defense after a teleport: +35 Resist all after a teleport: +23% New effects duration reduction after a teleport: +44% Reduces paradox failures(equivalent to willpower): +50 Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff 'Kilnveil' (60-72 power, 6 apr, acid damage) dragonbone vilestaff 'Kilnveil' (60-72 power, 6 apr, acid damage)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 100% Mag Damage type: Acid Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +8 light Damage conversion: 30% fire When wielded/worn: Physical crit. chance: +40.0% Damage when the wearer hits(melee): 88 arcane Changes resistances: +6% nature / +9% darkness Changes damage: +60% acid Talent granted: +1 Command Staff Critical mult.: +26.00% Blindness immunity: +25% Stun/Freeze immunity: +25% Maximum mana: +240.00 Spellpower: +35 Spell crit. chance: +5% Defense after a teleport: +15 Staves designed for wielders of magic, by the greats of the art. |
Balanceknave BalanceknaveCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +10 Defense: +23 Changes stats: +7 Wil Changes resistances: +1% physical Changes damage: +9% nature Grants telepathy: Dragon Allows you to breathe in: water Critical mult.: +15.00% Stealth bonus: +15 Mental save: +12 Maximum life: +110.00 Spell crit. chance: +1% A belt that goes around your waist. |
Brenobar BrenobarInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +6 Changes stats: +7 Str / +18 Dex / +7 Wil / +18 Cun / +9 Lck Changes resistances: +9% arcane Trap disarming bonus: +30 Stealth bonus: +14 Physical save: +20 Spell save: +20 Mental save: +20 Blindness immunity: +5% Disease immunity: +5% Equilibrium when hit: +0.04 Mental crit. chance: +14% Light radius: +4 Infravision radius: +5 A belt that goes around your waist. |
Rainwilter the drakeskin leather belt Rainwilter the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Changes stats: +2 Str / +6 Dex / +8 Cun Damage when the wearer is hit: 12 mind / 4 nature Changes resistances: +15% fire / +15% cold / +15% lightning / +13% temporal Changes resistances penetration: +5% temporal Grants telepathy: Demon/Major Humanoid/Orc Demon/Minor Mental crit. chance: +15% Light radius: +2 A belt that goes around your waist. |
Xubrera the drakeskin leather belt Xubrera the drakeskin leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +6 Changes stats: +1 Mag / +2 Cun / +1 Con Changes resistances penetration: +20% physical Changes damage: +25% physical / +3% blight Spell save: +9 Life regen: +0.80 Maximum stamina: +15.00 See invisible: +3 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. balancing drakeskin leather belt of the vagrantbalancing drakeskin leather belt of the vagrant Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Changes stats: +6 Dex / +6 Cun / +6 Con Mental save: +15 Mindpower: +7 Mental crit. chance: +12% A belt that goes around your waist. |
monstrous rough leather belt monstrous rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +6 Changes stats: +4 Str / +3 Con Physical save: +7 Size category: +1 A belt that goes around your waist. |
Duatheltreason (3 def, 12 armour) Duatheltreason (3 def, 12 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +12 Defense: +3 Changes stats: +6 Cun / +6 Wil Damage when the wearer hits(melee): 6 acid Damage when the wearer is hit: 8 darkness / 16 acid Changes resistances: +30% cold / +20% darkness / +6% acid Changes resistances penetration: +20% darkness Changes damage: +38% darkness / +6% nature Stealth bonus: +25 Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Delorolin' (23 def, 8 armour) cashmere cloak 'Delorolin' (23 def, 8 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +23 Changes stats: +7 Cun / +5 Wil Changes resistances: +3% fire / +6% cold / +15% blight / +3% light Physical save: +30 Spell save: +18 Mental save: +19 Maximum psi: +10.00 Mental crit. chance: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Himasus the Torchwolf (2 def, 0 armour) Himasus the Torchwolf (2 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Wil / +5 Mag Damage when the wearer is hit: 12 fire Changes resistances: +5% arcane / +9% fire / +33% lightning Changes damage: +8% physical / +10% arcane / +17% fire / +8% cold / +22% lightning / +5% acid / +8% nature / +8% blight Mana each turn: +0.10 Psi each turn: +0.18 Spellpower: +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robes of Deflection (0 def, 7 armour) Robes of Deflection (0 def, 7 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +7 Armour Hardiness: +30% Changes stats: +3 Mag / +3 Con Spellpower: +4 Talent on hit(spell): Evasion (4% chance level 1). This set of robes seems to shine with metallic colors. |
Shadeream the woollen robe (2 def, 2 armour) Shadeream the woollen robe (2 def, 2 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +2 Defense: +2 Changes stats: +4 Cun / +4 Wil Changes resistances: +3% darkness / +15% cold Changes resistances penetration: +10% darkness Changes damage: +10% cold Physical save: +26 Spell save: +12 Mental save: +20 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Sootraze (0 def, 0 armour) Sootraze (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Wil / +5 Mag Damage when the wearer is hit: 4 darkness / 4 fire Changes resistances: +6% darkness Changes resistances penetration: +5% darkness Mental save: +33 Mana each turn: +0.13 Psi each turn: +0.10 Mindpower: +6 Mental crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dreamer's elven-silk robe of chaos (5 def, 0 armour)dreamer's elven-silk robe of chaos (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +7 Cun / +8 Wil Changes resistances: +14% physical / -15% arcane / +14% fire / -10% cold / -14% nature / +14% blight Changes resistances penetration: +15% physical / +20% fire / +19% blight Physical save: +12 Spell save: +20 Mental save: +37 Spellpower on spell critical (stacks up to 3 times): +7 Spell crit. chance: +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arumina the pair of hardened leather boots (0 def, 3 armour) Arumina the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 Armour: +3 Fatigue: +3% Changes stats: +3 Mag / +4 Cun / +4 Con Changes resistances penetration: +11% physical Critical mult.: +5.00% Physical save: +19 Spell save: +12 Mental save: +16 Stamina each turn: +0.80 Maximum mana: +20.00 Maximum stamina: +24.00 Maximum vim: +20.00 Spellpower: +2 Spell crit. chance: +3% Damage Shield penetration: +30% A pair of boots made of leather. |
The Warped Boots (2 def, 4 armour) The Warped Boots (2 def, 4 armour)Requires: - Talent Armour Training Powered by unknown forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 Armour: +4 Defense: +2 Fatigue: +8% Changes resistances: +10% blight Spell save: +10 Life regen: -0.20 Maximum life: +80.00 Spellpower: +10 It can be used to activate talent Spit Blight (costing 10 power out of 50/50) : Effective talent level: 3.0 Power cost: 10 out of 50/50. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Spit blight at your target doing 461.45 blight damage. The damage will increase with your Magic. These blackened boots have lost all vestige of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power. |
pair of dwarven-steel boots 'Chamutir' (0 def, 4 armour) pair of dwarven-steel boots 'Chamutir' (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +9 Str / +4 Mag / +3 Wil / +7 Con Grants telepathy: Demon/Minor Demon/Major Infravision radius: +1 It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Emubeth' (0 def, 9 armour) pair of hardened leather boots 'Emubeth' (0 def, 9 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Fatigue: +3% Changes stats: +3 Mag / +3 Cun / +3 Con Damage when the wearer hits(melee): 2 temporal Damage when the wearer is hit: 4 temporal Changes resistances: +10% fire / +8% cold / +7% lightning / +9% acid / +3% temporal Changes resistances penetration: +5% temporal Changes damage: +18% temporal Physical save: +16 Spell save: +3 Mental save: +16 Lowers spell cool-downs by: 10% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of dwarven-steel boots of massiveness (0 def, 4 armour)wanderer's pair of dwarven-steel boots of massiveness (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +8 Str / +4 Cun / +12 Con Changes damage: +8% physical Physical save: +15 Mental save: +19 Size category: +1 It can be used to activate talent Heave, placing all other charms into a 15 cooldown : Effective talent level: 3.6 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Brighttide the dwarven-steel gauntlets (0 def, 6 armour) Brighttide the dwarven-steel gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +23 Armour penetration: +7 Armour: +6 Changes stats: +4 Cun / +6 Dex Damage when the wearer is hit: 8 fire Changes resistances penetration: +10% fire Changes damage: +9% fire Mental save: +11 Maximum life: +52.00 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 203% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
Frostfire Gauntlets (0 def, 3 armour) Frostfire Gauntlets (0 def, 3 armour)Requires: - Magic 16 - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +3 Changes resistances: +10% cold / +10% fire Changes damage: +10% cold / +10% fire Spellpower on spell critical (stacks up to 3 times): +5 It can be used to activate talent Cold Flames (costing 20 power out of 30/30) : Effective talent level: 2.4 Power cost: 20 out of 30/30. Range: 5.0 Travel Speed: instantaneous Is: a spell Description: Cold Flames slowly spread from 7 spots in a radius of 3 around the targeted location. The flames deal 76.19 cold damage, and have a chance of freezing. Damage improves with your Spellpower. On the left gauntlet is a large sapphire, on the right is a large ruby. Cunningly designed magic has allowed two opposing elements to work in unison. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.4 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 217.85 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
drakeskin leather gloves 'Blazesorrow' (0 def, 3 armour) drakeskin leather gloves 'Blazesorrow' (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +5 Con Damage when the wearer hits(melee): 31 mind / 40 darkness / 15 fire Damage when the wearer is hit: 8 temporal Changes resistances: +10% fire / +9% temporal Changes resistances penetration: +10% lightning Changes damage: +10% fire / +6% lightning / +6% temporal Physical save: +21 Spell save: +10 Mental save: +5 Mindpower: +10 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 23% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it woven with fell magics of undeath. Maybe it has a use. |
This item will automatically be transmogrified when you leave the level. Voreganne the elven-silk wizard hat (3 def, 0 armour)Voreganne the elven-silk wizard hat (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +3 Defense: +3 Changes stats: +3 Mag / +18 Wil / +16 Cun Damage when the wearer is hit: 12 arcane Changes resistances: +20% mind Changes resistances penetration: +10% physical Changes damage: +20% mind Physical save: +15 Mental save: +50 Confusion immunity: -20% Fear immunity: -20% Life regen: +1.20 Vim when firing critical spell: +5.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum psi: +40.00 Spellpower: +12 Mindpower: +16 Mental crit. chance: +13% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.8 Power cost: 15 out of 15/15. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 590 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.1. Every victim of the whisper has a 32% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
aegis linen wizard hat of earthrunes (1 def, 2 armour) aegis linen wizard hat of earthrunes (1 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Changes stats: +2 Con Talent mastery: +0.10 Spell / Aegis Life regen: +1.80 Maximum life: +32.00 It can be used to activate talent Stone Wall, placing all other charms into a 80 cooldown : Effective talent level: 3.6 Power cost: 80 out of 80/80. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 11 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 372.88 physical dmage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Duskviper' (2 def, 0 armour) cashmere wizard hat 'Duskviper' (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Damage when the wearer hits(melee): 2 darkness Changes resistances: +14% physical / +14% darkness / +3% nature Changes resistances penetration: +5% darkness Changes damage: +9% physical / +14% darkness / +9% nature Psi each turn: +0.36 Maximum hate: +8.00 Mindpower: +14 Mental crit. chance: +11% A pointy cloth hat, very wizardly... |
Flashspike the stralite mail armour (4 def, 17 armour) Flashspike the stralite mail armour (4 def, 17 armour)Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +17 Defense: +4 Fatigue: +16% Changes stats: +6 Str / +6 Con Changes resistances: +12% physical / +33% fire / +39% cold / +10% lightning / +12% acid / +12% temporal Changes resistances penetration: +15% lightning Changes damage: +9% lightning Spell save: +3 Maximum life: +74.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant dwarven-steel mail armour of thunder (3 def, 8 armour)radiant dwarven-steel mail armour of thunder (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Physical power: +19 Armour: +8 Defense: +3 Fatigue: +16% Changes stats: +6 Str / +8 Mag / +12 Wil Damage when the wearer is hit: 10 light Changes resistances: +22% blight / +16% lightning / +22% darkness Spellpower: +19 Spell crit. chance: +8% Mindpower: +19 Mental crit. chance: +7% Light radius: +2 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating voratun mail armour of command (20 def, 20 armour)rejuvenating voratun mail armour of command (20 def, 20 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +20 Defense: +20 Fatigue: +16% Changes stats: +6 Cun Mental save: +25 Life regen: +8.00 Stamina each turn: +2.50 A suit of armour made of mail. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to double the damage taken. This rugged jacket is subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
This item will automatically be transmogrified when you leave the level. troll-hide drakeskin leather armour of command (18 def, 18 armour)troll-hide drakeskin leather armour of command (18 def, 18 armour) Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Defense: +18 Fatigue: +8% Changes stats: +6 Cun Mental save: +25 Life regen: +15.00 A suit of armour made of leather. |
Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 3 It is part of a set of items. When wielded/worn: Armour: +12 Defense: +12 Changes stats: +5 Mag / +5 Wil Damage when the wearer is hit: 10 darkness Changes resistances: -10% fire / +30% blight / +30% darkness / -10% light Changes damage: +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fel magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
This item will automatically be transmogrified when you leave the level. living stralite shield (10 def, 2 armour, 147.5 block)living stralite shield (10 def, 2 armour, 147.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when the wearer is hit: 18 nature Changes resistances: +18% nature / +18% blight Talent granted: +4 Block Maximum life: +96.00 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. hating obsidian wardstone of magic resistances (+13%)hating obsidian wardstone of magic resistances (+13%) Requires: - Magic 25 Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / wardstone ; tier 4 When wielded/worn: Armour: +4 Defense: +8 Ranged Defense: +8 Changes resistances: +13% arcane / +13% blight / +13% light / +13% temporal Maximum wards: +3 arcane / +3 blight / +3 light / +3 temporal Talent granted: +4 Ward Hate each turn: +0.30 Handheld warding devices |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / black ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +25% nature / +10% cold / +10% darkness When used to imbue an object: Changes stats: +25 Con Changes resistances: +25% nature / +10% cold / +10% darkness A piece of the scorched wood taken from the remains of Snaproot. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
469 alchemist agate 469 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
14 onyx 14 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
13 aquamarine 13 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
18 lapis lazuli 18 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
11 opal 11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
8 sapphire 8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
13 topaz 13 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Blastprophet (dig speed 11 turns) Blastprophet (dig speed 11 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Fatigue: -9% Changes stats: +8 Str / +6 Mag Damage when the wearer hits(melee): 6 lightning Damage when the wearer is hit: 16 mind / 8 acid Changes resistances: +15% lightning Maximum life: +40.00 Maximum mana: +51.00 Maximum stamina: +30.00 Spell crit. chance: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Fossicker's Chisel (dig speed 50 turns) Fossicker's Chisel (dig speed 50 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Talent masteries: +0.20 Spell / Stone alchemy +0.20 Wild-gift / Minerals When carried: Talent granted: +1 Dig A small chisel, used by those looking for gems. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
23 emerald 23 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
7 jade 7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
9 turquoise 9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.8 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 51.79 cold damage and 71.61 physical damage to all inside, as well as knocking back targets each turn and making them wet for 5 turns. The tidal wave lasts for 7 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% arcane / +6% fire / +6% cold / +6% lightning / +6% acid Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10.0 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 126.48 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star - deep black - and yet it somehow shines. |
dwarven lantern 'Zerylach' dwarven lantern 'Zerylach'Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +4 Armour penetration: +17 Physical power: +6 Changes stats: +6 Cun Damage when the wearer hits(melee): 30 dreamforge Damage when the wearer is hit: 23 dreamforge Changes resistances: +7% arcane / +15% fire / +13% mind Changes resistances penetration: +13% all Life regen: +0.40 Maximum life: +20.00 Light radius: -4 Infravision radius: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 25 physical bleed Damage when the wearer is hit: 25 physical bleed Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +10 Mindpower: +10 This item does not take a turn to use. It can be used to activate talent Animate Blade (costing 25 power out of 25/25) : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) It can be used to combine with a suit of body armor (makes a non enchanted into an artifact), costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
4 bloodstone 4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
14 garnet 14 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
12 ruby 12 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat Lich Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when the wearer is hit: 12 darkness Spellpower: +10 Spell crit. chance: +4% It can be used to raise undead rats, costing 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eyes |
Brodoldir the Cobrajustice [power 161] (20 cooldown) Brodoldir the Cobrajustice [power 161] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 2 nature Changes resistances: +6% mind / +9% nature Changes resistances penetration: +25% nature Changes damage: +9% mind / +3% nature Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +5 Telekinetic Blast It can be used to setup a psionic shield, reducing all physical and acid damage by 161 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
Poliletta the dwarven-steel torque of mindblast [power 189] (6 cooldown) Poliletta the dwarven-steel torque of mindblast [power 189] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 2 arcane Damage when the wearer is hit: 4 arcane New effects duration reduction after a teleport: +30% It can be used to fire a blast of psionic energies in a beam (dam 94-189), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 5 psi. Torques are made by powerful psionics to store psionic powers. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Changes resistances: +10% nature / +10% blight Changes damage: +10% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. This small tree shaped totem is imbued with powerful healing energies. |
This item will automatically be transmogrified when you leave the level. warded yew totem of cure poisons [power 3] (20 cooldown)warded yew totem of cure poisons [power 3] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Maximum wards: +4 nature / +4 light / +4 acid Talent granted: +1 Ward It can be used to remove up to 3 poisons from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
18 amethyst 18 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
4 diamond 4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
31 quartz 31 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Uszimhi the Shalore Hero level 79
3rd Dusk 122nd year of Ascendancy at 08:00 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Uszimhi the Shalore Hero level 60
8th Flare 122nd year of Ascendancy at 05:51 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Uszimhi the Shalore Hero level 104
12nd Dusk 122nd year of Ascendancy at 19:55 see stats
Exterminator
Killed 1000 creatures.By Uszimhi the Shalore Hero level 49
2nd Flare 122nd year of Ascendancy at 23:17 see stats
Fear me not!
Survived the Fearscape!By Uszimhi the Shalore Hero level 82
6th Dusk 122nd year of Ascendancy at 19:21 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By Uszimhi the Shalore Hero level 47
2nd Flare 122nd year of Ascendancy at 03:14 see stats
Infinite x20
Got to level 20 of the infinite dungeon.By Uszimhi the Shalore Hero level 77
2nd Dusk 122nd year of Ascendancy at 14:52 see stats
Infinite x30
Got to level 30 of the infinite dungeon.By Uszimhi the Shalore Hero level 108
14th Dusk 122nd year of Ascendancy at 11:23 see stats
Infinite x40
Got to level 40 of the infinite dungeon.By Uszimhi the Shalore Hero level 136
22nd Dusk 122nd year of Ascendancy at 00:02 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Uszimhi the Shalore Hero level 145
23rd Dusk 122nd year of Ascendancy at 16:02 see stats
Level 10
Got a character to level 10.By Uszimhi the Shalore Hero level 10
78th Pyre 122nd year of Ascendancy at 01:26 see stats
Level 20
Got a character to level 20.By Uszimhi the Shalore Hero level 20
4th Mirth 122nd year of Ascendancy at 05:30 see stats
Level 30
Got a character to level 30.By Uszimhi the Shalore Hero level 30
8th Mirth 122nd year of Ascendancy at 05:23 see stats
Level 40
Got a character to level 40.By Uszimhi the Shalore Hero level 40
2nd Summertide 122nd year of Ascendancy at 22:40 see stats
Level 50
Got a character to level 50.By Uszimhi the Shalore Hero level 50
3rd Flare 122nd year of Ascendancy at 00:15 see stats
Size is everything
Did over 1500 damage in one attack.By Uszimhi the Shalore Hero level 124
18th Dusk 122nd year of Ascendancy at 14:40 see stats
Size matters
Did over 600 damage in one attack.By Uszimhi the Shalore Hero level 105
13rd Dusk 122nd year of Ascendancy at 05:53 see stats
The Rat Lich
Killed the terrible Rat Lich.By Uszimhi the Shalore Hero level 16
3rd Mirth 122nd year of Ascendancy at 07:10 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Uszimhi the Shalore Hero level 67
10th Flare 122nd year of Ascendancy at 19:07 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Uszimhi the Shalore Hero level 67
10th Flare 122nd year of Ascendancy at 12:11 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Uszimhi the Shalore Hero level 44
3rd Summertide 122nd year of Ascendancy at 23:24 see stats
Log
The shattering blow creates a shockwave!
Silotha the multi-hued drake hatchling resists the mind attack!
Silotha the multi-hued drake hatchling performs a melee critical strike against Uszimhi!
Silotha the multi-hued drake hatchling hits Uszimhi for 254 physical, 0 physical, 230 physical, 1 nature (486 total damage).
Uszimhi hits Silotha the multi-hued drake hatchling for 30 lightning, 7 nature, 3 blight, 7 light, 9 darkness, 4 mind, 30 lightning, 7 nature, 3 blight, 7 light, 9 darkness, 9 mind (132 total damage).
Uszimhi is confused and fails to use Fearscape.
Uszimhi has shrugged off 30 damage and is ready for more.
Uszimhi is free from the decrepitude disease.
Uszimhi seems more focused.
Uszimhi has recovered!
Uszimhi deactivates Daunting Presence.
You feel your rampage slowing down. (-1 duration)
Multi-hued drake hatchling is grabbed by a vine.
Impending Doom from Emeleriama the greater gwelgoroth hits Uszimhi for 60 arcane damage.
Insidious Poison from Silotha the multi-hued drake hatchling hits Uszimhi for 0 nature damage.
Uszimhi hits Silotha the multi-hued drake hatchling for 24 darkness, 25 nature (50 total damage).
Burning from Cyrobeth the faeros hits Uszimhi for 0 fire damage.
Deep Wound from Silotha the multi-hued drake hatchling hits Uszimhi for 67 physical damage.
Emeleriama the greater gwelgoroth casts Curse of Defenselessness.
Uszimhi shrugs off the effect 'Curse of Defenselessness'!
Silotha the multi-hued drake hatchling uses Sweep.
Silotha the multi-hued drake hatchling performs a melee critical strike against Uszimhi!
Your hatred grows even as your life fades! (+4 hate)
The shattering blow creates a shockwave!
Silotha the multi-hued drake hatchling resists the mind attack!
Uszimhi resists the terror!
Silotha the multi-hued drake hatchling performs a melee critical strike against Uszimhi!
Your hatred grows even as your life fades! (+4 hate)
Saving game...
