Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | Hulk! 1.4.4 Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Infinite |
Mode | Madness Roguelike |
Sex | Female |
Race | Hulk |
Class | Berserker |
Level / Exp | 46 / 33% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 1130 (base 60) |
Dexterity | 1063 (base 52) |
Constitution | 1079 (base 60) |
Magic | 1027 (base 10) |
Willpower | 1031 (base 10) |
Cunning | 1056 (base 10) |
Resources
Life | 770016/770016 |
Stamina | 2840/2840 |
Equilibrium | 20 |
Healing Factor | 1 |
Regeneration | 10012.496152462 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +200% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 9 |
See Stealth | 19 |
See Invisible | 19 |
Offense: Mainhand
Damage | 3171 |
Accuracy | 243 |
Crit Chance | 691% |
APR | 22 |
Speed | 1.00 |
Offense: Spell
Spellpower | 195 |
Crit Chance | 100% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 252 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 83.65 (100%) |
Defense | 249 |
Ranged Defense | 249 |
Fatigue | 0 |
Physical Save | 223 |
Spell Save | 222 |
Mental Save | 225 |
Defense: Resistances
All | + 22%( 70%) |
Defense: Immunities
Silence Resistance | 5% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Knockback Resistance | 15% |
Stun Resistance | 35% |
Poison Resistance | 42% |
Blind Resistance | 53% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 9999 damage for 999 turns. |
Class Talents
Cunning / Tactical | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Superiority | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 0.90 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Harmony | 1.80 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 0.90 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Elemental Harmony |
beneficial effect | Countering melee attacks: Has a 90% chance to get an automatic counter attack when avoiding a melee attack. (6.3 counters remaining) Counter Attacking |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Flashoozer (25 def, 5 armour) Flashoozer (25 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+0 eff.) Armour: +5 Defense: +25 (+3 eff.) Fatigue: +4% Damage when hit (Melee): 16 acid Changes resistances: +39% fire / +15% cold Changes resistances penetration: +14% physical Changes damage: +12% acid / +6% mind Critical mult.: +10.00% Mental save: +29 (+3 eff.) It can be used to activate talent Evasion, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 48% chance to completely evade them and granting you 273 defense for 26 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Layulrathra the dwarven lantern Layulrathra the dwarven lanternInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour: +6 Changes resistances: +1% physical Mental save: +19 (+2 eff.) Blindness immunity: +53% Confusion immunity: +45% Knockback immunity: +15% Maximum life: +77.00 Mindpower: +9 (+0 eff.) Mental crit. chance: +10% Light radius: +9 See stealth: +19 See invisible: +19 It can be used to activate talent Track, placing all other charms into a 24 cooldown : Effective talent level: 3.0 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 130 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Lavablow the drakeskin leather cap (19 def, 13 armour) Lavablow the drakeskin leather cap (19 def, 13 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +11 (+0 eff.) Armour: +13 Defense: +19 (+2 eff.) Fatigue: +5% Effects when hit in melee: * 20% chance to gain 10% of a turn Damage when hit (Melee): 16 fire Changes stats: +6 Str / +6 Wil / +7 Cun Changes resistances: +12% temporal / +8% arcane / +7% all Changes resistances penetration: +25% arcane / +10% temporal Changes damage: +6% temporal / +3% fire Physical save: +15 (+1 eff.) Mental save: +15 (+2 eff.) Light radius: +2 A cap made of leather. |
Tool | Glevena (dig speed 5 turns) Glevena (dig speed 5 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +7 Physical power: +9 (+0 eff.) Armour: +7 Defense: +6 (+1 eff.) Changes stats: +3 Str Changes resistances: +6% acid / +10% physical / +9% nature Changes resistances penetration: +10% mind Critical mult.: +15.00% Stun/Freeze immunity: +10% Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Lisimina LisiminaPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +4 (+0 eff.) Physical crit. chance: +3.0% Physical power: +13 (+0 eff.) Changes stats: +10 Str / +8 Mag / +2 Wil / +7 Cun / +14 Con Changes damage: +3% arcane Spell save: +20 (+2 eff.) Life regen: +0.60 Stamina each turn: +0.20 Mana when firing critical spell: +4.00 Only die when reaching: -40.00 life Maximum mana: +60.00 Maximum stamina: +37.00 Spellpower: +13 (+2 eff.) Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Rings can have magical properties. |
On fingers | Fulurion the Brandstreaker Fulurion the BrandstreakerInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +4 (+0 eff.) Ranged Defense: +4 (+1 eff.) Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 20 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 25 bleed Changes stats: +10 Cun Changes resistances: +14% blight / +2% physical / +22% nature / +40% acid Changes damage: +20% acid / +15% fire Poison immunity: +22% Disease immunity: +30% Hate when firing a critical mind attack: +3.00 Maximum hate: +13.00 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 2.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
Around waist | Islogamina IslogaminaPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour penetration: +3 Physical crit. chance: +8.0% Physical power: +6 (+0 eff.) Fatigue: -10% Damage when hit (Melee): 4 acid Changes stats: +6 Cun / +6 Dex Changes resistances penetration: +17% physical Changes damage: +25% physical Maximum encumbrance: +100 Maximum life: +30.00 Maximum stamina: +15.00 Mental crit. chance: +13% A belt that goes around your waist. |
In main hand | Umbrastoker the voratun greatmaul (89-133.5 power, 4 apr) Umbrastoker the voratun greatmaul (89-133.5 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 89.0 - 133.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 60% chance to disease * 49% chance to corrode armour Damage Shield penetration (this weapon only): +10% Damage (Melee): +28 light Damage against: +38% Undead When wielded/worn: Damage when hit (Melee): 12 fire Changes stats: +4 Mag Changes resistances penetration: +21% acid Changes damage: +3% darkness Critical mult.: +10.00% Life regen: +4.00 Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +4 (+1 eff.) Spell crit. chance: +2% Massive two-handed mauls. |
On hands | voratun gauntlets 'Aluregodil' (0 def, 3 armour) voratun gauntlets 'Aluregodil' (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +40 (+3 eff.) Physical crit. chance: +20.0% Armour: +3 Changes stats: +6 Cun / +6 Dex Changes resistances: +14% darkness / +3% light Critical mult.: +13.00% Mental save: +10 (+1 eff.) Psi when hit: +0.04 Spell crit. chance: +17% Mental crit. chance: +17% Infravision radius: +4 When used to modify unarmed attacks: Base power: 40.5 - 56.7 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +23 Armour Penetration: +15 Physical crit. chance: +43.0% Attack speed: 83% When this weapon crits: Cripple (20% chance level 5). When this weapon crits: Dominate (10% chance level 5). Damage (Melee): +26 darkness Burst (radius 2) on crit: +16 mind It can be used to activate talent Track, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 107 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Flameraider (34 def, 36 armour) Flameraider (34 def, 36 armour)Requires: - Strength 48 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +36 Defense: +34 (+4 eff.) Fatigue: +16% Damage when hit (Melee): 8 acid / 8 fire Changes stats: +11 Cun Changes resistances: +18% acid / +15% cold Changes resistances penetration: +15% acid Changes damage: +6% acid / +12% fire / +9% mind Allows you to breathe in: water Mental save: +45 (+4 eff.) A suit of armour made of mail. |
Cloak | elven-silk cloak 'Hettendur' (3 def, 0 armour) elven-silk cloak 'Hettendur' (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Damage when hit (Melee): 26 blight Changes stats: +6 Str / +6 Con Changes resistances: +41% darkness / +36% temporal Changes resistances penetration: +20% darkness / +10% arcane Changes damage: +20% darkness / +3% mind Critical mult.: +15.00% Stealth bonus: +23 Physical save: +15 (+1 eff.) Maximum life: +110.00 Defense after a teleport: +30 Resist all after a teleport: +15% New effects duration reduction after a teleport: +30% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 6 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Bethyvena BethyvenaPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+0 eff.) Armour penetration: +8 Physical crit. chance: +6.0% Changes stats: +14 Wil Changes resistances: +2% physical Changes damage: +14% blight / +15% fire Critical mult.: +40.00% Reduces incoming crit damage: 15.00% Poison immunity: +20% Silence immunity: +5% Stun/Freeze immunity: +25% Spellpower: +15 (+2 eff.) Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Crackleshine the steel amulet Crackleshine the steel amuletInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 30% * 30% chance to daze Changes stats: +3 Cun Changes resistances: +12% lightning Changes resistances penetration: +5% lightning Cut immunity: +50% Stun/Freeze immunity: +21% Healing mod.: +13% It can be used to activate talent Heal, placing all other charms into a 21 cooldown : Effective talent level: 1.0 Power cost: 21 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 846 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Lorendur the voratun ring Lorendur the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+0 eff.) Effects on melee hit: * 20% chance to disease Changes stats: +10 Str / +14 Mag / +8 Cun / +5 Con Changes resistances: +12% cold / +1% physical Changes resistances penetration: +5% blight Changes damage: +15% blight Spell save: +20 (+2 eff.) Mental save: +10 (+1 eff.) Cut immunity: +5% Pinning immunity: +10% Spellpower: +15 (+2 eff.) Rings can have magical properties. |
Blazeravager (80.5-128.8 power, 4 apr) Blazeravager (80.5-128.8 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 80.5 - 128.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to disease * 20% chance to gain 10% of a turn Burst (radius 2) on crit: +8 temporal When wielded/worn: Accuracy: +20 (+1 eff.) Armour penetration: +20 Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 16 blight Changes stats: +7 Str Changes resistances: +3% blight Changes resistances penetration: +5% blight / +21% physical Changes damage: +3% fire / +42% physical Stamina when hit: +4.00 Massive two-handed swords. |
shadow cashmere cloak of fog (8 def, 0 armour) shadow cashmere cloak of fog (8 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 (+1 eff.) Changes resistances: +13% fire / +15% light / +16% darkness Changes resistances penetration: +10% darkness Changes damage: +8% darkness Stealth bonus: +14 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of drakeskin leather boots 'Xathra' (0 def, 5 armour) pair of drakeskin leather boots 'Xathra' (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+0 eff.) Armour: +5 Fatigue: +5% Changes stats: +3 Cun / +3 Dex Changes resistances: +12% lightning / +13% temporal / +5% arcane Changes resistances penetration: +11% physical Critical mult.: +10.00% Spell save: +3 (+0 eff.) Maximum vim: +20.00 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 3.0 Power cost: 9 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. A pair of boots made of leather. |
Gloomstreak the voratun helm (8 def, 21 armour) Gloomstreak the voratun helm (8 def, 21 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +21 Defense: +8 (+1 eff.) Fatigue: +5% Changes stats: +6 Dex / +9 Con Changes resistances: +6% acid / +6% lightning / +21% darkness / +6% all Changes damage: +3% darkness Physical save: +15 (+1 eff.) Blindness immunity: +10% Silence immunity: +5% Infravision radius: +7 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3639 alchemist agate 3639 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli 11 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal 11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz 12 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade 9 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 fire opal 12 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 ruby 9 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 diamond 7 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 moonstone 11 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+1 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) When used to imbue an object: Defense: +10 (+1 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl 6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz 9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber 8 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 zircon 13 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By infinite the Hulk Berserker level 7
78th Pyre 122nd year of Ascendancy at 00:12 see stats
By infinite the Hulk Berserker level 21
1st Summertide 122nd year of Ascendancy at 00:42 see stats
By infinite the Hulk Berserker level 14
5th Mirth 122nd year of Ascendancy at 09:20 see stats
By infinite the Hulk Berserker level 17
7th Mirth 122nd year of Ascendancy at 08:45 see stats
By infinite the Hulk Berserker level 8
79th Pyre 122nd year of Ascendancy at 02:35 see stats
By infinite the Hulk Berserker level 32
1st Dusk 122nd year of Ascendancy at 20:55 see stats
By infinite the Hulk Berserker level 44
16th Dusk 122nd year of Ascendancy at 23:49 see stats
By infinite the Hulk Berserker level 11
2nd Mirth 122nd year of Ascendancy at 16:20 see stats
By infinite the Hulk Berserker level 13
4th Mirth 122nd year of Ascendancy at 13:56 see stats
By infinite the Hulk Berserker level 16
7th Mirth 122nd year of Ascendancy at 07:12 see stats
By infinite the Hulk Berserker level 21
1st Summertide 122nd year of Ascendancy at 00:42 see stats
By infinite the Hulk Berserker level 23
3rd Summertide 122nd year of Ascendancy at 08:57 see stats
By infinite the Hulk Berserker level 25
2nd Flare 122nd year of Ascendancy at 14:33 see stats
By infinite the Hulk Berserker level 28
5th Flare 122nd year of Ascendancy at 14:35 see stats
By infinite the Hulk Berserker level 30
7th Flare 122nd year of Ascendancy at 01:10 see stats
By infinite the Hulk Berserker level 10
1st Mirth 122nd year of Ascendancy at 23:20 see stats
By infinite the Hulk Berserker level 20
9th Mirth 122nd year of Ascendancy at 20:24 see stats
By infinite the Hulk Berserker level 30
6th Flare 122nd year of Ascendancy at 22:17 see stats
By infinite the Hulk Berserker level 40
10th Dusk 122nd year of Ascendancy at 00:39 see stats
By infinite the Hulk Berserker level 17
8th Mirth 122nd year of Ascendancy at 01:48 see stats
By infinite the Hulk Berserker level 3
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By infinite the Hulk Berserker level 3
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By infinite the Hulk Berserker level 4
75th Pyre 122nd year of Ascendancy at 07:10 see stats
By infinite the Hulk Berserker level 13
4th Mirth 122nd year of Ascendancy at 13:16 see stats
By infinite the Hulk Berserker level 6
77th Pyre 122nd year of Ascendancy at 19:45 see stats
Log
There is a next level here (press '' or right click to use).
You gain 25.00 gold from the transmogrification of Erusin the elven-wood wand of conjuration [power 403] (6 cooldown).
You gain 0.40 gold from the transmogrification of quiet dwarven-steel torque of psychoportation [power 41] (18 cooldown).
You gain 3.44 gold from the transmogrification of quiver of elven-wood arrows of torment (20/20, 42.5-59.5 power, 14 apr).
You gain 25.00 gold from the transmogrification of steel plate armour 'Murkclash' (4 def, 9 armour).
You gain 5.27 gold from the transmogrification of searing rough leather armour of command (8 def, 7 armour).
You gain 20.97 gold from the transmogrification of Lisylrata the drakeskin leather armour (5 def, 8 armour).
You gain 25.00 gold from the transmogrification of Kagodur the Dayraze (2 def, 5 armour).
You gain 16.33 gold from the transmogrification of stealthy pair of hardened leather boots of void walking (0 def, 3 armour).
You gain 8.21 gold from the transmogrification of verdant silk robe of the mountain (+18%) (3 def, 0 armour).
You gain 14.31 gold from the transmogrification of verdant elven-silk robe of life (5 def, 0 armour).
You gain 11.64 gold from the transmogrification of verdant cashmere robe of life (2 def, 0 armour).
You gain 24.40 gold from the transmogrification of Mayakira the Ebonyquench (13.5-18.9 power, 5 apr).
You gain 25.00 gold from the transmogrification of Growthcut (41.5-58.1 power, 6 apr).
You gain 25.00 gold from the transmogrification of Buhor the Duathelfear (30.5-42.7 power, 5 apr).
You gain 6.76 gold from the transmogrification of greater elm starstaff of blasting (10-12 power, 2 apr, physical element).
You gain 13.43 gold from the transmogrification of greater dragonbone starstaff of channeling (30-36 power, 6 apr, physical element).
You gain 25.00 gold from the transmogrification of Brightnaught.
You gain 25.00 gold from the transmogrification of Smolderbrawn (43.5-60.9 power, 6 apr).
You gain 4.88 gold from the transmogrification of dwarven-steel longsword of evisceration (21-29.4 power, 4 apr).
You gain 5.27 gold from the transmogrification of dragonbone longbow of true flight.
You gain 0.45 gold from the transmogrification of iron greatmaul of massacre (28-42 power, 1 apr).
You gain 1.43 gold from the transmogrification of flaming iron battleaxe of massacre (24.5-36.75 power, 1 apr).
You gain 8.15 gold from the transmogrification of elemental voratun battleaxe of massacre (77-115.5 power, 4 apr).
You gain 20.16 gold from the transmogrification of steel ring 'Rotclamor'.
You gain 8.97 gold from the transmogrification of voratun amulet of soulsearing.
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Infinite deactivates Elemental Harmony.